Chest shops?  (Read 3143 times)

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Hyperspacechewy

Chest shops?
« on: 28 May 2018, 20:46:44 »
So I brought this up on the server and people seemed to think it was a good idea so I wanted to ask here. Would you like it to be possible to make a chest shop, but instead of going into your account it goes into the town account? This would be beneficial when selling for your town.

Panemophobic

Re: Chest shops?
« Reply #1 on: 28 May 2018, 21:01:51 »
Definitely, I'm just not sure how they'd add it. Maybe make the server recongnise the town names as player names maybe?

Also why isn't this in suggestions?

mrfloris

Re: Chest shops?
« Reply #2 on: 28 May 2018, 21:13:30 »
So I brought this up on the server and people seemed to think it was a good idea so I wanted to ask here. Would you like it to be possible to make a chest shop, but instead of going into your account it goes into the town account? This would be beneficial when selling for your town.

I made a minecraft account called townx, and i put some spending money in that one. Then use that for the shops for town. So I know what money it spent and made, and the sign says [townx] above it. It also allowed me to make /visit townx


Hyperspacechewy

Re: Chest shops?
« Reply #3 on: 28 May 2018, 23:48:48 »
While that works, I'm saying this as a suggestion for people not wanting to spend another 30 dollars on a game.

mrfloris

Re: Chest shops?
« Reply #4 on: 28 May 2018, 23:57:38 »
While that works, I'm saying this as a suggestion for people not wanting to spend another 30 dollars on a game.
Yes, I obviously get that :) Just sharing how I solved it in the meantime.

I think it would be quite awesome if we can make [townbank] on the first row of the sign, which gets replaced with the name of the town and any profits going into the town bank.

I wouldn't permit allowing "s $" on the sign in that case, I wouldn't want a competitor town from a different nation to mass sell to my town shops to try and bankrupt it. On some servers having 0 in the town bank results in the town being dissolved and I do not know if this is the case on noobstown as well.

Hyperspacechewy

Re: Chest shops?
« Reply #5 on: 29 May 2018, 04:01:38 »
I completely agree with no selling. It would make sense if you couldn't do the town can't loose money.

Panemophobic

Re: Chest shops?
« Reply #6 on: 30 May 2018, 00:06:46 »
Yes, I obviously get that :) Just sharing how I solved it in the meantime.

I think it would be quite awesome if we can make [townbank] on the first row of the sign, which gets replaced with the name of the town and any profits going into the town bank.

I wouldn't permit allowing "s $" on the sign in that case, I wouldn't want a competitor town from a different nation to mass sell to my town shops to try and bankrupt it. On some servers having 0 in the town bank results in the town being dissolved and I do not know if this is the case on noobstown as well.
Hmmm I actually disagree with no selling. Here is why:

 Lets say town y (Didn't use x for reasons you might know) makes a town farm, but wants it so people can sell the resources they collect but the mayor didn't want it to use their money but the town's. How would they be able to do this?

Maybe make it so the mayor can set a limit for the town so it can't go below x amount of money?
« Last Edit: 30 May 2018, 00:08:40 by Diamondpuppy808 »

mrfloris

Re: Chest shops?
« Reply #7 on: 30 May 2018, 00:12:00 »
Hmmm I actually disagree with no selling. Here is why:

 Lets say town y (Didn't use x for reasons you might know) makes a town farm, but wants it so people can sell the resources they collect but the mayor didn't want it to use their money but the town's. How would they be able to do this?

Maybe make it so the mayor can set a limit for the town so it can't go below x amount of money?

Well, if a- larry doesn't mind making this desired feature a possibility, then b- it would be nice to know if towns get dissolved when it hits 0$, and c- if at any case, maybe it would be nice to hard code a limit of $1 as a max then.

Hyperspacechewy

Re: Chest shops?
« Reply #8 on: 30 May 2018, 01:22:52 »
I still disagree, as if someone was saving for an outpost, then another player could go run out of money. I see way your saying diamond, but you would still be able to buy it somewhere to get the resources as well. You can always withdraw money from the town.

mrfloris

Re: Chest shops?
« Reply #9 on: 30 May 2018, 02:23:55 »
I still disagree, as if someone was saving for an outpost, then another player could go run out of money. I see way your saying diamond, but you would still be able to buy it somewhere to get the resources as well. You can always withdraw money from the town.
It's fairly simple: if there's money in the town that's not supposed to be spent, and there's no restriction or option to set the limit and you make chests that ppl can sell to to take money out of that town: it's a risk the mayor's willing to take. Fair game. And yes .. at any moment you can just Not make the "s" chests, and stick to the "b" ones.

My only concern is not knowing if town abc goes "poof" when the town bank hits 0. Now or if this becomes a feature. IM not going to test it haha

Panemophobic

Re: Chest shops?
« Reply #10 on: 30 May 2018, 04:01:02 »
I still disagree, as if someone was saving for an outpost, then another player could go run out of money. I see way your saying diamond, You can always withdraw money from the town.
Which is EXACTLY why it would be nice to set a minimum balance for your town.


But you would still be able to buy it somewhere to get the resources as well
That kinda defeats the purpose of towny right?

Plus what floris said if you made the sell shop it's kinda your fault if you lose all your money.

My only concern is not knowing if town abc goes "poof" when the town bank hits 0. Now or if this becomes a feature. IM not going to test it haha
... Yea I'm not gonna test it either...

Panemophobic

Re: Chest shops?
« Reply #11 on: 5 Jun 2018, 22:27:10 »
As I predicted the post got moved :P

Hyperspacechewy

Re: Chest shops?
« Reply #12 on: 5 Jun 2018, 22:42:34 »
Lol, well I guess it kind of  bumped the post. Anyway is there a way to add a poll, so we can see with numbers of people want this or not?

Panemophobic

Re: Chest shops?
« Reply #13 on: 5 Jun 2018, 22:47:16 »
Lol, well I guess it kind of  bumped the post. Anyway is there a way to add a poll, so we can see with numbers of people want this or not?
Yeah it should be right next to the reply button. Saying "add poll"

ItsLawrence

Re: Chest shops?
« Reply #14 on: 6 Jun 2018, 17:35:23 »
So I brought this up on the server and people seemed to think it was a good idea so I wanted to ask here. Would you like it to be possible to make a chest shop, but instead of going into your account it goes into the town account? This would be beneficial when selling for your town.
This seems like a great idea, I can definitely see the benefits of it! It'd have to be careful to only allow those with appropriate permission to create them; but seems like a great idea and is definitely possible.

I've created a work item to do this available at: https://www.noobscraft.com/work/full/town-chest-shops/.



...
I wouldn't permit allowing "s $" on the sign in that case, I wouldn't want a competitor town from a different nation to mass sell to my town shops to try and bankrupt it. On some servers having 0 in the town bank results in the town being dissolved and I do not know if this is the case on noobstown as well.
I completely agree with no selling. It would make sense if you couldn't do the town can't loose money.
I see no problem with allowing those who have permission to withdraw from the Town's balance from also being able to make shops that allow selling to them. It'd then the their responsibility to ensure they restrict the selling accordingly.

Currently there is no immediate issue with having a Town balance of 0, however if I were to see this for a prolonged period I might question it. This might change in the future also, so please don't take the risk.

Hyperspacechewy

Re: Chest shops?
« Reply #15 on: 6 Jun 2018, 19:41:06 »
Thanks for making the ticket!