What are the actual functions of those lines? Tryna gauge how much to save upThey aren't publicly released, you can roughly work it out though if you want to. You can only find out when you come to buying that chunk unless someone wants to calculate it and post that information.
No previous purchases will be refunded. Only newly purchased chunks will follow this pricing.
So it's not 50k to buy a plot a few chunks away from yours?It doesn't say anything about that price I believe. I'd assume the 50k for non-connected plots would still apply as they wish to prevent users from claiming single plots all over the place.
THANK GOD IF ITS NOT 50K!!
If the 78th chunk costs 311k as reported, it's not too far fetched to think most players will be able to claim 50+ chunks in a very short timeBut it would also mean that 3 lvl70 plots would cost as much as a town. I think that even with with a regular high income the progression will slow down enough over time to limit the number of areas over 50plots. And the pure size of the map can take a lot of expansion (the wilderness map looks smaller as it really is, there are small looking lakes out there that easily cover 70 plots).
With a growing economy -something that isn't really here yet, imo- the more money you have the more money you can make so even the if price goes up, you should have ways to increase your potential at the same rate."the more money you have the more money you can make" Not necessarily, as this is not the realwolrd economy. Unlike in the real economy it's rather hard to invest, branch out or hire people in this virtual world. Therefore your possibilities are still limited to the work one player alone can do.
Without any price cap, you'll be forced to keep growing to keep up and that's fine (again, asssuming the economy is working).
Maybe a grid-network of admincreated 1plot sized simple night-shelters 1 day trip apart would actually help and encourage people to venture farther out before settling down... Marking those shelters with a beacon on top would make them easier to find...
No need for safe houses, its survival mode.......Yes, but some players might be new to the game or much younger than you (not everyone is already used to seeing creepers and zombies as rather funny and easy mobs compared to other played games). Also remember that guests and members have less free plots to claim than vips and no /jump and /back (which are a great help on these journeys) and even the basic /sethome doesn't seem to really work for them untill they have a bed. There is also the problem that we now have the possibility of /kit food which increases our range before having to settle down (but that kit is only available for now and suppossed to be removed soon).
I have walked to the border without getting in real trouble, its not that hard outside.
You can claim a plot, spend the night and then sell it.
Or
Run like mad and leave all mobs in your wake
Or
Find an NPC village to hide in for the night, most NPC's will open doors for you.
(use the live map to find them)
Good idea. However, what is to prevent players from claiming ALL surrounding land around these safe zones? Admins would need to implement a safety area around the beacon areas, causing 'dead zones' in our beautiful wild. But it does sound appealing, especially as a goal for wilderness-adventuring.Hm, good point. An alternative could be 4 portals (1 for each direction) at the wilderness spawn sending players to another portal a certain distance (i.e. 400-800 plots) from spawn. That would make venturing out much easier for new players without taking too much of the survival aspect away(you would probably only need these portals once in the beginning) and also prevent a too crowded spawn as the general expansion is shifted into a distance and into 4 different directions. Which would also benefit players already settled down there because there will be less competition for the land around them. And it might encourage the exploration and use of all the custom biomes as well (what good are they if people would have30+ plots already before they find them, only few people might be willing to unclaim all to start anew). I guess many players wouldn't settle in the rather casial grassy plains around spawn if they knew what was out there.
this is why Alba has 3 posts total. He is Leo Tolstoy reincarnate.Well, that might be related to the fact that this is a very new account due to problems with the old one. ;)
One of my issues with exploring in the wild is death from falls. I had a fall in the wild, and my stuff fell into a cave that was inaccessible, because I couldn't break or place blocks.If VIP's are online you could ask them for help if ot happens again. They could /jump up there and get you your lost stuff before it despawns.