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Messages - mrfloris

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676
Suggestions & Ideas / Re: /ignore - Ignore TP as well?
« on: 11 Feb 2015, 19:48:15 »
When I said collect, I meant as in /gift collect, this puts the chest in your inventory, not collecting it collecting it, right clicking the chest would be collecting collecting it etc.

If you understand what i'm trying to say?:P

Yes, but it's useless, you *have* to take action to either collect it or clear it. It's as annoying as just dealing with it.

677
Suggestions & Ideas / Re: /ignore - Ignore TP as well?
« on: 10 Feb 2015, 22:30:40 »
If you were offline, you won't know who the gift is from. Though, If you type /gift collect, it should either pop up with the user name who sent it, or name should be on the chest its self I believe. (You can always throw the gift away after collecting it, and /gift clear, this will still clear the gift, so you are able to receive more and what not, without fully opening it etc.)

No point ignoring a gift, if you have to collect it to find out if you want to ignore it ..

678
You're only technically losing a block's space over items that require being placed on a block that's not in your land. Such as torches, or ladders, or paintings/etc. Because it relies on the block it's being placed on for it to be there, and therefore if that block is broken the item will be broken as well, it can cause a problem. It shouldn't stop you from building actual blocks, so long as you're directly placing them on blocks you own.

Imagine, for instance, that you had an item frame with a very valuable item within it that you placed against a block in the wild. Now your friend comes along, buys that chunk, and happens to break the block which that frame is in. Now your friend can choose to tell you and give you the item..... or keep it and there wouldn't be any real proof of what was in the frame for you to even report them to moderators for.

You can see how it could cause quite a bit of a problem from this point of view.

Yes, but, that's exactly what you do. You place a painting against the wall, or a torch .. You're not placing them on a block which will then stick out, ..

679
Nothing /ignore can't fix :)

680
Suggestions & Ideas / Re: /ignore - Ignore TP as well?
« on: 9 Feb 2015, 21:36:51 »
If you do not wish to open a gift, you can always /gift clear too (which deletes the gift)

How do you know who the gift is from, without going through the collect command? If they offline send it, it's unknown if you even have a gift.

Blocking TPA requests, /gift and other alike commands on people who are on your ignore list would be quite fantastic.

681
Server Announcements / Re: Noobstown Update: 6.1
« on: 8 Feb 2015, 05:58:05 »
There it is, a nice celebration for NT v6 growing up to be one year old. Awesomepants. It looks very promising.

682
Noobstown General / Re: Changed User Name :/
« on: 4 Feb 2015, 22:02:13 »
You should be able to change it back after 30 days.
Does that give you the old token back too then?

683
Competitions & Events / Re: Chunk of the Month Update
« on: 4 Feb 2015, 13:36:53 »
Mistic was able last night to register a free chunk, but I wasn't. When can I receive mine?
Second question; when do we get the participation token?

684
Competitions & Events / Re: Chunk of the Month Update
« on: 28 Jan 2015, 22:41:03 »
Thank you for the update, and I am glad to hear it isn't going away. See you all in march.

685
Noobstown General / Re: Its not too late
« on: 28 Jan 2015, 13:38:48 »
D:

686
Server Announcements / Re: Network Update
« on: 28 Jan 2015, 13:38:17 »
Just my constructive feedback, we've been getting massive lag spikes every 5 minutes, in the last handful of days, during the late UK hours.

687
Suggestions & Ideas / Re: BEACONS IN THE WILD
« on: 25 Jan 2015, 16:43:17 »
To be honest I don't even see why you need a beacon so badly. What effect do you need so bad that you have to have a beacon on your wild chunks?

The only ones that are available are:
Speed, Haste, Resistance, Jump, Strength, Regeneration.

The only one that I can see as being 'valuable' is the Haste boost, in which case you can just get or make Haste 2 potions or just use VIP/Vet armor and deal with the beacons not being placed.

The other effects would be things you could easily just do in towns for things like repair grinding/mob grinding/etc.

Other than that I feel like Lawrence explained why beacons aren't allowed in the wild pretty well in the post that he linked in his last post here...

Where he himself posts at the end we're free to open another discussion about beacons if we wish to discuss it further. Just saying..

That said, the locations where for example, me, whuck, and others are placing beacons is no where near the border or anybody else. The arguments for multiple chunks not being wide enough (a decision they made during the development of six months of version 6, by chosing chunks only 2x but towns like 500 blocks..) is what seems to be the biggest problem. I see nothing in that thread explaining any technical limitation of using beacons in the wild that affects gameplay of others. We discussed this on teamspeak multiple times and larry even mentioned that it's super easy for him to allow placing of beacons, without the effect. Some people just want the ability, others want it for building. Beacons can be used for all sorts of things. That you personally have no reason to use a single one in your wild chunks that is fine, others have others gameplay needs. One example could be that mining out 400 chunks with u3/e5/h2 through beacons is a saving you a huge time, especially with these chunks prices - leaving more time for building and buying pretty resources. Another reason could be a private darkroom without having to buy a town first. In a way a town limits you to a single or two plots, and town rules; whereas a chunk in the wilderness can be as big as you can afford, and you don't have the town rules. It would be nice if both had equal features (beacons are not a towny feature).

Just explaining (but with a headache, so my apologies for sounding short).

688
Suggestions & Ideas / Re: BEACONS IN THE WILD
« on: 25 Jan 2015, 04:10:10 »
Can you explain to me why you need to control the effects? What's wrong with the default behavior, people want to build with friends, friends play near each other .. strangers that come near most wild builds are a couple of chunks away anyway, it's a risk they're taking.

99% of the wild players wants beacons, 1% might complain of a speed effect they didn't want, after just claiming a chunk next to the 99%

I just don't get it, sorry.

689
Noobstown General / Re: Leaving for a while
« on: 8 Jan 2015, 23:38:42 »
Just login once a month to keep your wild plots, and don't worry about your town plots, you won't get kicked out for inactivity.

690
New? / Re: Mistic_Ice here!!
« on: 18 Apr 2013, 05:03:46 »
Hey Mistic, nice to meet you! Haha, we've only recently started playing together and it has been quite fun. The build I started for us in the Wilderness near my town has turned out pretty good. I can't wait to scale it up in v6 with you (when we both have the time) and have you help with the interior again, as you've done an amazing job. 

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