Disable Mob Spawning on Chunks  (Read 7809 times)

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NiConcussions

Disable Mob Spawning on Chunks
« on: 17 Nov 2015, 03:14:38 »
This is something that's already been posted atleast once that I know of but that didn't get much attention. Its a big feature in towny and some people own so many chunks that mob management takes so long that either nothing gets done or they spawn back whilst you're killing them. I feel it would allow players to focus more on building and different projects rather than placing copious amounts of light just to deal with hostile mobs in every nook and cranny. :3 Thanks!

gamergirlxo

Re: Disable Mob Spawning on Chunks
« Reply #1 on: 17 Nov 2015, 04:34:18 »
I agree with this however it is a survival server but I do think maybe the rate of the mobs spawning should be decreased. I personally don't like building or doing anything outside in the wild because of the mobs.

-gg

eboniics

Re: Disable Mob Spawning on Chunks
« Reply #2 on: 17 Nov 2015, 16:25:42 »
i agree, Especially when mining chunks and building mobs are a hassle.

lukestar04

Re: Disable Mob Spawning on Chunks
« Reply #3 on: 17 Nov 2015, 18:48:16 »
I think there should be an option. Sometimes I like going around killing mobs on my land... sometimes not so much. I get that it is survival but, it would be a plus if we could have to option to get rid of mobs on our land!

itisnotyou

Re: Disable Mob Spawning on Chunks
« Reply #4 on: 18 Nov 2015, 00:04:43 »
I feel that this only would make towns even more underutilized then they already are at the moment.

NiConcussions

Re: Disable Mob Spawning on Chunks
« Reply #5 on: 18 Nov 2015, 01:04:16 »
I feel that this only would make towns even more underutilized then they already are at the moment.
Care to elaborate? I like constructive criticism but I don't quite see what you mean.

kleeper1201

Re: Disable Mob Spawning on Chunks
« Reply #6 on: 18 Nov 2015, 01:11:08 »
Ok I'm in support of this. Surprise attack by baby zombies is starting to make me annoyed.  :/

pidgeot72

Re: Disable Mob Spawning on Chunks
« Reply #7 on: 18 Nov 2015, 14:05:09 »
Agreed, if you have a huge house there are bound to be places that are look like they are lighted but are not and mobs spawn, its infuriating.

sir_Andrew99876

Re: Disable Mob Spawning on Chunks
« Reply #8 on: 18 Nov 2015, 15:39:54 »
I like mobs spawn, because it's a survival world, the wild chunks, towny world already has no mobs in towns.

kleeper1201

Re: Disable Mob Spawning on Chunks
« Reply #9 on: 19 Nov 2015, 00:17:26 »
Agreed, if you have a huge house there are bound to be places that are look like they are lighted but are not and mobs spawn, its infuriating.

Case in point, my underground sheep farm. Constant zombie and skelly spawning despite the numerous torches I put there gives me the shock of my life when I realise I'm facing a mob with only a shovel.

Oh, and the sheer NUMBER of mobs spawning is enough to make me gape at said numbers.

Randoperson

Re: Disable Mob Spawning on Chunks
« Reply #10 on: 19 Nov 2015, 03:10:30 »
Maybe they could make it a per chunk basis so then only chunks you want have it disabled/enabled, also by default it could be enabled. But larry is probably very busy atm

kleeper1201

Re: Disable Mob Spawning on Chunks
« Reply #11 on: 19 Nov 2015, 03:32:04 »
I like mobs spawn, because it's a survival world, the wild chunks, towny world already has no mobs in towns.

Well the mobs are usually at the outskirts of town, also known as the outlands. There are so many mobs there :O

Citebafla

Re: Disable Mob Spawning on Chunks
« Reply #12 on: 19 Nov 2015, 19:42:44 »
It's a survival server for a reason... Just stick to town if you don't like mobs. No more options are needed, it's already way too easy

itisnotyou

Re: Disable Mob Spawning on Chunks
« Reply #13 on: 19 Nov 2015, 20:16:14 »
Care to elaborate? I like constructive criticism but I don't quite see what you mean.
Since wild chunks were added (previous versions of noobstown didn't have them) the amount of people actively using towns went down. Which makes sense, since living in a town doesn't have many advantages anymore over living in the wild. One of the few advantages left is having no mobs in towns. The server has many nice, but rather empty towns, which in my opinion is a bummer. If we just take all advantages of town plots and add them to wild chunks then pretty soon we might as well get rid of towns.

NiConcussions

Re: Disable Mob Spawning on Chunks
« Reply #14 on: 19 Nov 2015, 20:59:52 »
Since wild chunks were added (previous versions of noobstown didn't have them) the amount of people actively using towns went down. Which makes sense, since living in a town doesn't have many advantages anymore over living in the wild. One of the few advantages left is having no mobs in towns. The server has many nice, but rather empty towns, which in my opinion is a bummer. If we just take all advantages of town plots and add them to wild chunks then pretty soon we might as well get rid of towns.
While it's true that some towns have a low population and yes they look incredible, the services they provide (farms, dark rooms, shops) are indispensable and could never be replaced by the wild due to the simplicity and fluidity of how they work in towns. Towns can never be phased out because they provide needs for everyone in a controlled, safe, friendly, and quite frankly beautiful environment. The people I regularly play wht usually have to make several trips into several different towns to get the items we desire, and we keep going back for more. A towns emptiness doesn't always correlate with how busy it can be, though I do agree that some towns are more or less dead.

daniel_blackwood

Re: Disable Mob Spawning on Chunks
« Reply #15 on: 19 Nov 2015, 22:04:23 »
I'm in favor of making mob spawns optional in the wild.

I have over a hundred chunks mined out, and recently spent several days (DAYS) covering them all in slabs. While constantly under attack by those mobs.

NiConcussions

Re: Disable Mob Spawning on Chunks
« Reply #16 on: 24 Nov 2015, 21:27:46 »
Bump

ItsLawrence

Re: Disable Mob Spawning on Chunks
« Reply #17 on: 28 Nov 2015, 11:56:26 »
Sorry for the lack of response previously I've been waiting to hear what others had to say about this.

It is something we considered introducing when we first brought out the wilderness system over a year ago, and have again reconsidered several times over almost the last two years.

As a team however we've decided (as some have suggested already) that it won't be introduced currently for some of the following reasons:
  • (As some have suggested already) The likely knock-on effect of using towns it's one of the major perks for actually being part of a town. By making it a feature that is only available in towns we're encouraging the use of towns if that's a feature you want.
  • The fact that the danger is so minimal if you light up the area or build a wall. (And with the free wilderness land now you can easily expand around to ensure that you're lighting up past the area you actually want to build in too.)
  • The fact that mobs can already be disabled in the town world is limiting our survival Minecraft role slightly anyway and if this were to be expanded to the wilderness there would hardly ever be any danger, even slight (which is one of the features of the game).
  • The fact it's much easier in wilderness land you own to build a structure which can keep you safe than it is in the towns (even that you are part of) where hopefully most structures are protected from normal residents.

I do want to thank you for actually putting forward the idea publicly though and all of the comments that were received, it has been noted that a number of people wanted this. We did discuss it as a staff group recently and decided against the idea at this time though, for the reasons above. It is something we might consider again the future but it would have to be an expensive perk if ever introduced to still ensure that the benefit to towns existed.

NiConcussions

Re: Disable Mob Spawning on Chunks
« Reply #18 on: 28 Nov 2015, 13:50:13 »
Thanks for the reply. I'll go along with whatever the staff decides. Though I would like to say that the lighting can be weird, as a 4th ceiling in my house is lot with glowstone but I still regularly have mobs coming in, and short of replacing my floor with it aswell, I really can't see a fix that would be practical and appealing to the eye. I've tried the Glowstone/sea lantern under glass on the floor but again, it would have to be the entire floor. And it can be a danger. I've had hoards of 6 or 7 skeletons swarm me just because I want to use my furnaces. Anyways, thanks for the response.

craftymatt13

Re: Disable Mob Spawning on Chunks
« Reply #19 on: 28 Nov 2015, 16:13:35 »
Looks my response is a little late, but here it is anyway.

No mobs spawning in the wild sounds great at first, and may even even be fun to play for a while. But there was a time in V5 when the mobs were off and I remember that. I could build whatever I wanted, however I wanted. After a while, it got boring and my lighting got sloppy.So boring I even started looking at other servers! (this was long before craftymatt13OH, Bamagirl365 and fluffykitten2007 joined the server!).

Then the mobs came back. I found I had dark spots all over the place. And the game was fun again! Nothing like the risk of an arrow in your back to keep you vigilant. and I had lighting to fix. At first I was annoyed at all the dark places. Real structures aren't lighted up like this. Then I looked at the lighting- place a torch every 10 blocks or so to light a room. 10 blocks=10 meters= about 32 feet. Well, ok, that is actually a poorly lighted room so I went on lighting up my build. A real hallway with a torch every 40-50 feet (15 meters) is creepy-dark.

So I say, after playing with no mobs on Noobstown, I want the mobs to stay. Yes, they can get annoying ( I just hate taking an arrow in the back when I am removing lava) but the mobs are pretty easy to kill. And they really do contribute to keep the game fun.

Just my .02 noobz worth of late opinion.

NiConcussions

Re: Disable Mob Spawning on Chunks
« Reply #20 on: 28 Nov 2015, 17:42:02 »
Yea you are a little late :P And yes while that's how you feel, others do not. I'm not alone, and I know that you aren't either. It's all based on how one feels not fact. And you'd still have your choice as to whether they would spawn. It wouldn't be a complete cut off.
Sorry for the lack of response previously I've been waiting to hear what others had to say about this.

It is something we considered introducing when we first brought out the wilderness system over a year ago, and have again reconsidered several times over almost the last two years.

As a team however we've decided (as some have suggested already) that it won't be introduced currently for some of the following reasons:
  • (As some have suggested already) The likely knock-on effect of using towns it's one of the major perks for actually being part of a town. By making it a feature that is only available in towns we're encouraging the use of towns if that's a feature you want.
  • The fact that the danger is so minimal if you light up the area or build a wall. (And with the free wilderness land now you can easily expand around to ensure that you're lighting up past the area you actually want to build in too.)
  • The fact that mobs can already be disabled in the town world is limiting our survival Minecraft role slightly anyway and if this were to be expanded to the wilderness there would hardly ever be any danger, even slight (which is one of the features of the game).
  • The fact it's much easier in wilderness land you own to build a structure which can keep you safe than it is in the towns (even that you are part of) where hopefully most structures are protected from normal residents.

I do want to thank you for actually putting forward the idea publicly though and all of the comments that were received, it has been noted that a number of people wanted this. We did discuss it as a staff group recently and decided against the idea at this time though, for the reasons above. It is something we might consider again the future but it would have to be an expensive perk if ever introduced to still ensure that the benefit to towns existed.

I also just had an idea. What if instead of an on/off option, there was something similar. Mobs could be disabled for say 2 hours a week on connected chunks. That way, a player can get a build up and started without fear of getting poisoned by witches while simultaneously getting pelted by arrows. It could function like a /kit in the sense that it would have a timer. I get that that would take programming but it seems like maybe a compromise.

crashb4

Re: Disable Mob Spawning on Chunks
« Reply #21 on: 28 Nov 2015, 19:06:45 »
When I first started I found I had great difficulty constructing any shelter as I was constantly being attacked by mobs in the wild, looking back it was kinda funny :) Still maybe switch mobs off for new players so they have time to prepare a shelter, etc. for when there are mobs, just a suggestion and hope this helps :D