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Topics - Bexn

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Noobstown General / Building Commissions in V6.
« on: 15 Sep 2013, 19:09:39 »
Hey everyone!

Alright, so I've really been wanting to improve my building skills as of late. So, in V6, I will be offering architect services to anyone on the server for a fee. I'm not exactly sure of the details just yet, but I'm just curious. Who would be wanting this? It'd be a sizeable amount of Noobs for a custom-built house.

Here's a couple things I've already worked out.

1. It'll be set building styles, like modern-style or Japanese-style homes.
2. Prices will be based on the style and the size of the home.
3. It'll have a certain amount of rooms and features. Extras will be made available for additional cost.
4. I'm going to start out only doing houses to fill at 16x16. Will make larger houses for larger plots later on if the demand requires it.

So would anyone actually want this service?

2
Noobstown General / Noobstown: "After Dark" Celebration!
« on: 5 Aug 2013, 03:16:54 »
Alright, so a few of you might remember the "after-dark" night of singing, chatting, and just having fun over the TeamSpeak channel that TidalMewMew, Lawrence, Esp1222, and myself kind of casually started one night.

Basically, what we called "Noobstown: After Dark" was really just a night where members could join in the TeamSpeak channel,  and we'd all sing various songs of our own choice while someone, usually me, would act as a sort of "DJ", as if the TeamSpeak channel became a radio show for a night. It was a lot of fun a couple months ago and I've been getting requests from a lot of people to hold another one soon. So, in honor of the final days of V5, I will be holding another night in the near future!

Some quick, casual rules.

1. Any song you wish to sing MUST be appropriate for all ages. That means no obscene language or themes in a song. Yes, that includes a song whose lyrical content may be questionable. If you're not sure whether it's appropriate, please ask me and I'll say to the best of my ability.

2. If you are joining, there is to be no talk of people being bad at singing or any harassment towards that person. Even if you think they truly cannot sing, keep your comments to yourself. I will be giving neccessary action for those that break this rule.

3. EVERYONE is allowed to sing! Even if you aren't the best singer, go right ahead! We aren't stopping ya!

4. If you want to talk with someone else while the event is going on, please move to another chatroom. I will be creating a chatroom for the duration of the event, so everyone who wishes to join in can just join into the "Noobstown After Dark" room whenever.

5. Please respect those who are currently singing. Refrain from talking out loud and again, please keep negative comments to yourself.

6. Recording in TeamSpeak is not permitted without the current singer's permission. Some people don't like being recorded without their authorization, and as such, I will not allow it unless the person gives permission to be recorded.

7. Please let everyone who wants to get a chance to sing. You can sing multiple times, but everyone should get their chance.

8. Most of all, HAVE FUN!

Now then, now that the rules are out of the way, I'd just like to know how many people would be willing to join in?

3
Pictures / MOVED: The Air is Locked
« on: 20 Jan 2013, 20:10:52 »
This topic has been moved to [Server Issues.

http://www.noobscraft.com/index.php?topic=13927.0

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Suggestions & Ideas / Revision of the Marketplace Rules
« on: 12 Nov 2012, 07:17:00 »
Recently, I have heard many people have been changing their shop stock and prices drastically because of one specific shop run by a group of people who I shall not name. This shop is practically ruining the entire economy of all valuable items on the server, and at this point, they're practically a monopoly.

I, as a shop owner myself, have all but lost any major business to my shop, as have other shop owners. This "mega shop" has forced any and all shops to bend to its will or lose massive profit.

I dislike the fact that these people are being permitted to entirely run the server's economy, especially when some of us are striving towards making a town or nation.

This is no exaggeration. Since this store opened, the average price of diamonds on the server has gone from 220 NBz per diamond, to 190 per diamond, and again, all because of this one shop.

As such, I ask that another rule be added to the Marketplace's rules: No double or triple-plot shops. No exceptions. Most players do not have the luxury of having a second partner to make a larger shop with, and therefore have a disadvantage to those who do. I feel like there should be an even-tempered amount of competition between the shops, as it was previously. Previously, almost all shops agreed on the same price, and as such, you could really get what you need for the same price no matter where you went. That is no longer the case, and I wish it to be changed back as soon as possible. Thank you.

5
Suggestions & Ideas / Minor Adjustment to Shop Plots
« on: 23 Aug 2012, 19:02:13 »
Herro!

Well, I've been doing constant renovations to my shop at the Market District, and I wanted to put a simple doorbell into the shop. However, I unfortunately couldn't finish the circuit because of the layer of bedrock directly beneath my shop plot, which kind of prevented me from concealing the circuit so no one had to look at ugly circuitry.

If it all possible, could we have the bedrock underneath each of the Market's plots lowered by a layer or two? I realize there might be conflicts with doing this, but it's really difficult to build redstone mechanisms into shops when there isn't a way to efficiently hide your wiring. Plus, 3 layers below the surface isn't really enough to make any underground floors.

6
Suggestions & Ideas / Additional Chat Channels
« on: 16 Aug 2012, 22:31:37 »
As everyone knows, the main channel that everyone uses is General Chat. However, I think we need additional, more specialized chat channels. For example, one for advertising and joining Towns, another for asking for help, and another for trading, selling, and buying items. This would greatly help the server as people would be more able to see things in general chat, and get the things they need done quicker.

General chat, when there's a lot of people online, gets flooded every minute with people asking for help, which makes it very difficult to talk to other people unless they're nearby. If there's additional chat channels for different things, it'll lessen the amount of chatlogs coming into the general chat, and maybe even alleviate some lag on the server.

7
Guides / Mob Arena: The How, and the What.
« on: 25 Jul 2012, 02:01:45 »
Hello! Welcome to the Official Noobstown Mob Arena Guide!

NOTICE: This information is heavily outdated, and will be fully revamped after a few weeks of V6. Sorry to those who came looking for tips, but hopefully tidbits here and there will be helpful! I will be rewriting the entire guide after a few weeks after the release of V6 with information on whatever maps, classes, or any other information the admins put into the new Mob Arena!

 Now, some people may not have heard about this, or they may not even know what Mob Arena is or how to play it. That's why I'm here. I'll give you a short rundown on Mob Arena gameplay, go through each class that Noobstown MA offers, and maybe offer some quick tips! Let's get started!

What is "Mob Arena"?

Well, you're sent into an arena with other people (Or by yourself), where individual waves of enemies are constantly spawning in certain sectors of the arena. The arena is usually small, and the waves of enemies become increasingly difficult as the game goes on. Your job is to survive these waves as long as you can using the class you choose before the game starts. You can earn amazing rewards based on how long you last in the Arena.

Classes

Now, here on Noobstown, the Arena offers a set of classes, each with different strengths and specialties. Some are better than others, but the choice is really up to you. At first, I would recommend playing around with all of the classes and seeing which one you like best. I myself prefer to play as an Archer or Tank.

Here are all the classes available in Mob Arena.

Knight- The Knight is a melee-based class, so you will be fighting up close and personal. While playing as the Knight, you are offered a full set of Iron Armor with Protection I, a Diamond Sword with Sharpness I on it, and as usual, at least 3 healing potions. These guys are good paired with a Tank.

Equipment: Iron Armor with Prot I, Diamond Sword with Sharpness I, 3x Potion of Healing I

Tank- The damage sponge class. Tanks are meant to take the majority of the party's damage. Your role is plain and simple: Keep the mobs off your teammates, and stay alive while doing it. Tanks usually require a Healer on hand because they take so much damage from enemies. As a weapon, you are given an Iron Sword with Knockback I.

Equipment: Diamond Armor with Protection I; Iron Sword with Knockback I, 2x Potion of Healing II

Healer- The most essential class. If you are in a small party, at least ONE person needs to be a Healer. Healers are one of three classes that have the ability to heal other players, however, they are unable to fight at all. Healers not only can heal, but buff their teammates with Speed and Strength potions!

Equipment: Gold Armor with Protection I; 64x Splash Potion of Healing I, 10x Splash Potion of Strength I, 64x Splash Potion of Regeneration I, 10x Splash Potion of Speed I, Potion of Healing I.

Chemist- Also called the Mad Scientist by some, this class is a perfect blend of healing and damage. Chemists have the same healing potions as Healers, but also gain a set of Damage Potions, and a set of Poison Potions, which are used to damage enemies. Chemists also gain a Stone Sword with Fire Aspect II. Chemists are given a set of Chainmail Armor.

Equipment: Chainmail Armor; Stone Sword with Fire Aspect II; 20x Splash Potion of Damage II; 8x Splash Potion of Poison I; Splash Potion of Healing I; 3x Potion of Healing I; Potion of Speed I.

Archer- My personal favorite. Archers are straight ranged fighters. Your primary purpose is to damage enemies from afar using your Infinity II Bow, which will allow you to have infinite arrows. As a bonus, you also get a pet Wolf to help you fight with. As an emergency, you also get an Knockback Wooden Sword. However, this should only use this in extreme emergencies to push the mob away for arrow distance.

Equipment: Iron Armor; Wooden Sword with Knockback II; Bow with Infinity I, Punch I, and Power I; Pet Wolf;2x Potion of Speed II; 3x Potion of Healing I.

Warrior- The pure melee class. Warriors are like a less beefy tank. For a weapon, they get a Diamond Axe, and as armor, they get full Iron Armor. Again, because this is a melee class, you will take more damage than as an Archer, Healer, or Chemist.

Equipment: Iron Armor with Protection I, Diamond Axe, 5x Potion of Healing I.

Knockback- Considered by most the most challenging class to play, the Knockback takes a lot of practice to play properly. You WILL die very easily because of the lack of armor, but your Knockback V Wooden Sword will do plenty of aid to your teammates. Hit and run tactics are best with this class, as the amount of damage you will take per hit is far greater than any other class, but you will be able to send enemies flying into the walls of the arena.

Equipment: Leather Armor, Wooden Sword with Knockback V, and 3x Potion of Healing I.

[NEW CLASSES AS OF 7/30/2012]

Berserker- One of the three newest classes available, this class is a melee "glass cannon". As the name suggests, this class offers raw damage, but very low armor rating. However, even at low MCMMO weapon skill, this class can two-shot most enemies. As with the Knockback class, the "Zerker" should be played be people who can easily avoid attacks, or can attack quickly enough to knock enemies away from harming you. Played right, this class can be devastating in the Arena.

Equipment: Full set of Leather Armor, 2x Potion of Strength II, 5x Potion of Healing II, Diamond Sword with Knockback II, Sharpness II, and Smite II.

Specialist- The Specialist, or the Demolitionist as I like to call him, is a class with some pretty interesting perks. As enchants go, you get full Blast Protection V, making you far more resistant against Creepers and Charged Creepers. You also gain a sword with Knockback, making the Specialist another excellent "hit and run" class.

Equipment: Diamond Chest, Leggings, boots and Iron helmet with Blast Protection V, Stone Sword with Knockback I, 2x Potion of Speed II.

Pyro- As the name suggests, the Pyro's main power is fire. It is the only class other than the Archer that uses a Bow. However, in the Pyro's case, its ammo supply is limited to one half-stack of arrows. Fortunately, though, you also gain a sword with Fire Aspect on it. In addition, the Pyro is given Splash Flame Protection Potions to protect others during the Arena. The Pyro is a nice blend of the Chemist and the Archer together, and can be played quite variably.

Equipment: Chainmail Armor with Fire Protection II, Stone Sword with Fire Aspect II, Bow with Flame I, 32x Arrow, 2x Splash Potion of Flame Protection

Hybrid- This class, well, it's EVERY class into one class. First off, you get a mix of all of the main armors, as well as a mix of all of the usual weapons of the other classes. However, this classes one weakness: No enchants. NONE of this class's gear is enchanted, making your damage and survivability a bit less potent than other classes.

Equipment: Iron Sword; Gold, Diamond, and Iron Armor; Bow w/ 32 Arrows; Potion of Regeneration I x10.

Helpful Tips


-GROUP UP! When in a group, stay with your teammates! If you have plenty of people in your group, you can avoid taking mass amounts of damage by grouping up with other teammates. If you want people to group up on a specific player, say "Stack on [player]!", with [player] being the name of the person you want to group up on.

-Every four waves, there will be a Special Round. This round can be one of either three kinds of enemies: Spiders, Pigmen, or the Hell Round itself... Charged Creepers. If Charged Creepers becomes your round, DO NOT fight them head-on if they are chasing you. Just run for your life. Charged Creepers are guaranteed to insta-kill you on impact, regardless of armor. They also have a VERY large blast radius, and can deal a lot of damage to your teammates as well. When they appear, have one teammate lead them across the map, while someone else picks them off one by one from behind.

-At round 10, your first Boss Round will occur. This boss, as of the most recent update to the arena, is the Cursed Chicken. Now, all bosses in this arena are unique in one way: They have abilities, just like you. They can fire Chain Lightning at you, shoot arrows at you, warp away from you and your teammates, and more. Plus, they have all of the usual things their non-boss versions have. Supposedly, Herobrine himself is one of the bosses, but you'll have to reach a certain amount of rounds to see if it's true!

-If you're going to play solo, I'd recommend an Archer or Chemist. Chemists can heal themselves, and Archers can fight from afar, allowing them a bit of an advantage on survival.

-In the wise words of Columbus (No, not the explorer, that nerdy kid from Zombieland.): Don't be a hero. You're better off to your team alive rather than dead. If you start taking a lot of damage, RUN! Don't stand there and do a "last stand", because you aren't going to kill much before you die.

-Teamspeak or other voice chat programs are IMMENSELY helpful in the Mob Arena. You can communicate in other ways besides typing by doing this, making it easier to play the game.

Class-specific Tips

-As a Healer, your job is to keep your party alive. Without you, they're all dead. As such, keep yourself out of combat unless you have extremely high Unarmed skill. Keep a close eye on the chat logs to make sure someone needs healing. Even if they're not saying anything, heal them if you think they're going to need healing. Some people also will "guard" their weapons as a sign that they need healing. Pay attention to little details like this, as it can possibly save your party's life.

-When playing the Knockback or the Berserker, avoid biting off more than you can chew. Because you only have Leather Armor, you will only be able to take a few hits before you are defeated. Try taking on individual mobs at once instead. Creepers are also your Kryptonite. Do not take on more than one Creeper at a time, or you WILL die.

-When playing the Tank, however, you can take on MUCH more mobs. Make sure you keep the mobs off of the majority of your team, especially the Healer.

-When playing the Archer, I recommend staying a bit away from the rest of your group, because it will take mobs far more time to reach you and attack you than with your companions.

-When playing the Knight, you should try and kill "Undead" type mobs first, rather than Creepers and Spiders. The Knight is designed to be well-rounded against undead. That includes Zombie Pigmen, Skeletons, and Zombies. Skeletons are usually more dangerous in heavy groups, so I'd suggest taking them out first.

-When playing the Pyro, CONSERVE YOUR ARROWS! Remember, the Pyro, unlike the Archer, does NOT have an Infinity bow. As such, rely on your sword more than your bow, as it is infinite and will last forever. You only get 64 arrows while you're alive. Make sure you have some at all times.

-A Specialist can survive many hits from Creeper explosions, even with their Charged variant. However, don't expect to be an invulnerable shield. Charged Creepers can still kill you easily, but you can outlast them better than your non-Specialist teammates.



Well, I hope you enjoyed this guide. I hope to see all of you in the Mob Arena soon!


8
I've been seeing a lot more new players on Noobscraft as of late, and with it, MUCH confusion. Many new players seem to be overwhelmed by the amount of things they need to know in order to prosper on the server, which results in the chatlog getting flooded up by questions that could easily be answered by anyone. Here's a few ideas to help new players settle into the server easier.

Tour Guides

If possible, we could appoint more seasoned members of the server to show new players around the main spawn and possibly introduce a town or two to anyone who joins as a Member. They would also have to show the players the basic commands needed to use the server to the fullest extent. This way, players who are brand new can automatically jump right in after their tour and get started on their own.

New Tutorial Area w/ Rulebook Quiz

I know Foob has been working on a new tutorial area for quite some time, but a sort of Quiz at the end of the tutorial would be good so that players don't just simply run through the tutorial without looking at the rules, which results in them getting confused and flooding the chatbox with hundreds of questions. I've been on servers who demand that you know the rules before joining the server completely. For example, like us, they spawn you in a beginner's tutorial area at first login. They also show every rule and command needed. However, the only difference: They quiz you on the rules at the end. Once you reach the end of the tutorial, you must pass the quiz in order to join the server's main area. In order to do this, they give you sets of signs, each with a question about the rules, and a True or False answer. In order to pass, you must answer all questions correctly. If you do not pass, you are teleported back to the beginning of the tutorial again and are forced to read the rules.


I think these things would definitely aid the admins and mods in cutting down the workload they have, as well as giving new players an easier way to learn the server's ins-and-outs. Let me know what you think!

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