Noobscraft
Server => Suggestions & Ideas => Topic started by: pidgeot72 on 20 Mar 2015, 22:28:51
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Personally i want a kit called the: Axe master, it has a iron armour besides a gold chest plate and a diamond axe, also the archer should be given chain armour instead of leather, its very fragile but I've played 5 min as archer so I'm still finding out
what kits do you guys want?
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Ninja: Black leather armor, iron sword, 8 enderpearls, a potion of healing, and maybe an invis potion.
Berserker: Diamond axe, chain armor, potion of strength, potion of healing
Fire Mage: Flame Bow, potion of fire resistance, red leather armor (mage robes), fire Aspect stone sword
Reaper: Iron Hoe (Sharpness to make it usable) black leather armor with Protection 1, enderpearls, Splash Health pots
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Defender: Chain armor, 10 spiderwebs (for a barricade) and some splash potions of slowness. also an iron sword.
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Healer= Gold or chain armor, stone sword, 2 stacks of regen splash potions, 2 stacks of health splash potions, and 16 regen and 16 health potions.
Dragon Slayer= Diamond armour, diamond sword with unbreaking 3, Knockback 2, Sharpness 3. 5 regen potion and 5 heatlh potions. (This is the "op" kit and only one person will be able to play with this kit on a round. We had this kit in one arena in V5)
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I think they need to make a castle map too. One that's designed not to be kind of all over the place, but kind of a directional assault by mobs onto a fortification. Archers could place themselves at battlements, tanks could form a line at the door, breaches might be opened by "catapults" periodically to make the defense harder. You would have to fall back to the keep eventually and make a final stand, to protect the "king" (a villager or group of villagers).
It would be like a huge battle, like from LOTR or something. I know it sounds kind of difficult to implement, but even just a map where they come from one direction and it feels like there's a battle line, and archers and other classes can be used to their max potential. that would take team strategy, rather than "everyone go tank" which seems to be the best strategy BY FAR.
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Ive been playing as the archer for a while and heres what i think should be changed, better heath potions! why does the tank have better health potions when it is already tank enough! Also it should have an infinity bow instead of arrows! I got onto wave 37 and i ran out of arrows.
also i agree with dnome it would be cool if there were a castle arena!
Arena building contest plz? that would be cool
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Healer: Gold armor, stone sword, 1 stack of regeneration splash potions, 1 stacks of health splash potions, 32 speed splash potions, 32 strength splash potions, 8 health 2 potions and 8 regeneration health potions. (going off roughly what I remember in v5, a healer did a bit more than healing and had speed and strength to buff groups as well)
Cat: Iron armor with thorns and featherfall boots, a cat companion, 2 health 2 potions, iron sword or a fish with sharpness 3 on it (If that works).
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Specialist (V5 Class)
- Diamond armour, Blast Prot 4
- Stone sword
- 2x Swiftness I (8:00) potions
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Grimreaper (the class from Noobween Arena from V5):
-Black Stained Leather Armor, non-enchanted.
-Diamond Hoe, Fire Aspect II and Sharpness III
-Instant Potion of Healing (can be used for your healing or as an attack method), 4 of them stacked (I know that the Admins can stack potions, they have before).
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Ender Apprentice would be a nice one.
-Purple and Black Stained Leather Armor
-Iron Axe/Sword, Sharpness I Knockback I
-4 stack of ender pearls (with instant recovery after use, optional).
And Tidal, Admins can enchant pretty much everything. :P (I think)
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Another great class would be Wither Specialist.
-Wither Skeleton Skull as head gear, then dark grey stained leather armor
-Stone Sword, no enchants
-5 Potion of Leapings (requires to be brewed since it's an McMMO potion, unlocked at Alchemy Lvl 300)
-5 Potion of Resistance (also McMMO potion, unknown at what Level you can brew it in)
-5 Potion of Regeneration (counters to Potion of Poison/Wither in terms of mob effects).
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Mage:
6 snow, 3 pumpkins (For snow golems)
Leather Armour, dyed blue or purple.
Blaze Rod with Sharpness V, Knockback II, maybe Fire Aspect
Health Potion
Regen Potion
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Only 2 things I want.
1. Add a class for axes.
2. Give arches infinite arrows, PLEASE. If I go solo into MA, my arrows are all gone by the time I reach wave 20. And then you only have a leather armor and wooden sword. Other classes are just so much stronger right now.
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A 'Windknight' class:
- Chain Armor with Iron FF3/4 Boots
- Diamond Sword with Knockback II
- 2 Splash Potions of Slowness
- 3 Healing Potions
A 'Fireknight' class:
- Half Chain/Half Iron Armor with Fire Resistance
- Diamond Sword with Fire Aspect
- 3 Healing Potions
- 3 Fire Resist. Splash Potions
A 'Nocturnal' Class (for darker maps)
- 5 Night Vision Potions
- 2 Invisibility Potions
- Leather Armor
- A bow with Punch I
- Stone Sword with Sharpness III
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Enchanter
stick: knockback 1
stick: fireaspect 1
stone axe
iron helmet, the rest chain armour
2 healing II potions
Witch doctor
2 stacks of poison I splash potions
16 poison II splash potions
2 stacks of harming I splash potions
16 harming II splash potions
wooden sword
leather boots and helmet with gold chestplate and leggings
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Oh yeah i forgot
Olaf
stick:sharp 4
stick: knocback 1
3 coal
the rest of the inventory filled with snowballs
pumkin for helmet
dyed white leather armour