I would like to give Veteran Status to All_Mine11.
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Messages - Mishai
I love it! I love the fact that you can only build on what you have claimed or own! I love the fact that there will be two worlds, but I still love the Mining world. So does that mean the the Mining world will become the Wilderness? Another tweak that might be interesting is not being able to spawn to another city unless you are a member there. In that way minecarts will become a new form of transportation. I just like the idea of riding a minecart to someone else's city and this would promote it.
Anyhow, I love it.
People obviously misunderstood what I meant by "Reset the MCMMO skills to allow people to once again climb the ranks without spending hours in skills to do so. " What I mean by that is reset it back to where it was a couple of weeks ago where you could actually increase skill levels.
I do not mind that it takes more exp to get skills at higher levels, but a few weeks ago there was a paradigm shift. There was a change to MCMMO and at that point I was no longer gaining levels. I spent a few hours mining today which would have yielded 10 or more skill ups in mining and today I got 1. When the new version of MCMMO came out, the exp required to level skills changed. That made it much more difficult to level skills.
I would like to see the exp requirements for MCMMO changed back to what they were a few weeks ago, rather than this new level of difficulty.
Thought I saw another post regarding this, but cannot find it to add my $.02.
The new changes to MCMMO that I have seen are interesting. The added speed with Giga Drill and Super Breaker only make clearing land faster imo. The added speed is too much to use for mining as it breaks so fast you cannot control whether or not you are using a silk touch pick or your normal picks. While the fireworks is an interesting touch, not overall a huge fan.
Smelting is a neat concept, but all it does is take away space to hold things as now I need a space used for smelted iron and gold and a space for ores. The offset to that is the added experience you get from smelting ores with the increase of vanilla exp from smelting.
Tree feller is effectively broke now. With the new limit on size of tree, I cannot chop down even a large oak tree with tree feller, and I have a fairly significant woodcutting skill.
The added exp required to gain a level is the biggest thing I have a complaint about. The fact that I can mine for hours now and not gain a level in mining is a major issue. The fact that with this new requirement, those who are in the top ten are pretty much locked there, there is very little opportunity for anyone to move up since the requirements are so strict.
I feel that this has thrown the balance out in the economy. The cost of making a town has increased to 500k, I feel due to a significant number of people, myself included who were gaining money by tree farming. Now that the method used to efficiently tree farm has been obliterated, the cost of making a town is outrageous.
The new requirements for gaining skill levels are ridiculously high compared to what they were before. This just after an announcement was made to make fishing and taming easier seems to be contrary to the desire of the server. If I were starting today and realized that it would take as long as it appears to take to gain any skill levels or money, Noobscraft would be a short stop on my way to find a fun server to play on. This server has become rather top locked and without reverting to an older version of MCMMO or modifying the existing version I do not see many opportunities, but I thought I would list some ideas instead of just complain.
1. Noobscraft has a great base of players, many of whom are loyal to the relationships they have made on this server. Enough of whom might be willing to "reset" the main world. If this were done, you could keep the MCMMO skills with the improvement and people could migrate to the Noobscraft New World or Noobworld for short. This exciting new world would be unspoiled by people clearing deserts for sand when the mining world was available to them. It would no longer be devoid of trees, the biomes would be more accurate and people could begin again. The economy would be reset with a transfer of funds possible to the new server for a diminishing rate of return. In that way if you had enough money to start a city, you could start a new city on the new server, but would not have an excess of funds to warp the new economy.
2. Reset the MCMMO skills to allow people to once again climb the ranks without spending hours in skills to do so.
3. Wait for a patch to the MCMMO skills as other people on other servers complain enough to the developers of MCMMO to redo the requirements.
I will fill in other thoughts when I have time later tonight, but would love to hear responses to option #1, I really do like the idea, but don't want to start over with people I do not know.
Age: Meaning of Life the universe and Everything has new significance to me - 42
How often are you online: almost every night 2 to 4 hours between 11 PM CST and 3 AM, weekends are sporadic during the day also.
Why you want this role: Looking to help out, keep the family atmosphere, wanting a new challenge as my castle is finishing up. Give back to the server in some way.
Past experience: Moderator on EQTrades for 2 years when I played Everquest. Managing a crew of 15 people at work.
Time-zone: Central US
Other information: I have been around for a while on Noobscraft, figured it was time I did something for the server instead of on the server. Love helping out new people when I can, enjoy the server and the philosophy, overall I am a Noob. While I know that there are mods on when I am on, figured I should at least offer to help out in case it is needed, or someone wants a break for a while.
I know that I am one of the people who have caused you pain and I apologize for that. I offer to repair items for free because it is a faster way to get my skill up than just repairing my gear.
You have a real catch 22 situation here, you do not want to ignore people because they may have something you need or need you; but you do not want them to ask for it in chat because it annoys you. Perhaps you should choose to not be annoyed and happy for those who get what they want. Let the chat roll by until you see your name, city name, or an offer that interests you, the rest can just scroll by. Of course you can be annoyed and /ignore us all together, but that did not interest you, so the winning choice is to ignore what you are not interested in and respond to what you are interested in.
I think that when you invite someone to your town who opens by saying " I just joined the server today, anyone got a town I can join?" you take a risk. While I was once a new person to the server, it is not hypocritical, it is true. So when you invite someone to a town, you always take a risk, but it is even greater when the person has not played before on a multi-player server.
So, to answer your question. If you ignore town rules, you should be warned and if you fail to follow, you should be kicked. Pretty simple.
I would suggest that your rules as you have them written above could be clarified. What is a "floor", If I build a three story tree farm for jungle trees, have I broken the rule? That is just a suggestion to think about.
When I started about 2 weeks ago, there were mobs in the wilderness and weather happened quite frequently with lightning almost continuous. Then something changed, while I do not mind the lack of lightning all the time, I do miss the mobs and opportunities to get exp from them; any thoughts as to what happened and if it will be changed back?