Noobscraft

Server => Suggestions & Ideas => Topic started by: TheOnlyVIper on 14 Feb 2014, 19:50:20

Title: Item/Parcel sending system
Post by: TheOnlyVIper on 14 Feb 2014, 19:50:20
After seeing the /gift command in action I thought why not make this some sort of permanent system like /mail is.
I'm not entirely sure how this would work but sending items (like parcels) with some sort of 'PO Box' system, where players could simply type in a command, a players name and a box would appear and they could drop in the items to be sent. The receiver of the gift would get a mail message to notify a 'parcel' had arrived for them.

This, I believe would be a cool system if you need to give items to a player who is offline or unable to get to you at that time. This could also help towards the economy buy charging players for using the system (like shipping costs).

I am not sure if I am the only one who would like to see this or if it is entirely possible to do, that's why I'd like to hear the community's opinion on this. :)
Title: Re: Item/Parcel sending system
Post by: Bexn on 15 Feb 2014, 01:58:44
I'd be in full support of this, actually. Especially for in-game trading and such, since not everyone really wants to use the auction house yet.
Title: Re: Item/Parcel sending system
Post by: ItsLawrence on 15 Feb 2014, 17:10:09
We have plans to introduce/keep a system similar to the current gifting system. That was always part of our plan, however hearing that you like the idea too is really nice.
Title: Re: Item/Parcel sending system
Post by: FlammableCow800 on 15 Feb 2014, 17:34:38
I'd be in full support of this, actually. Especially for in-game trading and such, since not everyone really wants to use the auction house yet.
I think the auction is a good place to sell things like diamonds and such but for basic materials nobody wants to wait a whole day to get them when people auction things for a day or 2.
Title: Re: Item/Parcel sending system
Post by: Darkwings on 15 Feb 2014, 17:41:54
I agree with everything except the shipping costs.

Basically, keep a more limited command like /gift where the receiver needs to empty the inventory to open the box so that it becomes too slow to use as a default delivery system.

This helps when wanting to send a little appreciation gift to someone or even just to send something that you already know they'll need without the need to tell them beforehand and arrange a proper trade.

This inventory limitation alone should be enough to prevent a substitution of the auction system, or maybe even limit the system to just 1 slot no matter what but still free of charge.


A proper drop box system instead should have some minor fee and offer both a payment for the package and a"return" option.
In case of return the fee should still be payed by the initial sender, to prevent easy spamming.
Title: Re: Item/Parcel sending system
Post by: 8BitCarpenter on 15 Feb 2014, 21:12:43
1 slot, 50 nbz for "postage", Sounds pretty reasonable to me.
I like the idea of being able to send something to an offline player as some of us may never see eachother ingame ever. lol