Upon entering Noobstown you were always given two options - Wilderness or Town, most people joined Towns for one reason: Protection. We feel you shouldn't join towns simply for protection, but for community and friendship, to learn and grow on the server as one. The Wilderness and Towns have always felt very far apart, you build in the wilderness and a town comes along and is all "Hey, that's our land back off" then generally speaking they would claim over you - Which isn't the right way about it. That's where we feel the need to introduce a two world system - Two worlds include the following:
Town This world will technically be the main world that will include the spawn, this will be a complete no build zone - Meaning if you aren't on town land, you cannot build as simple as that. We feel that towns need the freedom to expand, to become the empire they wish to be without people getting in their way. Towns have a strong community impact and we are strongly promoting the use of towns, to allow them to grow and flourish. Wilderness The wilderness is a world in which you can live alone or with a couple of friends, with the anti-grief system you'll be able to enjoy a grief-free experience in the wilderness to live and enjoy your time out in the wild. This goes for anyone whom wishes to have a small keeping outside of Town life. | (https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c315a4b616d394a4f4855756347356e) |
So, we understand that your creations in the current wilderness are often griefed and we are aware this is becoming a growing issue as it's slowly destroying all of our natural landscape and is turning away new members. Even with our dedicated staff members that work their hearts and souls out each and every day to provide the best grief-free experience on the server, they cannot tackle the growing problem alone. We have a solution for the problem and we are going to eradicate all griefing on the server, completely - Full stop. | (https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c324e455630646b646b6b756347356e) |
This system will protect your builds in the new "Wilderness world". The entire world will act like the current towny setup but with the freedom of not being restricted by town rules and taxes; if you want to build you need to own/have permission to build! The system will allow you to purchase a few chunks (a 16x16 block area) within the game, only you can then edit these areas and build/mine as you normally would. Once you have set up a good location to build in you can purchase surrounding chunks allowing you to expand your projects and keep building! You can obviously also give building rights on your chunks to your in-game friends! To ensure that you have enough space to expand in and to ensure that it doesn't get too busy around your builds there will be limits on who can purchase those chunks directly connected to the areas you already own. The beauty of this system is that if you want to move on from your area or, a player leaves the server or gets banned then the areas that you/they owned will be reset completely! Back to the wilderness just as perfect as if you/they had never even been there! This system means also that there is absolutely no chance of a grief occurring in the Wilderness; only those you invite to your areas will be able to edit your builds! | (https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c30527a4e47744b51336b756347356e) |
Noobstown has quite a stable and strong economy but we feel there are major flaws in the current system which has caused some disruption to the whole performance of growth, such as providing admin shops and global quick-access type systems. This stops players who have gathered these items from earning a fair price in Noobz - This begins a hoarding process where each player will hoard non-rare items due to the fact they are seemingly worthless. Starting this system today would seem pointless as everyone has pretty much every item they need (Older players), this is mainly due to server side shops we offered from day one. We understand people need them for convenience selling but here is where the new system kicks in... Imagine player to player trading that's simplistic - Two clicks away from a sale. | (https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c316873556d7852566d77756347356e) |
Balancing of skills has always been the hardest job, we want to provide players rewards for the hard work they put into their skills without putting too many valuables into the game thus ruining the economy. With the new version we will be working with veteran skill-levelers to gain the balance of progressive and rewarded leveling without causing too many problems with the economy. The aim is to create a fun enjoyable leveling system that's less like a chore. | (https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c316c4b5a7a4246633238756347356e) |
Ever wanted to view your build from above or see the entire Noobstown world? You'll be able to in v6! The live map will be returning; allowing you to view a birds-eye view of the world, this will enable you to easily navigate around and find friends. This was taken down in the past due to heavy load on the server, but we have now eradicated that issue. This will be accessible from the site! | (https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c7a6474626b5a50623030756347356e) |
I will not go into much detail about all of the changes as it would take me a long time, nonetheless I will explain the major changes to the Staff team, Moderation as a whole and the server events. Firstly, we are implementing more plugins to aid in server events for example we will be adding plugins to support large scale events and adventures! We will be including our own versions of multiplayer maps such as “The Walls” and “Survival Games” these events will be trialed and tested in the new version. We will also be adding automated games such as Spleef, so players can join whenever they want, and win prizes! I am also very happy to announce we will be implementing better PvP team games, such as Capture the flag – I believe this is a great change as it gives players other activities to take part in on top of the normal survival Minecraft experience. We want to make Noobscraft innovative and not just another multiplayer server The main thing I am here to talk about is Moderation, The changes to Moderation include revamping all of the server/site rules to be a lot more understandable, fair and suitable for a family-style server, I also plan to make an easier Staff application format, as the current system is quite confusing and people who are suitable for these roles may miss out because the format is unclear. We are also adding a new method of appealing for a ban; Ban appeals will be dealt with privately, so we can gather information and acquire a result quicker; it also means that players can give confidential information, without it being seen by the public. Finally, we are improving our anti-grief features as already explained, the blocks on these chunks will be protected and only be able to be broken by the owner and people they give permission to, in addition to this our /grief command will also be improved for quicker staff support. Thank you all for your support, every member of Noobscraft has contributed to our success and growth, thanks for a great two years of Noobstown and hopefully more to come! I will see you all in Version 6! | (https://embed.noobscraft.com/6148523063446f764c326b756157316e64584975593239744c30316163453158627a63756347356e) |
Are all stats and money reset? I worked so hard, and I'm not the only one either.
All current data on the server will be reset, this includes the following: Towns, Skills, Money, Blocks, Items and everything else in between. This decision was not taken lightly, but if the data was moved we would be left with the current state of the server where new players are left in a dark hole in which it's almost impossible to get onto the ladder and start enjoying the server like everyone else.
i am pretty upset over the server completly resetting because i think the server is great the way it is, but since i cant change the reset i have some questions. first will there still be a mining world? because i love it that there is a world specifically for mining that is also mob free, and i think you should keep it. also will all the current members start out as guests again and have to re sign up? And even though im heartbroken about this news i really like some of the new features of v6. And i hope that this does turn out to be a good change, but since this is pretty durastic a lot of people might get really mad and quit the server all together. :/
I see what you mean by bad landscape but why not white list it for a week and go around with some World Edit magic and make it look pretty.
But if it does go to V6 then I have a few suggestions
1. Make both worlds spawn with no ores, just stone so people won't mine it up
2. Make towns cheaper considering we start with 0
3. Drop parties. (Because who doesn't love them)
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com
1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.
2. New players in a "black hole" ? I started in Nov '12, I did not complain about being in a "black hole". I now have a town and over 3M noobz worth of value.
3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.
-------
FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.
I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.
I love it! I love the fact that you can only build on what you have claimed or own! I love the fact that there will be two worlds, but I still love the Mining world. So does that mean the the Mining world will become the Wilderness? Another tweak that might be interesting is not being able to spawn to another city unless you are a member there. In that way minecarts will become a new form of transportation. I just like the idea of riding a minecart to someone else's city and this would promote it.
Anyhow, I love it.
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com
1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.
2. New players in a "black hole" ? I started in Nov '12, I did not complain about being in a "black hole". I now have a town and over 3M noobz worth of value.
3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.
-------
FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.
I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.
Hey,
I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.
We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.
Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.
Want anymore information on the changes? PM me!
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.comI disagree with this entirely. I do not see how the punishes hardworking players. If anything the admins a are rewarding us with new features. And I have stayed through all 5 versions and I intend to stay. Last I checked mods work their butts off to control griefing spam etc.
1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.
2. New players in a "black hole" ? I started in Nov '12, I did not complain about being in a "black hole". I now have a town and over 3M noobz worth of value.
3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.
-------
FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.
I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.
I have a few questions:
Are we going to be able to buy unlimited wilderness plots?
Will there still be there still be a market place?
Will the prices on the server shop be the same?
Will we still be able to vote?
Will we still get the same amount of money for voting?
Can we get starter money?
Suggestions:
You should keep the main world as the town world, and just add a wilderness world.(If possible)
I'm sorry, but I feel this is punishing the hard working players and shows the administrative neglect on aspects of Noobscraft.com
1. Griefing should be controlled DAILY by the admin/mod team, not server wiped as lazy means to clean it up.
2. New players in a "black hole" ? I started in Nov '12, I did not complain about being in a "black hole". I now have a town and over 3M noobz worth of value.
3. Loyal rollover members: They will not ALWAYS jump to the next version, after 5 resets, they will say enough is enough. IE: Don't depend and expect them to be the server's backbone and vet player-base every reset.
-------
FINAL: A hard reset is punishing the current loyal, hardworking player-base to cater to the "down-trotted new players" who feel that reaching certain stats is impossible.
I have donated well to this server (not affecting my opinions), and I will no longer continue to do so because of this reset model which punishes hardworking players.
Hey,
I appreciate your comments and opinion on the reset however you are wrong in the fact you state "administrative neglect", you aim this towards griefing. Since the server opened we have always been strict on griefing and have tried to combat it on several occasions, due to lack of tools and staff compared to the amount of people connecting we were never able to solve all of the problems.
We recently not that long ago introduced the /grief system, this had rapidly reduced the amount of active griefing to our members, but still each day the player would be griefed and it's the task of having to deal with an issue someone else has caused which is most annoying to the user. We could add these things on our current world and everything would be perfect, well... not really, the world is a huge mess (take a look at the live map) this would take a long time to clean up. No system in the world is going to fix the damage which has already been done to the world.
Only this...the concept of V6 states clearly the ability we now have to combat these issues and make a regenerative natural world that will ALWAYS feel new, therefore will last for a very, very long time. Of course you are unhappy about the lose of digits and social wealth that comes with your account but if you are able to look past that and look at the people around you, you'll see a great community. So, let's move on and forward to a better solution for the server. We are driven by the passion of our server, we want to make this the best Minecraft experience you can possibly have, if you do choose to stay with us throughout this horrible time then I'll be there to high five you when you reach those all important goals on the new version.
Want anymore information on the changes? PM me!
Can I get a high-five too?!? :D
I think all members from v5 or sooner should start with 5000 and new members with 50. So then players feel like they have some compensation
6. Each account will have a starter balance. However the amount is still undecided.
I hope this answers all of your questions/suggestions if you have any further please PM me.
Whatever the server tracks that could be re-distributed to us would be cool.
One more thing- The server tracks our cash, the blocks we place, what we have in chests, when we joined. When the server resets, would it be possible for the server to total up everyone's individual total net worth? A "final score" if you will? Not that it really matters, but it would be fun to see what I accumulated and my average daily income. How many pick axes I made. How many times I died. How many time I teleported. Whatever the server tracks that could be re-distributed to us would be cool.Try /lb me, and /lb page #. Should show you the breakdown of each type of block you placed/destroyed, and how many.
I believe this was levels gotten from actually playing minecraft, not sitting in your farm harvesting rows, and rows, and more rows of sugar cane, just to level up your skills to look like the cool guy.
When I first heard about the new version, I was surprised... but, I'm kinda excited about it. Yes we may lose everything.. but, the reason I go on the server is to be with my friends. Yes I may miss my house, the town I am in but, I'm not losing my friends, which is the most important to me ^_^. I may lose the old places that have memories, but I wont forget the memories and, the new clear, better world, will be a place to have new memories. :) So, Thank you Admins and Mods for working hard to keep making this server great, and I hope everything will go well when the change happens ^_^!
First off I am a fairly new Noob! Joined in Nov/Dec 12 timeframe - and I must say that I am as happy as a clam to be a part of this great Family!
At first I was like what does this mean? After rereading the original post over and all the comments I understand better now. My first thought was ahhhhhh, but oh well its just a game that I play to relieve the stress of work and make new friends, and to bond with the rugrat. Then what popped into my head was, Ok Im cool with this now I just have to explain this to my kid - YIKES. Who I am sure will be PO'd at first but he will come to accept the new and improved Noobstown.
I only have a couple comments.
1. Thank you Fatnoob and all the admins/mods and players! You have made the MC noob a happy camper!
2. 2 months will be a tough haul, but I understand that change takes time. If there is any way to make it happen quicker I am all for it.
3. Regarding the auction house. I am a bit sceptical since before MC I was a longtime WOW player. In WOW the AH got to become quite cutthroat. Let me give you an MC example. I put up a Diamond for 200 noobs, Player A decides to undercut me to sell theirs first so now the going price is 190, then player B says well how about 170, and over and over. So my diamond just sits there since I am the most expensive, so I have to repost it now for 170 or less. You now end up with a new starting price for diamonds of 170 and the price reduction starts all over again. It can become a vicious cycle and you end up with items that are basically being given away.
Just my 2 cents regarding the AH concept, something to watch closely. I know its not much different then the current market, other then the fact that you have a 1 stop shop for everyone now.
Thanks for the encouraging thoughts Dope and Jeremiza, I respect you both.I think I remember seeing somewhere that the updates Fatnoob and the other Admins have planned will allow V6 to strive for much longer time period than the rest of the versions, I'd assume V6 would be in place for over a year. Hope this helps ;).
Considering what we know now, this decision really affects how I play the game. Is there a goal to strive for in this new reset if we can expect yet another reset in the future? How long will V6 stand before another complete reset? 6 months, a year, or less? I mean do I work on my mcmmo, do I mine to aquire wealth, do I rebuild my home or my shop? So far, the only conclusion I come to is no, and why would I? Does anyone build a foundation on sand? Of course not.
To paraphrase a friend of mine on the server, “If I stay, I’m going to live in a hobo house made of dirt.” Those are words of wisdom to consider.
I haven’t decided one way or another yet, but as I said, this has caused me to pause, reflect, and consider what comes next.
:D
Max
I think all members from v5 or sooner should start with 5000 and new members with 50. So then players feel like they have some compensation
6. Each account will have a starter balance. However the amount is still undecided.
I hope this answers all of your questions/suggestions if you have any further please PM me.
Thanks for the encouraging thoughts Dope and Jeremiza, I respect you both.
Considering what we know now, this decision really affects how I play the game. Is there a goal to strive for in this new reset if we can expect yet another reset in the future? How long will V6 stand before another complete reset? 6 months, a year, or less? I mean do I work on my mcmmo, do I mine to aquire wealth, do I rebuild my home or my shop? So far, the only conclusion I come to is no, and why would I? Does anyone build a foundation on sand? Of course not.
To paraphrase a friend of mine on the server, “If I stay, I’m going to live in a hobo house made of dirt.” Those are words of wisdom to consider.
I haven’t decided one way or another yet, but as I said, this has caused me to pause, reflect, and consider what comes next.
:D
Max
Also: Could lava and fire please be allowed on our own plots or in towns with the mayor's permission? I ask because a lava fountain in a town spawn would look epic, and I kind of want to copy something I saw Sjin do on Youtube.
Fire and lava would work then, because with the new anti-grief system, and with only you being able to place lava, or maybe the mayor, (again I must stress that I am only suggesting this be allowed on claimed plots, either by towns or by individuals in the wilderness world). Lava is a great building material, it is pretty, and makes good lighting in combination with glass. Imagine a glass floor with lava underneath! I remember when you could do that on the server, and it would really bring back a little nostalgia for some of us.
As for fire, i want it because it helps when making underwater domes. You fill the dome with wood to get rid of the water, and then just set the wood on fire from the bottom to get rid of it, as opposed to using cobble and tediously mining it away. Or in my case, as I have to use once, the hated and feared gravel. Took forever.
Thank you for your consideration, and I would like to thank Fatnoob and all the mods and admins for this, I was sad at first but when i found out everything i got really excited. Again, thanks for working so hard!
Will stuff in our inventory, chests, and enderchest be gone?
First off I am a fairly new Noob! Joined in Nov/Dec 12 timeframe - and I must say that I am as happy as a clam to be a part of this great Family!
At first I was like what does this mean? After rereading the original post over and all the comments I understand better now. My first thought was ahhhhhh, but oh well its just a game that I play to relieve the stress of work and make new friends, and to bond with the rugrat. Then what popped into my head was, Ok Im cool with this now I just have to explain this to my kid - YIKES. Who I am sure will be PO'd at first but he will come to accept the new and improved Noobstown.
I only have a couple comments.
1. Thank you Fatnoob and all the admins/mods and players! You have made the MC noob a happy camper!
2. 2 months will be a tough haul, but I understand that change takes time. If there is any way to make it happen quicker I am all for it.
3. Regarding the auction house. I am a bit sceptical since before MC I was a longtime WOW player. In WOW the AH got to become quite cutthroat. Let me give you an MC example. I put up a Diamond for 200 noobs, Player A decides to undercut me to sell theirs first so now the going price is 190, then player B says well how about 170, and over and over. So my diamond just sits there since I am the most expensive, so I have to repost it now for 170 or less. You now end up with a new starting price for diamonds of 170 and the price reduction starts all over again. It can become a vicious cycle and you end up with items that are basically being given away.
Just my 2 cents regarding the AH concept, something to watch closely. I know its not much different then the current market, other then the fact that you have a 1 stop shop for everyone now.
Hey,
I have also played WoW in the past and this auction is heavily based off that exact concept. However, with those issues in mind we are going to combat that. 1. After an initial price has been for an item you won't be able to undercut by a certain amount, if the item begins to drop in value you won't be able to post it any lower than a set amount as an attempt to bring the item back up to speed, we may also limit the amount of that item being posted for a set amount of time to increase the value long term. Lot's to think about and sort out regarding this auction system, we hope we can make something that will work for everyone.
Thanks for the feedback!
> This is a good idea of 2 world wilderness and town world and I have thought about that those people who worked alot to make their town don't they get money about 500,000 so they can build their town again because they work hard for their town and they earn 500,000 noobs to make the town or buy the town for someone.
> secondly were there will be more new moderators or not.
It's a shame to feel forced to let go of certain stuff, experiences, etc, and have to do with the memory.This is what many of us feel about the change but you got to remember some servers restart ever month and its annoying and then some servers haven't restarted since they were made and you immediately fall in to a huge hole. They take in to mind how others feel but they also know that if they don't update pepole will leave becuase they are board.
And it's a shame to know that by the end of the summer I will see less friends online.
I have quite mixed feelings about it all, so I will just sum it up to "stuff".
The beauty of this system is that if you want to move on from your area or, a player leaves the server or gets banned then the areas that you/they owned will be reset completely! Back to the wilderness just as perfect as if you/they had never even been there!
The beauty of this system is that if you want to move on from your area or, a player leaves the server or gets banned then the areas that you/they owned will be reset completely! Back to the wilderness just as perfect as if you/they had never even been there!
If someone is banned, and their plot is reset, what would happen if they were to be unbanned? For instance, lets say, I was banned for Disobedience, and my plot was reset, but I was later unbanned 1 week later. Will my stuff still be gone? Or will my land be returned to normal? I think that there should be like a timer. After you have been banned, your plot will be reset 1 month after the ban. If you are inactive, lets say 3 months or more with no activity on the server, you plot will be reset. I would like more information on how the reset of plots will work.
I have some issues that need consideration
1.if the server shop is disabled(/sell) , money will only be more likely to circulate after a long period of time because everyone will be at the same economic state at the same time.[/color]
2.money would be less common because there would be no way to get more into the system quickly
3.towns wont be existent untill at least 2 months after the reset due to lack of in-game currency
If i am wrong on any of these economic points, please quote me and point out my error or pm me
and also, if you see this guy... RUN!
I have some issues that need consideration
1.if the server shop is disabled(/sell) , money will only be more likely to circulate after a long period of time because everyone will be at the same economic state at the same time.
2.money would be less common because there would be no way to get more into the system quickly
3.towns wont be existent untill at least 2 months after the reset due to lack of in-game currency
If i am wrong on any of these economic points, please quote me and point out my error or pm me
and also, if you see this guy... RUN!
No. Plenty of people can make 500k in a week. Like mrfloris. hes dedicated lol
I have some issues that need consideration
1.if the server shop is disabled(/sell) , money will only be more likely to circulate after a long period of time because everyone will be at the same economic state at the same time.
2.money would be less common because there would be no way to get more into the system quickly
3.towns wont be existent untill at least 2 months after the reset due to lack of in-game currency
If i am wrong on any of these economic points, please quote me and point out my error or pm me
and also, if you see this guy... RUN!
This is brilliant <3I think all members from v5 or sooner should start with 5000 and new members with 50. So then players feel like they have some compensation
6. Each account will have a starter balance. However the amount is still undecided.
I hope this answers all of your questions/suggestions if you have any further please PM me.
How about an extra 5k for every version you have stuck around for? Like, ive been here since V2, so i would get 20k. nebih would get 25k. Etc.
Before the switch over, can we have an apocalypse event in v5?
I kinda wanna see what the world would look like if someone - a certain handsome ninja with a habit of tossing melons at innocent bystanders - set off a doomsday weapon and dropped a few dozen flaming netherrack meteors onto the landscape. It'd also make for a an amusing canon explanation for the reset - after "the event," the server deities saw fit to save us all and teleport us to a brand new new world.
Also just a thought, is it possible to get the world save file from Noobscraft? I would like to be able to have this file to be able to play :)
fire and tnt should be enough. Getting the lightning command and others would be too destructive for a spammer.
So imagine V6 starts, you run our into the wilderness and build a small home. But will you have the money [if thats whats needed] to even start building right at the start?You've got a really good point actually, I didn't think of this, but I assume buying land in the wilderness is an optional thing, it's only once someone has bought land that you can't build on it.
So imagine V6 starts, you run our into the wilderness and build a small home. But will you have the money [if thats whats needed] to even start building right at the start?You've got a really good point actually, I didn't think of this, but I assume buying land in the wilderness is an optional thing, it's only once someone has bought land that you can't build on it.
is the picture on top a picture of the map?