Noobscraft

Server => Suggestions & Ideas => Topic started by: Nariaki on 24 Dec 2014, 17:45:44

Title: Alchemy skill
Post by: Nariaki on 24 Dec 2014, 17:45:44
I have been suggesting this before, but I'd like to see Concoctions Rank go in a consistent pattern. When I came back from my "break", I tried Alchemy. It was 5 times harder.
Alchemy isn't really a skill many grind, although the people that do complain about how hard it is after the tweak that made it harder. And that only further boosts the suggestion of putting the Alchemy ability Concoctions go in a somewhat easy and consistent pattern, I'd really love to see this.

Thanks for reading,
adam5979
Title: Re: Alchemy skill
Post by: EttaDreamfeather on 24 Dec 2014, 19:08:35
I feel like I should add in my two cents about this, since more information about why it should be tweaked would be good in order for a more compelling argument. Originally Alchemy allowed you to create a potion, such as Speed, and then you could simply 'switch' between redstone and glowstone for shifting between stronger potion or longer lasting potion.

You would get xp for each of these' switches', which would make it easier for someone who was leveling potions to work with. You'd still be creating a 'new' potion, using up ingredients, as well as using up time and getting xp while doing so.

However it seems that MCMMO has since 'fixed' this since it was 'unintentional' as I've heard. However this makes XP gain in alchemy a lot harder, as now you will have to drink every single potion that you create or simply toss it away. This requires you to: Spend time 'drinking' the potion or 'making' new potion bottles, filling said bottles, and putting them back into the brewing stand.

All of that takes up extra time in which you are gaining no xp.

Now I did a little testing just now about the xp that you are gaining from alchemy, I am currently at level 550 and it requires me to have 16,770 xp to gain a single level.

For testing:
3 water bottles to awkward potions: 74 xp from this
3 Awkward potions to speed potions: 149 xp from this
3 speed potions to longer time potions: 297 xp from this

So going from a water bottle to a longer time/stronger potion gets you: 520  xp.

And all of this testing was during a x3 xp event. This means that all of the xp I just gained would normally be 1/3 of what I got. So 'regular' xp gain would be:
3 water bottles to awkward potions: 24.66 xp from this
3 Awkward potions to speed potions: 49.66 xp from this
3 speed potions to longer time potions: 99 xp from this

So going from a water bottle to a longer time/stronger potion gets you: 173.32 xp.

So in order for me to level one single time I'd need to fully brew:
96.75 potions during an x3 xp [or 32.25 brewing stands].
290.272 potions normally [or 96.757 brewing stands].

Now please note that the actual work you have to do is three times as much as what's here. Because you have to do those potions/brewing stands three times in order to get the full xp. Once for the netherwart, once for creating the potion, and once for the redstone/glowstone.

Now taking this into account, the amount of times you need to create something in order to get the single level is:
290.25 potions during an x3 xp [or 96.75 brewing stands]
870.816 potions normally [or 290.271 brewing stands]

Potions take a super long time to brew, especially because MCMMO alchemy skill makes it take even longer at lower levels.

So the amount of xp that you get right now is incredibly low for the work that one is doing.

I'll also point out that you gain absolutely no xp for making a potion that's MCMMO-exclusive now. So that's kind of a bummer as well because you're not even gaining xp for brewing specific potions. Which is the entire point of the skill.... to gain xp from brewing.
Title: Re: Alchemy skill
Post by: Nariaki on 24 Dec 2014, 19:26:34
Thanks for your opinion TwistedLover.
Title: Re: Alchemy skill
Post by: Orpheus_only on 29 Dec 2014, 06:02:35
I suppose I should weigh in on this one as well, since I figure a certain apprentice expects me to :3 . My stance has always been, "If the higher-tier potions were too easy to get, and they get circulated en masse, it would break the survival aspect of server gameplay." That said, though, I'm still aiming for Rank 8, and I'll admit it starts to get pretty grindy when you're over 900. It's been a long while since I tried leveling up, but I read up on mcMMO getting updated and setting up a special case for XP gain using the redstone/glowstone method. I tried that during the 24th/25th Triple XP event, and for me to gain a level, I used around 1.5 to 2 stacks each of glowstone and redstone. I'm okay with how fast the brewing goes at that level (0.6x), making this a fairly reasonable rate to me. I'm not too excited about collecting those ingredients though. (I wish I took note of the exact XP gain numbers. I'll work on it when I get off work). Because of that, Alchemy is now probably something I would grind only during Double/Triple events.

I forgot at which level I got to my current Concoctions rank, but at 915 I'm still at Rank 4. As Adam pointed out, the number of levels you're supposed to gain to reach the next rank seems to be inconsistent. I meant to grind to 1000 to see if that unlocks 5, but, Christmas festivities xD. I'll post again once I find out.
Title: Re: Alchemy skill
Post by: Nariaki on 29 Dec 2014, 13:47:10
Thanks for your point of view... Master. :)
Title: Re: Alchemy skill
Post by: Foob on 2 Feb 2015, 01:02:59
Will take a look at these settings, may have just been an oversight.
Title: Re: Alchemy skill
Post by: EttaDreamfeather on 2 Feb 2015, 01:43:17
Thank you for checking Foob, you the man. ^^
Title: Re: Alchemy skill
Post by: Nariaki on 2 Feb 2015, 12:09:46
Thanks a lot Foob, hopefully the changes might come to see the day (if you find them reasonable enough). :)