Noobscraft

Server => Suggestions & Ideas => Topic started by: Jayjay36 on 15 Dec 2012, 23:19:30

Title: Time for change?
Post by: Jayjay36 on 15 Dec 2012, 23:19:30
To begin with, I'd like to mention that I know a lot of people wont agree with this for obvious reasons and all I ask is if you could look at the positives and not just the negatives.

I'm making this post to bring up an idea that has been mentioned many times before and even used multiple times accidentally and or meaningfully. I would like the Admins to consider refreshing the map again. We've had it done before and I personally found it intriguing because we all had a fresh start and with that we had fun growing together as a well kept community, and not to forget: a fresh new map to work with, meaning the current active towns could grow and thrive once more together. I understand losing a lot of what we've gained for this long time-span of playing on this version of NoobsCraft could be quite painful to see, but it's happened before and we've pulled through it, am I right ;)?

EmperorMyrf made a good point on one of the posts mentioning the map getting refreshed prior to this one (the v5 refresh), he mentioned it would be a good challenge. All of us having a new start, racing to top-off the leader boards and skills once again. I know I'm not the only one who logs on to NoobsCraft with having completed everything I've planned, just to speak to the people within the community. Refreshing the map could open up so many opportunities for us oldies and us newbies :).

I personally believe that a server can't keep it's thrills and vibes without having major changes such as new maps, refreshing the map would give everyone something to do. It would allow towns to start over.. This could be looked at positively or very negatively. On a positive note, you'd be able to pick the perfect biome/terrain for your town's foundations to be layed on top of, if you were to tell me you've never wanted to see your town on a fresh biome then I wouldn't believe you because I'm sure everyone has had ideas or plans in there head of what they could do with certain terrain types, but were never able to do it because of where their town was situated. Same with all the innactive players, we would be able to remove them out off all towns straight away, including the innactive towns, allowing the wilderness to be new and unexplored.

I feel like what I've typed hasn't explained fully how I feel about having a refresh, I'm really not good at explaining things, but I guess it'll do for now because I don't believe this will change the opinions of anyone :/.

[EDIT]: On another note, what about the new things coming in the new updates? Finding enchantments in dungeons and witch huts being naturally spawned in swamp biomes, etc.
Title: Re: Time for change?
Post by: DjDazzy2011 on 15 Dec 2012, 23:31:43
I totally agree on this Matter. And an amazing title it is too! The thoughts and feelings of others on this matter will most likely favour on the negative side, but like you say JayJay36, we all have to think about the positives and what they could do for the server! Your explanation about Mayors looking for a new terrian/biome to set they're towns in was so well put. I wish I could move Mapleforge to somewhere new, untouched.

Also, with the amount of registered people, there has been no, announced, expansion of the world. Meaning the world is getting crammed!

Good point's JayJay36!

DjDazzy2011
Title: Re: Time for change?
Post by: MagicMan27 on 15 Dec 2012, 23:42:50
Mabie just delete everything past the border and allow minecraft to re-generate the chunks with the new updated features and expand the border.
Title: Re: Time for change?
Post by: Jayjay36 on 15 Dec 2012, 23:48:54
Mabie just delete everything past the border and allow minecraft to re-generate the chunks with the new updated features and expand the border.
That wouldn't really help with anything, everyone would still be the same, but with some more wilderness to work with.
Title: Re: Time for change?
Post by: TheZestyLemon on 16 Dec 2012, 00:09:31
I'm not anything worth a say but everyone's opinions count right? Right?
I'm completely with JayJay on this one, in the little time I've played the server, maybe a few months, I've come to notice that I can't go anywhere without stepping into someone's tracks of where they've been already, be it mining tunnels, abandoned/griefed housing, or just plain laziness of unfinished work, most of which it is safe to say are created by people who are now inactive.
Aside from the fact that what I mentioned above I personally think is getting pretty out of hand I completely agree with Jayjay on the point that it would give town mayors/TA's a completely new perspective on the whole environment, take my town for instance; Seaside.  A few times in our party chat have we had a conversation about the history of the town, and how it started on a little island no bigger than 25x25blocks wide. It makes me wonder why they didn't start it elsewhere.
It would give not only current mayor's the chance to reposition and potentially re-design their whole entire town, it would also give new, prospective town mayor's who've yet to create one but are thinking of creating one a much better chance at gaining an equally as good a chance to get decent land.

Leading on from that with the all the skills being reset, it would give everyone, and I do mean everyone a level playing field, those who wished they were on the leaderboards but aren't because of the ridiculously high levels some people have, it would also give older members a chance to thrive once more, think of it as bragging rights, you weren't only one of the top members in X amount of skills last time but you are now also. I know I for thrive at the sight of a reset because I find being stripped completely back to nothing and let loose almost invigorating, instead of sitting in my own wealth/comfort constantly.

It would also bring new opportunities to bind those friendship groups so to speak closer than they are already, and those who do feel like they could get involved more, involved, because of the fact that everyone is on a completely level playing field.
It would only be your own fault of you fell behind because everyone starts with the exact same, nothing.

For now that is my brief, but hopefully comprehensive summary of why I agree with JayJay on a complete world reset. I will no doubt add more if needs be.
Title: Re: Time for change?
Post by: Jayjay36 on 16 Dec 2012, 00:12:41
I'm not anything worth a say but everyone's opinions count right? Right?
I'm completely with JayJay on this one, in the little time I've played the server, maybe a few months, I've come to notice that I can't go anywhere without stepping into someone's tracks of where they've been already, be it mining tunnels, abandoned/griefed housing, or just plain laziness of unfinished work, most of which it is safe to say are created by people who are now inactive.
Aside from the fact that what I mentioned above I personally think is getting pretty out of hand I completely agree with Jayjay on the point that it would give town mayors/TA's a completely new perspective on the whole environment, take my town for instance; Seaside.  A few times in our party chat have we had a conversation about the history of the town, and how it started on a little island no bigger than 25x25blocks wide. It makes me wonder why they didn't start it elsewhere.
It would give not only current mayor's the chance to reposition and potentially re-design their whole entire town, it would also give new, prospective town mayor's who've yet to create one but are thinking of creating one a much better chance at gaining an equally as good a chance to get decent land.

Leading on from that with the all the skills being reset, it would give everyone, and I do mean everyone a level playing field, those who wished they were on the leaderboards but aren't because of the ridiculously high levels some people have, it would also give older members a chance to thrive once more, think of it as bragging rights, you weren't only one of the top members in X amount of skills last time but you are now also. I know I for thrive at the sight of a reset because I find being stripped completely back to nothing and let loose almost invigorating, instead of sitting in my own wealth/comfort constantly.

It would also bring new opportunities to bind those friendship groups so to speak closer than they are already, and those who do feel like they could get involved more, involved, because of the fact that everyone is on a completely level playing field.
It would only be your own fault of you fell behind because everyone starts with the exact same, nothing.

For now that is my brief, but hopefully comprehensive summary of why I agree with JayJay on a complete world reset. I will no doubt add more if needs be.
Thanks for the support, it's really appreciated ;). I'm not one for explaining things very well >.<
Title: Re: Time for change?
Post by: DjDazzy2011 on 16 Dec 2012, 00:14:13
I'm not anything worth a say but everyone's opinions count right? Right?
I'm completely with JayJay on this one, in the little time I've played the server, maybe a few months, I've come to notice that I can't go anywhere without stepping into someone's tracks of where they've been already, be it mining tunnels, abandoned/griefed housing, or just plain laziness of unfinished work, most of which it is safe to say are created by people who are now inactive.
Aside from the fact that what I mentioned above I personally think is getting pretty out of hand I completely agree with Jayjay on the point that it would give town mayors/TA's a completely new perspective on the whole environment, take my town for instance; Seaside.  A few times in our party chat have we had a conversation about the history of the town, and how it started on a little island no bigger than 25x25blocks wide. It makes me wonder why they didn't start it elsewhere.
It would give not only current mayor's the chance to reposition and potentially re-design their whole entire town, it would also give new, prospective town mayor's who've yet to create one but are thinking of creating one a much better chance at gaining an equally as good a chance to get decent land.

Leading on from that with the all the skills being reset, it would give everyone, and I do mean everyone a level playing field, those who wished they were on the leaderboards but aren't because of the ridiculously high levels some people have, it would also give older members a chance to thrive once more, think of it as bragging rights, you weren't only one of the top members in X amount of skills last time but you are now also. I know I for thrive at the sight of a reset because I find being stripped completely back to nothing and let loose almost invigorating, instead of sitting in my own wealth/comfort constantly.

It would also bring new opportunities to bind those friendship groups so to speak closer than they are already, and those who do feel like they could get involved more, involved, because of the fact that everyone is on a completely level playing field.
It would only be your own fault of you fell behind because everyone starts with the exact same, nothing.

For now that is my brief, but hopefully comprehensive summary of why I agree with JayJay on a complete world reset. I will no doubt add more if needs be.


WIN  ^^

DjDazzy2011
Title: Re: Time for change?
Post by: edixsabourin on 16 Dec 2012, 01:10:18
ya i guess its time for a reset i am getting board of the server since ive done everything ive set out to do
Title: Re: Time for change?
Post by: Minecraftguy5703 on 16 Dec 2012, 02:09:53
Let us do it
Title: Re: Time for change?
Post by: DiggyPerro on 16 Dec 2012, 04:28:08
There are relatively new people who want an even playing field and there are oldies that are bored, but we can't just ignore the people in between who still enjoy noobscraft the way it is. If we do end up restarting the map, I'd suggest to at the very least keep our mcmmo skill levels and items that we have worked so hard on obtaining. I understand there is joy in the journey of collecting, but the despair of losing everything you have worked towards is certainly daunting.
Title: Re: Time for change?
Post by: edixsabourin on 16 Dec 2012, 06:18:52
Well I can't do much florid since the ecomeny change also I would like to join market
Title: Re: Time for change?
Post by: buckieUK09 on 16 Dec 2012, 09:05:10
=D
Title: Re: Time for change?
Post by: Finlay_walker_98 on 16 Dec 2012, 10:35:52
FOUND IT i think...
Title: Re: Time for change?
Post by: DjDazzy2011 on 16 Dec 2012, 12:03:23
What have you all found?

DjDazzy2011
Title: Re: Time for change?
Post by: Minecraftguy5703 on 16 Dec 2012, 13:30:07
Not the skills just the items
Title: Re: Time for change?
Post by: Jayjay36 on 16 Dec 2012, 13:40:52
It's Buckie's seeking game that they 'found' or atleast the thought they did.. Like Buckie has said before, it's yellow, not the normal gray lettering.
Title: Re: Time for change?
Post by: Nebih on 16 Dec 2012, 14:40:52
I think the map should reset. But before it does, All the members have 3 days to move their stuff from chests into a "save" chest in another world or something. I'm slightly for this!
Title: Re: Time for change?
Post by: Jayjay36 on 16 Dec 2012, 14:48:42
I think the map should reset. But before it does, All the members have 3 days to move their stuff from chests into a "save" chest in another world or something. I'm slightly for this!
I'd like the idea of letting everyone take a certain amount of things with them, but it would be too hard for the staff to make sure everyone is equal, what if someone was to bring a stack or two of emaralds? They'd shoot up to the top of the money list..
Title: Re: Time for change?
Post by: Omega1291 on 16 Dec 2012, 15:29:02
I agree, I would love to see a map reset and wipe, even though it would mean losing my Tower Complex. There are parts of the map that are starting to get quite crowded with very little room for expansion.

Oakvale sits elbow to elbow with 2 other towns, and the town layout leaves a bit to be desired since it kinda grew in a rather organic fashion as the town expanded. Being able to reboot the town with an organized street grid would be kinda nice.

My complex started out being in a remote area completely removed from everything back in May, with the closest town being 2k blocks away, while now there are 4 within 500 blocks, which severely limits some of the large builds I still have planned for adding to it.

So I'm in favor of a map reset. Though I would like to keep my McMMO skills, going back to 0 acro atm would be rather fatal with my builds, lol
Title: Re: Time for change?
Post by: Miner_man123456 on 16 Dec 2012, 18:10:37
I have to disagree on this just cause of simply I think it is not needed.
Title: Re: Time for change?
Post by: Jayjay36 on 16 Dec 2012, 18:17:15
I have to disagree on this just cause of simply I think it is not needed.
You just told me on skype that you didn't even read the topic. Don't reply without reading what I took time to type.
Title: Re: Time for change?
Post by: Miner_man123456 on 16 Dec 2012, 18:18:35
I have to disagree on this just cause of simply I think it is not needed.
You just told me on skype that you didn't even read the topic. Don't reply without reading what I took time to type.

As I said on Skype already: I read enough to know what the topic is about
Title: Re: Time for change?
Post by: Nebih on 16 Dec 2012, 18:19:10
I have to disagree on this just cause of simply I think it is not needed.
You just told me on skype that you didn't even read the topic. Don't reply without reading what I took time to type.
Well, he had to have read it to know what we are talking about..
Title: Re: Time for change?
Post by: Jayjay36 on 16 Dec 2012, 18:22:17
I have to disagree on this just cause of simply I think it is not needed.
You just told me on skype that you didn't even read the topic. Don't reply without reading what I took time to type.
Well, he had to have read it to know what we are talking about..
http://gyazo.com/b983408b759fda8a6a8c93b3a9d4e8bb (http://gyazo.com/b983408b759fda8a6a8c93b3a9d4e8bb) My point was that he didn't read all the points I had to make.
Title: Re: Time for change?
Post by: fish_james on 16 Dec 2012, 19:42:37
I agree.  Yes, I still have plans for Oakvale and to expand it farther more, but alas, expansion is SEVERELY limited.  When I first started the town, I was next to only 1 town, and I wasn't expanding that way.  Then Kingdom not only popped up, but became one of the largest towns on the server.  Now I don't mind the close company because I compromised with both of the towns and it's all good, but starting fresh away from all other towns sounds very nice to me. Also I have noticed there are hardly any room for new towns to start, or people to build in freedom, without there property being compromised from a close by town.

One point I have though IF there is a reset is that you should keep your items.  Not only items, but monster spawners and getting the eggs back from the spawners as well.  I'm all for a reset, but when I donate REAL money, I do not want to lose over 10 spawners (I have all the animals for farms in town), as that is not fair. 

But it is up to the admins and when they have time to decide and organize a reset, which is a BIG project by the way, hopefully not too many people will be upset and that everyone can come together to restart and reorganize and make sure the restart is done the right way.

Thanks for reading,

Fish_James
Founder of Oakvale
Title: Re: Time for change?
Post by: Jayjay36 on 16 Dec 2012, 20:19:49
Yeah, I'd expect donators to get some sort of compensation and for town owners to receive enough money to last for a week or so to gather items, like v5. I'm surprised by the amount of people who agree because I felt I was  the only one to ever notice the positives :D. I'm not sure it will ever be newly reset though :/ :(.
Title: Re: Time for change?
Post by: fish_james on 16 Dec 2012, 20:46:05
Well Jay, i've heard from sources that there WILL be a reset. With that said, NO reset date has been decided and it could be a year away before a reset, who knows?  But I think overall, people agree that its getting too crowded and the map is getting too aged.  It'll be good to reset, it just needs to be done right.  Some people would be upset, but you can't make everyone happy on big decisions like these.  It's like noobmas, some will like it some will hate it.
Title: Re: Time for change?
Post by: DiggyPerro on 16 Dec 2012, 21:50:45
The best way to keep most members happy would be to preserve what they've worked towards.

   An announcement about a reset long before it happens would give us a chance to salvage our builds that we have invested in. Furthermore, we should be able to keep our items, possibly limit each person to a few double chests (if need be) that will be kept in new map. During this grace period of a few days or a week, the access of events worlds can be disable to sustain server resources of keeping the new map running. The transfer of items onto the new world can give members the sense of comfort and reassurance from leaving the old familiar map behind and stepping onto a new one. It will comfort them, knowing that not everything is lost.

   Many of us know how tedious it has been to level up our mcmmo skills, so it would be a great comfort to keep those as well. We have spent many hours working at a skill that supposedly would forever benefit us in the future, rather than mining or collecting a few goods that may be sold later on. Some newcomers may dislike the difference in mcmmo skill levels, but that is the way it has been to all of us on the first day, and some have seen it as a challenge to compete and gain self pride, rather than something to get rid of in their own interests.

   The preservation of things that we have already worked towards makes the server stand out more than other servers due to the fact that we retain what we once had compared to starting anew on a completely different new server. If we were to reset absolutely everything, I fear that people would lose interest and cause the server to lose many of it's more established members.

   Furthermore, towns seem deserted at times due to their large expanses of relatively inactive members. This is a problem hardly able to be ignored. We no longer are able to see our neighbors online and have a chat with them. This problem results in more people interacting in chat rather than physically (virtually albeit) working together side by side to form stronger community bonds. Town projects with Ta's and town members seem scarce. With a reset, clutter from inactive players would be removed and there will once more be  bustling activity and projects within the town such as establishing outposts and farms as well as building projects. The active players can interact with each other in towns for a common goal rather than the current situation of working alone for self-gain. In a global view, a reset would condense the active players into towns that would be much more available to support new members, since it is only by luck that a recently added member could find a town to join at the moment.

   In conclusion, a reset may be necessary to bring renewed vigor and excitement in the main world. I hope Miner_man123456 doesn't deem this short concise essay too long for him to waste his time reading. :) To any readers that have actually read the entire post, I plead you to take my points into your own consideration before blindly throwing opinions that you may later regret. Thank you.
Title: Re: Time for change?
Post by: nolekhan on 16 Dec 2012, 21:54:37
   Furthermore, towns seem deserted at times due to their large expanses of relatively inactive members. This is a problem hardly able to be ignored. We no longer are able to see our neighbors online and have a chat with them. This problem results in more people interacting in chat rather than physically (virtually albeit) working together side by side to form stronger community bonds. Town projects with Ta's and town members seem scarce. With a reset, clutter from inactive players would be removed and there will once more be  bustling activity and projects within the town such as establishing outposts and farms as well as building projects. The active players can interact with each other in towns for a common goal rather than the current situation of working alone for self-gain. In a global view, a reset would condense the active players into towns that would be much more available to support new members, since it is only by luck that a recently added member could find a town to join at the moment.

Yes, clear out the inactives!


One point I have though IF there is a reset is that you should keep your items.  Not only items, but monster spawners and getting the eggs back from the spawners as well.  I'm all for a reset, but when I donate REAL money, I do not want to lose over 10 spawners (I have all the animals for farms in town), as that is not fair. 

This is what I have been worried about with a reset. My chests of coal and dirt? I won't miss them. People's purchased items? Those need to be kept.

I'm all for a clean map to let town's build fresh or let people go out into the wild for land. Just let those town's mayors keep some money to claim their towns immediately.
Title: Re: Time for change?
Post by: Minecraftguy5703 on 16 Dec 2012, 23:34:23
Clean Map! Clean Map! Clean Map!!l
Please I'm begging u
Title: Re: Time for change?
Post by: max12345678999 on 17 Dec 2012, 00:27:50
I agree
Title: Re: Time for change?
Post by: DjDazzy2011 on 17 Dec 2012, 15:39:55
I'm actually so surprised with the amount of people that actually would like a map reset?

DjDazzy2011
Title: Re: Time for change?
Post by: MikeyBree on 17 Dec 2012, 15:52:27
I really do support this idea. One of the main reasons I stopped playing Noobscraft is due to the map. Back in version 2 etc, it was a change of map every few months with a really nice main build to it. It would allow access to all the new features you could find in Minecraft, and I certainly would become a lot more active again. People don't even know who I am anymore.
Title: Re: Time for change?
Post by: DjDazzy2011 on 17 Dec 2012, 15:55:45
Until yesterday I didn't know you were even veteran XD

DjDazzy2011
Title: Re: Time for change?
Post by: sombrerodude on 17 Dec 2012, 16:39:28
I think the wild should be reset not the towns their are to many houses and valuables in the towns
Title: Re: Time for change?
Post by: fish_james on 17 Dec 2012, 17:13:35
I think the wild should be reset not the towns their are to many houses and valuables in the towns

That won't happen. It's either the whole map or none at all.  They've never just reset the wild, and I doubt they ever will :/.  But the point of a fresh map is to start anew, be on the same playing level as everyone else, etc.  You just have to see the positives of a complete reset.
Title: Re: Time for change?
Post by: sombrerodude on 17 Dec 2012, 17:15:48
There is no positive
Title: Re: Time for change?
Post by: fish_james on 17 Dec 2012, 17:20:45
I just named two positives, and there are multiple ones listed above.
Title: Re: Time for change?
Post by: DiggyPerro on 17 Dec 2012, 18:30:48
Like I've said before in my previeous post, resets have both positive and negatives, but if we follow examples and guidelines as mention before in my post, the negatives can be avoided. No overlooking of negatives are necessary to conclude a beneficial reset to everyone.