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...I still don't fully understand why it isn't in the shop to start with, since if I recall the reason was that it could be "easily automatized"? However since logs are placed in the shop and we know that getting logs was super easy before, and still kind of is, this makes less sense when the same logic should be applied to both. (Plus it's kind of a huge money sink to create a sugar cane farm large enough to even automatize? Plus you can do the same for any of the other food items, so the logic kind of breaks since wheat... carrots... potatoes... netherwart... is in the shop.)So therefore it seems to me the solution is simple, use the same solution for both. Simply add sugar cane to the shop but make it very, very cheap. Even something as simple as 5nbz per stack is a solution, as a dc would only give one 270nbz total. In that amount of time someone would have been able to go out and dig/mine up way more money....
You can completely automate sugarcane farming without the need for any user input
don't you turn sugar cane into paper, paper into books, books into bookshelves, bookshelves into decoration / enchantment rooms....etc
As explained in previous suggestions for the same thing, I'll repeat: You can completely automate sugarcane farming without the need for any user input, this is why it is not in the /shop options. We don't have any plans to add it because of this; it is extremely easy if you set up a simple automatic farm in your home to gain large quantities in a very short amount of time, and you never even have to look at it because it could be running completely in the background.All of the other items in the shop you mentioned (including logs) do require some sort of user input to either break or re-place the farmed item. If you know of a way to completely automate them without any player input please PM me and I'll look into that. If you don't have a need for the sugarcane why farm it? Surely you could pick a product which has a /shop value if you're so keen to sell it?