Noobscraft

News, Announcements & Updates => Server Announcements => Topic started by: Foob on 1 Jan 2015, 22:44:08

Title: Spawners galore!
Post by: Foob on 1 Jan 2015, 22:44:08
(https://embed.noobscraft.com/6148523063484d364c7939704c6d6c745a3356794c6d4e7662533930616a4e35544568784c6d64705a675f5f)

Hey Noobs,

We're pleased to announce that as of today spawners are back in Noobstown! - We know this has been requested numerous times since the launch of V6 and we're happy to finally bring them back.

How to purchase a spawner?

Animal cannot be changed after placement. Item cannot be picked up after placement.

Spawners are highly valued items. We hope players on the server will enjoy working towards the goal of obtaining one, for their town or personal chunks.
Title: Re: Spawners galore!
Post by: sir_Andrew99876 on 2 Jan 2015, 00:04:49
That is exquisite news, is there a way to make a numerous amount of peaceful mob spawners be activated? Also would the ratios of animals being spawned be the same or a lower/combined ratio if the spawner were by itself and activation ?

With spawners will the goods produced by the normal breeding of animals be effected in ways ?

How does adding spawners effect the gameplay that was functions before the adding of spawners for V6 ?

Are there any/what are the differences between the spawners obtainable useing /spawners and the ones on the donation page ? Also what are the different uniqu perposes of the spawners purchasable in game and from donating ?
Title: Re: Spawners galore!
Post by: gamergirlxo on 2 Jan 2015, 00:35:57
very cool! thanks foob!
Title: Re: Spawners galore!
Post by: DrewG2001 on 2 Jan 2015, 03:25:21
Yus!
Title: Re: Spawners galore!
Post by: HarryX11 on 2 Jan 2015, 05:03:44
I remember when we had spawners in V5, glad to see they'll be back again in V6.
Title: Re: Spawners galore!
Post by: Nariaki on 2 Jan 2015, 10:54:45
Great! Are there sheep spawners?
Title: Re: Spawners galore!
Post by: gamergirlxo on 2 Jan 2015, 10:57:58
there are 4 major spawners : cow, pig, sheep and chicken.
Title: Re: Spawners galore!
Post by: pidgeot72 on 2 Jan 2015, 10:58:51
brings me back to v5 xD
Title: Re: Spawners galore!
Post by: leigh5556 on 2 Jan 2015, 11:51:40
The server is finally starting to feel again like home #V5Forever
Title: Re: Spawners galore!
Post by: Nariaki on 2 Jan 2015, 12:08:02
Yes, I can finally expand my wool business :D Although I wonder: Why 3 million for a spawner?
Title: Re: Spawners galore!
Post by: gamergirlxo on 2 Jan 2015, 13:00:37
seems like a perfect price for me. Spawners should be accessible to those who work hard for their money and it should be a privilege to obtain one. Just my opinion though.
Title: Re: Spawners galore!
Post by: Foob on 2 Jan 2015, 14:03:54
Yes, I can finally expand my wool business :D Although I wonder: Why 3 million for a spawner?

Spawners allow a constant supply of mobs in the location  it is placed, allowing you to always have mobs in that area. 3 million for a personal spawner is fair and 3 million for a town is nothing, if your residents band together and purchase one for the town its a very small price to pay.
Title: Re: Spawners galore!
Post by: Foob on 2 Jan 2015, 14:09:21
That is excised news, is there a way to make a numerous amount of peaceful mob spawners be activated? Also would the ratios of animals being spawned be the same or a lower/combined ratio if the spawner were by itself and activation ?

With spawners will the goods produced by the normal breeding of animals be effected in ways ?

How does adding spawners effect the gameplay that was functions before the adding of spawners for V6 ?

Are there any/what are the differences between the spawners obtainable useing /spawners and the ones on the donation page ? Also what are the different uniqu perposes of the spawners purchasable in game and from donating ?

1. Normal spawning which occurred before the release of spawners will not be effected. I would recommend you place them apart so you avoid the chunk limitation on the amount of animals.

2. Not necessarily. If you are efficient at breeding you can match that of a spawner and natural spawns combined with this allow you farm just as fast. There may be an increase in quantity of these resources, so the price may fall slightly depends on demand.

3.  It does not effect them in anyway.

4. The /spawners only offers a limited number of spawners and the donation page offers a wider range including wolves, ocelots, squids, mooshrooms etc. the difference between the spawners on the donation store that are also in the shop is.. well, nothing. Players who decide to support the server will instead use the donation methods and those who cannot support the server will use the /spawners shop function.
Title: Re: Spawners galore!
Post by: Nariaki on 2 Jan 2015, 14:13:24
Spawners allow a constant supply of mobs in the location  it is placed, allowing you to always have mobs in that area. 3 million for a personal spawner is fair and 3 million for a town is nothing, if your residents band together and purchase one for the town its a very small price to pay.

So spawners are only allowed in Towny, because you said "town"?
Title: Re: Spawners galore!
Post by: Citebafla on 2 Jan 2015, 14:27:22
So spawners are only allowed in Towny, because you said "town"?

No, personal spawners in wild are very much so possible. He just said that, for a town, 3 million is absolutely nothing. A bunch of active players can easily get that together in a week or so.
Title: Re: Spawners galore!
Post by: sir_Andrew99876 on 3 Jan 2015, 02:26:56
Oh okay, thank you very much for answering my numerous questions I had. I think I had such questions because I wasn't able to discover Noobstown until after V6 had started. I think I may in the future decide to donate to obtain certain spawners, Thanks again Fatnoob.
Title: Re: Spawners galore!
Post by: gamergirlxo on 3 Jan 2015, 05:27:34
No, personal spawners in wild are very much so possible. He just said that, for a town, 3 million is absolutely nothing. A bunch of active players can easily get that together in a week or so.

You can place a spawner anywhere. He just used that as an example as I assume many towns will start working on getting enough money to have town farms.
Title: Re: Spawners galore!
Post by: EttaDreamfeather on 3 Jan 2015, 07:25:41
Okay, I have a few of my own questions for this since it can be rather important while planning [since you can't move spawners it's very, very, very important to have all the planning for where they go done beforehand.]

1. Spawners will only spawn up until there's 15 mobs in a chunk, as there's a 15 mob per chunk limit [so I believe], yes? So as soon as you kill off the mobs within the chunk they should start spawning again?

2. If you have a spawner in one chunk and a second spawner in another chunk directly beside it will they interfere with each other? As in, if they spawn 15 in one chunk would it cause it not to spawn in the other chunk? Or anything like that at all?

3. How quickly do these spawners spawn on the server? I remember in V5 it could take a ridiculous amount of time for something to spawn. We had one spawner per chunk in a 2x4 grid and it could take minutes on end for one of the spawners to spit out a mob. It made it pathetically slow to get anything useful out of the mobs there, especially important leather.

4. If two spawners are in the same chunk would they both spawn until the 15 mob limit is reached or will only one work?

5. Do spawners need to be at a certain Y value, or have dirt/grass around them in order to work? I also presume they need to be lit up unlike with hostile mob spawners?

P.S. .....Why bat spawners? They don't really do anything, they don't even drop xp. So I'm kind of curious why the addition of that, haha.
Title: Re: Spawners galore!
Post by: sir_Andrew99876 on 3 Jan 2015, 11:19:32
Maybe a bat spawner could be used For a spooky effect like for a haunted housE, or it's just an okay peaceful mob.
Title: Re: Spawners galore!
Post by: Nariaki on 3 Jan 2015, 12:10:14
Just one question: Why not make spawners that can spawn hostile mobs?
Title: Re: Spawners galore!
Post by: HarryX11 on 3 Jan 2015, 16:23:46
Just one question: Why not make spawners that can spawn hostile mobs?
Because while most people are good people and would use them for level grinding/resource farms, some players would use them as trolls and get them to kill members and make them drop their items and steal them.
Title: Re: Spawners galore!
Post by: ItsLawrence on 3 Jan 2015, 16:43:38
So spawners are only allowed in Towny, because you said "town"?
As explained by others but I'll just confirm, you can place spawners in any land you own, but be aware once you've placed it you cannot then pick it back up again. Also be aware anyone can break them if your permissions allow, so be careful when choosing a location.



...
1. Spawners will only spawn up until there's 15 mobs in a chunk, as there's a 15 mob per chunk limit [so I believe], yes? So as soon as you kill off the mobs within the chunk they should start spawning again?

2. If you have a spawner in one chunk and a second spawner in another chunk directly beside it will they interfere with each other? As in, if they spawn 15 in one chunk would it cause it not to spawn in the other chunk? Or anything like that at all?

3. How quickly do these spawners spawn on the server? I remember in V5 it could take a ridiculous amount of time for something to spawn. We had one spawner per chunk in a 2x4 grid and it could take minutes on end for one of the spawners to spit out a mob. It made it pathetically slow to get anything useful out of the mobs there, especially important leather.

4. If two spawners are in the same chunk would they both spawn until the 15 mob limit is reached or will only one work?

5. Do spawners need to be at a certain Y value, or have dirt/grass around them in order to work? I also presume they need to be lit up unlike with hostile mob spawners?

P.S. .....Why bat spawners? They don't really do anything, they don't even drop xp. So I'm kind of curious why the addition of that, haha.
Regarding bats; why not? They're a fun animal and some people might enjoy them randomly flying around their base or similar. You could make an aviary or something else fun.



Just one question: Why not make spawners that can spawn hostile mobs?
We've selected to not allow you to get hostile mob spawners for a number of reasons, including:
Part of the reason we've added animal spawners is the fact that animals don't always respawn as you might want them but this isn't true for monsters; they are constantly spawning all around in dark areas/at night, the need for them as a spawner just isn't there.
That's not to say that in the future we definitely won't add them though.
Title: Re: Spawners galore!
Post by: Chompertons on 4 Jan 2015, 06:20:08
On a semi related note:  I really want to buy a squid spawner for the Skyside Aquarium.  The problem is, as I've tested, is that squids despawn above a certain world height.  Seems they can only exist in some narrow band of heights?  Would it be possible to remove the upper limit so we can have them up in sky towns or mountain towns?  Would be a neat decoration, just like the bats.

That makes me wonder if bats have a similar limitation?  I'd love to put a bat spawner in our dark room for some atmosphere.