Noobstowny ~ Let's Talk Towns!  (Read 5164 times)

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ItsLawrence

Noobstowny ~ Let's Talk Towns!
« on: 27 May 2016, 21:09:29 »

As you are hopefully aware by now, for almost the past year now I've been working on the new town system for the server; Noobstowny. This has been an enormous project which has taken me hundreds of hours to work on, we're really nearing a point of release now though, as explained in a previous post we will be releasing it this Summer!
 
As part of our plan we wanted to completely rebuild Towny such that we'd be able to support our own features and fix bugs much faster than we could do if we continued to use the existing third-party plugin, it was however our plan to make the system work in a very similar way so that most commands are exactly the same, if you know how to use Noobstowny then hopefully it won't be much of a change at all.

Despite it being very similar to Towny we do however still have quite a number of changes which I'd love to discuss with you all, you can find a list of some of the bigger ones at https://www.noobscraft.com/noobstowny/ (just click on the heading image and the content will expand). The page is quite long, it's a lot of information and reading. I really would recommend you read it all though as there are a few important new features and changes you need to be aware of as the changes may directly effect you. These changes definitely aren't set in stone though, I am more than open to your feedback and ideas about them, please feel free to moan or praise them; we want Noobstowny to be something everyone wants us to move forward to so the changes need to be what the majority want, so things in that list can and might change. That also isn't a completely full list of the changes either, there are far too many small things to list, but they are the big ones which are likely to be polarising, cool or require your attention.  There will be a detailed and full guide for how to use all of the new features and commands coming just before the release which will be the final changes list.

We will be releasing Noobstowny before the name changing update and other larger Summer things to ensure minimal issues arise as we update each time. So initial update explained below will only be for Noobstowny, not the other Summer things yet!

Finally I'd like to announce our planned release date for Noobstowny! The server will go down for the update at around 7pm BST on the 24 of June (What's that in my timezone?)! We will then work on transitioning over and will release later that night or early Saturday morning in the UK, we can't give a time for when we'll be back online since we don't know exactly how long the change over will take. But we will be going down to begin the update at around 7pm BST.

This is an enormous update for the server and I really hope you like what we've got planned, but please do give any honest feedback you've got on the changes available at the page linked above. I look forward to hearing your feedback and I hope you enjoy it once we've changed over; really not long to wait now!
« Last Edit: 27 May 2016, 21:29:36 by ItsLawrence »

eboniics

Re: Noobstowny ~ Let's Talk Towns!
« Reply #1 on: 28 May 2016, 01:21:02 »
Hi Larry, im so excited for this update everything looks awesome! I have a question about if a plot is set to "wilds" will it be reset to a normal plot?? don't think i saw it in all the info but i may have missed it. Can't wait for the 24th :D

ItsLawrence

Re: Noobstowny ~ Let's Talk Towns!
« Reply #2 on: 28 May 2016, 01:31:52 »
... I have a question about if a plot is set to "wilds" will it be reset to a normal plot?? don't think i saw it in all the info but i may have missed it...
I shall answer with a quote from the page:
Moving forward there will only be 3 types of plot: Normal, Shop, and Embassy. Any existing plot types which isn't one of these three will be set to being 'Normal' when we transition to the new system.
Yes, the 'Wilds' type will just become a 'Normal' plot again, since the 'Wilds' type doesn't really do much at the moment anyway and there is the new farming permissions in all plots.

pidgeot72

Re: Noobstowny ~ Let's Talk Towns!
« Reply #3 on: 28 May 2016, 15:35:45 »
Thank you so much staff team for putting the in the huge effort! I can't wait to start playing again, the wait was worth it!

_Whimsy_

Re: Noobstowny ~ Let's Talk Towns!
« Reply #4 on: 28 May 2016, 17:47:50 »
What happens if a player asks to join a town and no one is online at the time?  Will that request show up to the town staff when they log on?


eboniics

Re: Noobstowny ~ Let's Talk Towns!
« Reply #5 on: 28 May 2016, 19:51:45 »
Okay Thanks Larry! and yes thank you for all the hardwork the staff has put into this, Thank you ^_^

ItsLawrence

Re: Noobstowny ~ Let's Talk Towns!
« Reply #6 on: 28 May 2016, 21:16:33 »
What happens if a player asks to join a town and no one is online at the time?  Will that request show up to the town staff when they log on?
If a player tries to join a town when there aren't any town staff online for that town then it will tell them to try and join again later. Like this:

Powerage_

Re: Noobstowny ~ Let's Talk Towns!
« Reply #7 on: 29 May 2016, 01:17:09 »
What happens if the town the person wants to join is public do they just join or in the new update you can't get any public towns?

ItsLawrence

Re: Noobstowny ~ Let's Talk Towns!
« Reply #8 on: 29 May 2016, 01:30:04 »
What happens if the town the person wants to join is public do they just join or in the new update you can't get any public towns?
The 'Public' part of towns determines whether or not a player can visit the spawn using /town spawn [town]. But if you mean "Open" towns then yes they will just automatically join, as explained on the linked page:
...if a town is open it will simply automatically perform the staff accept stage and make the player a resident immediately.

Powerage_

Re: Noobstowny ~ Let's Talk Towns!
« Reply #9 on: 29 May 2016, 05:55:13 »
The 'Public' part of towns determines whether or not a player can visit the spawn using /town spawn [town]. But if you mean "Open" towns then yes they will just automatically join, as explained on the linked page:
Yes i mean open towns, Thanks for making it clear.

TheZestyLemon

Re: Noobstowny ~ Let's Talk Towns!
« Reply #10 on: 30 May 2016, 02:44:23 »
This is the most beautiful thing I've read all day! So glad it's all on track and ready to rock and roll! Can't wait for the new system and get back in the groove of things!!!!

SeaofRed79

Re: Noobstowny ~ Let's Talk Towns!
« Reply #11 on: 31 May 2016, 21:45:32 »
Wow this looks huge

MagicMan27

Re: Noobstowny ~ Let's Talk Towns!
« Reply #12 on: 31 May 2016, 23:37:46 »
Wow this looks huge
Hey, so you are alive :D

ChitterChatter_

Re: Noobstowny ~ Let's Talk Towns!
« Reply #13 on: 1 Jun 2016, 20:31:02 »
Very Exciting! Can't wait!

Thanks so much for all the hard work & effort that have been put into this!