Sugar Cane in /Shop  (Read 2943 times)

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EttaDreamfeather

Sugar Cane in /Shop
« on: 22 Feb 2015, 19:39:38 »
Hello hello, yes... I'm going to be suggesting this again because I feel like this is something that could be needed. To be honest I still don't fully understand why it isn't in the shop to start with, since if I recall the reason was that it could be "easily automatized"? However since logs are placed in the shop and we know that getting logs was super easy before, and still kind of is, this makes less sense when the same logic should be applied to both. (Plus it's kind of a huge money sink to create a sugar cane farm large enough to even automatize? Plus you can do the same for any of the other food items, so the logic kind of breaks since wheat... carrots... potatoes... netherwart... is in the shop.)

So therefore it seems to me the solution is simple, use the same solution for both. Simply add sugar cane to the shop but make it very, very cheap. Even something as simple as 5nbz per stack is a solution, as a dc would only give one 270nbz total. In that amount of time someone would have been able to go out and dig/mine up way more money.

Anything is better than nothing and having to just leave it scattered all over the floor or just /ci it away, it's such a huge waste to be honest. Thanks for looking at this suggestion~

ItsLawrence

Re: Sugar Cane in /Shop
« Reply #1 on: 22 Feb 2015, 19:50:54 »
...I still don't fully understand why it isn't in the shop to start with, since if I recall the reason was that it could be "easily automatized"? However since logs are placed in the shop and we know that getting logs was super easy before, and still kind of is, this makes less sense when the same logic should be applied to both. (Plus it's kind of a huge money sink to create a sugar cane farm large enough to even automatize? Plus you can do the same for any of the other food items, so the logic kind of breaks since wheat... carrots... potatoes... netherwart... is in the shop.)

So therefore it seems to me the solution is simple, use the same solution for both. Simply add sugar cane to the shop but make it very, very cheap. Even something as simple as 5nbz per stack is a solution, as a dc would only give one 270nbz total. In that amount of time someone would have been able to go out and dig/mine up way more money.
...
As explained in previous suggestions for the same thing, I'll repeat: You can completely automate sugarcane farming without the need for any user input, this is why it is not in the /shop options. We don't have any plans to add it because of this; it is extremely easy if you set up a simple automatic farm in your home to gain large quantities in a very short amount of time, and you never even have to look at it because it could be running completely in the background.

All of the other items in the shop you mentioned (including logs) do require some sort of user input to either break or re-place the farmed item. If you know of a way to completely automate them without any player input please PM me and I'll look into that. If you don't have a need for the sugarcane why farm it? Surely you could pick a product which has a /shop value if you're so keen to sell it?

EttaDreamfeather

Re: Sugar Cane in /Shop
« Reply #2 on: 22 Feb 2015, 20:25:50 »
To be blunt I still don't see an issue with it. For it to even be a good source of income for someone to simply stand at their house or constantly be at their house they would need an insanely massive farm for that just ticking away in the background, as well as the chest space even if they did use hoppers. Not to mention sugar cane takes forever to grow, so they're still limited on the growth of sugar cane as to what they can collect.

At my suggestion of 5nbz a stack a person would need 200,000 stacks just to make 1 million noobz. Or 3846 double chests of sugar cane. The amount of effort, time, and work that someone would need to put into making an auto-farm for that is just... ridiculous. It would not be a viable income for anyone to put any amount of money into, to be honest it would seem a pure act of desperation to me because you're not going to make back your investment in all the redstone to create the auto-farm in the first place for a long, long time.

So then, that would take care of any issue with it being automatized, as making it such would give you such a paltry amount of noobs for the time spent and all the time you'd be stuck at home having to keep it running and growing in the background.

Onto the "need" for it. No, I don't particularly have a need for it but it's a commonly known thing that sugarcane is the #1 method of raising herbalism. In other words unless I want to go through the effort of having to constantly replant another produce item like, say, potato or wheat (Which would take time out of gaining levels), just for profit then the only reasonable method of actually raising the skill is sugarcane.

The point isn't to have some cash cow for when someone is grinding their herbalism skill but something so that when they're doing so they at least get even a sliver other than levels out of it. Even 5nbz a stack is something. 1nb a stack I'd even take, at least to get something out of it other than just the levels and having to leave sugar cane everywhere instead of using it for something.

Jackmwoodall14

Re: Sugar Cane in /Shop
« Reply #3 on: 22 Feb 2015, 21:10:28 »
Quote
You can completely automate sugarcane farming without the need for any user input
 
In a way, it does require an input. Inputting the machine (aka making it), yet alone the time limits on pistons. Plus, you will also need to take the sugar canes out of the chest, which would be even more hassle if you had wanted to automate it. In my opinion, I like this suggestion, due to sugar cane doesn't really have a use, like you mentioned, adding it to /shop would give it a use.

Gigabyteme1

Re: Sugar Cane in /Shop
« Reply #4 on: 22 Feb 2015, 22:46:40 »
don't you turn sugar cane into paper, paper into books, books into bookshelves, bookshelves into decoration / enchantment rooms....etc

gamergirlxo

Re: Sugar Cane in /Shop
« Reply #5 on: 23 Feb 2015, 09:58:09 »
don't you turn sugar cane into paper, paper into books, books into bookshelves, bookshelves into decoration / enchantment rooms....etc

^

EmperorMyrf

Re: Sugar Cane in /Shop
« Reply #6 on: 23 Feb 2015, 17:14:02 »
come /visit me and fill my chests with the stuff pls

mrfloris

Re: Sugar Cane in /Shop
« Reply #7 on: 23 Feb 2015, 23:12:41 »
Sugar cane makes me about 10k/week, for doing nothing. If I sell a stack of bookshelves, 20k on top of that.
but I tend to keep them :)
<3 sugar cane!

jogles

Re: Sugar Cane in /Shop
« Reply #8 on: 24 Feb 2015, 16:49:48 »
As explained in previous suggestions for the same thing, I'll repeat: You can completely automate sugarcane farming without the need for any user input, this is why it is not in the /shop options. We don't have any plans to add it because of this; it is extremely easy if you set up a simple automatic farm in your home to gain large quantities in a very short amount of time, and you never even have to look at it because it could be running completely in the background.

All of the other items in the shop you mentioned (including logs) do require some sort of user input to either break or re-place the farmed item. If you know of a way to completely automate them without any player input please PM me and I'll look into that. If you don't have a need for the sugarcane why farm it? Surely you could pick a product which has a /shop value if you're so keen to sell it?

I see what twisted is trying to say, but I will have to go with Larry on this one. It would be a good idea to make it just 5 noobs, but you can farm sugar cane so fast, the money would add up quickly. I do feel like it would be a good addition to the shop for the players. Honestly, you could just do nether wart or something and make a ton of money as well.

mrfloris

Re: Sugar Cane in /Shop
« Reply #9 on: 25 Feb 2015, 01:19:15 »
Even at 0.01 it's worth to make a huge farm, a free 100k/week. I can see why they don't want to add it. You really only have to /vipshop sell it.