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But the way the rank system is as of now isGuestMemberVIPVIP+Chatmod which is equivalent to your suggested "rookie mod"ModAdmin
...1) A CENTRAL SHOPThis would be a shop open only at certain times when the server is up. It can be ran by paid volunteers and moderated by Mods. The point of this central shop would be like a black Friday sale for the server. Here you can sell anything and everything as well as buy. This will give Econ focused players something to look forward to and encourage more farming/mining from players overall. To encourage players to visit this place the shop will open at peak hours for the server, items sold by this shop would be at bargain price, and items the shop sells would be worth the wait. ( For example make sugar cane farming meaningful than just improve your farming skill! )...
2) Improved ranked system.Correct me if i'm wrong, but this is what the ranked system looks like to me:Members/Guest = Average PeopleVIPS = Pay 2 winMods = Da policeThat's boring and straight forward about adding these ranked and have these requirements:Guest = No RequirementsMember = 24 Hours on serverVeteran = 200 hours on serverDonator = Someone who donated to the server ( 1 time )V.I.P. = Close friend of High mod/ownerRookie Mod = A mod in training High Mod= A very trusted modRetired = Mods who stepped down Youtuber = A somewhat big youtuber who plays on the server ( 1,000 subs min? )
3) WarpsTo encourage a better sense of community and economy allowing warp sets would do wonders. For example bob wants to create a shop to sell stuff to his server, but not have it on /visit bob. Instead he can name his own warp and store such as /warp bobs burgers.
I do like the idea of giving credit for being active however I'm not exactly sure how we'd go about that considering the way our ranks work currently. It is definitely something for us to consider though.
Just as a suggestion for a way to give credit for time spent. A title system could be enacted, somewhat like Mineapocs. You unlock titles from time spent (some for expensive amounts of noobs as a money drain? ), then can select one using /title. All that would change would be the in-chat title, kind of like the architects (magicman27, Batuus). Overall it would just be a cosmetic with no other benefits, unless it is seen fit to add a slightly useful /kit or slight mcmmo buff. Anyway, just an idea. -Drew
of like the architects (magicman27, Batuus).
New (A player who hasn't yet registered on the site) (What you described as a guest)Member (An ordinary registered player)Supporter (Someone who donated during our previous server version, this isn't currently obtainable.)Veteran (A special rank given to those players who did certain things in previous versions, again this isn't currently obtainable.)VIP (A paid for rank, giving you several perks in-game and on the site)VIP+ (Another paid rank, this is simply an upgrade of VIP; more perks) (This is also re-labelled for several individual users who are known for doing certain things)Chat Mod (A player selected to moderate the server, they tend to focus on more chat related things though) (This would be similar to your "Rookie Mod" possibly?)Moderator (Explains itself really, normally given after they've been a chat mod previously)Admin (Those who manage the day-to-day running of things)
Also Elder Class..
not to be repetitive but if you didnt see i posted my idea for this here: https://www.noobscraft.com/idea/rank-systems/msg85464/?topicseen#new
Finally some one notices me not every one does xD
Just as a suggestion for a way to give credit for time spent. A title system could be enacted, somewhat like Mineapocs. You unlock titles from time spent (some for expensive amounts of noobs as a money drain? ), then can select one using /title. All that would change would be the in-chat title, kind of like the architects (magicman27, Batuus). Overall it would just be a cosmetic with no other benefits, unless it is seen fit to add a slightly useful /kit or slight mcmmo buff. ...
...Also Elder Class..
...VIP+ (Another paid rank, this is simply an upgrade of VIP; more perks) (This is also re-labelled for several individual users who are known for doing certain things)...
As I tried to explain we sort of use the titles to set distinct ranks/levels within the game, adding "fun" titles or even more serious ones people could simply buy would ruin some of the structure we currently have in the title matching your rank.Something along this idea might be something for us to consider though.The Elder title is simply a renamed version of another existing rank just like Architect, which is why I didn't directly mention them and did explain: