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Hey in December I know the admins did up the xp rate of alchemy so it is a tad easier now. still a bit hard but better than it was.
Hello.As we all probably know, Alchemy is a pretty much dead skill because of the lengths you have to go to grind it. Some people do brew for certain potions, others do it for all potions, and so on. But what if we could re-add "switching" (switching between glowstone dust and redstone to give different time lengths and powers of the potion) BUT modify it to only being able to gain half of the XP you gain from every other process in the brewing? Or maybe just up the XP gain a bit, because it is pretty low.I like Alchemy myself, the only reason I stopped was because it can't be grinded because of how time consuming and expensive it is. But it is still important, and it has great potions that can really benefit you at times (gathering, PvP/PvE, survival). It would encourage people to grind Alchemy itself instead of only buying the potions that people like I can brew because I have a high enough Alchemy level. Potions can really be pivotal and are always great to have. And with either of these changes, I think the interest for Alchemy would go up. Maybe not by much, but still up.EDIT:Oh and I still don't have clarification if all of the McMMO potions are in the server.
We're meant to be a server you'll be able to play on for years to come; in a few months or years if you've max levelled everything you'll be moaning there is nothing to do, so by making it slower we're increasing your possible gameplay time and in the process offering more variety of things you can do on the server as a whole. If you possibly spread out your work or didn't try to straight up "grind" skills but just instead used them as you played it might be more enjoyable (or focused on multiple skills at once as to not find each one such a chore); but I suppose that all depends on what you want out of Noobstown. If anyone disagrees with me there though I'd love to know your input on this.