Noobscraft

News, Announcements & Updates => Server Announcements => Topic started by: Foob on 18 Mar 2013, 00:05:18

Title: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 00:05:18
(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c304a5461336c4756544d756347356e)

Noobstown has been running in its current main version for well over a year now (with small changes every so often!), the time for real change calls! Version 5 was built upon experience of our dedicated administration team, working to give you the best possible survival game-play a server can offer. Since the release in November 2011 I believe we have achieved this goal, with over 30,000+ new members and a great community that is actively involved with the server each and every day.

As the New Year approached development began on the next generation of Noobstown, that's right, it's what you have all speculated and talked about for quite some time. Version 6.0



Version 6.0 - Eco-Friendly!
The new version of Noobstown has been developed to fix the flaws of our current version, we strive each day to make the server better and we feel at this stage in development we can publicly release information about the release to you; our community.



Noobstown - Your Adventure
Upon entering Noobstown you were always given two options - Wilderness or Town, most people joined Towns for one reason: Protection. We feel you shouldn't join towns simply for protection, but for community and friendship, to learn and grow on the server as one. The Wilderness and Towns have always felt very far apart, you build in the wilderness and a town comes along and is all "Hey, that's our land back off" then generally speaking they would claim over you - Which isn't the right way about it. That's where we feel the need to introduce a two world system - Two worlds include the following:
  • Town
  • Wilderness
Small break down of each world:

Town
This world will technically be the main world that will include the spawn, this will be a complete no build zone - Meaning if you aren't on town land, you cannot build as simple as that. We feel that towns need the freedom to expand, to become the empire they wish to be without people getting in their way. Towns have a strong community impact and we are strongly promoting the use of towns, to allow them to grow and flourish.

Wilderness
The wilderness is a world in which you can live alone or with a couple of friends, with the anti-grief system you'll be able to enjoy a grief-free experience in the wilderness to live and enjoy your time out in the wild. This goes for anyone whom wishes to have a small keeping outside of Town life.

(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c315a4b616d394a4f4855756347356e)



Griefing - Minecrafts worst enemy
So, we understand that your creations in the current wilderness are often griefed and we are aware this is becoming a growing issue as it's slowly destroying all of our natural landscape and is turning away new members. Even with our dedicated staff members that work their hearts and souls out each and every day to provide the best grief-free experience on the server, they cannot tackle the growing problem alone. We have a solution for the problem and we are going to eradicate all griefing on the server, completely - Full stop.
(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c324e455630646b646b6b756347356e)

Anti-Grief System
This system will protect your builds in the new "Wilderness world". The entire world will act like the current towny setup but with the freedom of not being restricted by town rules and taxes; if you want to build you need to own/have permission to build! The system will allow you to purchase a few chunks (a 16x16 block area) within the game, only you can then edit these areas and build/mine as you normally would. Once you have set up a good location to build in you can purchase surrounding chunks allowing you to expand your projects and keep building! You can obviously also give building rights on your chunks to your in-game friends!

To ensure that you have enough space to expand in and to ensure that it doesn't get too busy around your builds there will be limits on who can purchase those chunks directly connected to the areas you already own.

The beauty of this system is that if you want to move on from your area or, a player leaves the server or gets banned then the areas that you/they owned will be reset completely! Back to the wilderness just as perfect as if you/they had never even been there!

This system means also that there is absolutely no chance of a grief occurring in the Wilderness; only those you invite to your areas will be able to edit your builds!
(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c30527a4e47744b51336b756347356e)



Economy
Noobstown has quite a stable and strong economy but we feel there are major flaws in the current system which has caused some disruption to the whole performance of growth, such as providing admin shops and global quick-access type systems. This stops players who have gathered these items from earning a fair price in Noobz - This begins a hoarding process where each player will hoard non-rare items due to the fact they are seemingly worthless. Starting this system today would seem pointless as everyone has pretty much every item they need (Older players), this is mainly due to server side shops we offered from day one. We understand people need them for convenience selling but here is where the new system kicks in...

Imagine player to player trading that's simplistic - Two clicks away from a sale.
(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c316873556d7852566d77756347356e)



Auctions!
Introducing the Auction house, this will be a mainly web-based system that allows you to have an "eBay" type experience in Noobstown.

How will this work?
Simple! - Transfer items in game onto your web inventory which can then be put inside the auction, simply post your items at whatever price you wish (The server will offer generated dynamic pricing depending on what past trades of the item were sold at) You don't have to follow the dynamic pricing but it will stop players from scamming/ripping you off! (Yippee)

Want to buy something? Easy! Use the search function for example: "Diamond" and you will be presented with a list of players selling diamonds from cheapest to most expensive, you may also bid on the item. The highest bidder will win an auction, once the auction has been won you will be notified via the site and our in game notification system.

To claim the item you withdraw the item from your web inventory which will then be transferred to your in game inventory. Woohoo!



Mcmmo - Skill leveling
Balancing of skills has always been the hardest job, we want to provide players rewards for the hard work they put into their skills without putting too many valuables into the game thus ruining the economy. With the new version we will be working with veteran skill-levelers to gain the balance of progressive and rewarded leveling without causing too many problems with the economy. The aim is to create a fun enjoyable leveling system that's less like a chore.
(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c316c4b5a7a4246633238756347356e)



Borders, Sweet, Sweet, Borders
Borders are a frustrating part of the server, the whole point of Minecraft is to explore! With such a small border as we currently have this feels very restricting, well not anymore. As the server has been upgraded countless of times since the release in 2011, we are able to handle the extra load a larger world would take - Thus we are tripling the size of both the Town and Wilderness world.



Livemap
Ever wanted to view your build from above or see the entire Noobstown world? You'll be able to in v6!

The live map will be returning; allowing you to view a birds-eye view of the world, this will enable you to easily navigate around and find friends. This was taken down in the past due to heavy load on the server, but we have now eradicated that issue. This will be accessible from the site!
(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c7a6474626b5a50623030756347356e)



Membership - Simplicity!
Our current system of membership at first glance looks easy, and it truly is; yet it has caused many problems for a number of players in the past, and has caused us to lose a considerable amount of new members. We feel that reforming this system is a must.

The system will now be a try-before you signup - Meaning the player can spend a good couple of hours playing until they are notified that to continue playing they must signup, this will hopefully give players an urge to sign-up as they have already had a feel for the community and game-play on the server.



Waterworth's changes and input
I will not go into much detail about all of the changes as it would take me a long time, nonetheless I will explain the major changes to the Staff team, Moderation as a whole and the server events.
Firstly, we are implementing more plugins to aid in server events for example we will be adding plugins to support large scale events and adventures!

We will be including our own versions of multiplayer maps such as “The Walls” and “Survival Games” these events will be trialed and tested in the new version. We will also be adding automated games such as Spleef, so players can join whenever they want, and win prizes!

I am also very happy to announce we will be implementing better PvP team games, such as Capture the flag – I believe this is a great change as it gives players other activities to take part in on top of the normal survival Minecraft experience. We want to make Noobscraft innovative and not just another multiplayer server

The main thing I am here to talk about is Moderation,

The changes to Moderation include revamping all of the server/site rules to be a lot more understandable, fair and suitable for a family-style server, I also plan to make an easier Staff application format, as the current system is quite confusing and people who are suitable for these roles may miss out because the format is unclear. We are also adding a new method of appealing for a ban; Ban appeals will be dealt with privately, so we can gather information and acquire a result quicker; it also means that players can give confidential information, without it being seen by the public.

Finally, we are improving our anti-grief features as already explained, the blocks on these chunks will be protected and only be able to be broken by the owner and people they give permission to, in addition to this our /grief command will also be improved for quicker staff support.

Thank you all for your support, every member of Noobscraft has contributed to our success and growth, thanks for a great two years of Noobstown and hopefully more to come!

I will see you all in Version 6!

(https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c30316163453158627a63756347356e)



We understand this news may be distasteful to some of you but we personally feel that the current age and state of the server is in a critical state, there is need for this update and it's not going to be easy. We believe that the version change will mean a bigger, brighter future for Noobstown that will keep it alive for many years to come with the new anti-grief system in place the world should stay fresh for a very long time.

All current data on the server will be reset, this includes the following: Towns, Skills, Money, Blocks, Items and everything else in between. This decision was not taken lightly, but if the data was moved we would be left with the current state of the server where new players are left in a dark hole in which it's almost impossible to get onto the ladder and start enjoying the server like everyone else.



Touching on Donations
All Donation Points that are on your account at this current time will be kept for the new version - We appreciate all of the support from those who have helped us financially support the server as this has enabled us to continue doing what we love, to provide a better and more stable server for our community.

In order to ensure you don't waste your Donation rewards we will be locking down the Points shop until v6 is released, only those who are currently VIP will be able to continue their subscription of it!



If you have any further questions that we may not have covered, please post below. Any other personal questions or details you require regarding the changes do not refrain from personal messaging me, or any other Administrator.

To the future,

Fatnoob, Waterworth, & ItsLawrence

We will obviously be posting more information and specific details as we get closer to release!

http://www.youtube.com/watch?v=MaJYef34cAo#ws (http://www.youtube.com/watch?v=MaJYef34cAo#ws)
Title: Re: The Next Generation of Noobscraft!
Post by: MagicMan27 on 18 Mar 2013, 00:12:20
I have mixed feelings about this
I feel like maybe you should keep a option to stay in V5
Title: Re: The Next Generation of Noobscraft!
Post by: Techsam on 18 Mar 2013, 00:13:19
You said all bans will be reset? Also what is the exact date when Version 6.0 will be released? I understand the reasoning behind the reset so I am not going to argue. I think that it is time for a reset, and I hope that Version 6.0 will be just as fun, or maybe even more fun, then the current Noobstown I know and love. Hope to see you in Version 6.0 :D
Title: Re: The Next Generation of Noobscraft!
Post by: Nebih on 18 Mar 2013, 00:13:56
Just YES! I'm so glad to see so much back! This is amazing! One thing.. This means I'm losing my enchanted steve head.. D: This is brilliant though. Lottery ebay type stuff live map. Oh god this summer will be AWESOME. I can't wait!
Title: Re: The Next Generation of Noobscraft!
Post by: _youngt on 18 Mar 2013, 00:22:41
Are all stats and money reset? I worked so hard, and I'm not the only one either. But other than that, it all sounds great
Title: Re: The Next Generation of Noobscraft!
Post by: kelsie92398 on 18 Mar 2013, 00:25:04
I like the new ideas, but i hate that we lose EVERYTHING. I've worked hard to save up for my shop, and hoped to eventually get a town. I have no reason to work anymore... :( I just got a spawner too.... darn.
Title: Re: The Next Generation of Noobscraft!
Post by: sombrerodude on 18 Mar 2013, 00:32:35
Omg I read this and thought to my self man this server has grown I just have one quick suggestion you allow current town owners to atleast make a town for discounted price or free becuase many have slaved and used real money to help others have a great in game experience. I can't wait for the new noobstown !!!!!!
Title: Re: The Next Generation of Noobscraft!
Post by: Techsam on 18 Mar 2013, 00:34:14
Are all stats and money reset? I worked so hard, and I'm not the only one either.



All current data on the server will be reset, this includes the following: Towns, Skills, Money, Blocks, Items and everything else in between. This decision was not taken lightly, but if the data was moved we would be left with the current state of the server where new players are left in a dark hole in which it's almost impossible to get onto the ladder and start enjoying the server like everyone else.


Yes, all data will be reset.
Title: Re: The Next Generation of Noobscraft!
Post by: tyja on 18 Mar 2013, 00:41:31
As someone who has been here for every single version of the server which means every reset and every new start I can say that this is a good thing.  V5 was well lived and had the longest life of any previous version and with that comes clutter and over population of small areas.  There are too many active towns as well as too many deserted towns that just look bad and are not worth holding on too.  Surely the joy in minecraft is still building up from nothing and as such we should all see this as an opportunity to do so.
Title: Re: The Next Generation of Noobscraft!
Post by: awinterpenguin on 18 Mar 2013, 00:43:07
Could you elaborate on the new town system, how will it be different from the current one?
Title: Re: The Next Generation of Noobscraft!
Post by: Geoboy66 on 18 Mar 2013, 00:47:05
This... This... This...

This is what I have been waiting for, for almost a year now.  Noobstown version one.  I loved it.  Noobstown version two.  Fantastic.  Noobstown version three.  Brilliant.  Noobstown version four.  Outstanding.  Noobstown version five?  I'm not feeling it... 

Speaking from an unbiased view and as a member of our community that has been here since almost the very beginning I can honestly and positively say this:  Being a member of noobstown is not about playing minecraft.  No.  It's much, much more than that.  Playing minecraft is something that can be done on single player or on a hamachi server.  Noobstown isn't Minecraft.  It's something of its own.  Its home. 

Noobstown is about the close knit community.  Communication.  Towns.  Speaking to others.  Playing with others.  Interacting with others.  Feeling the warm kindling of friendship and adventure.  Bringing people together! 

This is what I feel Noobstown version five has lacked.  People very much do not get together any more.  I MISS THAT!  Perhaps that is what caused me to stray away from this server.  I feel as if Noobstown has lost what it has meant to be Noobstown.  That the sense of community is not the same.  Whilst larger, it seems a little less interactive.  Well you know what?  Fatnoob has realised it is time for change.  We are getting to start a fresh.  It is an opportunity to mix with new people, and meet fantastic individuals in our server.  I for one am stoked.  We lose buildings?  Diamonds?  Virtual currency?  DO not make me LAUGH!

What's important is this,  We get a chance to reclaim noobstown.  My noobstown.  Your noobstown.  Our Noobstown.  -THE- Noobstown.  In all its former glory.  I trust in the ability of the staff team that we have today.  They have never let us down before and they are not going to this time.  They break their backs trying to improve the experience for YOU, the PLAYER so that you can enjoy yourself.  Noobstown will continue to be a community experience.  A place for play and adventure.  Besides, rebuilding is the best part.  C:  You get to reshape a world how YOU want it.  How WE ALL want it.

Trust me when I say, this is the right step forward.  Long live Noobstown!
Title: Re: The Next Generation of Noobscraft!
Post by: firedragon4321 on 18 Mar 2013, 00:52:26
i am pretty upset over the server completly resetting because i think the server is great the way it is, but since i cant change the reset i have some questions. first will there still be a mining world? because i love it that there is a world specifically for mining that is also mob free, and i think you should keep it. also will all the current members start out as guests again and have to re sign up? And even though im heartbroken about this news i really like some of the new features of v6. And i hope that this does turn out to be a good change, but since this is pretty durastic a lot of people might get really mad and quit the server all together. :/
Title: Re: The Next Generation of Noobscraft!
Post by: Esp1222 on 18 Mar 2013, 00:55:48
Short Q&A Session with Admin Waterworth answering 2 large questions. WARNING: ANSWERS ARE NOT CONCRETE AND SUBJECT TO CHANGE

Q: Will town mayors get paid enough to start their town again? (only if they plan on making a town with it)
Waterworth: More information about this will be released as we get closer to the release date. For certain though; all towns will be cleared.

Q: Estimated time of release? (Don't know if this was in the post, but people who read the forums are asking this). I'm assuming the 2 months like the staff were told?
Waterworth: Yes, we will update the users on the progress as we get closer to the date.


WARNING: ANSWERS ARE NOT CONCRETE AND SUBJECT TO CHANGE

Those are the only questions answered, as "ANSWERS ARE NOT CONCRETE AND SUBJECT TO CHANGE"
Title: Re: The Next Generation of Noobscraft!
Post by: twcox12 on 18 Mar 2013, 01:08:09
I am very excited for this update. For now, (I advise everyone to do the same) I am going to plan my builds thoroughly, perfect moneymaking skills, and be anticipatory!

Thanks for your constant work Admins,
twcox12
Title: Re: The Next Generation of Noobscraft!
Post by: Trader_Jorvin on 18 Mar 2013, 01:14:48
All good things have must come to an end sometime.  I am really excited for Version 6 of Noobscraft and can't wait for it's release.  A new beginning is what all us "Noob-iians" need.  Keep up the great work Fatnoob and all other admin/mods. 
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 01:27:53
Hey everyone,

Thanks for the some what positive response to the news, sorry that this may have ruined such a great night. However, we feel that now is the time to take the server to the next level and if you all come along for the adventure you won't regret it!

I have put the live-map of v5 back online for nostalgia and to show you guys what we mean by a destroyed landscape.

http://www.noobscraft.com/map (http://www.noobscraft.com/map)


Again, if anyone wants to talk privately with me or wants further information on the changes don't be afraid to PM me. I will try and respond to as many people as humanly possible!
Title: Re: The Next Generation of Noobscraft!
Post by: twcox12 on 18 Mar 2013, 01:44:39
Gawsh it is bad!
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 01:45:32
i am pretty upset over the server completly resetting because i think the server is great the way it is, but since i cant change the reset i have some questions. first will there still be a mining world? because i love it that there is a world specifically for mining that is also mob free, and i think you should keep it. also will all the current members start out as guests again and have to re sign up? And even though im heartbroken about this news i really like some of the new features of v6. And i hope that this does turn out to be a good change, but since this is pretty durastic a lot of people might get really mad and quit the server all together. :/

Hey, I just want to reassure you that everything you love about the server will be staying, those problematic things such as grieving will be fixed. You don't have to re-sign up, you will be ported across, we are going to give you that Noobstown v5 experience with an added 100% more, it's an upgrade and should be seen as positive news. If you have any further concerns, please PM me!
Title: Re: The Next Generation of Noobscraft!
Post by: HelloPriyanshu on 18 Mar 2013, 01:53:44
Can't we atleast not reset the enderchest?
Title: Re: The Next Generation of Noobscraft!
Post by: Darkrowo on 18 Mar 2013, 02:25:39
A bit surprised when I found out about this after being gone for just two consecutive days. But yea, I think it's a shocker for everyone. I have other things on my mind when this change comes to a close close. I'll plan a few things when the server changes. Although, I'm guessing a lot of people have different reactions to this change, some people don't want change at all: they want the server to stay the same, or they want it to change and won't have any second thoughts.

I hate change, but maybe this change is good, I personally think it'll be fun to start over again, but on the opposite of the dark side, there's a lot of the things I've done and have worked hard for go away. But what the heck, why not just accept it. There's no going back unless the admins change their mind. I'll have to think real hard about what to do to prepare for this change, and the length of this generation to the next generations length of change will give me just enough time.

Thank you.
Title: Re: The Next Generation of Noobscraft!
Post by: MagicMan27 on 18 Mar 2013, 02:33:53
I see what you mean by bad landscape but why not white list it for a week and go around with some World Edit magic and make it look pretty.

But if it does go to V6 then I have a few suggestions
1. Make both worlds spawn with no ores, just stone so people won't mine it up
2. Make towns cheaper considering we start with 0
3. Drop parties. (Because who doesn't love them)
Title: Re: The Next Generation of Noobscraft!
Post by: TheZestyLemon on 18 Mar 2013, 02:43:08
I for one cannot emplore the reset to hurry up, 2 months for an estimate seems eons away. But 'all good things come to those who wait' right? As twcox stated, I encourage everyone with a negative view on this, to flip it on it's head. I know I for one cannot wait for the new auction feature, just to name one aspect!

Roll on V6 is what I say. Can't wait.
Title: Re: The Next Generation of Noobscraft!
Post by: Mishai on 18 Mar 2013, 02:51:56
I love it! I love the fact that you can only build on what you have claimed or own! I love the fact that there will be two worlds, but I still love the Mining world. So does that mean the the Mining world will become the Wilderness? Another tweak that might be interesting is not being able to spawn to another city unless you are a member there. In that way minecarts will become a new form of transportation. I just like the idea of riding a minecart to someone else's city and this would promote it.

Anyhow, I love it.
Title: Re: The Next Generation of Noobscraft!
Post by: gamergirlxo on 18 Mar 2013, 02:52:43
I'm okay with all the changes. I'm not okay with the fact that we lose everything (levels, money.) I've worked really hard to get to where I'm at right now money wise. I'm not one of those people who try to level up all the time and worry about the stats and stuff like that, but I do see where I've benefited from it. I'm more concerned with my money. I've spent a lot, A LOT of time mining and selling the cobble to get money and for all that to be gone.....I just wish the admin could rework that aspect. Everything else doesn't seem to be a big deal.
Title: Re: The Next Generation of Noobscraft!
Post by: tyja on 18 Mar 2013, 02:57:20
I see what you mean by bad landscape but why not white list it for a week and go around with some World Edit magic and make it look pretty.

But if it does go to V6 then I have a few suggestions
1. Make both worlds spawn with no ores, just stone so people won't mine it up
2. Make towns cheaper considering we start with 0
3. Drop parties. (Because who doesn't love them)

The point of towns is that you work up to them.  A current issue with them is that there are too many so making them start at 0 cost would be foolish.  Also, there is no long term fix for the current destruction of the current map.  The only solution is a fresh start which we are luckily getting.
Title: Re: The Next Generation of Noobscraft!
Post by: flamez900 on 18 Mar 2013, 03:00:15
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.
Title: Speechy speechy speech (Re: The Next Generation of Noobscraft!)
Post by: Orpheus_only on 18 Mar 2013, 03:06:51
I'm a V5-er. I have never been a mayor, never had over 180k Noobz. The best power level I was able to do was 300 levels shy of entering the Top 10. I'm not saying I understand people's frustrations. (I will never be able to). I'm tempted to liken the reset to a natural calamity (in a sense, it just happens), where people just pick things up and move on. Fresh start. Lose some, but gain ...more than some. All these new features, larger maps, grief protection.

In the end, it was the experience that mattered. The thrill of level-grinding. Of proudly showing one's latest build. The ...coolness of making friends (and hitting them with a sword. Or stick or fish).

It's ...community.

So. While somewhat disheartening, it would be an honor to join the ranks of the veterans (not the rank, but the group of people who have seen a version change). I'm eager to see you guys in V6!

...with item frames! Please? :3
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 03:21:14
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.

Hey,

I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.

We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.

Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.

Want anymore information on the changes? PM me!
Title: Re: The Next Generation of Noobscraft!
Post by: Wizikz on 18 Mar 2013, 03:22:43
I have a few questions:

Are we going to be able to buy unlimited wilderness plots?
Will there still be there still be a market place?
Will the prices on the server shop be the same?
Will we still be able to vote?
Will we still get the same amount of money for voting?
Can we get starter money?

Suggestions:

You should keep the main world as the town world, and just add a wilderness world.(If possible)
Another suggestion is, we should be able to keep our money at least, as many people have worked extremely hard to get it.

In, conclusion I am excited about the added new worlds and reset because I want to buy land in the wild, but I think that the people who have been working this whole time for the there money should be about to keep it, or at least some. Also another problem will be food. With a world reset, no one will have enough food. Although there are a lot of positives to this, I think that the negatives are about equal or greater than the positives. I am still kind of looking forward to the event, but slightly upset that all my hard work will be taken away.
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 03:30:08
I love it! I love the fact that you can only build on what you have claimed or own! I love the fact that there will be two worlds, but I still love the Mining world. So does that mean the the Mining world will become the Wilderness? Another tweak that might be interesting is not being able to spawn to another city unless you are a member there. In that way minecarts will become a new form of transportation. I just like the idea of riding a minecart to someone else's city and this would promote it.

Anyhow, I love it.

Sorry I think the failure to mention our sub-type worlds whilst wrapped up in the whole concept of TWO MAIN WORLDS has slipped past our minds. Yes of course, we aren't removing the mining world the sub-type worlds including the following

- Mining
- Nether
- End

Are Semi-permanent, meaning these will reset every month or so the mining world is an important feature to the world as ores in the ground don't last forever, they will eventually all be mined (at least by yourself this time hehe) so yes, to answer your question of course it will be in the release.
Title: Re: The Next Generation of Noobscraft!
Post by: Trader_Jorvin on 18 Mar 2013, 03:40:14
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.

Hey,

I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.

We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.

Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.

Want anymore information on the changes? PM me!

Can I get a high-five too?!?   :D
Title: Re: The Next Generation of Noobscraft!
Post by: Nebih on 18 Mar 2013, 03:40:34
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.
I disagree with this entirely. I do not see how the punishes hardworking players. If anything the admins a are rewarding us with new features. And I have stayed through all 5 versions and I intend to stay. Last I checked mods work their butts off to control griefing spam etc.

-Nebih
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 03:41:27
I have a few questions:

Are we going to be able to buy unlimited wilderness plots?
Will there still be there still be a market place?
Will the prices on the server shop be the same?
Will we still be able to vote?
Will we still get the same amount of money for voting?
Can we get starter money?

Suggestions:

You should keep the main world as the town world, and just add a wilderness world.(If possible)

1. Each player will start with a 16x16 Wilderness plot, this will be a free plot they can place in any free-area in that world, upon claiming your chunk so to speak you'll eventually be able to expand this over time. We are going to allow a base amount of claims (Example 5 Chunks) you can take, each claim of course will cost a little extra money the more connected chunks to your home chunk will start increasing the price of the next purchase so on, so forth. You'll be able to unlock more chunks after you have used up the base amount by game-time, showing that you are are dedicated active member of the community will unlock the ability to expand your land. I hope that explains your first point, if not PM me.

2. No, there will however be a Villager trading market that offers some emerald hard-currency type trades in the spawn. We feel the server market is flawed. Although the concept may seem great, the way in which a layout can effect the popularity of your shop sucks! The advantage of our Online Auction means if you are a cheap seller.. you are going to get those trades! Its a far better solution to the traditional market shops, although I'd like to point out we are still going to offer Chest based shops to users in their own towns and homes.. etc.

3. Since we are adding a global trading solution to players that's simplistic and easy to use, we don't feel the need to ruin the economy with false server-side shops, you guys can run the economy and sell your goods to one another.

4. Yes! Voting has been broken for quite some time on v5 and we want to fix that, make it more rewarding after all it does help the community grow!

5. As I have said above Yes, and more so.

6. Each account will have a starter balance. However the amount is still currently undecided.

Response to Suggestion -

Although it would be an easy solution to make the current world the town world, this will not be practical in the long run, there are still flaws such as lack of space for Towns to grow - Abandoned Wilderness houses all over the place and then you have to think of those who lived in the Wilderness with the new system they wouldn't be able to build on their old houses due to the main world being town only building.


I hope this answers all of your questions/suggestions if you have any further please PM me.
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 03:42:06
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com

1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.

2. New players in a "black hole" ?  I started in Nov '12, I did not complain about being in a "black hole".  I now have a town and over 3M noobz worth of value. 

3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.

-------

FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.

I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.

Hey,

I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.

We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.

Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.

Want anymore information on the changes? PM me!

Can I get a high-five too?!?   :D

As long as you continue to make those epic drop party rooms, sure.
Title: Re: The Next Generation of Noobscraft!
Post by: Nebih on 18 Mar 2013, 03:47:54

6. Each account will have a starter balance. However the amount is still undecided.
I hope this answers all of your questions/suggestions if you have any further please PM me.
I think all members from v5 or sooner should start with 5000 and new members with 50. So then players feel like they have some compensation
Title: Re: The Next Generation of Noobscraft!
Post by: Minkz96 on 18 Mar 2013, 04:01:34
This is going to be great for Noobstown!

I'll probably be back after this loss of interest in Minecraft, and if I do come back, I'll be excited to see what's happened  :D
Title: Re: The Next Generation of Noobscraft!
Post by: Miner_man123456 on 18 Mar 2013, 04:04:13
As many people already have stated, losing Money, items, levels etc is off course a bad thing, but I am gone try and go on Tyja, Geo, Nebih, Fatnoob and all does that has actually been on this server for ages side, cause personally I think this is a good thing, and I will explain why *I* think this is a good thing below.

Let's start with the current economy and everything that falls around that, when I started on the server over a year ago, as an example towns were 100k, which over the time I been playing here has changed to 500k, and you know why? Because, It. Is. To. Much. Money. On. The. SERVER... simple as that, people earn money in a easier way, and this is slowly but surely killing the economy more and more, I was recently suspended from the server for approx 2 months, and over that time the economy just changed stupidly, literally, it was stupid to come back to the server seeing all the stuff I once had of great value, had just dropped in the thousands cause of it just simply being to many ways of earning money, and that makes the money (Noobz) worth way less then what it once used to be worth, which then off course as I just stated, makes items less worth.


Now for the items side of things, many people have items in the thousands, maybe some in the hundred thousands, it sucks a lot to lose all the stuff that you worked so hard to get, then just see it disappear, I been thru several server restarts, but not one that affect me this much, cause I do actually have a lot of stuff, more then I can handle, and it is slowly just killing the purpose of minecraft, PLAYING THE GAME, cause I already got EVERYTHING that I need right in my storage area, I still mine and cut wood etc don't get me wrong, but that is not cause of the items, it is cause of the MONEY and the LEVELS, cause that is what V5 is currently going around.


And now to finish off my 3 subjects, I end with the levels, off course people have spent countless hours just grinding, and grinding, and maybe little bit more grinding, just cause they can.
Levels in general is just a way to show off, show that you spend a lot of time on the server just having fun, doing what you love, but cause it isn't really only levels, it is a bunch of over powered abilities coming with them, I personally love the abilities, but when EVERYONE got them, as an example the double drops from mining, skills are there on the server, so you got something to do, when you just want to relax, do some leveling, and just enjoy Mcmmo doing it's thing.
If we go back a year, to about the day when I started playing, levels were not even close to what they are now, the top level person was Emperormyrf at the time, with around 1800 levels I believe, and this according to him a while back was NOT from grinding, this was levels gotten from actually playing minecraft, not sitting in your farm harvesting rows, and rows, and more rows of sugar cane, just to level up your skills to look like the cool guy.
------------------------------------------------------------------------------------------------------------------------


The server, if I am allowed to say is just a place filled with money hungry people, kinda like myself, just wanting to be on the top, which off course is in the end what a server is all about, being on the top, but this isn't really what minecraft is all about, it is about having fun, playing with your friends, hanging around with the community and so on, and Noobscraft really don't have that anymore... it has kinda lost the glory it once had, where people had fun, hanging around and just literally creating fun, laughter, maybe a few tears? Who knows, but it was better then what it is now.
I am not saying it is the Community's fault, but it also kinda is, as we are the once that run the inside of the server, what happens on the server, while the staff team handles the outside, that everything goes smoothly, nothing breaks, everyone is having a good time doing their thing.


Now to end of the topic, cause this topic is just getting stupidly big of me rambling on with both Good sides and Bad sides about the situation, IT IS NOT A BAD THING, even tho you lose stuff you been working on, who cares? Do it again! Go back to day 1, the day you joined the server, had nothing, didn't know anyone, didn't know what to do, pretend the server is new, but you just dragged a long A LOT of friends to play with.

LETS BRING BACK HER GLORY!
LETS BRING BACK WHAT SHE ONCE WAS!
LETS MAKE NOOBSCRAFT ONCE AGAIN THE BEST SERVER OUT THERE!

FOR NOOBSCRAFT!







Title: Re: The Next Generation of Noobscraft!
Post by: craftymatt13 on 18 Mar 2013, 05:04:35
OH NO NOT A RESET!! THIS is horrible!!
All my Noobz...All my chests...my build...GONE!

Seriously, this sounds like a great opportunity for all. As for as losing every thing, oh well. When I joined in Sept, I had nothing. I can do this again. I played single player for a long time before going online.

Love the idea of a grief free wilderness world. The Mods spend way too much time dealing with griefs (they shouldn't have to deal with it at all, stinking griefers-there are servers that allow griefing). I have one question about the separation of town and wilderness and the grief protection- Why join a town? What advantages will there be to joining a town? The server messages in chat only mention grief protection.

Still, the opportunity to be a part of a Town re-founding Team could be pretty cool. I played single player before joining, and I have played pretty much single player and the server. I seem to have passed over the fun of interacting with my fellow minecrafters. Maybe this server change will change my playing style as well.

If I understand correctly, the server shop will be gone completely. Bummer, that was a handy way to ditch cobble will mining and make a little cash. and stone. and dirt. and gravel. With the auction system, I guess it will be like everybody having a shop.

The world map is really neat. I see what is meant by crowded. I see why I had a tough time finding a place for my build. It will make finding a build site easier. And easier to drop in on friends. and easier to find a new friend whose build is on the other side of the mountain. There sure is a lot of water in the main world.

One more thing- The server tracks our cash, the blocks we place, what we have in chests, when we joined. When the server resets, would it be possible for the server to total up everyone's individual total net worth? A "final score" if you will? Not that it really matters, but it would be fun to see what I accumulated and my average daily income. How many pick axes I made. How many times I died. How many time I teleported. Whatever the server tracks that could be re-distributed to us would be cool.

I'm sure this will be a lively topic for the next couple of months. Looking forward (nervously) to the change-over.
Title: Re: The Next Generation of Noobscraft!
Post by: Techsam on 18 Mar 2013, 05:07:46

 Whatever the server tracks that could be re-distributed to us would be cool.


I think that sounds like a neat idea. Like have all the stats of individual players, or the whole server. Such as, Total Noobz, Total blocks placed, mined, total hours/days spent on server by all people total, ect. I think that I would be cool to see all the stats from Noobscraft V5.

Also for Noobscraft V6 I would suggest more in depth details and statistics for individual players by using plugins like:

http://forums.bukkit.org/threads/inactive-info-statistician-v1-3-extremely-detailed-player-server-stats-tracking-953.22765/ (http://forums.bukkit.org/threads/inactive-info-statistician-v1-3-extremely-detailed-player-server-stats-tracking-953.22765/)

http://dev.bukkit.org/server-mods/lolmewnstats/ (http://dev.bukkit.org/server-mods/lolmewnstats/)

http://mcdigr.com/ (http://mcdigr.com/)
Title: Re: The Next Generation of Noobscraft!
Post by: Orpheus_only on 18 Mar 2013, 05:20:17
One more thing- The server tracks our cash, the blocks we place, what we have in chests, when we joined. When the server resets, would it be possible for the server to total up everyone's individual total net worth? A "final score" if you will? Not that it really matters, but it would be fun to see what I accumulated and my average daily income. How many pick axes I made. How many times I died. How many time I teleported. Whatever the server tracks that could be re-distributed to us would be cool.
Try /lb me, and /lb page #. Should show you the breakdown of each type of block you placed/destroyed, and how many.
Although... The Game Statistics says that "Top 10 by Blocks Placed" is periodically reset, so these may be only accurate until the past few months, in the same way Top 10 by In-Game Time is too. And I take it we wanna see where we rank over all, and with other stats included.
Title: Re: The Next Generation of Noobscraft!
Post by: Entangled on 18 Mar 2013, 06:59:35
I believe this was levels gotten from actually playing minecraft, not sitting in your farm harvesting rows, and rows, and more rows of sugar cane, just to level up your skills to look like the cool guy.

Hey now, I didn't harvest rows and rows and rows of sugar cane to look like the cool guy - I did it for the money.  So I could buy stacks and stacks of diamond blocks, diamond ore, and a stack of spawners and look like the cool guy.  That, and to pump hundreds of thousands of noobz into the town bank to put Dragonfire ahead of Flintwood :p

I too have mixed feelings about change, particularly changes that mean leaving behind my power level and vast riches.  I'll say that in my 10 months playing V5, I've had a great time scrambling to make it on various top 10 lists for MCMMO stats, MCMMO overall, time online, richest players, and wealthiest towns.  I'd never played on a multiplayer server prior to Noobstown, and having been here exclusively thus far, I think it's safe to say I'll be here 'til the end. 

I'll agree that the level of grief is getting pretty hard to deal with, particularly now that I've got an enormous town in the back yard of my wilderness hideout.  With the current system and rate of new member registrations, V5 just doesn't seem sustainable.  The server is growing at an incredible rate, and some manner of change is going to be necessary in order to put things back in balance. 

Are the proposed plans for V6 the solution to all of Noobstown's problems?  I don't know.  But at the end of the day, the fact remains: The administrative staff has done a pretty amazing job over the past two years, or we all wouldn't still be here.  I've no reason to believe that, come a year from now at the 3rd birthday party, anyone will look back with regret for this change. 

So long, V5!  It's been fun!
Title: Re: The Next Generation of Noobscraft!
Post by: Dopehead_NL on 18 Mar 2013, 08:47:41
As a veteran I have seen world resets before, and when you first enter a newly reset world you sure feel lost, naked and poor.
But after a few world resets I can honestly say, they ARE worth it.

To those how might feel 'robbed' of their skills, levels, money and property :
It was the journey that brought you joy, not the destination, think about it....

In the new Town and Wilderness world you will start this journey again, with equal or more joy.

On a personal note, I love the new setup, exploring is my thing, so a new and triple size wilderness is to good to be true.
Being able to protect a small plot in the wilderness is a bonus.

All in all I am very pleased with the progress the Noobscraft team have made.

No downsides ? maybe one, the 2 month wait for this reset to happen might disrupt 'normal' life on the current world I fear.
But hey, good things take time, I am confident all will turn out well, as always with this dedicated staff.

Title: Re: The Next Generation of Noobscraft!
Post by: Cartoonii on 18 Mar 2013, 09:52:55
I like the sound of that :)
Title: Re: The Next Generation of Noobscraft!
Post by: globug100 on 18 Mar 2013, 10:26:54
When I first heard about the new version, I was surprised... but, I'm kinda excited about it. Yes we may lose everything.. but, the reason I go on the server is to be with my friends. Yes I may miss my house, the town I am in but, I'm not losing my friends, which is the most important to me ^_^. I may lose the old places that have memories, but I wont forget the memories and, the new clear, better world, will be a place to have new memories.  :) So, Thank you Admins and Mods for working hard to keep making this server great, and I hope everything will go well when the change happens ^_^!
Title: Re: The Next Generation of Noobscraft!
Post by: HelloPriyanshu on 18 Mar 2013, 11:08:05
I think it gonna be quite cool with V6. I might have spent a lot of money on my houses and stuff but who cares! I have stuff worth about 500k but who cares, it isn't a challenge anymore. I think refreshing the server will help people learn from their previous mistakes. Also People have a better chance of competing for various skill (fishing, acrobatics and mining)

My advice is when the server resets then we should go to the mining world can mine like crazy so we can make about 10k using cobble stone...
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 12:16:42
When I first heard about the new version, I was surprised... but, I'm kinda excited about it. Yes we may lose everything.. but, the reason I go on the server is to be with my friends. Yes I may miss my house, the town I am in but, I'm not losing my friends, which is the most important to me ^_^. I may lose the old places that have memories, but I wont forget the memories and, the new clear, better world, will be a place to have new memories.  :) So, Thank you Admins and Mods for working hard to keep making this server great, and I hope everything will go well when the change happens ^_^!

Hey Glo,

Glad to see you'll be joining us in this adventure, let many memories and fun times be shared in v6 - See you there! :)
Title: Re: The Next Generation of Noobscraft!
Post by: Gigabyteme1 on 18 Mar 2013, 13:39:55
First off I am a fairly new Noob!  Joined in Nov/Dec 12 timeframe - and I must say that I am as happy as a clam to be a part of this great Family!

At first I was like what does this mean?  After rereading the original post over and all the comments I understand better now.  My first thought was ahhhhhh, but oh well its just a game that I play to relieve the stress of work and make new friends, and to bond with the rugrat.  Then what popped into my head was, Ok Im cool with this now I just have to explain this to my kid - YIKES.  Who I am sure will be PO'd at first but he will come to accept the new and improved Noobstown.

I only have a couple comments.

1. Thank you Fatnoob and all the admins/mods and players!  You have made the MC noob a happy camper!

2. 2 months will be a tough haul, but I understand that change takes time.  If there is any way to make it happen quicker I am all for it.

3. Regarding the auction house.  I am a bit sceptical since before MC I was a longtime WOW player.  In WOW the AH got to become quite cutthroat.  Let me give you an MC example.  I put up a Diamond for 200 noobs, Player A decides to undercut me to sell theirs first so now the going price is 190, then player B says well how about 170, and over and over.  So my diamond just sits there since I am the most expensive, so I have to repost it now for 170 or less. You now end up with a new starting price for diamonds of 170 and the price reduction starts all over again.  It can become a vicious cycle and you end up with items that are basically being given away.

Just my 2 cents regarding the AH concept, something to watch closely.  I know its not much different then the current market, other then the fact that you have a 1 stop shop for everyone now.

Title: Re: The Next Generation of Noobscraft!
Post by: Emrys_Myrddin on 18 Mar 2013, 14:14:35
Hey guys! Personally i think it is an amazing idea! yes you lose everything, i know i am only here to build in an awesome environment! i can always build again, the buildings i have i have screen shots of. so i will never forget them.

the V6 SOUNDS awesome!! so many new things i cant wait for it to come out, but i agree with some of you, 2 months is along time to wait :S.

Great job guys! :)
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 14:40:47
First off I am a fairly new Noob!  Joined in Nov/Dec 12 timeframe - and I must say that I am as happy as a clam to be a part of this great Family!

At first I was like what does this mean?  After rereading the original post over and all the comments I understand better now.  My first thought was ahhhhhh, but oh well its just a game that I play to relieve the stress of work and make new friends, and to bond with the rugrat.  Then what popped into my head was, Ok Im cool with this now I just have to explain this to my kid - YIKES.  Who I am sure will be PO'd at first but he will come to accept the new and improved Noobstown.

I only have a couple comments.

1. Thank you Fatnoob and all the admins/mods and players!  You have made the MC noob a happy camper!

2. 2 months will be a tough haul, but I understand that change takes time.  If there is any way to make it happen quicker I am all for it.

3. Regarding the auction house.  I am a bit sceptical since before MC I was a longtime WOW player.  In WOW the AH got to become quite cutthroat.  Let me give you an MC example.  I put up a Diamond for 200 noobs, Player A decides to undercut me to sell theirs first so now the going price is 190, then player B says well how about 170, and over and over.  So my diamond just sits there since I am the most expensive, so I have to repost it now for 170 or less. You now end up with a new starting price for diamonds of 170 and the price reduction starts all over again.  It can become a vicious cycle and you end up with items that are basically being given away.

Just my 2 cents regarding the AH concept, something to watch closely.  I know its not much different then the current market, other then the fact that you have a 1 stop shop for everyone now.

Hey,

I have also played WoW in the past and this auction is heavily based off that exact concept. However, with those issues in mind we are going to combat that. 1. After an initial price has been for an item you won't be able to undercut by a certain amount, if the item begins to drop in value you won't be able to post it any lower than a set amount as an attempt to bring the item back up to speed, we may also limit the amount of that item being posted for a set amount of time to increase the value long term. Lot's to think about and sort out regarding this auction system, we hope we can make something that will work for everyone.

Thanks for the feedback!
Title: Re: The Next Generation of Noobscraft!
Post by: 86maxsmart on 18 Mar 2013, 14:53:59
We’re supposed to start over and all is well.

We’re supposed to wipe away all those hours spent fishing and mining working on mcmmo skill levels and all is well.

We’re supposed to watch vanish all our work building homes, shops, and towns and all is well.

We’re supposed to watch repeat and malicious banned members (epictaco, in my case) get reinstated and all is well.

We’re supposed to watch friends leave as a result and all is well.

Or am I mistaken?

I know there are no guarantees and I understand and support some of the reasons for the reset.  I cherish all people I've met, the friends and, most of all, my best and close friend.

This news has caused me to pause, reflect, and consider what comes next.

Max
Title: Re: The Next Generation of Noobscraft!
Post by: Dopehead_NL on 18 Mar 2013, 15:52:24
86MaxSmart, believe me, its better to travel then to reach your destination.
When travelling you get to see the world before you.
With a new vista after each bend in the road.
Once your there, all that's left is looking back....
Title: Re: The Next Generation of Noobscraft!
Post by: jeremiza on 18 Mar 2013, 16:02:51
You know max as a guy who helped me get started on this server I have to chime in.  I think all is well, update will only fix the major problems I saw when I joined myself.  The timing could not be better to boot.  With 1.5 we got alot of new toys to play with and while there seems no point in playing until v6 we can use this time to perfect our 1.5 new toys and ways to use them in both design and practicality.  A overall reset of all that was is not a bad thing in any regard.  I can not count the times I have in single player or my private server had a world reset for a new experience.  Those like you and me who "know" minecraft will be back right where we were in almost no time at all and be able to remake what we had better then it was before and perhaps in locations we wish we could have used that had already been taken. 

As for the banned members if they are let back in the moderation on this server is second to none and if they deserve a banhammer then they will im sure get it swiftly again.

As for friends, good way to find out who are good ones and bad I would say.  Also a good way to eliminate casuals who cant handle change leaving more for those of us who want to keep going anew.
Title: Re: The Next Generation of Noobscraft!
Post by: Jayjay36 on 18 Mar 2013, 17:09:02
This is exactly what I've wanted for months.. I love the resets, I don't know what it is, possibly the excitement of partnering up with friends to build or the race to gain the highest levels in McMMO. Lately I've been quite bored of Minecraft and sadly Noobstown, I have completed everything I aimed for at the beginning and friends left so I lost interest.

I definitely second what Tyja said previously!
Title: Re: The Next Generation of Noobscraft!
Post by: 86maxsmart on 18 Mar 2013, 17:13:27
Thanks for the encouraging thoughts Dope and Jeremiza, I respect you both.

Considering what we know now, this decision really affects how I play the game.  Is there a goal to strive for in this new reset if we can expect yet another reset in the future?   How long will V6 stand before another complete reset?  6 months, a year, or less?   I mean do I work on my mcmmo, do I mine to aquire wealth, do I rebuild my home or my shop?  So far, the only conclusion I come to is no, and why would I?  Does anyone build a foundation on sand?  Of course not.

To paraphrase a friend of mine on the server, “If I stay, I’m going to live in a hobo house made of dirt.”  Those are words of wisdom to consider.

I haven’t decided one way or another yet, but as I said, this has caused me to pause, reflect, and consider what comes next.

:D

Max
Title: Re: The Next Generation of Noobscraft!
Post by: Jayjay36 on 18 Mar 2013, 17:39:56
Thanks for the encouraging thoughts Dope and Jeremiza, I respect you both.

Considering what we know now, this decision really affects how I play the game.  Is there a goal to strive for in this new reset if we can expect yet another reset in the future?   How long will V6 stand before another complete reset?  6 months, a year, or less?   I mean do I work on my mcmmo, do I mine to aquire wealth, do I rebuild my home or my shop?  So far, the only conclusion I come to is no, and why would I?  Does anyone build a foundation on sand?  Of course not.

To paraphrase a friend of mine on the server, “If I stay, I’m going to live in a hobo house made of dirt.”  Those are words of wisdom to consider.

I haven’t decided one way or another yet, but as I said, this has caused me to pause, reflect, and consider what comes next.

:D

Max
I think I remember seeing somewhere that the updates Fatnoob and the other Admins have planned will allow V6 to strive for much longer time period than the rest of the versions, I'd assume V6 would be in place for over a year. Hope this helps ;).
Title: Re: The Next Generation of Noobscraft!
Post by: Dopehead_NL on 18 Mar 2013, 18:15:05
Its good to see were not al alike, that would make for a grey world.
variation and differentiation colour our surroundings.
I do get your point Max, I do.

How much fun is an 'etch a sketch' if you don't turn it upside down once in a while ?
Even your best drawing on it deserves a better successor.
Title: Re: The Next Generation of Noobscraft!
Post by: 86maxsmart on 18 Mar 2013, 18:32:34
It's for that very reason dope that i don't own an etch-a-sketch.  lol.  Wonder how many younger types even know what that is?  Too funny.  Tell u what, if you and my best friend are taking the V6 trip, I'm in.

I almost forgot why I play, thanks for reminding me.  BTW, we are not that far apart in age.

Cheers :D

Max
Title: Re: The Next Generation of Noobscraft!
Post by: DrOctagonapus48 on 18 Mar 2013, 18:37:45
Will stuff in our inventory,  chests, and enderchest be gone?
Title: Re: The Next Generation of Noobscraft!
Post by: daniel_blackwood on 18 Mar 2013, 18:58:33

6. Each account will have a starter balance. However the amount is still undecided.
I hope this answers all of your questions/suggestions if you have any further please PM me.
I think all members from v5 or sooner should start with 5000 and new members with 50. So then players feel like they have some compensation

How about an extra 5k for every version you have stuck around for? Like, ive been here since V2, so i would get 20k. nebih would get 25k. Etc.
Title: Re: The Next Generation of Noobscraft!
Post by: firedragon4321 on 18 Mar 2013, 19:06:51
i have thought about this and now understand why the world needs a reset. but theres still one problem, theres ALWAYS going to be new people, and theres ALWAYS going to be those who are at the top. the economy will always be that way, and even tho the 30k people on now will start fresh, the thousands to come will be at the position the new comers now are at. so my question is, whats different about the change this time? how will this be resolved without resetting the world every time theres a massive economy problem? and i know the server is called noobsTOWN so is everyone going to have to start out in the wilderness since no one will be able to afford a town? i certainly do not want to live in the wilderness even if its grief free. because my computer is very laggy around mobs and i know the wilderness will have mobs everywhere! thats why i like towns because they are big and lit up to where mobs arent a problem.
Title: Re: The Next Generation of Noobscraft!
Post by: daniel_blackwood on 18 Mar 2013, 19:10:52
Also: Could lava and fire please be allowed on our own plots or in towns with the mayor's permission? I ask because a lava fountain in a town spawn would look epic, and I kind of want to copy something I saw Sjin do on Youtube.

Fire and lava would work then, because with the new anti-grief system, and with only you being able to place lava, or maybe the mayor, (again I must stress that I am only suggesting this be allowed on claimed plots, either by towns or by individuals in the wilderness world). Lava is a great building material, it is pretty, and makes good lighting in combination with glass. Imagine a glass floor with lava underneath! I remember when you could do that on the server, and it would really bring back a little nostalgia for some of us.

As for fire, i want it because it helps when making underwater domes. You fill the dome with wood to get rid of the water, and then just set the wood on fire from the bottom to get rid of it, as opposed to using cobble and tediously mining it away. Or in my case, as I have to use once, the hated and feared gravel. Took forever.

Thank you for your consideration, and I would like to thank Fatnoob and all the mods and admins for this, I was sad at first but when i found out everything i got really excited. Again, thanks for working so hard!
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 19:19:28
Thanks for the encouraging thoughts Dope and Jeremiza, I respect you both.

Considering what we know now, this decision really affects how I play the game.  Is there a goal to strive for in this new reset if we can expect yet another reset in the future?   How long will V6 stand before another complete reset?  6 months, a year, or less?   I mean do I work on my mcmmo, do I mine to aquire wealth, do I rebuild my home or my shop?  So far, the only conclusion I come to is no, and why would I?  Does anyone build a foundation on sand?  Of course not.

To paraphrase a friend of mine on the server, “If I stay, I’m going to live in a hobo house made of dirt.”  Those are words of wisdom to consider.

I haven’t decided one way or another yet, but as I said, this has caused me to pause, reflect, and consider what comes next.

:D

Max

Hey Max,

As said in the post and what Jayjay has pointed out Version 6 is built entirely on being a regenerative world, therefore landscape can be kept the way it always was - Brand new. Abandoned homes, New members who build and leave the next day, banned users so on so forth will all have their land rolled back eventually to its original state, that is the beauty of this update! v6 will last for a very, very, very long time many years hopefully. The only reason we ever go into a new version is mainly due to the state of the current world, which in v5's case it's a complete mess and yes we haven't been able to tackle the griefing but now we have the tools to do so.
Title: Re: The Next Generation of Noobscraft!
Post by: Miner_man123456 on 18 Mar 2013, 19:55:50
Also: Could lava and fire please be allowed on our own plots or in towns with the mayor's permission? I ask because a lava fountain in a town spawn would look epic, and I kind of want to copy something I saw Sjin do on Youtube.

Fire and lava would work then, because with the new anti-grief system, and with only you being able to place lava, or maybe the mayor, (again I must stress that I am only suggesting this be allowed on claimed plots, either by towns or by individuals in the wilderness world). Lava is a great building material, it is pretty, and makes good lighting in combination with glass. Imagine a glass floor with lava underneath! I remember when you could do that on the server, and it would really bring back a little nostalgia for some of us.

As for fire, i want it because it helps when making underwater domes. You fill the dome with wood to get rid of the water, and then just set the wood on fire from the bottom to get rid of it, as opposed to using cobble and tediously mining it away. Or in my case, as I have to use once, the hated and feared gravel. Took forever.

Thank you for your consideration, and I would like to thank Fatnoob and all the mods and admins for this, I was sad at first but when i found out everything i got really excited. Again, thanks for working so hard!

Lava isn't possible to put on your own plot, but fire is, and it is very simple to do so.

For fire enabling all you do is "/plot toggle fire" and there you go, that 16x16 chunk that you have claimed, and stood on while doing the command will be able to have fire on it, without it just going away in a smoke cloud.

Title: Re: The Next Generation of Noobscraft!
Post by: Dyavolia on 18 Mar 2013, 20:11:10
Will stuff in our inventory,  chests, and enderchest be gone?

Yes, everything will reset including builds, money, and MMCMO skills.

I was really bummed out knowing the server will reset, but hey, everything will start off with a clean slate. It might be the end of V5, but it will be the begining of V6. This is my first time experiencing this, so I'm impatient to feel a new world where people can start from scratch.

I love this server and I would like to see where this new version will take us  :D
Title: Re: The Next Generation of Noobscraft!
Post by: Techsam on 18 Mar 2013, 20:15:56
First off I am a fairly new Noob!  Joined in Nov/Dec 12 timeframe - and I must say that I am as happy as a clam to be a part of this great Family!

At first I was like what does this mean?  After rereading the original post over and all the comments I understand better now.  My first thought was ahhhhhh, but oh well its just a game that I play to relieve the stress of work and make new friends, and to bond with the rugrat.  Then what popped into my head was, Ok Im cool with this now I just have to explain this to my kid - YIKES.  Who I am sure will be PO'd at first but he will come to accept the new and improved Noobstown.

I only have a couple comments.

1. Thank you Fatnoob and all the admins/mods and players!  You have made the MC noob a happy camper!

2. 2 months will be a tough haul, but I understand that change takes time.  If there is any way to make it happen quicker I am all for it.

3. Regarding the auction house.  I am a bit sceptical since before MC I was a longtime WOW player.  In WOW the AH got to become quite cutthroat.  Let me give you an MC example.  I put up a Diamond for 200 noobs, Player A decides to undercut me to sell theirs first so now the going price is 190, then player B says well how about 170, and over and over.  So my diamond just sits there since I am the most expensive, so I have to repost it now for 170 or less. You now end up with a new starting price for diamonds of 170 and the price reduction starts all over again.  It can become a vicious cycle and you end up with items that are basically being given away.

Just my 2 cents regarding the AH concept, something to watch closely.  I know its not much different then the current market, other then the fact that you have a 1 stop shop for everyone now.

Hey,

I have also played WoW in the past and this auction is heavily based off that exact concept. However, with those issues in mind we are going to combat that. 1. After an initial price has been for an item you won't be able to undercut by a certain amount, if the item begins to drop in value you won't be able to post it any lower than a set amount as an attempt to bring the item back up to speed, we may also limit the amount of that item being posted for a set amount of time to increase the value long term. Lot's to think about and sort out regarding this auction system, we hope we can make something that will work for everyone.

Thanks for the feedback!

This is why there is an admin shop, or something that has all prices set in stone. This way, things do not get out of hand. Like since Noobstown has an admin shop that sets diamond at the price of about 200 each. Nobody in their right mind would try to sell their diamonds for anything less than 200. Just saying. Maybe there could be like a quick/automatic selling thing that you can do. But there is a limit to how much you can sell each day, or a certain money cap to balance it.
Title: Re: The Next Generation of Noobscraft!
Post by: goldenelite123 on 18 Mar 2013, 20:16:31
> This is a good idea of 2 world wilderness and town world and I have thought about that those people who worked alot to make their town don't they get money about 500,000 so they can build their town again because they work hard for their town and they earn 500,000 noobs to make the town or buy the town for someone.
> secondly were there will be more new moderators or not.

                                                                       
Title: Re: The Next Generation of Noobscraft!
Post by: BIRDMAN2121 on 18 Mar 2013, 20:21:41
As posted by many, being one of the people who has been with the server through all of the versions and owned a town since V2.  A little reset is great from time to time.  Many of us are terrible, awful builders when we begin, I know this because I was like that once, we all were.  It's all about testing the blocks to see what looks good together.  Just like you may go through several versions of a home when designing it to make it perfect, servers need to build several versions until they get it perfect.

And as stated several times and knowing from experience when a town claimed their land no more than 8 blocks from my towns borders, all the clutter and abandoned towns builds up.  The server now has nearly no free land and needs to be reset.  Trust me everyone, reset are good news.

A few quick questions.

Question:
You stated that once a member is banned their wilderness protections reverts if I read that properly.  Does the same go for abandoned towns like the beginning days of V5 until that one mayor ruined it for everyone?
Opinion:
It should revert, it saves time of plot deletion from old residents and clears land for abandoned towns.  If the mayor lets the bank hit zero it is their own fault.  It is also the residents fault for not keeping a close eye on the town bank and getting out before it was too late.  In the case of the mayor taking all the money out and ruining everyone, it is the residents fault for putting trust in an untrustworthy mayor and making things harder on the rest of us.

Question:
Do you have any information about current towny upgrades?  Such as new titles, ranks, or upcoming features?

Question:
Are the pvp games going to be open to the public at any time or just during server events?  Or is there going to be a portal to an events world like before?  With all the worlds you posted you didn't list Events so just wondering.

May have some more questions as time develops.
Title: Re: The Next Generation of Noobscraft!
Post by: Miner_man123456 on 18 Mar 2013, 20:26:27
> This is a good idea of 2 world wilderness and town world and I have thought about that those people who worked alot to make their town don't they get money about 500,000 so they can build their town again because they work hard for their town and they earn 500,000 noobs to make the town or buy the town for someone.
> secondly were there will be more new moderators or not.

To answer you.
> Giving money back to does that have made their town is kinda hard actually, and I will say why.
When people made their town a good while back they were 100k, my town as an example was bought for 100k, so giving does that own a town now 500k, would actually be like giving money for free to does that paid less for their town back in the earlier days of the server, it does make sense that people could get their town back, but that also takes away the challenge of re claiming your land, that is just my opinion.
> I would not mind new moderators at all, a few of does that was mods has started to be very inactive, which then cause it to be less mods on from time to time, once again, the server needs more mods, this was a massive issue a few months back, but it was fixed, and now it is simply back to what it was.
Title: Re: The Next Generation of Noobscraft!
Post by: sombrerodude on 18 Mar 2013, 20:35:06
It's a shame to feel forced to let go of certain stuff, experiences, etc, and have to do with the memory.
And it's a shame to know that by the end of the summer I will see less friends online.

I have quite mixed feelings about it all, so I will just sum it up to "stuff".


This is what many of us feel about the change but you got to remember some servers restart ever month and its annoying and then some servers haven't restarted since they were made and you immediately fall in to a huge hole. They take in to mind how others feel but they also know that if they don't update pepole will leave becuase they are board.
Title: Re: The Next Generation of Noobscraft!
Post by: jwagg on 18 Mar 2013, 21:00:37
The more I read this, the more I liked the idea. But should I stay off the server and play Black Ops II the whole time? Or should I get on the server and act like nothing is happening?
Title: Re: The Next Generation of Noobscraft!
Post by: Baskelbar on 18 Mar 2013, 21:07:41
With the new version will the ban list be reset?
Title: Re: The Next Generation of Noobscraft!
Post by: Techsam on 18 Mar 2013, 21:54:33

The beauty of this system is that if you want to move on from your area or, a player leaves the server or gets banned then the areas that you/they owned will be reset completely! Back to the wilderness just as perfect as if you/they had never even been there!


If someone is banned, and their plot is reset, what would happen if they were to be unbanned? For instance, lets say, I was banned for Disobedience, and my plot was reset, but I was later unbanned 1 week later. Will my stuff still be gone? Or will my land be returned to normal? I think that there should be like a timer. After you have been banned, your plot will be reset 1 month after the ban. If you are inactive, lets say 3 months or more with no activity on the server, you plot will be reset. I would like more information on how the reset of plots will work.
Title: Re: The Next Generation of Noobscraft!
Post by: cjk005 on 18 Mar 2013, 21:55:56
i am terrified. I liked Noobstown the way it was.

Thanks,
Cabbyverly
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 18 Mar 2013, 22:07:13

The beauty of this system is that if you want to move on from your area or, a player leaves the server or gets banned then the areas that you/they owned will be reset completely! Back to the wilderness just as perfect as if you/they had never even been there!


If someone is banned, and their plot is reset, what would happen if they were to be unbanned? For instance, lets say, I was banned for Disobedience, and my plot was reset, but I was later unbanned 1 week later. Will my stuff still be gone? Or will my land be returned to normal? I think that there should be like a timer. After you have been banned, your plot will be reset 1 month after the ban. If you are inactive, lets say 3 months or more with no activity on the server, you plot will be reset. I would like more information on how the reset of plots will work.

Plots will only be reset on long inactivity and Permanent Bans
Title: Re: The Next Generation of Noobscraft!
Post by: TacoNissan on 19 Mar 2013, 00:02:25
I have some issues that need consideration

1.if the server shop is disabled(/sell) , money will only be more likely to circulate after a long period of time because everyone will be at the same economic state at the same time.

2.money would be less common because there would be no way to get more into the system quickly

3.towns wont be existent untill at least 2 months after the reset due to lack of in-game currency

If i am wrong on any of these economic points, please quote me and point out my error or pm me







and also, if you see this guy...            RUN!

STAFF EDIT: Please only post in default color and font. Review the Site rules for more details
Title: Re: The Next Generation of Noobscraft!
Post by: twcox12 on 19 Mar 2013, 00:10:25

I have some issues that need consideration

1.if the server shop is disabled(/sell) , money will only be more likely to circulate after a long period of time because everyone will be at the same economic state at the same time.[/color]

2.money would be less common because there would be no way to get more into the system quickly

3.towns wont be existent untill at least 2 months after the reset due to lack of in-game currency

If i am wrong on any of these economic points, please quote me and point out my error or pm me




and also, if you see this guy...            RUN!

No. Plenty of people can make 500k in a week. Like mrfloris. hes dedicated lol
Title: Re: The Next Generation of Noobscraft!
Post by: TacoNissan on 19 Mar 2013, 00:33:21

I have some issues that need consideration

1.if the server shop is disabled(/sell) , money will only be more likely to circulate after a long period of time because everyone will be at the same economic state at the same time.

2.money would be less common because there would be no way to get more into the system quickly

3.towns wont be existent untill at least 2 months after the reset due to lack of in-game currency

If i am wrong on any of these economic points, please quote me and point out my error or pm me




and also, if you see this guy...            RUN!

No. Plenty of people can make 500k in a week. Like mrfloris. hes dedicated lol


oh! ok! SURE!    :P
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 19 Mar 2013, 02:43:54

I have some issues that need consideration

1.if the server shop is disabled(/sell) , money will only be more likely to circulate after a long period of time because everyone will be at the same economic state at the same time.

2.money would be less common because there would be no way to get more into the system quickly

3.towns wont be existent untill at least 2 months after the reset due to lack of in-game currency

If i am wrong on any of these economic points, please quote me and point out my error or pm me


and also, if you see this guy...            RUN!


1. There will be other ways to start earning straight away such as leveling skills and hitting milestones.

2. Money will begin to flow into the server as v6 progresses, we have a ton of tools now to actively monitor and control the economy so things don't get out of hand - Such as in the past exploits have caused items to lose value so on so forth.

3. I think its a common misconception that Towns are going to be 500k - The reason towns are so much is because of the economy that ran out of control, this causes a lot of people to be turned off. The expense is so steep! - Towns will start at a reasonable price and will change as the economy flows. We will not be going back to such prices, this will be a version for everyone in which everyone can enjoy the features we have to offer without spending half a life time achieving them.
Title: Re: The Next Generation of Noobscraft!
Post by: Nebih on 19 Mar 2013, 02:52:22

6. Each account will have a starter balance. However the amount is still undecided.
I hope this answers all of your questions/suggestions if you have any further please PM me.
I think all members from v5 or sooner should start with 5000 and new members with 50. So then players feel like they have some compensation

How about an extra 5k for every version you have stuck around for? Like, ive been here since V2, so i would get 20k. nebih would get 25k. Etc.
This is brilliant <3
Title: Re: The Next Generation of Noobscraft!
Post by: applessmillion on 19 Mar 2013, 03:29:15
At first, I was completely against the idea of a server reset, but after thinking about it, a reset seems like it is needed. Diamonds, which should be rare, usually fill up the chests in the marketplace, which makes the value very very low. If I spend an hour cutting down trees, I could have a complete set of diamond armor if I sell all of the wood. Then I thought about what I have done in the game and how it would personally effect me. I own a town currently ranked in the top 10 for residents, have had two shop plots in Noobstown, had over 100k Noobz (now in town bank), and have done much more. I have basically completed everything I set out for when I started playing on the server. Ever since I have done all of this, I have become distant and have fled to the newer Apocalypse server, which I am now spending most of my days on. As I have completed everything I have set my mind to, I believe a fresh start would help me engage more in Noobstown and once again become active. The token event already had me spend my whole evening in Noobstown today, which is a first in a few weeks.
Sure, all of my ores, money, town, tools, rankings, levels, builds, and others will be deleted, but I am ready to make bigger and better things in a new world. (Still, if we could at least bring ONE item to the new world, that would be awesome :D)
And yes, I am relatively new, only been here since the summer of 2012, but still, I would like to think that I have done some similar achievements as the older players have (not mcskills, of course).
Well, that's my two cents on the reset, so in short, can't wait for V6 and will be here for the rest of V5 to see it end.

Title: Re: The Next Generation of Noobscraft!
Post by: xTheSilentShotx on 19 Mar 2013, 16:40:07
i kinda wish that the update came out sooner because idk i dont see the need to play at the moment.. not need to get diamonds, money because my house is going bye bye. I like the idea of the restart and the improvement and i support you i just wish we dont have to wait till summer because there's no reason for me to be on at the moment to play. idk thats just my opinion about waiting for your stuff to get reset.
Title: Re: The Next Generation of Noobscraft!
Post by: Raiden600 on 20 Mar 2013, 20:54:10
Before the switch over, can we have an apocalypse event in v5? 

I kinda wanna see what the world would look like if someone - a certain handsome ninja with a habit of tossing melons at innocent bystanders - set off a doomsday weapon and dropped a few dozen flaming netherrack meteors onto the landscape.  It'd also make for a an amusing canon explanation for the reset - after "the event," the server deities saw fit to save us all and teleport us to a brand new new world.
Title: Re: The Next Generation of Noobscraft!
Post by: Miner_man123456 on 20 Mar 2013, 21:36:51
Before the switch over, can we have an apocalypse event in v5? 

I kinda wanna see what the world would look like if someone - a certain handsome ninja with a habit of tossing melons at innocent bystanders - set off a doomsday weapon and dropped a few dozen flaming netherrack meteors onto the landscape.  It'd also make for a an amusing canon explanation for the reset - after "the event," the server deities saw fit to save us all and teleport us to a brand new new world.

Ideas:

- Enable TNT
- Enable Lava
- giving all players permission for /lightning and /pt (pt is to combine a command with a item you are holding)
- give all players /kittycannon... cause why not?
- give all players /fireball... cause well, IT IS FUN! :D

Would be fun... blowing up all that we love, I would more like that, then just getting it deleted, and I am sure many agree with me :3
Title: Re: The Next Generation of Noobscraft!
Post by: iMCaddict on 20 Mar 2013, 21:52:45
WOW! The new server is going to be awesome...can't wait for the change :)
Title: Re: The Next Generation of Noobscraft!
Post by: Nymbi on 20 Mar 2013, 22:26:57
My Herobrine picture is in the vid  :D
Title: Re: The Next Generation of Noobscraft!
Post by: Techsam on 22 Mar 2013, 04:23:52
Also just a thought, is it possible to get the world save file from Noobscraft? I would like to be able to have this file to be able to play :)
Title: Re: The Next Generation of Noobscraft!
Post by: Miner_man123456 on 22 Mar 2013, 16:25:47
Also just a thought, is it possible to get the world save file from Noobscraft? I would like to be able to have this file to be able to play :)

Already made a topic about it, and Lawrence replied, you can read it here: http://tinyurl.com/crffyq7 (http://tinyurl.com/crffyq7)
Title: Re: The Next Generation of Noobscraft!
Post by: DiggyPerro on 22 Mar 2013, 16:57:04
fire and tnt should be enough. Getting the lightning command and others would be too destructive for a spammer.
Title: Re: The Next Generation of Noobscraft!
Post by: Miner_man123456 on 22 Mar 2013, 17:29:41
fire and tnt should be enough. Getting the lightning command and others would be too destructive for a spammer.

Fine then... no god playing for a day :p
Title: Re: The Next Generation of Noobscraft!
Post by: pidgeot72 on 22 Mar 2013, 23:16:23
welll im pritty excited but one thing..... NO THE BULDINGS MY HOUSE I WORKED SO HARD 2 ACOMPLISH AND THE TA HQ WAAAA oh and  MA BOW :'( :'( but its sounds good but the.... NO THE exct
Title: Re: The Next Generation of Noobscraft!
Post by: leigh5556 on 26 Mar 2013, 12:45:14
sure i may have came along way on this server sure i might have money in the bank
but you ppl must relise this is a fresh start new begining new economy new plugins
so lets all just belive this update will help us

long live noobstown
Title: Re: The Next Generation of Noobscraft!
Post by: xenorac on 27 Mar 2013, 19:31:16
So imagine V6 starts, you run our into the wilderness and build a small home. But will you have the money [if thats whats needed] to even start building right at the start?
Title: Re: The Next Generation of Noobscraft!
Post by: Dyavolia on 29 Mar 2013, 02:05:30
I'm so excited for V6, I can't wait  :D
Title: Re: The Next Generation of Noobscraft!
Post by: Dude_1011 on 29 Mar 2013, 15:01:16
This has its pros and cons... but I like the idea v6 is bringing!  Just gonna be hard to restart.
Title: Re: The Next Generation of Noobscraft!
Post by: AlbatrosV5 on 1 Apr 2013, 08:35:31
Not being able to play currently I'm a bit out of the loop. When is this going to happen?

I absolutely love the idea of a reset, so I can't wait to come back to a new world next month after the docs will finally have me patched up again.

Title: Re: The Next Generation of Noobscraft!
Post by: Jayjay36 on 1 Apr 2013, 15:39:17
So imagine V6 starts, you run our into the wilderness and build a small home. But will you have the money [if thats whats needed] to even start building right at the start?
You've got a really good point actually, I didn't think of this, but I assume buying land in the wilderness is an optional thing, it's only once someone has bought land that you can't build on it.
Title: Re: The Next Generation of Noobscraft!
Post by: Foob on 1 Apr 2013, 18:25:50
So imagine V6 starts, you run our into the wilderness and build a small home. But will you have the money [if thats whats needed] to even start building right at the start?
You've got a really good point actually, I didn't think of this, but I assume buying land in the wilderness is an optional thing, it's only once someone has bought land that you can't build on it.

First few chunks will be free, price to purchase new chunks will start off low and increasingly get higher until you reach the cap. To unlock more chunks you are required to be active, you'll probably not even notice whilst you are playing but will be unlocking new chunks.
Title: Re: The Next Generation of Noobscraft!
Post by: xenorac on 2 Apr 2013, 12:37:40
Thanks FatNoob!

Is a chunk is 16x16 ? How many free do you get at the start?

Just trying to work a strategy to start with!
Title: Re: The Next Generation of Noobscraft!
Post by: kocayd03 on 8 Apr 2013, 15:40:12
I really like the new ideas  and I ll keep play even if it will be reset I am devoted :) :)

When will it be done :D
Title: Re: The Next Generation of Noobscraft!
Post by: krazymonky on 12 Apr 2013, 23:06:14
is the picture on top a picture of the map?
Title: Re: The Next Generation of Noobscraft!
Post by: Miner_man123456 on 1 May 2013, 16:12:20
is the picture on top a picture of the map?

Yes, that is a picture of the map BEFORE any buildings were added in, if you want a more updated version of the map you can go look at this topic: http://www.noobscraft.com/server-announcements/version-6-0-preview-1/ (http://www.noobscraft.com/server-announcements/version-6-0-preview-1/)
Title: Re: The Next Generation of Noobscraft!
Post by: Jakefort1019 on 29 Jun 2013, 02:52:33
I have a question it said if someone wants to leave there land would be returned to normal? Well what if there was a vein of diamonds worth more then the plot then they could just buy resell buy resell and make a load of money/diamonds?
Title: Re: The Next Generation of Noobscraft!
Post by: tiberius1999 on 29 Jun 2013, 03:53:15
Is it true you start with ten free plots?
Title: Re: The Next Generation of Noobscraft!
Post by: tiberius1999 on 29 Jun 2013, 07:13:17
Great i heard right!