Noobscraft

News, Announcements & Updates => Server Announcements => Topic started by: Foob on 25 Sep 2013, 22:10:01

Title: Updated V6 Rules
Post by: Foob on 25 Sep 2013, 22:10:01
Please find the most up to date rules at: http://www.noobscraft.com/server/server-rules-12420/msg44662/#msg44662 (http://www.noobscraft.com/server/server-rules-12420/msg44662/#msg44662)
Title: Re: Updated V6 Rules
Post by: Foob on 25 Sep 2013, 22:11:37
Rules Updated by Waterworth, if you have any questions please feel free to post below and he'll respond.
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 25 Sep 2013, 22:16:51
One thing I wanted clarification on was the IP sending thing. The rule only says "in chat". Does this apply only to Global chat, or does it apply to local, party, PM, etc? I know this was a confusing thing in the last version to deal with so I just wanted further clarification in the rules itself so it's clear-cut whether it's not allowed period or just in certain things.

Also, what exactly counts as an exploit? I know one thing people were wanting to do was to summon a dog at one end of a place and have it sit, then go a certain distance of blocks away and summon another one. It's kind of going against the plugin only wanting you to have one dog at a time. Would that be considered exploiting or is it just smart use of the plugin to have more dogs at once instead of having to go tame tons of them from a farm or such?
Title: Re: Updated V6 Rules
Post by: HarryX11 on 25 Sep 2013, 23:05:51
For the advertising, what about if we are directing players to the website or to Mineapoc? Would we still be banned?
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 25 Sep 2013, 23:15:57
If I recall it never counted if you were sending to Apoc or to the forum here. It wasn't really against the rules since both servers are owned by the admin team.

But it was so long ago I don't know if that was ever changed or not.
Title: Re: Updated V6 Rules
Post by: MagicMan27 on 25 Sep 2013, 23:42:07

Griefing & Stealing
You are not allowed to steal or break anyone else’s things unless you have specific permission from the owner of the items. We have tools to prevent any stealing and griefing however, you should not attempt to grief or steal because you can risk your account being banned.
You say that you can't remove anything with out the owners permission...I assume that includes the staff permission also?
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 25 Sep 2013, 23:44:25
You mean in towns when someone is being kicked out of the town or removed from the town for inactivity per town rules? For when you need to get rid of their items and such?
Title: Re: Updated V6 Rules
Post by: MagicMan27 on 25 Sep 2013, 23:49:29
yes.
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 25 Sep 2013, 23:52:41
I'm pretty sure it's still the same as V5, but dunno. I mean it only makes sense that you have the right to tear down their plot if they consented to the town rules for it. As well as having their items destroyed from their chests by a mod.

I don't know if it's allowed for a mod to move the items to a chest somewhere in the town where people's items are stored for if they decide to come back though. It would make it fairer and wouldn't just be a complete destruction of a member's efforts, especially if they were having real life trouble which made them unable to access the internet, though.
Title: Re: Updated V6 Rules
Post by: xephoscreeper on 26 Sep 2013, 00:28:14
Rules seem easy, its going to be a great noobs year!!! XD
Title: Re: Updated V6 Rules
Post by: 86maxsmart on 26 Sep 2013, 02:13:06
Good rules.  I assume the rules apply equally not only to members and guests, but also to moderators and prefects.

If so, will there be a separate mechanism to report a moderator or prefect that abuses the rules, or will the same "report user" be used for them too?

Thanks.

Max
Title: Re: Updated V6 Rules
Post by: Xavier1964 on 26 Sep 2013, 02:14:40
report a mod? was that possible in v5? just thinking about it is like a paradox. omone upholding the rules is breaking them? EEEEK!!! must stop thinking about it! lol
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 26 Sep 2013, 02:23:39
There were a few times a mod was reported, although almost all of them were someone throwing a fit or getting angry about something that had happened and wasn't actually anything on the moderator's part where they did something wrong.

I'd assume moderators and prefects aren't above the rules just as they weren't in V5, though I don't know for sure what's the best route to report one. If someone is really going bad they could probably just erase threads reporting them if they saw them first, but I doubt anyone would do that.
Title: Re: Updated V6 Rules
Post by: Xavier1964 on 26 Sep 2013, 02:27:38
There were a few times a mod was reported, although almost all of them were someone throwing a fit or getting angry about something that had happened and wasn't actually anything on the moderator's part where they did something wrong.

I'd assume moderators and prefects aren't above the rules just as they weren't in V5, though I don't know for sure what's the best route to report one. If someone is really going bad they could probably just erase threads reporting them if they saw them first, but I doubt anyone would do that.

ok then. wait erase the threads first? well you never know what might happen with threads... they are so stringy and used for sewing...oh wait wrong type of thread....LOL jk jk
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 26 Sep 2013, 02:28:37
Hm, am I wrong on the terminology here? On another forum I visit each thing is called a thread, I forget if that's the same here or if it's like topic instead.
Title: Re: Updated V6 Rules
Post by: Xavier1964 on 26 Sep 2013, 02:31:35
Hm, am I wrong on the terminology here? On another forum I visit each thing is called a thread, I forget if that's the same here or if it's like topic instead.

wait. did i just cause confusion?
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 26 Sep 2013, 02:34:28
Kind of, hehe. I understood the humor in your post but wasn't sure if you were joking because the word I was using wasn't the one that's used on this forum.
Title: Re: Updated V6 Rules
Post by: Xavier1964 on 26 Sep 2013, 02:36:19
Kind of, hehe. I understood the humor in your post but wasn't sure if you were joking because the word I was using wasn't the one that's used on this forum.

lol but i was joking. idk why though. was it a funny joke. normally i am an epic fail at jokes. LOL

iim gonna stop posting now.i dont wanna spam the v6 rules topic. that would just be evil.
Title: Re: Updated V6 Rules
Post by: 86maxsmart on 26 Sep 2013, 02:36:59
There were a few times a mod was reported, although almost all of them were someone throwing a fit or getting angry about something that had happened and wasn't actually anything on the moderator's part where they did something wrong.

I'd assume moderators and prefects aren't above the rules just as they weren't in V5, though I don't know for sure what's the best route to report one. If someone is really going bad they could probably just erase threads reporting them if they saw them first, but I doubt anyone would do that.

The questions were meant for one of the admin staff, sorry I failed to address my post properly.  Sometimes people can feel helpless when they are being bullied or harassed by a moderator, especially younger members and guests.  I would hope that there is a standard mechanism for reporting if, or when, things like that occur.  Hope it never happens in V6, but even a little bit of power can corrupt.

Max
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 26 Sep 2013, 02:42:09
Eh, I know it was for the admin staff. I was just saying some things that I experienced back then. Doesn't mean I'm right and therefore I'm looking forward to hearing all the answers from the admins themselves since they're going to know a ton more than any of us ever will. Or, I hope they do since they're the owners. Hehe, I kid they most certainly do.

From what I remember if you didn't feel safe reporting a mod within the report user section you could always send a PM directly to the admins themselves so that you could keep the problem in private without having to be scared that someone was going to attack you because of your report. (Not saying that anyone did, but that can easily be a common fear. I know that even in real life I get nervous wanting to say something against my teachers/etc because they have power and I don't. Even when I'm in the right and they're not I get scared about speaking up.)

Anyway, probably going to be a while to get a response from anyone since unless they're staying up late they should probably be asleep by now if I recall correctly.
Title: Re: Updated V6 Rules
Post by: Xavier1964 on 26 Sep 2013, 02:44:02
Eh, I know it was for the admin staff. I was just saying some things that I experienced back then. Doesn't mean I'm right and therefore I'm looking forward to hearing all the answers from the admins themselves since they're going to know a ton more than any of us ever will. Or, I hope they do since they're the owners. Hehe, I kid they most certainly do.

From what I remember if you didn't feel safe reporting a mod within the report user section you could always send a PM directly to the admins themselves so that you could keep the problem in private without having to be scared that someone was going to attack you because of your report. (Not saying that anyone did, but that can easily be a common fear. I know that even in real life I get nervous wanting to say something against my teachers/etc because they have power and I don't. Even when I'm in the right and they're not I get scared about speaking up.)

Anyway, probably going to be a while to get a response from anyone since unless they're staying up late they should probably be asleep by now if I recall correctly.

lol a while before you get a response? i dont have to go to sleep for another 2 hours! WOOO!!! lolol
Title: Re: Updated V6 Rules
Post by: Xavier1964 on 26 Sep 2013, 02:50:20
Eh, I know it was for the admin staff. I was just saying some things that I experienced back then. Doesn't mean I'm right and therefore I'm looking forward to hearing all the answers from the admins themselves since they're going to know a ton more than any of us ever will. Or, I hope they do since they're the owners. Hehe, I kid they most certainly do.

From what I remember if you didn't feel safe reporting a mod within the report user section you could always send a PM directly to the admins themselves so that you could keep the problem in private without having to be scared that someone was going to attack you because of your report. (Not saying that anyone did, but that can easily be a common fear. I know that even in real life I get nervous wanting to say something against my teachers/etc because they have power and I don't. Even when I'm in the right and they're not I get scared about speaking up.)

Anyway, probably going to be a while to get a response from anyone since unless they're staying up late they should probably be asleep by now if I recall correctly.

lol a while before you get a response? i dont have to go to sleep for another 2 hours! WOOO!!! lolol

She means a response from the admins, because they are running on BST

really? ok. will this conversation ever end? lol
Title: Re: Updated V6 Rules
Post by: HarryX11 on 26 Sep 2013, 05:21:34
Hm, am I wrong on the terminology here? On another forum I visit each thing is called a thread, I forget if that's the same here or if it's like topic instead.

wait. did i just cause confusion?

You're good at causing confusion XD
Title: Re: Updated V6 Rules
Post by: Jackmwoodall14 on 26 Sep 2013, 08:22:02
Good rules.  I assume the rules apply equally not only to members and guests, but also to moderators and prefects.

If so, will there be a separate mechanism to report a moderator or prefect that abuses the rules, or will the same "report user" be used for them too?

Thanks.

Max
You could email Waterworth if you think a moderator is removing the reports when you report them. prefects cannot read the reports from what I've heard
Title: Re: Updated V6 Rules
Post by: Foob on 26 Sep 2013, 09:28:34
There were a few times a mod was reported, although almost all of them were someone throwing a fit or getting angry about something that had happened and wasn't actually anything on the moderator's part where they did something wrong.

I'd assume moderators and prefects aren't above the rules just as they weren't in V5, though I don't know for sure what's the best route to report one. If someone is really going bad they could probably just erase threads reporting them if they saw them first, but I doubt anyone would do that.

The questions were meant for one of the admin staff, sorry I failed to address my post properly.  Sometimes people can feel helpless when they are being bullied or harassed by a moderator, especially younger members and guests.  I would hope that there is a standard mechanism for reporting if, or when, things like that occur.  Hope it never happens in V6, but even a little bit of power can corrupt.

Max

You can use the report function or contact an Admin via PM.
Title: Re: Updated V6 Rules
Post by: Miner_man123456 on 26 Sep 2013, 12:54:38
All the Rules looks good, can't wait to get on the server! ^^
Title: Re: Updated V6 Rules
Post by: Waterworth on 26 Sep 2013, 19:01:51
Hi all,

I'm going to try answer all of your questions in one post, so I apologise if this is a bit messy, please send me another message if you would like some more clarification on a rule!

Quote from: TwistedLover
One thing I wanted clarification on was the IP sending thing. The rule only says "in chat". Does this apply only to Global chat, or does it apply to local, party, PM, etc? I know this was a confusing thing in the last version to deal with so I just wanted further clarification in the rules itself so it's clear-cut whether it's not allowed period or just in certain things.
It applies to all chat channels, no IP's should be sent because they can be unsafe and cause issues with your account if you visit certain IP's. IP's sent in the global channel will be dealt with more strictly than those in private messages, simply because it affects more people in the global channel. The punishments are still the same but players that come online and spam advertise in the global channel can be jailed or suspended for longer amounts of time because they are breaking several rules.

Quote from: TwistedLover
Also, what exactly counts as an exploit? I know one thing people were wanting to do was to summon a dog at one end of a place and have it sit, then go a certain distance of blocks away and summon another one. It's kind of going against the plugin only wanting you to have one dog at a time. Would that be considered exploiting or is it just smart use of the plugin to have more dogs at once instead of having to go tame tons of them from a farm or such?

An exploit is something that give you an advantage over other players, such as 'clever use of game mechanics', obviously the punishments will be different depending on the severity of the exploit. Essentially using someone you shouldn't to your advantage for example the old piston exploits.

--------------------------------------------------------------------------------------------------------------------------------------------

Quote from: HarryX11
For the advertising, what about if we are directing players to the website or to Mineapoc? Would we still be banned?
You won't be banned for sending a link to MineApoc because its a server that we own, and we know its a safe link.
Title: Re: Updated V6 Rules
Post by: Waterworth on 26 Sep 2013, 19:19:40
Quote from: MagicMan27
You say that you can't remove anything with out the owners permission...I assume that includes the staff permission also?
Staff will not remove your items unless they have permission from you, UNLESS they have to remove chests or furnace protection, for example if a plot that has been cleared that has locked items in it.

Quote from: TwistedLover
You mean in towns when someone is being kicked out of the town or removed from the town for inactivity per town rules? For when you need to get rid of their items and such?
Town owners HAVE to give a player 48 hours before they clear a players plot, otherwise it is griefing.

------------------------------------------------------------------------------------------------------------------------------------------------
Quote from: 86MaxSmart
Good rules.  I assume the rules apply equally not only to members and guests, but also to moderators and prefects.

If so, will there be a separate mechanism to report a moderator or prefect that abuses the rules, or will the same "report user" be used for them too?

Prefects and Moderators are not exempt from the rules, they never have been. You can use the same system as you would to a player, however you can also send me a direct message if you don't feel comfortable making an official report - I answer every message I am sent and I would encourage you to send me messages if you have any concerns.
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 26 Sep 2013, 20:04:49
Alright, I'm glad to see these responses because they clear up a lot of confusion that sometimes happened in V5 because there just weren't as clear distinctions back then and I'm sure a lot of that had to do with just trying to figure out what would be the fairest set of rules.

I especially enjoy the 48 hours before clearing a plot, I know that in the town I'm wanting to make it'll be a month  of inactivity that occurs before actually getting around to clearing the plot itself. It was my experience that you'd just get around to doing that and then pop comes up the person again 1-2 days later angry about it. @.@

This would certainly help with that kind of situation, and it also helps to give them warning on both server PM and forum PM! Because I know that not everyone can be on the server itself daily but they'll at least be able to stop by and check out the forum. At least, in most cases unless it's extreme ones.

Thanks so much for the speedy replies, everything's just going so perfectly right now it's amazing. :D
Title: Re: Updated V6 Rules
Post by: MagicMan27 on 26 Sep 2013, 20:11:57
Quote from: TwistedLover
One thing I wanted clarification on was the IP sending thing. The rule only says "in chat". Does this apply only to Global chat, or does it apply to local, party, PM, etc? I know this was a confusing thing in the last version to deal with so I just wanted further clarification in the rules itself so it's clear-cut whether it's not allowed period or just in certain things.
It applies to all chat channels, no IP's should be sent because they can be unsafe and cause issues with your account if you visit certain IP's. IP's sent in the global channel will be dealt with more strictly than those in private messages, simply because it affects more people in the global channel. The punishments are still the same but players that come online and spam advertise in the global channel can be jailed or suspended for longer amounts of time because they are breaking several rules.
So does that just mean Minecraft  IP''s Can't be sent or links to websites at all can't be sent?
Title: Re: Updated V6 Rules
Post by: Waterworth on 26 Sep 2013, 20:23:12
Quote from: MagicMan27
So does that just mean Minecraft  IP''s Can't be sent or links to websites at all can't be sent?

Anything related to the promotion of any minecraft servers is not allowed, you can link mainstream websites like youtube and google etc.
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 26 Sep 2013, 21:22:24
I assume like before you can't post the link if the website you're linking to has the IP of another server on it, since that would count as trying to advertise that server? I remember something like that, or does it only count if it's clear the person was purposely trying to get them to go to the website to look at that IP?
Title: Re: Updated V6 Rules
Post by: Darkwings on 28 Sep 2013, 00:30:47
I assume like before you can't post the link if the website you're linking to has the IP of another server on it, since that would count as trying to advertise that server? I remember something like that, or does it only count if it's clear the person was purposely trying to get them to go to the website to look at that IP?

Obvious ad-plastered or server-related pages are obvious, but nothing can prevent YT to put another server's name on the suggested video list. There's plenty of similar cases with other services.

When you link, you can't possibly have control on the content unless it's your own page, especially if it's a forum or any place where people could comment.

That would be paranoia.
Title: Re: Updated V6 Rules
Post by: EttaDreamfeather on 28 Sep 2013, 00:53:12
Nah, I meant like if the page itself had the IP. Not if it had a link to another site that had it. Such as I'd seen people post up YT videos with the IP in the descrip as their secret way to spread the IP. Although from what I remember YT videos weren't allowed to be linked due to you can't check every single one for what content might not be appropriate within it.
Title: Re: Updated V6 Rules
Post by: Darkwings on 28 Sep 2013, 17:19:57
Nah, I meant like if the page itself had the IP. Not if it had a link to another site that had it. Such as I'd seen people post up YT videos with the IP in the descrip as their secret way to spread the IP. Although from what I remember YT videos weren't allowed to be linked due to you can't check every single one for what content might not be appropriate within it.

Youtube channels can have a rating for determining approriate content (single videos too).
For common channels the above just translates into a disclaimer but, for monetization purposes, the ads partner can simply stop the monetization if the rating is not respected as part of the contract so uploaders are more likely to respect that.

An IP directly in the description is clearly intentional, but the commenting mechanism is easy to exploit to the point that YT was asked to rework it several times and is supposed to be work in progress.

Just saying... a determined ad spammer could simply link to a low visualizations video (existing or uploaded for this purpose) and spam the comment section with whatever is needed to be shown.
The video itself could be totally neutral in this regard and you wouldn't be able to track the uploader \:

There's also fake links (you can find them in basically each single visible enough comment section ever made).

(YT is used just as a well known example)


Title: Re: Updated V6 Rules
Post by: SmithB0118 on 29 Sep 2013, 02:15:17
I plan on following rules a bit better than I did in V5 so V6 should be a bit smoother. Actually, HarryX11 also plans on following the rules better so V6 should be LOADS smoother  :P
Title: Re: Updated V6 Rules
Post by: HoppytoadBob on 1 Oct 2013, 14:52:30

   It is the rules and feel of the server that I like most about this server, the overall friendliness of the server and the people on it are the very things that make Noobscraft the best server in MC, I've tried the biggest but prefer the best. Keep up all the great work I'm looking forward to V6 and all of the new friends I have made here,Hoppy.