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Messages - Prof_Templeton

Pages: 1 [2] 3
26
Suggestions & Ideas / Re: Noobz ------> Tokens
« on: 5 Aug 2013, 15:51:38 »
I also would not support this idea. At this point I have easily given away in excess of 250k nbz.

27
Other / Re: Noobstown Memebase :D
« on: 17 Jul 2013, 20:57:35 »


I cant remember who it was but someone said something along those lines.

He's real! I'm pretty sure I remember building a roof with this person. But, it might have been a dream. I can't be positive.

28
Pictures / Re: My House in the Wilderness
« on: 16 Jul 2013, 15:57:26 »
Update:

Revamped the dock area. Adding this, yet to be furnished, building.



A shot of the crane.



Added a larger wheat field. Mainly for the production of hay bales which are now over-flowing my hay loft.



I also have underground cane, carrot, and tree farms



My latest project is this little mill with a water wheel. Details are not added yet.



A different view of the bell tower that wasn't there before the dock expansion.



Queued up for MA


29
Support / Re: Some hacker
« on: 16 Jul 2013, 13:14:39 »
I can add one screenshot if needed, of this person making a vulgar comment or two.
It was a lil' spooky everything started to get funky around then.    O_O

Lastly,  Prof Temp :  what texture pack is that? :) the font is pretty

Definitely a strange coincidence. The resource pack is Chromahills used with Optifine for the custom font.

30
Support / Re: Some hacker
« on: 16 Jul 2013, 13:03:01 »
Here is the start if it. A user with IGN happycupcake42 started trolling hard.



After everyone /ignored them this reincarnation came on with a different IGN



They claimed to be causing the server crashes (about every 30 - 60 seconds)



After that I logged off for awhile. When I came back there was another reincarnation with yet another IGN. I'm pretty sure I took a cap of that one also, but it didn't get uploaded.

31
Pictures / Re: My House in the Wilderness
« on: 15 Jul 2013, 16:46:42 »
Thanks Fatnoob!


32
Suggestions & Ideas / Re: Live Map Update
« on: 15 Jul 2013, 12:45:11 »
Thanks for the new map!  :D

33
Support / Re: Some hacker
« on: 15 Jul 2013, 12:34:59 »
I took  several screencaps of this persons behavior. I will post them when I get home.

34
Suggestions & Ideas / Re: Live Map Update
« on: 12 Jul 2013, 21:34:30 »
It would be great if this could be done. I would like to see my builds shown on the map at least once before the change over to V6.

PT

35
Other / Re: From 8 FPS to 60 FPS...
« on: 9 Jul 2013, 13:13:33 »
I run on a 6+ year old desktop with maxed out 8GB of memory and a decent, dedicated GPU. I get between 70 and 100 fps fairly consistently provided there isn't too much going on. The older CPU and 32-bit OS can get overwhelmed easily when there is a lot to calculate. I have also increased the allotted memory up to 1MB (any more and it won't load) and that helps.

Optifine doesn't increase my fps noticeably, but it does seem to smooth out the client-side lag a little. Plus the zoom feature is great for fishing with my old eyeballs.

PT

36
Noobstown General / Re: I don't think I should be here...
« on: 6 Jul 2013, 22:36:55 »
Ohh, and if you have a silky tool, there's a mycelium biome just north of your wildy ocean island build, and there's another one waaay southeast across the ocean.

Well, look at that. I never noticed it on the map before. Thanks.

37
Noobstown General / I don't think I should be here...
« on: 6 Jul 2013, 16:20:08 »
I discovered it was possible to get here even though I shouldn't be allowed. I bought some mycelium.


38
Pictures / Re: My House in the Wilderness
« on: 30 Jun 2013, 15:43:31 »
Here is an update of my wilderness island home. I have been avoiding any large builds because of the impending reset, but I still feel the need to do something. So here are some additions

I have added this bell tower



Another shot with the moon behind it and a better look at the bell



I also added the large tree in the background. That took a lot of wood an leaves



Here is a shot of the tree top



I've done some other upgrades since the original pictures were taken, but these are the ones I wanted to share.

PT

39
Support / Re: abusive language
« on: 21 Jun 2013, 21:01:52 »
***rly

Oh, The irony.

Sometimes the filter can be a ****shoot.   ;)

40
Noobstown General / Re: Concerning Lava
« on: 20 Jun 2013, 21:44:08 »
In v6 you'll be able to place Lava and Fire.

Woohoo! A real fireplace and not the sham that is my brick enclosed torch.

41
Suggestions & Ideas / Haiku Competition
« on: 20 Jun 2013, 20:00:52 »
As I was giving away some of my acquired loot I realized I should be making people at least do a little bit of work for it, so I had an idea for a Minecraft themed poem or haiku competition that would take place on the server in the mining world.

I would build a wall just off from the spawn point and players would get to add four (4) signs to it, arranged vertically. Three (3) would be for the verse and one (1) for their player name.

Example:

Code: [Select]
      1.              2.              3.              4.
   

   A freind,
   well met

We drew close,
as to embrace

  The Creep
  Exploded

Prof_Templeton

A chest could be placed on the site with the prize(s) inside (I can provide) and unlocked to the winner when they are determined. They could collect at their convenience before the reset.

I could even start a forum topic so people could vote on their favorite.

Feedback and thoughts are appreciated.
Permission from the administrators is required.

PT

42
An mcmmo breakdown can be found on the wikia of the plugin.  If you want to learn about a skill, what it does, or how to use it, that is the place to go and check on it. 

What is needed is a McMMO breakdown or explanation post on this forum and there isn't one. Since McMMO is a configurable plug-in it is understandable that it would be tailored to the server, but those customizations should be laid out. Otherwise, it is too easy to have expectations that match the McMMO wiki when that should not be the case.

When I said a breakdown I meant as it relates to this server. At what level the abilities activate, dropped items and rates, etc. What those values are for this server and not the default values show on the wiki. I could write it up if needed.

For the shake ability, I believe the treasures.yml file needs to be repopulated or amended.

Of course, I probably wouldn't bother with any of this until V6.

After doing a bit more research, I also realized that the unarmed skill does affect the economy because you can make cracked stone blocks with it. I don't know how viable that would be.

Just two cents more.

PT

43
Day 1: The Awakening.
After receiving the invitation and entering the coordinates I arrived at the new world. I had been placed in some sort of holding or staging area. There were others present here also. I could see some of them as well as view their communications on the console that was provided. Many seemed confused about what to do even though the entire area had been covered in signs that instructed the course of action. I could see their messages on the console asking how to get out. I ignored them as I prepared for the next jump. I logged out of the console, confirmed my position with the new world base and re-entered the coordinates.

The new area materialized before me and I took a tentative look about. I appeared to be in the courtyard of some giant castle-like structure. It looked clear that the same architect had designed both the previous holding area as well as this castle. I did a quick evaluation, but the wilderness seemed to be calling to me as it always does upon entering new worlds, so I walked toward the castle walls and under the portcullis.

There was some sort of ocelot pen just to the right of the gate. It didn’t hold my interest and beyond it I could make out a steep hillside that someone had built a home into. Not much else was to be seen so I headed for the hillside slaughtering the local free-range livestock on my way. The door to the home was locked and I had to drop down from above. It looked like someone before me had already cut through the cobble stone wall. After a short exploration without discovering much I headed back outside through the same opening.

I roamed around the land for a bit more, never encountering another person, when I realized it was time to go. I once again logged out of the console and returned to my real body. I would have to come back soon and spend some more time. It was a long while before I would return.

Day 321: The Return.
I had been to many worlds and thrived on my own, often overcoming hardships and trials, but it was always just me. Well, and the monsters, they were always there. It was a lonely existence and I thought about ending it and not continuing, but then I remembered that new world I had visited long ago and how there had been others there. It had seemed like an inviting place so I vowed to return and really get to know it. Maybe these other people could enhance my experiences with their own. Maybe the adventure was not over.

I returned to the same castle area and it was mostly as I had remembered it. The time I spent there was short so my memory may be fuzzy. There was a marketplace just beyond the fountain that I didn’t see last time. No one was in sight, but the occasional message would display on the console so I knew they were around. I was eager to get out into the wilderness again so I made the familiar trek toward the castle walls. The ocelot pen was still there just off to the right, but nothing else looked as it did the last time. The landscape looked blasted and broken. Constructions of long ago sat disheveled and in disrepair. Houses and homesteads were abandoned with their walls, floors and ceilings punched through with gaping holes. In some, water poured out from some unseen source. As I slowly absorbed the wrecked landscape around me, I hadn’t noticed that night had fallen or the spider behind me.

As I stepped though a barren field, its crops long taken, I heard the sickening slurping sound all too familiar just before the eight-legged abomination pounced on me. He hit me from behind and I turned to face it, also seeing a zombie slowly approach as his groaning reached my ears. I punched the giant spider to death and fled from the zombie. Racing across the terrain almost as fast as my heart was. How Foolish. I was so astonished by the sights that I had gathered no resources and now dark was upon me. I had no choice but to continue running. The ruins around me offered no shelter from the monsters. Despite my close encounter I was more excited by this new adventure then trepidatious so I ran on into the night.

After sprinting for what seemed like a very long time, I eventually came across a forgotten wheat field, half flooded and ruined, but some wheat still grew. I collected all of it being sure to replant the seeds I obtained and continued my journey. More than 2000 meters later and feeling tired I stumbled upon a large house in the middle of the dessert. There was some minor damage which I cleaned up and decided to stay here for awhile, if only temporarily. I crafted a chest and furnace and investigated the huge pit mine close-by and stocked up on some resources.

Day 321 continued: Heigh – Ho
Despite not encountering anyone yet, their constant chatter of communications over the console let me know they were around. Monitoring those and the broadcasted messages of this new world, I deduced there were portals to other worlds near where I had first entered. I also realized that there must be a console command to bring me back there without having to walk all the way back. I impressed myself by getting it right on the first try and the fountain materialized in front of me. There was also a sign I hadn’t noticed before that was either written by or about someone named Bernard. It didn’t concern me so I went looking for the portal and soon found it close by. It was much larger than the ones I was used to, but I hopped through regardless and found myself on top of a hill overlooking stripped landscape in all directions. This must be the “Mining World”.

I explored the dangerous surroundings and underground, soon gathering a full inventory of resources before transporting myself back to the now familiar fountain or “Spawn” as it was called. I then started the long journey back to my temporary home. All the while I was covering those 2000 meters I was thinking there must be a better way. And there was.

Day 322: Of the Third Kind.
I had discovered a console command that would bring me back to this house instead of walking there every time. What a time saver, I was chagrinned at not discovering it sooner. Back in the Mining world, there were few places left unplundered, but I s****ed out what resources I could. I had been at it for some time and decided to take a break from the monotony by building a small cottage on the seaside and crafting some iron armor. There was also the mystery of the glowstone dust that randomly popped out of the dirt while I was digging. As I was putting on the stone roof of the cottage and contemplating the meaning of the glowstone dust, I noticed them approach. There were three of them and I was apprehensive of their shining diamond armor and swords. I equipped the bow I had obtained from smashing a skeleton to let them know that I too had a weapon before putting some cobblestone in my hand. I didn’t want to provoke them as I was unsure of their intentions and didn’t know yet if they were hostile.
One of them hailed me by calling out my name. “Prof. Templeton”, they started, “you cannot build a house in the mining world”. I had seen the messages being broadcast at regular intervals, presumably by the rulers of this world, as well as the sign at the portal that brought me here. But, this wasn’t a house. These people must have very low standards. I was merely passing the time with this construction. Besides it was no more than a room with a sloped roof. Before I could think of any witty responses the apparent leader hopped in a boat and was headed toward the open sea while the two remaining either wandered off or disappeared, I don’t know which. The leader’s confident voyage into the moonlit waters inspired me. Maybe there was more to be discovered out there?

Day 323: There and Back again.
From almost the same spot I headed out to sea myself. At first I sailed along the coast and then across the open water. After some time I sighted land and decided to make a landing, destroying my craft in the process.

This part of the world was virtually untouched and I made my way through the swamps and bogs looking for a more habitable area. I was climbing a small hill on the edge of the swamp when suddenly I was thrown backwards. Surprised but unhurt I attempted to crest the hill again only to, once again, be throw backward. Perplexed, I then noticed the message displayed on the console. I had reached the edge of the world. There was obviously some sort of containment field in place. Whether to keep us in or something more sinister out I did not know. I back-tracked for a bit and settled on a spot to be my surface entrance to my personal mine. I built a smallish hut using the local resources and proceeded to burrow into the earth. I discovered many valuables deep underground and took those with me storing the rest of what I mined in a few hastily crafted chests. I decided to trek back to the ocean via a straight line route before transporting out of this world. Mainly so I could get a feel for the land. I made a note of my position in the console and headed out. I had almost reached the ocean when I saw a village in the distance, mostly intact, but clearly stripped of its possessions. I rounded the corner of one of the small building and almost ran into another person. Startled and on edge, I wondered what they were doing way out here so far from the entry portal. They were alone, however, so if they wanted to start any trouble I would put up a good fight. I made a show of inspecting the desolate village and when I looked again for the other person they were gone. I called it a day and headed for home.

Day 325: Clean Slate.
I had made a couple of more trips to my mine at the edge of the world on the previous day. Always exhausted by the long walk to get there, but still invigorated by the potential of discovering those treasures deep underground. I had done some research on the glowstone dust mystery in the mean time. It seemed this new world was monitoring me and would occasionally reward me by teleporting items for me to pick up as a thank you for the work I was doing. Why I was being rewarded for plundering the landscape and working toward my own self benefit I still did not know. The rulers here were strange.

I stepped through the portal and was not prepared for what greeted me. The Mining world as I knew it was no more. It had either changed completely or this portal now linked to a different world. Whatever the case, my little mine on the edge of the world was now gone and I would have to start over. I struck out in a random direction and eventually found some coordinates that would be easy to remember and I bored my way down to the bottom of the world. I set up a branch mine system and went to work. This new world had much more to offer then the old one, it seemed, so maybe the change was for the better. I was making a tunnel that went through a large underground ravine when I noticed two names had appeared on my HUD. I could tell there were two people just on the other side of the rock wall. Apprehensive but encouraged by the neutral outcome of my previous encounters I decided to be bold and mined my way through the rock emerging into the same tunnel as the two others. I said nothing to them and continued my branch mining back the way I had come. My sudden appearance must have scared them because when I came back with the next branch they had erected a thick cobblestone wall across the tunnel they had made. I popped a hole in the wall and took a look about, but they were gone.

Day 327: Moving Day.
The time had come to find a permanent place to settle. My borrowed home did not feel like mine. I hadn’t built it, I couldn’t morally modify it, and besides, it was in the middle of a dessert. Not very hospitable. A short walk and a long boat ride later I can across a small island in the middle of an otherwise empty sea. And by small, I mean 2 square meters above the surface. Still, I could tell there may have been some type of structure here previously, although almost all remnants of it were eroded by both time and the sea. I disembarked and set about laying the foundation for my new home.

I started off with a modest house with a cozy second floor bedroom and eventually added a dock. I had made a few trips back and forth to my former residence in the small one man leaky craft so I was feeling I had a mastery over the waves and I needed a bigger boat.

Day 331: It Takes Shape.
Construction of my ship was finally complete. Many sheep gave their wool in the making of its sail and the water around my home had been cleared of squid in order to dye it. In the end though it had proven too large to really be of much use, but it did add character to the place. I will probably just leave it at the dock.

Around my new home I built more small islands for agriculture and recreation. On one of these I began work on a huge tower, almost 50 meters tall. It was an impressive structure to be sure. I added a basement to my house with a storage area and installed an enchanting table upstairs. I had settled in nicely. While I was fishing I pulled a pair of magic boots right out of the sea. I took it as a good omen.

Day 335: Other Civilizations.
I was feeling restless. I had discovered that this new world was not lasting and I would eventually be transferred to a new one. At what point in time was uncertain. I decided to hold off on further expansion of my home, but what was I to do in the mean-time? I was aware of the various settlements scattered around the world called “Towns” so I embarked to go visit them. I had discovered a woefully out-of-date map that clearly showed some of these settlements and there relation to the spawn fountain. I knew there was a console command that would take me to the town of my choosing, but a trek through the wilderness seemed more exciting. The first town I would visit appeared to have some sort of airship seen on the map and was a good distance North-West of the spawn fountain. I ultimately arrived, weary from the trip, and discovered the town to be as impressive and I thought it would be. They had massive community farms and had somehow managed to obtain items I thought inaccessible.

Day 344: Eventful.
I visited three other towns since then, all of them well constructed. The next two were both located high up in the sky, one above the clouds even. On a visit to a fourth town named after the Spanish word for Tortoise I scaled a giant sloped wooden roof and jumped to what, in the twilight, I thought was water only to smash into the hard ice below. My consciousness was immediately reloaded at the spawn fountain and I mourned for all the lost items I had been carrying only to discover I still had them. This world was more benevolent then others I had visited.

I learned that the inhabitants of this world also liked to play at sports of some sort called Mob Arena and Spleef. When a message went out over the console about a Mob Arena match being played I decided to see what it was about. Unfortunately by the time I got all my items and armor stored I was too late to join the match, but I got to watch from a special spectating area. I caught sight of one of the “Overseers” who, by some kind of specially imbued powers that, I can only assume, were granted by the world’s rulers, flew around atop the action in the arena below.

The combatants defended themselves against hordes of monsters. Knowing that, unlike normal, death was not an option, I was intrigued and it actually looked like fun. At the end of the match all the fighters and the overseer moved on to another area, but I didn’t know where. I entered the “join” command into the console and played a match all by myself. Upon arriving back at home I believe I may have been given some items.

Day 347: Beheaded.
The endless mining can get tiresome and I sometimes look for a diversion. About a week ago I built a giant Dwarf head in the Mining world and for several days it greeted me as I trekked off to my mine entrance. One day I showed up and it was completely gone. I wonder if the rulers of this world took offense or considered it a false idol. I had better not mention it.

Day 353: The future.
I have been here fully for a month now, but almost a year since I first visited, and the other people are accepting. I have tried to be helpful, offering up some of the magic tools that I continue to fish out of the sea around my home. New people are arriving all the time and their confused messages asking for the way out of the holding area are a constant background noise. I have come to learn that this world is called V5 and we will all, eventually, be ported over to a world called V6. Despite the similar names, I have also learned this new world will be in an entirely different region. I still have not found out how long we are to be allowed to remain here, but I believe I will try to make the best of the adventure that lies ahead.

PT

44
What is needed is a McMMO breakdown or explanation post on this forum and there isn't one. Since McMMO is a configurable plug-in it is understandable that it would be tailored to the server, but those customizations should be laid out. Otherwise, it is too easy to have expectations that match the McMMO wiki when that should not be the case.

This is my first experience with McMMO and the rate of double drops while Mining seems natural to me. Perhaps if I had been used to a higher rate my perceptions would be different. I was hopeful that the blast mining would work, but was fully expecting it not to, given what I know of this server. I wasn't at all shocked when I couldn't place the TNT block. I had only brought one with me.

Because this isn't primarily a PVP server, my initial reaction would be to agree with the previous posts' questioning of the reduction to the Unarmed leveling rate. It's not a main concern of mine so there may be some reasoning I am not considering. If another player is like me and they are mainly mining, building, killing mobs, and occasionally taking part in events, then any of the combat skills are going to take a proportionately long time to level. I have been cleaving every mob I come across with an ax and my level is still only around 50 or 60.

I do have an issue with the Fishing skill. I had begun leveling it to unlock the Shake ability at level 150. That was the level stated on the Wiki and the level that I had, incorrectly, assumed would be needed on the server. I have since learned that additional info regarding the skills can be found by entering the respective names into the chat, but I didn't know that at the time. Regardless, when I finally did reach the required level 500 to unlock Shake it didn't work. I informed one of the mods who said they would inform an admin, but I don't think it has been fixed yet.

TL,DR;

A forum entry explaining the basics of McMMO (not a leveling guide) is needed.
Mining drops seem natural to this player, although I would like to blow stuff up. Who doesn't?
Combat skills = Meh, don't care, but the ax explosion sounds great on my sub-woofer.
Fix the "Shake" ability so I can rip the hides off cows.

PT

Edit: You should always kill "Mobs" and never "Mods" ;-P

45
Other / Re: You're Banned: The forum game!
« on: 5 Jun 2013, 13:37:17 »
I ban Duelcon because his name is an anagram of of my late Uncle Do.

46
- People that will start inhabiting a plot that you had already planned for your project, but didn't have enough wilderness plots for...How do you plan to handle this?

Ah yes. I can see the business model now. You only buy chunks based on their future worth to others and then hold out until you can turn a large profit. You would use your proceeds to buy other potentially sought after chunks in key locations, maybe even build something ugly, a monstrosity of netherrack and magenta wool perhaps, that is a blight upon the landscape. Players would rather drown you in noobz then to continue to look at it. A chunky version of domain name hoarding. As your parasitic empire grows you can almost completely encircle the wealthiest players who must either pay up to expand and remove your mal-formed constructions or relocate themselves completely.

47
Guides / Re: Find a stronghold quick and cheap
« on: 31 May 2013, 14:21:38 »
I like your use of triangulation, but what if a different stronghold becomes closer after you move to your second position?

I prefer to collect my ender pearls by clear cutting a large flatish area and building a small structure in the center 3 blocks high with a overhang all around. I go up there at night and fire arrows at mobs until the endermen come out and I draw their attention. Either stand on the edge and hit them in the head or if you fall off get under the overhang and slash at them. If your sword has a looting enchantment you will soon collect enough pearls for locating and activating the end portal.

I applaud your math. Soh Cah Toa!

48
Towns & Nations / Re: A question about Towns
« on: 23 May 2013, 00:29:04 »
Thank you for the valuable feedback. I just visited one of the larger towns and while I did like the animal spawners and large crops for easier herby leveling, it did seem a tad...crowded, I guess. Certainly some impressive structures. If I did join a town I would need more room or more green space between plots. I don't have a problem with taxes or rules if they are reasonable.

I'm more then capable of making my own large crop fields. The only headache right now is access to animals, although at the moment I have plenty of wool and leather it could be an issue if I do a large build. I didn't know you could buy spawners.

I haven't had a real problem with grief yet. Just one instance and I did file a /grief report although nothing came of it that I'm aware of. Maybe because I immediately rebuilt what was broken.

With V6 coming, living in the Wilderness seems more palatable provided I can buy enough chucks to keep my neighbors at bay. I'll reevaluate towns when the new version is here.

49
Towns & Nations / A question about Towns
« on: 22 May 2013, 15:05:06 »
Pardon my ignorance, but I don't know much about towns and nations. I know there are 40-something towns and 4 nations, that one would join a town for protection and community, but not much beyond that.

I typically travel between my home, the spawn, and the mining world. I have explored the world a bit and wandered around by foot and by boat. I have been to the edge and back, but I haven't come across anything that I envision a proper town would look like. Can I visit these towns and how would I get there? What town has the best builds?

I'm not the most interactive player and I tend to ignore the chat and messages that pop up unless I'm looking for something. Partly because I play on my TV while sitting on the couch and the text is hard to read. And also partly because I like to do my own thing most of the time. Should I join a town? With the forthcoming new version I don't need to worry about griefing anymore, not that it was a big problem anyway.

Bottom line: I'm intrigued by towns, but don't really know what to expect or if I should bother.

Edit: I just looked on the map and there appears to be some very large towns out there. More like what I would expect.

50
Pictures / Re: My House in the Wilderness
« on: 21 May 2013, 14:53:53 »
Very nice!  Can I ask what texture pack you are using?

Max

Thanks. The texture pack is John Smith Legacy. It has the best looking Cobblestone in my opinion and I have used it, or a version of it, since 1.1. My son, he is six, calls it "old dirty looking".

There is still some detail to be added, but I'm not going to go crazy because I'll end up building something new for V6.

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