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Suggestions & Ideas / Mob Arena Suggestions coming from someone who plays MA too much
« on: 1 Aug 2012, 00:22:53 »
1: Make Pyro viable, fire resistance is useless.
2: Knockback class is useless when a tank and archer have the same effects.
3: Give tank Projectile Protection.
4: Remove durability from everything. Half of the match an archer is in melee with a wooden sword, and tanks lose their helmet within 20ish rounds.
5: Make melee classes hit harder. They carry more risk than archers yet dont hit nearly as hard as one.
6: Chemist is a trolling class and damage tanks even if used properly.
7: Give healers another stack of splash healing pots, they run out fairly fast in larger groups. Maybe even give them more buff potions as they can't really fight.
Thank you for reading the list.
2: Knockback class is useless when a tank and archer have the same effects.
3: Give tank Projectile Protection.
4: Remove durability from everything. Half of the match an archer is in melee with a wooden sword, and tanks lose their helmet within 20ish rounds.
5: Make melee classes hit harder. They carry more risk than archers yet dont hit nearly as hard as one.
6: Chemist is a trolling class and damage tanks even if used properly.
7: Give healers another stack of splash healing pots, they run out fairly fast in larger groups. Maybe even give them more buff potions as they can't really fight.
Thank you for reading the list.
