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An mcmmo breakdown can be found on the wikia of the plugin. If you want to learn about a skill, what it does, or how to use it, that is the place to go and check on it.
What is needed is a McMMO breakdown or explanation post on this forum and there isn't one. Since McMMO is a configurable plug-in it is understandable that it would be tailored to the server, but those customizations should be laid out. Otherwise, it is too easy to have expectations that match the McMMO wiki when that should not be the case.
Hi there guys, let me see if I can explain some of these to you in greater detail.An mcmmo breakdown can be found on the wikia of the plugin. If you want to learn about a skill, what it does, or how to use it, that is the place to go and check on it. Mining: Double drops are meant to increase with your level of mining. In fact, the rate at which you gain mining experience was accelerated at the early levels and progressively gets harder as you gain more skill. I'm sorry you have an issue with the drop rates, but that's how it's been decided to be. There's no reason or explanation I can give to you that you don't already know. This will not be changed or modified. Sorry.TNT mining: The reason for this is obvious. TnT causes more than just griefing issues. It can be used to potentially crash a server, destroy MASSIVE amounts of land in the mining world very quickly. We don't want this. It won't happen.Unarmed, Axes, and Swords. These three skills have always been difficult to level in noobstown. It was intended to take a long time for these skills to grow and become more effective. In v6, there may be modifications to the gain rates but as for now, there's no point in increasing, decreasing, or modifying them for general use against mobs. The gain rate of the skill is the same for everyone, and in the same token, it's a non pvp server. I'm sorry you feel this is silly, but for us, it's valid. Excavation: Often times I have found players buying full double chests of dirt and gunpowder for building fireworks displays. Glowstone is still a widely used source of lighting. Again, the skill is not something that is designed to please an individual player. It's meant to be something that enhances the gameplay of everyone. Having an issue with the skill because you think it's useless or silly is not a valid reason for us to modify it in anyway. Fishing: The shake ability is disabled and we're not sure why. The only one that can fix that would be Fatnoob and he is aware that the skill is off. These skills are put in place to enhance the server and compliment the gameplay to make it fun and enjoyable. They are not meant to be easy to level, overpowered, and give you a massive advantage in a short amount of time. The changes were made with the entire community in mind and for the betterment of the server. We will take your opinions and suggestions into consideration, but please be patient and try to understand that the skills are not 'nerfed' or purposefully made 'silly' to upset anyone. If you have issues with the base mechanics of the plugin, talk to the developer. We cannot modify it.EDIT: I should also mention that many of the skills will undergo changes for v6.