Better Economy?  (Read 1790 times)

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RedFocus

Better Economy?
« on: 15 Nov 2012, 02:47:23 »
My suggestion to this server is about the global prices and shops which could possibly make the server run better. Instead of putting prices an admin seems worthy we let the people create the worth of the items themselves. There is a plugin out there I've seen it on another server, but it works like this, so people on the server get their items to sell to the server. The plugin changes prices as supply and demand go up and down like real economy. If people over supply something and people don't buy it prices go down. If an item is in high demand it goes up. Though this would remove the need for chest shops then which would be the best idea but there could be a way to use this.

MagicMan27

Re: Better Economy?
« Reply #1 on: 15 Nov 2012, 04:09:01 »
Actually this has been used in the past when i first joined the economy was like that and its called dynamic economy.

Nebih

Re: Better Economy?
« Reply #2 on: 17 Nov 2012, 16:02:51 »
My suggestion to this server is about the global prices and shops which could possibly make the server run better. Instead of putting prices an admin seems worthy we let the people create the worth of the items themselves. There is a plugin out there I've seen it on another server, but it works like this, so people on the server get their items to sell to the server. The plugin changes prices as supply and demand go up and down like real economy. If people over supply something and people don't buy it prices go down. If an item is in high demand it goes up. Though this would remove the need for chest shops then which would be the best idea but there could be a way to use this.
Yea.. NO. This has been here before and when you try to sell stuff you end up selling it for like a penny each. It isn't worth the trouble.. Once it is installed you will want it uninstalled.

Jayjay36

Re: Better Economy?
« Reply #3 on: 17 Nov 2012, 16:17:24 »
I remember a while ago when we used a plugin that made the players shape the economy and prices.. It was really bad because if you were to sell a lot of stuff, for example lets say diamond. If I was to sell it to the shop for 200nbz, the price of diamond would go down, meaning the more I sold to the shop, the lower the price got. If you were to sell a stack all at once then they'd all go for the silly price of what 64 single diamonds would've lowered the price down to.

Nebih

Re: Better Economy?
« Reply #4 on: 17 Nov 2012, 17:32:20 »
I remember a while ago when we used a plugin that made the players shape the economy and prices.. It was really bad because if you were to sell a lot of stuff, for example lets say diamond. If I was to sell it to the shop for 200nbz, the price of diamond would go down, meaning the more I sold to the shop, the lower the price got. If you were to sell a stack all at once then they'd all go for the silly price of what 64 single diamonds would've lowered the price down to.
Exactly

DrOctagonapus48

Re: Better Economy?
« Reply #5 on: 4 Dec 2012, 03:09:24 »
I remember a while ago when we used a plugin that made the players shape the economy and prices.. It was really bad because if you were to sell a lot of stuff, for example lets say diamond. If I was to sell it to the shop for 200nbz, the price of diamond would go down, meaning the more I sold to the shop, the lower the price got. If you were to sell a stack all at once then they'd all go for the silly price of what 64 single diamonds would've lowered the price down to.
Exactly
i agree

DiggyPerro

Re: Better Economy?
« Reply #6 on: 5 Dec 2012, 01:36:32 »
I'd support the idea of having a fixed diamond price on a public admin shop. It seems like diamond and most other prices have been going down lower and lower (50 noobs from peak to trough of diamond prices). A fixed diamond price would allow fluctuations on other market items while maintaining a standard value that other items can have a concrete ratio with.

Baskelbar

Re: Better Economy?
« Reply #7 on: 28 Dec 2012, 17:44:18 »
Due to the fact that there is both trade and a fixed price, the economy is able to fluctuate. Due to noobmas and the flood of netherstars in the market, the price of beacons has dropped considerably