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Messages - goingtodieur

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Suggestions & Ideas / Re: Haiku Competition
« on: 22 Jun 2013, 09:58:59 »
As I was giving away some of my acquired loot I realized I should be making people at least do a little bit of work for it, so I had an idea for a Minecraft themed poem or haiku competition that would take place on the server in the mining world.

I would build a wall just off from the spawn point and players would get to add four (4) signs to it, arranged vertically. Three (3) would be for the verse and one (1) for their player name.

Example:

Code: [Select]
      1.              2.              3.              4.
   

   A freind,
   well met

We drew close,
as to embrace

  The Creep
  Exploded

Prof_Templeton

A chest could be placed on the site with the prize(s) inside (I can provide) and unlocked to the winner when they are determined. They could collect at their convenience before the reset.

I could even start a forum topic so people could vote on their favorite.

Feedback and thoughts are appreciated.
Permission from the administrators is required.

PT

A friend, well met.

Is that not four syllables?

2
Hi there guys, let me see if I can explain some of these to you in greater detail.

An mcmmo breakdown can be found on the wikia of the plugin.  If you want to learn about a skill, what it does, or how to use it, that is the place to go and check on it. 

Mining:  Double drops are meant to increase with your level of mining.  In fact, the rate at which you gain mining experience was accelerated at the early levels and progressively gets harder as you gain more skill.  I'm sorry you have an issue with the drop rates, but that's how it's been decided to be.  There's no reason or explanation I can give to you that you don't already know.  This will not be changed or modified.  Sorry.

TNT mining:  The reason for this is obvious.  TnT causes more than just griefing issues.   It can be used to potentially crash a server, destroy MASSIVE amounts of land in the mining world very quickly.  We don't want this.  It won't happen.

Unarmed, Axes, and Swords.  These three skills have always been difficult to level in noobstown.  It was intended to take a long time for these skills to grow and become more effective.  In v6, there may be modifications to the gain rates but as for now, there's no point in increasing, decreasing, or modifying them for general use against mobs.   The gain rate of the skill is the same for everyone, and in the same token, it's a non pvp server.  I'm sorry you feel this is silly, but for us, it's valid. 

Excavation:  Often times I have found players buying full double chests of dirt and gunpowder for building fireworks displays.  Glowstone is still a widely used source of lighting.  Again, the skill is not something that is designed to please an individual player.  It's meant to be something that enhances the gameplay of everyone.    Having an issue with the skill because you think it's useless or silly is not a valid reason for us to modify it in anyway. 

Fishing:  The shake ability is disabled and we're not sure why.  The only one that can fix that would be Fatnoob and he is aware that the skill is off. 


These skills are put in place to enhance the server and compliment the gameplay to make it fun and enjoyable.  They are not meant to be easy to level, overpowered, and give you a massive advantage in a short amount of time.  The changes were made with the entire community in mind and for the betterment of the server.  We will take your opinions and suggestions into consideration, but please be patient and try to understand that the skills are not 'nerfed' or purposefully made 'silly' to upset anyone.  If you have issues with the base mechanics of the plugin, talk to the developer.  We cannot modify it.

EDIT: I should also mention that many of the skills will undergo changes for v6.

So basically you just restated everything I said and gave the excuse of "we know what we're doing."

3
Noobstown General / Re: Moderator Applications
« on: 13 Jun 2013, 04:14:37 »
IGN:
Goingtodieur
AGE:
18
TIMEZONE:
EST
ACTIVITY:
As much as 8 hours a day sometimes. Becoming a moderator would increase the time I dedicate to the server.
WHY?:
I just graduated high school, there are literally no jobs available in my area, and I won't be starting college until the fall. I have nothing to do and it would be my honor to monitor such an organized server with such a defined and mature community. I would continue to moderate while in college, for the record.
EXPERIENCE:
Admin for two servers in the past, moderator for one. Have DM'd for years in games such as pen-and-paper Dungeons and Dragons, as well as made several forum games. I would be exceptionally skilled at hosting events or building minigames, such as the Monster Arena. (Already have some ideas for new classes for MA.) Also, my step-father was a GM for Au Bon Pan, and I often helped him respond to company complaints and such, pertaining to the 'Respond to ban appeals' section.
OTHER:
My memory is nearly photographic. My IQ level is in the top 2% of the world. I sleep approximately 5 hours a night and wake well-rested. I'm a great problem solver and good at finding solutions to glitches in programming or loopholes/'exploits' in server economy.

4
While I have been greatly enjoying this server and a few of its unique characteristics, it seems that every milestone I reach in my goals, I encounter a saddening problem that this server has specifically created in that skill. While most of them are fair enough, it's doubly aggravating since I worked hard to get to this point and was not warned ahead of time that this point had been nerfed or removed altogether. Here are some examples:

Mining: I leveled my mining up to about 125 before quickly noticing two problems.
-Double Drop % Chance Nerf: In this server, the chance for a double drop from ores has been nerfed by approximately two thirds. This seems pointless to me. The explanation given to me by the mods is that 'there are people with 2400 mining,' which seems like a silly excuse to me. Traditionally, by 1000 mining, your chance is 100%. Ignoring the fact that 1000 mining in a skill is a lot of work and frankly, deserves to be rewarded with double drops, something that hardly affects the economy of a server anyway, this does more to limit the growth of new players than to penalize those of high level. Perhaps a fair middleground would be to cap the percentage at 50 or even 25, rather than just force a 33% growth rate.
-No TNT/Blast Mining Whatsoever. This was aggravating to learn, especially after purchasing the sand to make TNT with. I was told the reason for this was that it was glitched due to TNT not breaking blocks, griefing, etc etc. Let me ask you this: What do you think I'm going to grief in the mining world? Turning TNT damage off in the main world makes sense to me, but why the mining world? I suggest that TNT be allowed in the mining world, where it would be used to mine, as the skill is intended. By taking it out (and again, I add, not doing anything to warn players it has been removed,) on top of nerfing the double drop chance, you effectively destroy the mining skill in McMMO. Its passive is far less useful and it's only other benefit has been removed entirely, effectively making it the least productive skill in the server. Another option, though I'm not sure how easy it would be to implement, is to have TNT only destroy blocks not placed by players, making griefing much less doable. Regardless, you have plenty of moderators; they can ban griefers and rollback griefed areas. It seems lazy, for lack of a better term, to completely nullify a popular, useful skill, because a few people will break the rules and abuse it - keep in mind these people will likely break different rules in the future and be banned anyway.

Unarmed: This is barely noticable, but unarmed being my favorite skill, it's something I picked up on quickly: It takes twice the level as normal to raise your unarmed damage bonus. This seems extremely silly to me, being a NON-PVP SERVER. What's the point of nerfing an underused combat skill in one of the few servers where it gives you no edge over other players? Despite being a valuable skill at high levels, nerfing it's growth also HIGHLY nerfs its rate of growth, as the bonuses are what helps you continue to level this skill, effectively making it one of the slowest skills in this server: If you look at the top 15, the lowest ones are only in the 200s, and the highest in the entire server is only 668 at time of posting. I believe this nerf cripples the growth of this skill.

Excavation: Excavation has often been a fast skill to level and this isn't so much a nerf as it is an issue. Despite being a quick skill, it is almost entirely useless in this server. The only 'treasure' of any real value in this server is the diamonds themselves. Everything else is worthless or nearly worthless; discs have no value, glowstone dust has flooded the economy, gunpowder has no use what with the TNT being turned off (could be fixed by fixing the mining skill,) none of the items that can be sold to the admin shop in most servers can be sold (understandable,) and cake is given away commonly in the Mob Arena, which also gives away enough iron and gold to make the buckets and clocks completely pointless.

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