Mcmmo xp raised?  (Read 887 times)

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Miner_man123456

Mcmmo xp raised?
« on: 18 Sep 2012, 19:50:34 »
I was gone train herbalism today cause I almost never do that so I looked on the mcmmo forum and it said that mushrooms are the best to destroy for fast levels cause they give "150 xp" each, so I started collecting them.

After a while of collecting like 2 stacks of red/brown mushrooms from the nether I found out I still was not a new level, I started to wonder and then I found out they give 23xp each in difference from what the forums said.

I think 23xp from something that should be 150xp is kinda stupid to be honest, it is Ok to lower it but not by 125xp it is hard to train stuff like this, like fishing as another example takes ages and you get minimum amount of xp from it and in low level hardly rare drops.

Pliz raise the xp a little bit so it is not so boring to level cause you never get new levels

Miner_man123456

Re: Mcmmo xp raised?
« Reply #1 on: 19 Sep 2012, 18:43:57 »
Nobody seem to have read this so I comment to get it on the front page.

UnlikelyPirate

Re: Mcmmo xp raised?
« Reply #2 on: 23 Sep 2012, 12:21:31 »
I feel the same way, to an extent.

Mushrooms are really easy to farm, so I don't think they should be worth a whole lot. Sure, they take a little bit longer to grow/spread, but yea, they should be worth no more than like 10 ot 15 xp more than wheat.

Mining, however, irks my chain. I have 1025 excavation and I have less than 350 mining. I have done probably 2 times as much mining as I have excavation. Sure, I could go grind some obsidian, but it almost isn't worth it with the right pick. That xp rate should definitely be a tad higher.

Fishing could use some xp gain increase too. Same with woodcutting. Both of them make me cry to do.