MCMMO skills and Noobscraft  (Read 3775 times)

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Mishai

MCMMO skills and Noobscraft
« on: 27 Feb 2013, 19:25:05 »
Thought I saw another post regarding this, but cannot find it to add my $.02.

The new changes to MCMMO that I have seen are interesting. The added speed with Giga Drill and Super Breaker only make clearing land faster imo. The added speed is too much to use for mining as it breaks so fast you cannot control whether or not you are using a silk touch pick or your normal picks. While the fireworks is an interesting touch, not overall a huge fan.

Smelting is a neat concept, but all it does is take away space to hold things as now I need a space used for smelted iron and gold and a space for ores. The offset to that is the added experience you get from smelting ores with the increase of vanilla exp from smelting.

Tree feller is effectively broke now. With the new limit on size of tree, I cannot chop down even a large oak tree with tree feller, and I have a fairly significant woodcutting skill.

The added exp required to gain a level is the biggest thing I have a complaint about. The fact that I can mine for hours now and not gain a level in mining is a major issue. The fact that with this new requirement, those who are in the top ten are pretty much locked there, there is very little opportunity for anyone to move up since the requirements are so strict.

I feel that this has thrown the balance out in the economy. The cost of making a town has increased to 500k, I feel due to a significant number of people, myself included who were gaining money by tree farming. Now that the method used to efficiently tree farm has been obliterated, the cost of making a town is outrageous.

The new requirements for gaining skill levels are ridiculously high compared to what they were before. This just after an announcement was made to make fishing and taming easier seems to be contrary to the desire of the server. If I were starting today and realized that it would take as long as it appears to take to gain any skill levels or money, Noobscraft would be a short stop on my way to find a fun server to play on. This server has become rather top locked and without reverting to an older version of MCMMO or modifying the existing version I do not see many opportunities, but I thought I would list some ideas instead of just complain.

1. Noobscraft has a great base of players, many of whom are loyal to the relationships they have made on this server. Enough of whom might be willing to "reset" the main world. If this were done, you could keep the MCMMO skills with the improvement and people could migrate to the Noobscraft New World or Noobworld for short. This exciting new world would be unspoiled by people clearing deserts for sand when the mining world was available to them. It would no longer be devoid of trees, the biomes would be more accurate and people could begin again. The economy would be reset with a transfer of funds possible to the new server for a diminishing rate of return. In that way if you had enough money to start a city, you could start a new city on the new server, but would not have an excess of funds to warp the new economy.

2. Reset the MCMMO skills to allow people to once again climb the ranks without spending hours in skills to do so.

3. Wait for a patch to the MCMMO skills as other people on other servers complain enough to the developers of MCMMO to redo the requirements.

I will fill in other thoughts when I have time later tonight, but would love to hear responses to option #1, I really do like the idea, but don't want to start over with people I do not know.

Mishai

sombrerodude

Re: MCMMO skills and Noobscraft
« Reply #1 on: 27 Feb 2013, 19:45:47 »
I agree with you although the high price for a town servers a purpose so that every one dosent own a town

EttaDreamfeather

Re: MCMMO skills and Noobscraft
« Reply #2 on: 27 Feb 2013, 21:53:29 »
I have to comment in on this as well. I also think the leveling xp requirements is just utterly insane.

I did an experiment just now, and I harvested potatoes for 10 minutes straight without a single break to type/etc. I also replanted at the same time.

I gained 66k xp in that ten minutes, and it takes me 190k xp to level up at my level of 1894. Therefore it takes around 30 minutes without a single break to gain one level. Now if you were to do just 6 hours of pure harvesting you would get 12 levels per day. From level 1894 to level 3000, that would take you 92.2 days to complete.

Now because I'm a moderator that means that I get the VIP 2x MCMMO xp, meaning that for a regular member they would get 33k per 10 minutes of doing this, and it would take an hour to get one level. It would also take them 184.4 days to level from 1894-3000.

And this does not even begin to factor in the intensely large xp requirement curve. By level 2500 you'd probably be having a requirement of 250,000 xp to level once. Estimating then that a VIP would get a level every 40 minutes, in a 6-hour period that would then be around 6 levels. Then from 2500-3000 it is estimated to take 3000 days to get to level 3000. And 6000 days for a regular member.

Now I get that you want to make it harder to level up as you go along, but 3000 is meant to be an achievable goal. 3000 days required to level up fully to 3000 doing 6 hours of harvesting per day? Not achievable. And this is just one skill. Now imagine trying to level up multiple skills to high levels.

Just looking at the estimations makes me want to throw up my hands because I'm never going to get there, and MCMMO was one of the few things that I actually do anymore since I've built a lot of the stuff I want to build now.

A large adjustment in my opinion is necessary in the overall xp requirements in the various skills. This kind of curve and required amount of time to put into the skills is just... I'm a level grinder, I love to level grind. But I would flat-out hate to do this. It's just far too hard and takes far too much time for far too little reward.

So therefore I really really want the dev to change up the xp requirements on the levels, because it's just not going to work as well in practical use. I'd also hope that Foob could somehow change up the requirements as well after looking at the data I collected here. Either way, I'm hoping something can be done about this, because it's very necessary I'd think, especially for those people who don't spend a ton of time on here.

MagicMan27

Re: MCMMO skills and Noobscraft
« Reply #3 on: 28 Feb 2013, 01:37:21 »
Short and simple XP requirements are absolutely outrageous and extremely Insane!  :'(

It took me 8 days to level fishing up 6 levels, even with VIP x2

suppusmac

Re: MCMMO skills and Noobscraft
« Reply #4 on: 28 Feb 2013, 02:59:22 »
I agree. Takes to long to level up. I think they should change the amount of xp recived from the item you break rather than the total xp required to level up. But that's just me.

_youngt

Re: MCMMO skills and Noobscraft
« Reply #5 on: 28 Feb 2013, 13:56:49 »
I agree, the MCMMO does take an insanely long time to level up. But I don't really agree with "reseting" the stats. Kinda makes everyones hard work go to garbage. Just my thoughts

86maxsmart

Re: MCMMO skills and Noobscraft
« Reply #6 on: 28 Feb 2013, 17:37:37 »
If there isn't enough agreeing going on, I agree on everything that's been posted except one thing.  I would be very upset if the levels I have achieved were reset.  I, along with many others, have invested a considerable amout of our time to work on these levels (much of which was done without the advantage of being a VIP or Mod).  Although it's fun to work on them, I certainly don't want to go back and start all over.  As far as the time to level goes, recent changes to mcmmo have made leveling nearly impossible (it took me three separate mining runs and multiple pic repairs to go from 795 to 800 in mining mcmmo).  That's crazy.

Max

Miner_man123456

Re: MCMMO skills and Noobscraft
« Reply #7 on: 28 Feb 2013, 19:01:59 »
As I haven't been able to get on the server, nor have I actually played on any other servers recently using Mcmmo so this is a unknown subject to me, but what it sounds like is that the developers of Mcmmo has done it stupidly hard to level up, which I am clearly not for, cause it is stupid.

Mcmmo is not suppose to be hard, the fun of Mcmmo is to see who actually get to the top with the highest level in the shortest amount of time, like Magic wrote that he got 6 levels from 8 days of fishing, wth? Like come on.

When I did fishing on the server, I always put a film on the side and just fished, and this would get me like 20 levels if the movie was 1 hour+ long.

This is stupid, and should be changed back to how it was.

DiggyPerro

Re: MCMMO skills and Noobscraft
« Reply #8 on: 1 Mar 2013, 02:08:38 »
Although I thoroughly understand the dread of seeing how much higher old members are with their mcmmo skill level, I strongly dislike the idea of resetting them. They had to go through the exact same thing to reach their position as well and have toiled hard for it.

For me, it seemed the inverse of the current situation when I started fishing. At first it was a ridiculously low amount of xp per fish, somewhere around 100, and about 60,000 was needed PER LEVEL. Yet I was determined and worked at it day and night in hopes that one day I could justify the amount of the hours spent. I make my way up the ladder promising myself to make fishing my domain, my specialty.

I slowly reached my goal at around 700, but then changes were made to make it easier to level, such as the 2x xp for Vip and higher xp gains. Suddenly there is a surge of players going up the leaderboard of fishing with ease. Even though I can enjoy those benefits as of now, it makes me feel as though my efforts back then from 0-700 were simply trampled over.

I do not mean to whine or complain about the Vip, but I wish the actual xp was back to what it used to be. Mcmmo is certainly not the only thing the server has to offer, yet it seems to hold the most of my appeal for the server, and the desire to make the most of what I've dedicated myself to.

Nebih

Re: MCMMO skills and Noobscraft
« Reply #9 on: 1 Mar 2013, 03:41:18 »
I have one thing to say about this..

I feel that this has thrown the balance out in the economy. The cost of making a town has increased to 500k, I feel due to a significant number of people, myself included who were gaining money by tree farming. Now that the method used to efficiently tree farm has been obliterated, the cost of making a town is outrageous.

The reason the cost of towns are so high is so there aren't like 100 towns with 5 people in them wasting the little space left in the overworld. Yea, that is a bit of an overexacteragation.. but still.. That is what I remember the admins saying at the begining of V5.

MagicMan27

Re: MCMMO skills and Noobscraft
« Reply #10 on: 1 Mar 2013, 04:35:46 »
Could we get a Admin say?

Mishai

Re: MCMMO skills and Noobscraft
« Reply #11 on: 1 Mar 2013, 08:04:30 »
People obviously misunderstood what I meant by "Reset the MCMMO skills to allow people to once again climb the ranks without spending hours in skills to do so. " What I mean by that is reset it back to where it was a couple of weeks ago where you could actually increase skill levels.

I do not mind that it takes more exp to get skills at higher levels, but a few weeks ago there was a paradigm shift. There was a change to MCMMO and at that point I was no longer gaining levels. I spent a few hours mining today which would have yielded 10 or more skill ups in mining and today I got 1. When the new version of MCMMO came out, the exp required to level skills changed. That made it much more difficult to level skills.

I would like to see the exp requirements for MCMMO changed back to what they were a few weeks ago, rather than this new level of difficulty.

Foob

Re: MCMMO skills and Noobscraft
« Reply #12 on: 2 Mar 2013, 01:37:40 »
Expect some nice leveling changes this weekend, keep this post open for feedback. Be sure to tell me what you guys think after Maintenance.

Techsam

Re: MCMMO skills and Noobscraft
« Reply #13 on: 2 Mar 2013, 03:32:34 »
Lol it keeps changing. But thanks for listening Fatnoob :)

Foob

Re: MCMMO skills and Noobscraft
« Reply #14 on: 2 Mar 2013, 03:40:13 »
Lol it keeps changing. But thanks for listening Fatnoob :)

Yeah sorry, trying to keep balance between keeping players busy and a progressive leveling system. The update just now should be perfectly fine, let me know how you guys get on. Also its currently x2 XP and x4 for VIP don't forget. Be sure to update me on your leveling progress and skilling in Mcmmo.

I also updated Tree feller it should be more viable for money again, and the issue regarding large trees should be fixed.

suppusmac

Re: MCMMO skills and Noobscraft
« Reply #15 on: 3 Mar 2013, 13:22:40 »
I also updated Tree feller it should be more viable for money again, and the issue regarding large trees should be fixed.
Yay! I can woodcut again!

_youngt

Re: MCMMO skills and Noobscraft
« Reply #16 on: 5 Mar 2013, 01:51:11 »
Thanks foob! NC is so much more fun now that it is easier to level!PS i like the color thing