I'm planning some builds and I'd like to know how redstone will work in the new server.
There were delayed pistons before, due to the duplication glitch, and that came after a long time where we had no pistons at all. I wasn't active near the end on V5 so I also don't know the specific quirks and fixes that were implemented here.
So, will something like that be there in V6 too?
These are the main features I'm interested in:
-Pulsating redstone signals (not timers): is there going to be a delay bewtween ticks?
-Pistons: is there going to be a delayed activation?
-Is short-circuit burnout going to be a thing?
I need to know these things in order to figure out how to make the contraptions I'm working on, thanks in advance