[Suggestion] Seasonal World Resets  (Read 2660 times)

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mrfloris

[Suggestion] Seasonal World Resets
« on: 25 Mar 2018, 07:01:45 »
Sup staff,

The server activity just isn't that high, and as a result the monthly resets also do not happen - in a way that we can count on it - so I'd like to suggest to please reconsider this.

Those who do play actively wouldn't mind a mining base in the mining world, a city farm in the end city, and a proper fortress adventure in the nether world. But investing time in something wondering if it gets reset a month later isn't motivating one bit. I rather for example make a tiny grinder of say a few mobs in the mining world (and yes, i know we're not supposed to build there), but instead of just doing half the work thinking it's gone in a week, .. it would be nice kinda knowing it might be there for more than a month to use.

Could it, instead of monthly reset, which sometimes doesn't even happen, can we have seasonal resets maybe?

So reset the temp worlds if there's a new mc version we've upgraded to, or if there's a new season?

"hey guys, it's summer, the temp worlds have been reset, whooo"

This would motivate me much more to work on a city in the end for the resources, or play there with some ppl, or maybe go to the nether and do something with the ghasts and blazes, rather than hide below 1 block and aim and not return for weeks.. because i thought things would reset.

Thank you for reading this and for considering giving us more than a month so we can utilize the resources in those worlds a bit more.

Panemophobic

Re: [Suggestion] Seasonal World Resets
« Reply #1 on: 27 Mar 2018, 21:23:00 »
Yea as long as you made all the worlds bigger

mrfloris

Re: [Suggestion] Seasonal World Resets
« Reply #2 on: 27 Mar 2018, 21:35:10 »
Yea as long as you made all the worlds bigger
I noticed the mining world has loads of untouched land so i dunno if a larger border would really be needed. players can walk a little further than the 5 jumps they usually do.. i just walk for 5 minutes and then i can mine for hours without ever running into areas touched by others.
For the end: yeah, it could easily double.. after just a week or so the 7k border is already hit and we find nothing but abandoned cities.. demotivates ppl to try and fly around. i agree there.

ItsLawrence

Re: [Suggestion] Seasonal World Resets
« Reply #3 on: 7 Apr 2018, 18:18:09 »
...
Those who do play actively wouldn't mind a mining base in the mining world, a city farm in the end city, and a proper fortress adventure in the nether world. But investing time in something wondering if it gets reset a month later isn't motivating one bit. I rather for example make a tiny grinder of say a few mobs in the mining world (and yes, i know we're not supposed to build there), but instead of just doing half the work thinking it's gone in a week, .. it would be nice kinda knowing it might be there for more than a month to use.

Could it, instead of monthly reset, which sometimes doesn't even happen, can we have seasonal resets maybe?

So reset the temp worlds if there's a new mc version we've upgraded to, or if there's a new season?

"hey guys, it's summer, the temp worlds have been reset, whooo"

This would motivate me much more to work on a city in the end for the resources, or play there with some ppl, or maybe go to the nether and do something with the ghasts and blazes, rather than hide below 1 block and aim and not return for weeks.. because i thought things would reset.
...
This sounds like a good idea, I definitely can see the benefits of resetting it less often, allowing you to make the most of time there. I do however want to be clear that the worlds aren't to be used as a replacement for the Wilderness or Town worlds though, as they will be reset every so often.

We'll implement this from the future (likely starting next month); to reset them on a more scheduled basis every few months rather than planned monthly. There'll be an announcement post about the changes relating to this idea once it's planned out and ready to go.


Yea as long as you made all the worlds bigger
I can understand your concerns about the world potentially being unusable after a long period of time, however if you look at the current world which has now been around for a few months anyway, there's still loads of exploring space to go. I will however consider the idea that the world could expand over time, similar to how the End has been recently, and increasing the End limit further too. Keep an eye out for the post explained above.

mrfloris

Re: [Suggestion] Seasonal World Resets
« Reply #4 on: 7 Apr 2018, 20:14:35 »
Yeah, but sometimes just having a little "safe spot" for fishing or mining base (temporary) is fine. We know to remove it.
If it turns into seasonal resets, aweeesome :) tnx

rueyeet

Re: [Suggestion] Seasonal World Resets
« Reply #5 on: 3 May 2018, 19:19:24 »
I dunno about seasonal resets. While there's still plenty of space for gathering resources, many of the generated structures (villages, strongholds, fortresses, End cities etc) get discovered and looted well before a month has gone by.  For those of us who enjoy exploring to find such things, the monthly reset timing is a welcome thing.

I've been trying to go out further in the End, but its kinda hard to tell which way is which, and all but one of the cities I've found were already picked over.  :(

Panemophobic

Re: [Suggestion] Seasonal World Resets
« Reply #6 on: 3 May 2018, 19:23:28 »
Possibly have them expand over time so adventurers can find temples and things later in the season :)

ItsLawrence

Re: [Suggestion] Seasonal World Resets
« Reply #7 on: 3 May 2018, 20:52:36 »
I dunno about seasonal resets. While there's still plenty of space for gathering resources, many of the generated structures (villages, strongholds, fortresses, End cities etc) get discovered and looted well before a month has gone by.  For those of us who enjoy exploring to find such things, the monthly reset timing is a welcome thing.

I've been trying to go out further in the End, but its kinda hard to tell which way is which, and all but one of the cities I've found were already picked over.  :(
As suggested above it is the plan that once the worlds reset they will slowly expand over time to allow you to explore further out and to experience new areas which aren't yet explored; including finding End cities, villages, fortresses, etc. to loot.

You'll still be able to keep exploring and finding things, but it'll be a more constant option rather than something you might prefer to do quickly in the first few days of the world.

Hopefully it's something that will work for the better; but if things don't go too well and it turns out to not be as good as the more often resets, then I'm open to changing things again down the line :).

KilljoyDivine

Re: [Suggestion] Seasonal World Resets
« Reply #8 on: 3 May 2018, 22:28:51 »
I dunno about seasonal resets. While there's still plenty of space for gathering resources, many of the generated structures (villages, strongholds, fortresses, End cities etc) get discovered and looted well before a month has gone by.  For those of us who enjoy exploring to find such things, the monthly reset timing is a welcome thing.

I've been trying to go out further in the End, but its kinda hard to tell which way is which, and all but one of the cities I've found were already picked over.  :(

If you hit f3, you can see which direction you are headed, and what your coords are, so in the event of flying with Elytra, you can avoid going below a certain level.

mrfloris

Re: [Suggestion] Seasonal World Resets
« Reply #9 on: 31 Jul 2018, 18:37:12 »
I just want to say that I haven't run into anybody their mine yet in the mining world, etc. In the nether i've run into grinders with signs that others have been there. But with this not monthly reset it's so much nicer to have little personal spots - knowing it won't go away in a week or so .. I am really digging this change, in a positive way.