Planned 1.12 Update  (Read 7509 times)

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ItsLawrence

Planned 1.12 Update
« on: 24 Jun 2017, 20:28:54 »
UPDATE: The server is now back up and running 1.12! Check the update post at: https://www.noobscraft.com/server/noobstown-1-12/

UPDATE: The server update to 1.12 has begun, there will be updates posted once we're back!


As previously hinted; the update for Noobstown to go straight to 1.12 is very nearly ready! This is a announcement to let you all know that the server will be going down from 8pm BST this coming Friday (30th June) (what's that in my timezone?) and will be hopefully be back up in the early hours of Saturday 1st July with the 1.12 update live! There'll be a update post here once we're back including some of the changes on top of the Minecraft updates. Due to the uncertainty of updates I can't give an estimate of what time it might be done, but I'll work as fast as I can do; keep checking the site to find out!

Plus once we're back up on Saturday; then throughout the rest of the weekend it'll be triple mcMMO XP! Plus to help share out some of the new things I'll be running a few randomly timed events/giveaways for those of you online :).

This is a massive update of things, we've not be using the latest version of Minecraft for well over a year now, so this should be a great change for the better. To clear up a few questions I've heard here are a few commonly asked questions about the update:

Q: What version is the server updating to?
A: The server will be updating straight from 1.8 all the way to 1.12.

Q: When updated to 1.12 do I have to play on a 1.12 client or can I keep using 1.x?
A: You will have to play the server in a 1.12 once we update so be sure to update your client as soon as you can do.

Q: Are you introducing the 1.9 combat changes?
A: Yes, the cooldowns, etc. will be coming to the server.

Q: Are any of the new Minecraft features blocked like in previous updates?
A: Since I've had a long time to work towards the updates hopefully none of the new features should be blocked! There's loads of new features, they've obviously been adjusted into the protections in towns and the Wilderness but almost all of new the features should be possible. I'm open to hearing about anything which could be adjusted if it's not completely possible though.

Q: Are you allowing the use of the elytra (wings)?
A: Sure! You'll be able to use the elytra in the same way you could do in vanilla. They won't work around spawn and a few other areas, but on your own land or in towns they should work just fine!

Q: What's the plan for the End updates?
A: The border in the End will be dramatically increased to allow you to make use of the islands and End Cities. (Need a way to get the elytra :D) You'll also be able to respawn the dragon, etc. as normally possible in 1.12 vanilla.

Q: Will you be resetting the Mining World, Nether and End with the update?
A: Yes, along with the update I'll be resetting all of the temporary worlds to allow you to get the use of the latest 1.12 features :).

Q: What about shulker boxes?
A: In the Wilderness Shulker boxes will be protected just like any other unit. You'll be able to do all of the normal cool Minecraft things there, including the placing and breaking using redstone! In towns they'll be protected slightly differently; by LWC, again just like all of the chests, etc. in Towns already.


If you've got any other questions not answered above just post them in a reply or ask me directly and I'll try to answer them :).

Not long to wait now 8|.
« Last Edit: 14 Jul 2017, 14:00:09 by ItsLawrence »

Tidala

Re: Planned 1.12 Update
« Reply #1 on: 24 Jun 2017, 20:30:37 »
MAXIMUM HYPE

craftymatt13

Re: Planned 1.12 Update
« Reply #2 on: 24 Jun 2017, 22:02:30 »
I am over hyped up!  Now I have to get time off from work!

KilljoyDivine

Re: Planned 1.12 Update
« Reply #3 on: 25 Jun 2017, 00:05:57 »
AWWWW YES!!!!!!!! /fist pump

eboniics

Re: Planned 1.12 Update
« Reply #4 on: 25 Jun 2017, 04:07:45 »
WOO!!! :D

cruisinkiy

Re: Planned 1.12 Update
« Reply #5 on: 25 Jun 2017, 11:42:05 »
yay carnt wait but i have a few questions

1.the entity cramming command will it be set at the default 24 or will it be upped
2.will the new friendly mobs (parrot polar bear and llama) have there spawners added to /shop
3.will the effect from eating chorus fruit (random tp) work at main spawn
4.will observer blocks work or will they be disabled
5. the new woodland mansion it spawns a long distance away from spawn will the mining world boarder be extended to cover this?
sorry about all the questions :)

Powerage_

Re: Planned 1.12 Update
« Reply #6 on: 25 Jun 2017, 11:46:23 »
Good to see the server upgrading but, 1.8 is still my favourite version. I find 1.12 too complicated with all the new features so I have some questions is well.
How will you add woodland mansions in without resetting the wild world, or are they just not being added in?
Will the update allow guardian temples and woodland mansions to spawn in the town world?
If I have any more questions I will post them below.

pidgeot72

Re: Planned 1.12 Update
« Reply #7 on: 25 Jun 2017, 13:04:15 »
Hype :)

JamesTwice

Re: Planned 1.12 Update
« Reply #8 on: 25 Jun 2017, 16:41:08 »
All Aboard the Hype Train!

ItsLawrence

Re: Planned 1.12 Update
« Reply #9 on: 25 Jun 2017, 20:12:30 »
...
1.the entity cramming command will it be set at the default 24 or will it be upped
2.will the new friendly mobs (parrot polar bear and llama) have there spawners added to /shop
3.will the effect from eating chorus fruit (random tp) work at main spawn
4.will observer blocks work or will they be disabled
5. the new woodland mansion it spawns a long distance away from spawn will the mining world boarder be extended to cover this?
...
  • Yes, we will be using the default entity cramming setting. If there are issues as a result of this then I'm open to feedback once we've seen it in action.
  • The new animal types will hopefully be added as spawners eventually sure, I'm not sure if they'll come under the rare types which aren't listed under /spawners though. Plus due the potentially hostile nature of polar bears that is something I'll have to consider too. But eventually I don't see why not for the others.
  • They won't work no, just like how you can't use enderpearls around spawn.
  • Yeah observer blocks will work just fine. They should work in exactly the same way as normal :).
  • Unless there is some further weirdness with how the structures spawn, then they'll be limited to the mining world only. As for the border, it will initially be staying at 4,000 blocks in all directions from 0, 0, but if it turns out there aren't really any sensibly available within that range then I'll consider adjusting it for sure. The mansions themselves are considered pretty rare anyway though, so it's unlikely we'll get loads of them each month.

...
How will you add woodland mansions in without resetting the wild world, or are they just not being added in? Will the update allow guardian temples and woodland mansions to spawn in the town world?
...
As above, they hopefully will be limited to the mining world only. We never intended for the guardian temples to spawn in the Wilderness world, so if they're not already there then they won't be added to the Town world. I won't be specifically adding them to any of our permanent worlds, but if the update itself causes them to generate then I won't stop it doing so.

MagicMan27

Re: Planned 1.12 Update
« Reply #10 on: 26 Jun 2017, 03:00:41 »
How will protections work on shulker boxes that are despencor placed?

craftymatt13

Re: Planned 1.12 Update
« Reply #11 on: 26 Jun 2017, 05:47:47 »
Oh, and what about command blocks and posing armor stands?
(still overly hyped up)

ItsLawrence

Re: Planned 1.12 Update
« Reply #12 on: 26 Jun 2017, 17:11:16 »
How will protections work on shulker boxes that are despencor placed?
In the Wilderness Shulker boxes that have been placed by a dispenser will automatically receive the default protections (normally owner and organisers only, plus any chunk perms etc.). In the Town world since this uses LWC they won't be protected if placed by a dispenser; but this is something that I might be able to work on in the future if wanted.


...what about command blocks and posing armor stands?
...
Command blocks and posing armour stands are not normal features that you have in survival vanilla, so no they're not going to be possible.

MagicMan27

Re: Planned 1.12 Update
« Reply #13 on: 26 Jun 2017, 17:46:29 »
Would appreciate town protections on the shulker boxes, just have it protected to the owner of the despencer

ItsLawrence

Re: Planned 1.12 Update
« Reply #14 on: 26 Jun 2017, 18:17:23 »
Would appreciate town protections on the shulker boxes, just have it protected to the owner of the despencer
If you manually place them this is what will happen, they'll be locked to you; however because in Towns the land may not be owned by an individual player there isn't a simple way to work out who is doing the placing if it's being done by a dispenser. All locks in towns work differently; things are owned by the placer rather than the land owner, so if it's not placed by anyone to me it makes sense that it wouldn't be locked.

MagicMan27

Re: Planned 1.12 Update
« Reply #15 on: 27 Jun 2017, 03:10:55 »
Im assuming despencers have lwc protections so wouldnt it be logical that the chest be locked to the despencer lwc owner because how else is it going to be placed if not by a despencer. Id assume the owner would have to put the shulker box into the despencer. Im not sure were understanding eachother.

Powerage_

Re: Planned 1.12 Update
« Reply #16 on: 27 Jun 2017, 09:01:00 »
can't you just put signs on them to protect it?

MagicMan27

Re: Planned 1.12 Update
« Reply #17 on: 27 Jun 2017, 12:33:06 »
can't you just put signs on them to protect it?

not if im breaking them mechanically also

ItsLawrence

Re: Planned 1.12 Update
« Reply #18 on: 27 Jun 2017, 17:30:44 »
Im assuming despencers have lwc protections so wouldnt it be logical that the chest be locked to the despencer lwc owner because how else is it going to be placed if not by a despencer. Id assume the owner would have to put the shulker box into the despencer. Im not sure were understanding eachother.
I understand what you're saying, I somewhat misread your original message; that is a genius idea and is definitely something that can be done. I'll have a look into how possible it is before the update is since things are pretty much waiting to go and I wouldn't want to cause problems at this late stage, but either way eventually I don't see why it couldn't work like this.


...breaking them mechanically...
Due to the way that LWC protects anything with a lock, to begin with it won't be possible to break them (if locked) with a piston in any world other than the Wilderness. This is a standard across all LWC locked blocks.

MagicMan27

Re: Planned 1.12 Update
« Reply #19 on: 29 Jun 2017, 01:33:30 »
that is a genius idea and is definitely something that can be done.
8| Woo!

I assume that if the despencer is unregistered then the shulker will be unregistered also.
« Last Edit: 29 Jun 2017, 01:35:05 by MagicMan27 »

deebles17

Re: Planned 1.12 Update
« Reply #20 on: 30 Jun 2017, 16:23:52 »
just wanted to say I'm excited for the update. More color, woo!

JamesTwice

Re: Planned 1.12 Update
« Reply #21 on: 30 Jun 2017, 23:43:38 »
I'll be unable to be on for about a week because my gaming PC is in for repairs.

MagicMan27

Re: Planned 1.12 Update
« Reply #22 on: 1 Jul 2017, 00:02:02 »
I'll be unable to be on for about a week because my gaming PC is in for repairs.
oh man!

JamesTwice

Re: Planned 1.12 Update
« Reply #23 on: 1 Jul 2017, 01:23:51 »
Don't worry magic,just means I get to see more progress when I get back.