Little things to greatly improve noobscraft!  (Read 4463 times)

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Drlazerbeem

Little things to greatly improve noobscraft!
« on: 28 Oct 2015, 05:00:07 »
Hello I'm Drlazerbeem and I have grown fond of this server in the short time I have been here. However I've noticed this server is missing many things that can improve the community and give more value to being on the server! Here is a few ideas:

1) A CENTRAL SHOP
This would be a shop open only at certain times when the server is up. It can be ran by paid volunteers and moderated by Mods. The point of this central shop would be like a black Friday sale for the server. Here you can sell anything and everything as well as buy. This will give Econ focused players something to look forward to and encourage more farming/mining from players overall. To encourage players to visit this place the shop will open at peak hours for the server, items sold by this shop would be at bargain price, and items the shop sells would be worth the wait. ( For example make sugar cane farming meaningful than just improve your farming skill! )

2) Improved ranked system.
Correct me if i'm wrong, but this is what the ranked system looks like to me:

Members/Guest = Average People
VIPS = Pay 2 win
Mods = Da police

That's boring and straight forward about adding these ranked and have these requirements:

Guest = No Requirements
Member = 24 Hours on server
Veteran = 200 hours on server
Donator = Someone who donated to the server ( 1 time )
V.I.P. = Close friend of High mod/owner
Rookie Mod = A mod in training
High Mod=  A very trusted mod
Retired = Mods who stepped down
Youtuber = A somewhat big youtuber who plays on the server ( 1,000 subs min? )



3) Warps

To encourage a better sense of community and economy allowing warp sets would do wonders. For example bob wants to create a shop to sell stuff to his server, but not have it on /visit bob. Instead he can name his own warp and store such as /warp bobs burgers. 

 

gamergirlxo

Re: Little things to greatly improve noobscraft!
« Reply #1 on: 28 Oct 2015, 06:00:18 »
VIPs donate mostly to help the server. When you're willing to donate IRL money you should get some perks in return but I think I can speak for most when I say we've donated because we love this server. Mods are like any other players. They're like "the police" because that's kinda what they do - enforce the rules but besides that they're all just like other players. No ranked player is better than anyone else.

Veteran is no longer able to obtain.

But the way the rank system is as of now is
Guest
Member
VIP
VIP+
Chatmod which is equivalent to your suggested "rookie mod"
Mod
Admin

Again supporter (I think) and veteran aren't able to be obtained at this time.

And the warp idea is the same as visit? Just using the word "warp" instead of "visit". Plus we have a wonderful sense of community - we are a great community.
« Last Edit: 28 Oct 2015, 06:04:03 by gamergirlxo »

itisnotyou

Re: Little things to greatly improve noobscraft!
« Reply #2 on: 28 Oct 2015, 07:20:38 »

But the way the rank system is as of now is
Guest
Member
VIP
VIP+
Chatmod which is equivalent to your suggested "rookie mod"
Mod
Admin
Don't forget the elder (retired admin) and architect (players who help build stuff) ranks  :P

SwiftxSnipezz99

Re: Little things to greatly improve noobscraft!
« Reply #3 on: 28 Oct 2015, 11:03:14 »
If I am honest the system is fine the way it is...
I believe in the saying if it isn't broke do not try to fix it... Which you learn very quickly in all the courses I am doing lol.
I am voting to stick with the current system this is a case of the old vs the new

-Swift

MagicMan27

Re: Little things to greatly improve noobscraft!
« Reply #4 on: 28 Oct 2015, 14:10:22 »
Gamer! You forgot architect!

But the way the rank system is as of now is
Guest
Member
VIP
VIP+
Chatmod which is equivalent to your suggested "rookie mod"
Mod
Admin

ChitterChatter_

Re: Little things to greatly improve noobscraft!
« Reply #5 on: 28 Oct 2015, 16:11:22 »
Hi Drlazerbeem,

I know suggestions are always welcomed.  :)

The server shop sounds like a great idea - however, there are malls and shops in game - and some of our most active members that have shops keep them stocked - so these shops are always "open".  Some even have buying & selling so people can sell things to the shop to always keep these stocked as well.  For the main part, most shopkeepers also are pretty fair on a lot of the prices - the auction house might get a bit crazy at times, but a lot of the shops are all pretty close in prices for many things. 

I myself have several shops, and I make sure to keep an eye on other shops on the server & their prices.  We like to keep the economy in good standing, but having the shops & malls in towns also helps keeps a lot of the towns active.  This is a towny server, so that aspect of it is very important.

I think if there was a central buy all server shop that sold everything, we could lose that fun and uniqueness of the town shops.  The server does have /shop and /vipshop where members can sell items.  Yes, this does encourage working on skills, fishing, farming and collecting resources.   A lot of the vip members & vip+ members also help out the reg members - you see, /shop allows members to sell things to shop, /vipshop is a server sell shop with the same items but a bit of a different price for vips - part of the vip perks.  You will see on the server, many shops where you can sell things to.  This is from vips/vip+ members that are making is so members and everyone on the server can sell at close to vip prices.  This again, encourages people to go to the towns & visits of people to keep these shops active, yet allowing everyone to make some nbz off resources.

But, the server does have events & other things - like for instance, this month with the candy.  It's an easy way to make money really - work on skills, get a candy - keep the candy & buy the heads that are up for sale, or sell the candy & make some more money.  It's a great event for everyone - even those that don't collect heads or anything, its a great opportunity to make some extra cash. So sometimes, with the events & quests, there might be certain items that are crazy priced.  This is temp, its not forever.  During the wizard month spider eyes went up to crazy amounts - now they are back to normal prices.  In the meantime people that had them & sold them made some extra cash.  For those not interested in partaking in the events or buying/selling - no harm done. 

When these things events happen, a lot of the community get together in the towns, the town outposts & people's wild homes etc to forming grinding skill parties.  These are a lot of fun.  It's really great too when the towns have their own events for town members & everyone has events - like the fishing tournaments we often have.  We haven't had as many lately, but they are great fun when they do happen!  Hope you join us for some :)

This is such a fabulous community, that even if someone really wanted or needed something - I am sure there will be a member willing to help out with a crazy priced item - especially if someone isn't begging or intending to sell & make a profit off something given to them. A lot of our members that have vip/vip+ have bought vip for other members that don't have that opportunity - usually if they are known to be genuine and are good citizens etc.

As for the ranks, well, like the others said - this is a great community - I been here since June.  I personally think we should keep the ranks how they are.  I haven't noticed any different behavior between any rank - the mods play with the rest of us just the same.  I like how member is when they sign up at the forum - it helps with the sense of community & helps staff with communication as well.  I don't think we should eliminate that.

Everyone seems equal, but we all know that mods & chat mods are the ones that are working to ensure everyone is following the rules.  I really like how there doesn't appear to be any ego trips or anyone feeling they are higher rank than others etc.  I think having a rank where people are good friends of mods or admin and another you tuber rank could create a bit of social unbalance or "cliques" - something this server doesn't have a lot of - the sense of community & fairness across the board is one thing that makes this server unique & how it is.

Anyways, just my thoughts too on it all & why I think its working how it is.

ItsLawrence

Re: Little things to greatly improve noobscraft!
« Reply #6 on: 29 Oct 2015, 21:07:42 »
Firstly I'd like to say thanks for the suggests it's great that you've got some input for us being such a new player. The feedback is always welcome. I'm going to go through each of your suggestions and explain my view on them (I'm not going to say a right out no I'll explain things, hopefully.)

...
1) A CENTRAL SHOP
This would be a shop open only at certain times when the server is up. It can be ran by paid volunteers and moderated by Mods. The point of this central shop would be like a black Friday sale for the server. Here you can sell anything and everything as well as buy. This will give Econ focused players something to look forward to and encourage more farming/mining from players overall. To encourage players to visit this place the shop will open at peak hours for the server, items sold by this shop would be at bargain price, and items the shop sells would be worth the wait. ( For example make sugar cane farming meaningful than just improve your farming skill! )
...
I'm slightly confused by what you mean by this, but I assume you mean have a location which is actually open a certain hours where players can come and buy/sell things to the server?

If that's the case; we already have /auction which allows you to buy and sell things with everyone anyway and you can do this at any time from any location. We also have /shop which allows you to sell common items back to the server; this again is available from anywhere and at all times. I can't see how having a shop open at certain times would be better than ones available from anywhere all the time. Your idea would also involve a lot of organisation of players to be on at times when the shop is supposed to be open; and very often real life schedules get in the way of certain things like this.

If I've completely misunderstood your suggestion regarding this please explain it again and I'll reread it.

2) Improved ranked system.
Correct me if i'm wrong, but this is what the ranked system looks like to me:

Members/Guest = Average People
VIPS = Pay 2 win
Mods = Da police

That's boring and straight forward about adding these ranked and have these requirements:

Guest = No Requirements
Member = 24 Hours on server
Veteran = 200 hours on server
Donator = Someone who donated to the server ( 1 time )
V.I.P. = Close friend of High mod/owner
Rookie Mod = A mod in training
High Mod=  A very trusted mod
Retired = Mods who stepped down
Youtuber = A somewhat big youtuber who plays on the server ( 1,000 subs min? )
As others have explained we do already have quite a number of ranks on Noobstown, they stem back from our years of being around and have become a standard in our community now, it would be quite a large step to suddenly change them. As others have outlined we currently have:
  • New (A player who hasn't yet registered on the site) (What you described as a guest)
  • Member (An ordinary registered player)
  • Supporter (Someone who donated during our previous server version, this isn't currently obtainable.)
  • Veteran (A special rank given to those players who did certain things in previous versions, again this isn't currently obtainable.)
  • VIP (A paid for rank, giving you several perks in-game and on the site)
  • VIP+ (Another paid rank, this is simply an upgrade of VIP; more perks) (This is also re-labelled for several individual users who are known for doing certain things)
  • Chat Mod (A player selected to moderate the server, they tend to focus on more chat related things though) (This would be similar to your "Rookie Mod" possibly?)
  • Moderator (Explains itself really, normally given after they've been a chat mod previously)
  • Admin (Those who manage the day-to-day running of things)
I do like the idea of giving credit for being active however I'm not exactly sure how we'd go about that considering the way our ranks work currently. It is definitely something for us to consider though.

3) Warps

To encourage a better sense of community and economy allowing warp sets would do wonders. For example bob wants to create a shop to sell stuff to his server, but not have it on /visit bob. Instead he can name his own warp and store such as /warp bobs burgers. 
What you described is the whole reason why we added /visit players can set up a cool location they want people to visit and then can let people know about it. They then as a player become more known due to the use of their name in the command and then their location becomes more popular and the cycle continues. Remembering the name 'bob' seems much easier than having to remember the random name they set for it? We also use /warp for much more official things such as cool locations we've set and for events, giving everyone access to that would mean we'd need to move the more official locations to a completely different system; again just adding more layers of complexity.

While it might seem I've just completely put down your suggestions I don't want you to feel like that. The suggestions were really useful for us to hear they're just not things we're currently looking to change (we've been around for a long time and some things have been set in a certain way of doing things and changing that now would be a lot of work for both us and players having to relearn things); and you're the first person to have really put them forward (if anyone else agrees with them please let me know). If you have anymore ideas though I'll be sure to review them. :D

DrewG2001

Re: Little things to greatly improve noobscraft!
« Reply #7 on: 29 Oct 2015, 21:44:16 »
I do like the idea of giving credit for being active however I'm not exactly sure how we'd go about that considering the way our ranks work currently. It is definitely something for us to consider though.

Just as a suggestion for a way to give credit for time spent.  A title system could be enacted, somewhat like Mineapocs.  You unlock titles from time spent (some for expensive amounts of noobs as a money drain? :P), then can select one using /title.  All that would change would be the in-chat title, kind of like the architects (magicman27, Batuus).  Overall it would just be a cosmetic with no other benefits, unless it is seen fit to add a slightly useful /kit or slight mcmmo buff. 

Anyway, just an idea.
  -Drew



Olah0001

Re: Little things to greatly improve noobscraft!
« Reply #8 on: 29 Oct 2015, 22:04:13 »
Just as a suggestion for a way to give credit for time spent.  A title system could be enacted, somewhat like Mineapocs.  You unlock titles from time spent (some for expensive amounts of noobs as a money drain? :P), then can select one using /title.  All that would change would be the in-chat title, kind of like the architects (magicman27, Batuus).  Overall it would just be a cosmetic with no other benefits, unless it is seen fit to add a slightly useful /kit or slight mcmmo buff. 

Anyway, just an idea.
  -Drew

not to be repetitive but if you didnt see i posted my idea for this here: https://www.noobscraft.com/idea/rank-systems/msg85464/?topicseen#new

MagicMan27

Re: Little things to greatly improve noobscraft!
« Reply #9 on: 30 Oct 2015, 02:30:49 »
Finally some one notices me
of like the architects (magicman27, Batuus).

  • New (A player who hasn't yet registered on the site) (What you described as a guest)
  • Member (An ordinary registered player)
  • Supporter (Someone who donated during our previous server version, this isn't currently obtainable.)
  • Veteran (A special rank given to those players who did certain things in previous versions, again this isn't currently obtainable.)
  • VIP (A paid for rank, giving you several perks in-game and on the site)
  • VIP+ (Another paid rank, this is simply an upgrade of VIP; more perks) (This is also re-labelled for several individual users who are known for doing certain things)
  • Chat Mod (A player selected to moderate the server, they tend to focus on more chat related things though) (This would be similar to your "Rookie Mod" possibly?)
  • Moderator (Explains itself really, normally given after they've been a chat mod previously)
  • Admin (Those who manage the day-to-day running of things)
not every one does xD
Also Elder Class..
« Last Edit: 30 Oct 2015, 02:36:43 by MagicMan27 »

Halcyon13

Re: Little things to greatly improve noobscraft!
« Reply #10 on: 30 Oct 2015, 08:23:57 »
Quote
Also Elder Class..
We already have it (:

DrewG2001

Re: Little things to greatly improve noobscraft!
« Reply #11 on: 30 Oct 2015, 14:02:30 »
not to be repetitive but if you didnt see i posted my idea for this here: https://www.noobscraft.com/idea/rank-systems/msg85464/?topicseen#new

Yep, sorry, hadn't seen that. 

Finally some one notices me not every one does xD

It may not be that people are not noticing you, they are just jealous and are ignoring you. :P

ItsLawrence

Re: Little things to greatly improve noobscraft!
« Reply #12 on: 30 Oct 2015, 20:49:57 »
Just as a suggestion for a way to give credit for time spent.  A title system could be enacted, somewhat like Mineapocs.  You unlock titles from time spent (some for expensive amounts of noobs as a money drain? :P), then can select one using /title.  All that would change would be the in-chat title, kind of like the architects (magicman27, Batuus).  Overall it would just be a cosmetic with no other benefits, unless it is seen fit to add a slightly useful /kit or slight mcmmo buff. 
...
As I tried to explain we sort of use the titles to set distinct ranks/levels within the game, adding "fun" titles or even more serious ones people could simply buy would ruin some of the structure we currently have in the title matching your rank.

Something along this idea might be something for us to consider though.



...
Also Elder Class..
The Elder title is simply a renamed version of another existing rank just like Architect, which is why I didn't directly mention them and did explain:
...
  • VIP+ (Another paid rank, this is simply an upgrade of VIP; more perks) (This is also re-labelled for several individual users who are known for doing certain things)
...

craftymatt13

Re: Little things to greatly improve noobscraft!
« Reply #13 on: 30 Oct 2015, 23:11:54 »
As I tried to explain we sort of use the titles to set distinct ranks/levels within the game, adding "fun" titles or even more serious ones people could simply buy would ruin some of the structure we currently have in the title matching your rank.

Something along this idea might be something for us to consider though.


The Elder title is simply a renamed version of another existing rank just like Architect, which is why I didn't directly mention them and did explain:

lol- I thought the Elder Title was based on age and was meant for people like Craftymatt13OH.  3:)

(I might be in trouble now...   :D )