Time for change?  (Read 7120 times)

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Jayjay36

Re: Time for change?
« Reply #25 on: 16 Dec 2012, 20:19:49 »
Yeah, I'd expect donators to get some sort of compensation and for town owners to receive enough money to last for a week or so to gather items, like v5. I'm surprised by the amount of people who agree because I felt I was  the only one to ever notice the positives :D. I'm not sure it will ever be newly reset though :/ :(.
« Last Edit: 16 Dec 2012, 20:58:35 by Jayjay36 »

fish_james

Re: Time for change?
« Reply #26 on: 16 Dec 2012, 20:46:05 »
Well Jay, i've heard from sources that there WILL be a reset. With that said, NO reset date has been decided and it could be a year away before a reset, who knows?  But I think overall, people agree that its getting too crowded and the map is getting too aged.  It'll be good to reset, it just needs to be done right.  Some people would be upset, but you can't make everyone happy on big decisions like these.  It's like noobmas, some will like it some will hate it.

DiggyPerro

Re: Time for change?
« Reply #27 on: 16 Dec 2012, 21:50:45 »
The best way to keep most members happy would be to preserve what they've worked towards.

   An announcement about a reset long before it happens would give us a chance to salvage our builds that we have invested in. Furthermore, we should be able to keep our items, possibly limit each person to a few double chests (if need be) that will be kept in new map. During this grace period of a few days or a week, the access of events worlds can be disable to sustain server resources of keeping the new map running. The transfer of items onto the new world can give members the sense of comfort and reassurance from leaving the old familiar map behind and stepping onto a new one. It will comfort them, knowing that not everything is lost.

   Many of us know how tedious it has been to level up our mcmmo skills, so it would be a great comfort to keep those as well. We have spent many hours working at a skill that supposedly would forever benefit us in the future, rather than mining or collecting a few goods that may be sold later on. Some newcomers may dislike the difference in mcmmo skill levels, but that is the way it has been to all of us on the first day, and some have seen it as a challenge to compete and gain self pride, rather than something to get rid of in their own interests.

   The preservation of things that we have already worked towards makes the server stand out more than other servers due to the fact that we retain what we once had compared to starting anew on a completely different new server. If we were to reset absolutely everything, I fear that people would lose interest and cause the server to lose many of it's more established members.

   Furthermore, towns seem deserted at times due to their large expanses of relatively inactive members. This is a problem hardly able to be ignored. We no longer are able to see our neighbors online and have a chat with them. This problem results in more people interacting in chat rather than physically (virtually albeit) working together side by side to form stronger community bonds. Town projects with Ta's and town members seem scarce. With a reset, clutter from inactive players would be removed and there will once more be  bustling activity and projects within the town such as establishing outposts and farms as well as building projects. The active players can interact with each other in towns for a common goal rather than the current situation of working alone for self-gain. In a global view, a reset would condense the active players into towns that would be much more available to support new members, since it is only by luck that a recently added member could find a town to join at the moment.

   In conclusion, a reset may be necessary to bring renewed vigor and excitement in the main world. I hope Miner_man123456 doesn't deem this short concise essay too long for him to waste his time reading. :) To any readers that have actually read the entire post, I plead you to take my points into your own consideration before blindly throwing opinions that you may later regret. Thank you.

nolekhan

Re: Time for change?
« Reply #28 on: 16 Dec 2012, 21:54:37 »
   Furthermore, towns seem deserted at times due to their large expanses of relatively inactive members. This is a problem hardly able to be ignored. We no longer are able to see our neighbors online and have a chat with them. This problem results in more people interacting in chat rather than physically (virtually albeit) working together side by side to form stronger community bonds. Town projects with Ta's and town members seem scarce. With a reset, clutter from inactive players would be removed and there will once more be  bustling activity and projects within the town such as establishing outposts and farms as well as building projects. The active players can interact with each other in towns for a common goal rather than the current situation of working alone for self-gain. In a global view, a reset would condense the active players into towns that would be much more available to support new members, since it is only by luck that a recently added member could find a town to join at the moment.

Yes, clear out the inactives!


One point I have though IF there is a reset is that you should keep your items.  Not only items, but monster spawners and getting the eggs back from the spawners as well.  I'm all for a reset, but when I donate REAL money, I do not want to lose over 10 spawners (I have all the animals for farms in town), as that is not fair. 

This is what I have been worried about with a reset. My chests of coal and dirt? I won't miss them. People's purchased items? Those need to be kept.

I'm all for a clean map to let town's build fresh or let people go out into the wild for land. Just let those town's mayors keep some money to claim their towns immediately.

Minecraftguy5703

Re: Time for change?
« Reply #29 on: 16 Dec 2012, 23:34:23 »
Clean Map! Clean Map! Clean Map!!l
Please I'm begging u

max12345678999

Re: Time for change?
« Reply #30 on: 17 Dec 2012, 00:27:50 »
I agree

DjDazzy2011

Re: Time for change?
« Reply #31 on: 17 Dec 2012, 15:39:55 »
I'm actually so surprised with the amount of people that actually would like a map reset?

DjDazzy2011

MikeyBree

Re: Time for change?
« Reply #32 on: 17 Dec 2012, 15:52:27 »
I really do support this idea. One of the main reasons I stopped playing Noobscraft is due to the map. Back in version 2 etc, it was a change of map every few months with a really nice main build to it. It would allow access to all the new features you could find in Minecraft, and I certainly would become a lot more active again. People don't even know who I am anymore.

DjDazzy2011

Re: Time for change?
« Reply #33 on: 17 Dec 2012, 15:55:45 »
Until yesterday I didn't know you were even veteran XD

DjDazzy2011

sombrerodude

Re: Time for change?
« Reply #34 on: 17 Dec 2012, 16:39:28 »
I think the wild should be reset not the towns their are to many houses and valuables in the towns

fish_james

Re: Time for change?
« Reply #35 on: 17 Dec 2012, 17:13:35 »
I think the wild should be reset not the towns their are to many houses and valuables in the towns

That won't happen. It's either the whole map or none at all.  They've never just reset the wild, and I doubt they ever will :/.  But the point of a fresh map is to start anew, be on the same playing level as everyone else, etc.  You just have to see the positives of a complete reset.

sombrerodude

Re: Time for change?
« Reply #36 on: 17 Dec 2012, 17:15:48 »
There is no positive

fish_james

Re: Time for change?
« Reply #37 on: 17 Dec 2012, 17:20:45 »
I just named two positives, and there are multiple ones listed above.

DiggyPerro

Re: Time for change?
« Reply #38 on: 17 Dec 2012, 18:30:48 »
Like I've said before in my previeous post, resets have both positive and negatives, but if we follow examples and guidelines as mention before in my post, the negatives can be avoided. No overlooking of negatives are necessary to conclude a beneficial reset to everyone.