[Suggestion] Towny additions  (Read 2497 times)

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mrfloris

[Suggestion] Towny additions
« on: 25 Mar 2018, 07:55:55 »
Sup sup world,

Towns are eh, too many, and they are, eh.. quite inactive, dead, deserted. Except a bunch.

- Wouldn't it be nice if the town is deserted and no active players come on to take it over, that we can perhaps request to turn it into an outpost?

Their old town spawn= a new outpost for us. Their old plots: the owner keeps it, just gets tagged as part of the 'new' town name.

Effectively adding the ability for us with admin permission after review to merge towns together so we end up with active towns and give players a chance to not get griefed, lose their items, etc.

Or just, because a couple of towns are small but wouldn't mind working together as one bigger town if they both have the same taste in building. Especially when we're already helping eachother but dont' want to abandon what we've worked on for years.

Another addition would be to perhaps have a limited creative-like options for a limited one hour a month or week, where we can use what we put in our inventory but we can kinda 'creative build' with it. It doesn't have to be the creative interface, but placing and breaking blocks would be at creative speed and just get added or removed from our inventory (if there's space) and with that one hour we can also have the ability to fly like in creative. Even if this is limited to the mayor of the town, or an assigned builder/assistant (just one person) that would mean we can do terious tasks a bit nicer, quicker, and make more progress with the towns so we can focus more on plot management and fine tuning our designs. Heck, i'd even buy this 'one hour once a month' for 500,000 once a month just to get a roof sorted out every so often.

Separate from the above .. the ability to fly in only your own town would help with plot management so much. just being able to 'get over there', would be nice, maybe not flying, but say a super bunny jump with a soft landing would already make going around a hill area a bit nicer. And why this is more important than say /j ? .. ppl can't get /j anymore .. But even more importantly; it gives overview. To fix this now, even with /j, i sometimes make a 50 high pile of dirt just to get an overlook of where i am. And boy does that help with planning. Having the ability to temp fly as assistant or assigned plot manager would really help figure out which way to go for the plots, or what is ahead of us.

Furthermore I'd like to have some additional features for towny, where we can give our residents more perks, or our assistants custom titles. if you are assistant in my town, and you are in the town region, and you have the title of 'farmer' or 'shop keeper', then people would know by just looking at you when the title is below your username above your head, or when they /player you, .. that you're the person to talk to. They can kinda feel involved and responsible for the farm plots in town. The mayor can say, besides generic help with residents, you're the go to person for building those farm plots, replanting, and what not. The same goes for shop plots, and let someone build a shopping area, a market, where others can have shops and there's this shop-keeper in town , an assistant with that title, who handles all that stuff. But having the title, the rank, or whatever, would really make somone feel more involved. If that makes sense.

A gui for town management, and plot management for town mayor, assistant and resident.. would be really nice.

Some additional option to toggle a plot with flags as 'disable common commands', so we can build parcour or gaming areas as well, but ppl can't use /j or /back etc, like tidal has in her town. It would be nice if we can achieve this as well.

RPG for towny, this would a nice feature to have. With this i mean the ability to have some towny stats that we can use for levelling or ranking.. Where it can track how many visits a town had, recent ppl that visited, perhaps if they have plots of all types , to unlock some stuff.. or perhaps have earned money through town shops, etc.

I also wouldn't mind if we can have a dedicated area for town mine.. so players can go to the /town x mine, and see a clearly designed 8x8 area or whatever with a pretty design, but only the blocks inside the border can be mined out. And on the first of the month this could reset .

The ability to set a couple of town warps, especially with outposts it is hard for residents to know where to start, where the shops are, the mine, the farm, etc.  It would be nice if we could /town x shops , /town x farms, ..

And finally, town alliance, if we're all part of a nation, it would be nice if we could both type a command like: /town alliance bobstown and the other goes /town alliance accept, and we get a 5 minute option to register a plot or outpost.. Imagine if we could build railroads in our nation between towns !! or have the plots connect up and work together with other towns. "oh boy"

i could go on, but i am sure these are enough things to get everybody excited or at least start a nice discussion about why we might not be interested in something. I hope things are being considered and help turn the user activity up

Thank you for reading and in advance for considering anything.

Panemophobic

Re: [Suggestion] Towny additions
« Reply #1 on: 27 Mar 2018, 21:20:42 »
Completly agree with everything there :D

mrfloris

Re: [Suggestion] Towny additions
« Reply #2 on: 27 Mar 2018, 21:33:05 »
Completly agree with everything there :D
haha, glad to hear that :) Any suggestions of your own that you'd like to add to the list perhaps?

mrfloris

Re: [Suggestion] Towny additions
« Reply #3 on: 6 Apr 2018, 16:37:03 »
Friendly weekly bump

KilljoyDivine

Re: [Suggestion] Towny additions
« Reply #4 on: 6 Apr 2018, 17:19:31 »
" Imagine if we could build railroads in our nation between towns !! or have the plots connect up and work together with other towns."

I was told that this can be done, if towns are allies with each other.

mrfloris

Re: [Suggestion] Towny additions
« Reply #5 on: 6 Apr 2018, 17:52:45 »
" Imagine if we could build railroads in our nation between towns !! or have the plots connect up and work together with other towns."

I was told that this can be done, if towns are allies with each other.

We'd require to buy all the land this time around though :) hehe But through allies this might be possible? Interesting!

KilljoyDivine

Re: [Suggestion] Towny additions
« Reply #6 on: 6 Apr 2018, 18:12:22 »
Yah, so all the towns you wanted to go through would have to be allies, but then you'd be able to connect those towns through the rail.

globug100

Re: [Suggestion] Towny additions
« Reply #7 on: 6 Apr 2018, 20:07:26 »
*To the railroad idea

It would be nice for people who don't really know /visits to town shops, and also get people to visit more towns for fun. Using a railroad system to get to explore towns for fun. Maybe the 'stations' could be designed by the towns to give info about the town or something, to also sorta advirtise the towns to others?

ItsLawrence

Re: [Suggestion] Towny additions
« Reply #8 on: 7 Apr 2018, 16:07:48 »
...
Towns are eh, too many, and they are, eh.. quite inactive, dead, deserted. Except a bunch.

- Wouldn't it be nice if the town is deserted and no active players come on to take it over, that we can perhaps request to turn it into an outpost?

Their old town spawn= a new outpost for us. Their old plots: the owner keeps it, just gets tagged as part of the 'new' town name.

Effectively adding the ability for us with admin permission after review to merge towns together so we end up with active towns and give players a chance to not get griefed, lose their items, etc.
...
This is a brilliant idea, it could solve a lot of things if that were possible! I will look in to the complexity and solutions around implementing it as a feature as soon as possible.

One thing to consider would be that the residents of the town which was taken over (to become an outpost) would have to forcefully become residents of the town which was taking over; but I can't see that being a major problem.

You can see and vote for the work item at: https://www.noobscraft.com/work/full/takeover-inactive-towns/


...
Another addition would be to perhaps have a limited creative-like options for a limited one hour a month or week, where we can use what we put in our inventory but we can kinda 'creative build' with it. It doesn't have to be the creative interface, but placing and breaking blocks would be at creative speed and just get added or removed from our inventory (if there's space) and with that one hour we can also have the ability to fly like in creative. Even if this is limited to the mayor of the town, or an assigned builder/assistant (just one person) that would mean we can do terious tasks a bit nicer, quicker, and make more progress with the towns so we can focus more on plot management and fine tuning our designs. Heck, i'd even buy this 'one hour once a month' for 500,000 once a month just to get a roof sorted out every so often.

Separate from the above .. the ability to fly in only your own town would help with plot management so much. just being able to 'get over there', would be nice, maybe not flying, but say a super bunny jump with a soft landing would already make going around a hill area a bit nicer. And why this is more important than say /j ? .. ppl can't get /j anymore .. But even more importantly; it gives overview. To fix this now, even with /j, i sometimes make a 50 high pile of dirt just to get an overlook of where i am. And boy does that help with planning. Having the ability to temp fly as assistant or assigned plot manager would really help figure out which way to go for the plots, or what is ahead of us.
...
I can understand the wish to have access to some of the creative features, but for now I think this is possibly a little beyond the level of survival we've got at the moment. I have thought around the possibility to allow temporary short/expensive flight as a similar advantage to /jump (jetpack maybe?), but haven't found a nice way to limit it safely as to avoid players dying from falling, etc. and to not ruin part of the survival feel. If you've got ideas around that let me know too.


...
I'd like to have some additional features for towny, where we can give our residents more perks, or our assistants custom titles. if you are assistant in my town, and you are in the town region, and you have the title of 'farmer' or 'shop keeper', then people would know by just looking at you when the title is below your username above your head, or when they /player you, .. that you're the person to talk to. They can kinda feel involved and responsible for the farm plots in town. The mayor can say, besides generic help with residents, you're the go to person for building those farm plots, replanting, and what not. The same goes for shop plots, and let someone build a shopping area, a market, where others can have shops and there's this shop-keeper in town , an assistant with that title, who handles all that stuff. But having the title, the rank, or whatever, would really make somone feel more involved.
...
I can see that specific titles for staff in towns might be a good idea, but I believe this used to be a feature in Towny before we switched; however I recall it being abused somewhat to just give players amusing/pointless titles, which can just lead to confusion more than being helpful. I will make a note of the idea to potentially add more fine-grained options for ranks though, and possibly the option to give custom ranks (to allow you to then set up rank names) where you set permissions up accordingly, but this would be a much bigger feature down the line; definitely not for a while.

I can understand that to players the visibility of your town rank might be a nice perk. Before we introduced Noobstowny I looked in to the option of possibly displaying town information and town ranks, etc. in the chat beside names, but from my trials it became very confusing to see things with names taking up a huge portion of the chat window and the titles cluttered things up horribly. It is my intention to rework the chat slightly so that as you hover over a player's name in chat it shows extra info about them including their town, rank, etc. though. Adding additional information above a player's head might also become overcrowded, but is something I will look into to see how it looks.


...
A gui for town management, and plot management for town mayor, assistant and resident.. would be really nice.
...
This is a feature I have been slowly working on for ages, it is my intention to do this; you'll be able to manage Towns just like you can manage things in the Wilderness.

You can see and vote for the work item at: https://www.noobscraft.com/work/full/town-menus/


...
Some additional option to toggle a plot with flags as 'disable common commands', so we can build parcour or gaming areas as well, but ppl can't use /j or /back etc, like tidal has in her town. It would be nice if we can achieve this as well.
...
It is my intention to allow you to manage limiting commands in towns; I need to work out a nice way to do it such that you can't trap people in an area with no way for them to get out though. Plus for things like /jump you can do that from quite a distance; so to prevent people from jumping to an area you'd have to block the command in a massive area around it too, depending on it's location possibly even outside of your town land, something which I'd like to avoid the need to do first.

You can see and vote for the work item at: https://www.noobscraft.com/work/full/limit-town-commands/


...
RPG for towny, this would a nice feature to have. With this i mean the ability to have some towny stats that we can use for levelling or ranking.. Where it can track how many visits a town had, recent ppl that visited, perhaps if they have plots of all types , to unlock some stuff.. or perhaps have earned money through town shops, etc.
...
I'm not sure what you mean by this, just more stats on what's going on in your town? Or do you mean that players would level up things by doing things in your town?


...
I also wouldn't mind if we can have a dedicated area for town mine.. so players can go to the /town x mine, and see a clearly designed 8x8 area or whatever with a pretty design, but only the blocks inside the border can be mined out. And on the first of the month this could reset .
...
Is this not something you could already achieve using an outpost and allowing building for residents on that land? What's to gain from this compared to using the Mining world?


...
The ability to set a couple of town warps, especially with outposts it is hard for residents to know where to start, where the shops are, the mine, the farm, etc.  It would be nice if we could /town x shops , /town x farms, ..
...
This can already be achieved by purchasing Outposts, or do you want more than that? Outposts can be set anywhere inside your town land, so you could easily buy an outpost and then move the outpost spawn point to be in your shopping area, etc. Outposts must be claimed in an unowned chunk, but once purchased the outpost spawn can be moved anywhere inside your town. You can then also name the outpost to literally achieve almost exactly what you're asking for.


...
And finally, town alliance, if we're all part of a nation, it would be nice if we could both type a command like: /town alliance bobstown and the other goes /town alliance accept, and we get a 5 minute option to register a plot or outpost.. Imagine if we could build railroads in our nation between towns !! or have the plots connect up and work together with other towns. "oh boy"
...
As others have pointed out already, this is a feature that was already added with the Noobstowny update. You can now "Approve" of other Towns to claim within the area of unclaimable land between yourself and another Town. As long as both Towns approve of each other then either Town can claim that land, allowing you to connect together if you want! And build rail tracks, roads, or anything you want. This is independent of the Nation feature, so you can even do it with Towns that are in a completely different Nation. Use the command: /town approved [options]. If you need more information or help with this, just let me know.

Or do you mean something beyond that?



These are great ideas, I love the feedback! Feel free to expand on any of the comments I've made, and hopefully some of the features mentioned will be available on the server soon :).
« Last Edit: 8 Apr 2018, 15:14:25 by ItsLawrence »

mrfloris

Re: [Suggestion] Towny additions
« Reply #9 on: 7 Apr 2018, 20:12:02 »
This is a brilliant idea, it could solve a lot of things if that were possible! I will look in to the complexity and solutions around implementing it as a feature as soon as possible.

One thing to consider would be that the residents of the town which was taken over (to become an outpost) would have to forcefully become residents of the town which was taking over; but I can't see that being a major problem.

I think if they own a plot, or more, .. or embassy, a shop etc, . .it just all stays 100% the same, and the only thing that changes, for example I take over town-y or whatever and merge it into town-x, that the resident plot becomes a town x plot at that outpot.

One problem I can imagine being a thing is that the mayor and assistants of the old town should just become regular residents. They are already inactive, so i dunno why risk adding 'strangers' into the new town and giving them the ability to get upset and grief the place.

I have thought around the possibility to allow temporary short/expensive flight as a similar advantage to /jump (jetpack maybe?), but haven't found a nice way to limit it safely as to avoid players dying from falling, etc. and to not ruin part of the survival feel. If you've got ideas around that let me know too.

A jump or jetpack might be great, but not sure how well that might work with building the edge of a roof that's hard to reach for example. Unless it has a slow decent hoover or something. like you jump and only slowly slide back down for 5 to 8s and then just drop. Survival aspect? heck, learn some acro :D we will survive.

I can see that specific titles for staff in towns might be a good idea, but I believe this used to be a feature in Towny before we switched; however I recall it being abused somewhat to just give players amusing/pointless titles, which can just lead to confusion more than being helpful.

If it's a GUI interface where you can set someone as assistant, and then the next step is title: default, plots, farms, .. then it's not so much a braggy title perhaps as it is informative - and limited?


This is a feature I have been slowly working on for ages, it is my intention to do this; you'll be able to manage Towns just like you can manage things in the Wilderness.
GUI yay, hopefully soon :)

I'm not sure what you mean by this, just more stats on what's going on in your town? Or do you mean that players would level up things by doing things in your town?
I am not sure how it would work or how possilbe things are, but adding more to the town itself, like how much there's been built in it, or how much players are active, .. but in a level kinda way. Just to work towards something. i wish i could word this better.


This can already be achieved by purchasing Outposts, or do you want more than that? Outposts can be set anywhere inside your town land, so you could easily buy an outpost and then move the outpost spawn point to be in your shopping area, etc. Outposts must be claimed in an unowned chunk, but once purchased the outpost spawn can be moved anywhere inside your town. You can then also name the outpost to literally achieve almost exactly what you're asking for.

Yep, you are right, i forgot we can name outposts basically and move their spawn around. They're quite pricy, but for a few things like plots/shops/farms, this might actually be worth the money. Thanks for pointing this out again!



Thank you again for replying to everything, me and others are excited about possible updates to come