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Yea as long as you made all the worlds bigger
...Those who do play actively wouldn't mind a mining base in the mining world, a city farm in the end city, and a proper fortress adventure in the nether world. But investing time in something wondering if it gets reset a month later isn't motivating one bit. I rather for example make a tiny grinder of say a few mobs in the mining world (and yes, i know we're not supposed to build there), but instead of just doing half the work thinking it's gone in a week, .. it would be nice kinda knowing it might be there for more than a month to use. Could it, instead of monthly reset, which sometimes doesn't even happen, can we have seasonal resets maybe? So reset the temp worlds if there's a new mc version we've upgraded to, or if there's a new season? "hey guys, it's summer, the temp worlds have been reset, whooo"This would motivate me much more to work on a city in the end for the resources, or play there with some ppl, or maybe go to the nether and do something with the ghasts and blazes, rather than hide below 1 block and aim and not return for weeks.. because i thought things would reset. ...
I dunno about seasonal resets. While there's still plenty of space for gathering resources, many of the generated structures (villages, strongholds, fortresses, End cities etc) get discovered and looted well before a month has gone by. For those of us who enjoy exploring to find such things, the monthly reset timing is a welcome thing.I've been trying to go out further in the End, but its kinda hard to tell which way is which, and all but one of the cities I've found were already picked over.