Noobscraft
Noobstown => Noobstown General => Topic started by: Orpheus_only on 24 Sep 2012, 04:14:05
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Just a question or two about mobs since they're back on now:
(1) Are all mobs made to disappear at certain times in order to regulate the number of mobs? (In light of people's pets and non-spawner ranches disappearing)
(2) Is breeding back as well?
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1) Yes, this is the reason why.
2) Breeding is back, but I've heard that the animals don't have enough time to grow up before they despawn.
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Hey, as the new feature was put into place to regulate the high spawning during 1.3, I'll be making tweaks later this week. The removal is probably far too quick for as Twisted posted: Allowing animals to grow.
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Gotcha. Thanks for the information! :)
EDIT: Additional information
I performed this brief experiment.
Question addressed:
"How much wool can I collect from a sheep spawner from the time they spawn to the time they disappear?"
Results:
- Grinding time was give-or-take 1 hour
- 526 wool collected from a ranch of 4 sheep spawners
Interpretation:
- A person can collect a little over two stacks of wool from a single sheep spawner in the entire life cycle of a sheep
Loopholes:
- This was assuming a worldwide, periodic de-spawn phenomenon. If the de-spawning is based on total number of mobs, then this experiment's result is meaningless.
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My died sheep are disappearing! Oh no's! Lol, Just kidding, it's fine. Some dyes are rather tedious to make though, is there a way to make so farm animals, (like non-spawner made ranches not disappear? I was starting an egg business, and to come back an hour later to find out all my chickens have de-spawned) like, not de-spawn? Not really well explained, I know, but I find it hard to put it into words.
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...is there a way to make so farm animals, (like non-spawner made ranches not disappear? I was starting an egg business, and to come back an hour later to find out all my chickens have de-spawned) like, not de-spawn? Not really well explained, I know, but I find it hard to put it into words.
So, "don't de-spawn naturally-occurring, non-hostile mobs?" Hmm. Ideas: Mob ownership, maybe? Or maybe have certain areas where the de-spawn is disabled? Sounds complicated to execute, but that would really help for ranchers and pet-owners. (Not that I'm one :p)