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Messages - ajhl49

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1
Other / Re: You're Banned: The forum game!
« on: 26 Jun 2012, 00:24:50 »
I ban lindatjuh for banning without a license to ban.

2
Other / Re: Corrupt-a-wish, the forum game
« on: 11 Jun 2012, 03:58:06 »
Wish granted, but when he tries to fix it, he ends up killing your connection, and you must wait an entire week to wait while your ISP tries to fix it.

I wish my summer vacation will never end!

3
Other / Re: Corrupt-a-wish, the forum game
« on: 6 Jun 2012, 00:37:48 »
I wish my cat would stop cathing those poor animals T.T (she just cought a baby mouse <3 (but dead T.T)

Wish granted, but the wishmaker doesn't know what cathing means, so the wishmaker instead overran your house with mice.

I wish my computer wasn't so slow, so I can continue to play minecraft without interruption!

4
Site Announcements / Re: 10,000 Members!
« on: 5 Jun 2012, 23:00:30 »
Great to hear, and congratulations PeBachiega!   :D

5
Other / Re: Proverb of the day
« on: 5 Jun 2012, 22:47:22 »
A failure is only a success in the making.

6
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 03:10:00 »
Dear killer and grand,

Thank you for your concern over the town that you helped found! The last attack was slightly damaging, but with the help of the admins, we were able to reclaime every. single. plot. Heck, it wasn't even hard! Better yet, I would like to thank you for your help. You helped me realize quite a lot, which will actually help me make the town better! Heck we haven't had this many people in our town since... ever. We are actually in the best shape ever, and without your help. So, don't forget to stop by! Oh wait. You can't.

With love and affection,

ajhl49

7
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 01:05:45 »
I would like to thank you all for your concern and advice, and I will try to make use of them in the future.  :)

I would also like to explain what happened during that time. For some reason unknown right now, Killerpie1, GrandReaper770, and Viciousvinny decided to attack the town. This is shocking and sad, because Killerpie1 was actually the original mayor of Forthwind, so one can only wonder why he would do that. Grand and vinny are his close friends. One of them unclaimed every single plot in the entire town, and also took all of the money out of town, nearly causing it to die. While that was happening, the TAs that were not trying to implode the town were trying to prevent the destruction, and immediately contacted Fatnoob, who stopped the three from causing any further damage.

The damage could have been so much more had the others not taken action, so I am very happy and grateful for that.  :D   Now we just need to sort out a few things, and take a few simple steps to hopefully prevent this from happening again.

If you have any further concerns or questions, do not be afraid to contact me. I will try my best to answer them immediately.

Thank you,

-ajhl49

8
Other / Re: Corrupt-a-wish, the forum game
« on: 27 Apr 2012, 23:49:32 »
Wish granted, however because of a messup in the wish granting process, you are only able to eat chocolate for the rest of your life... and it is really old and stale chocolate.

I wish this wish is uncorruptable.

9
Other / Re: Corrupt-a-wish, the forum game
« on: 25 Apr 2012, 01:30:12 »
that wont actually be a problem my first lesson starts at 12:20 (long live exam periods :3)

Dang, seems I'll have to try harder then.   ;)

Wish granted, but once you try to meet globug, you trip and fall, missing your one and only chance to meet her.

I wish it was Friday already!

10
Other / Re: Corrupt-a-wish, the forum game
« on: 25 Apr 2012, 00:46:38 »
You had a very good night's sleep... and slept right until lunch.

I wish for a good wish to make when I wish next time.

11
Towns & Nations / Re: Blackthorn - Under construction
« on: 7 Apr 2012, 00:25:01 »
Congrats on the new town! If it is at all possible, I would like to help in the construction of the new town. A small token of thanks for dan's help with mine.  :D

12
Dan, in no way was this your fault. For no reason should he have destroyed all of those people's homes because of a simple question like that. If you need help rebuilding the town in any way, do not hesitate to ask, I would love to help.  :D

13
Forthwind would like to change its tributes to the following:

Main Tributes:
-Killerpie1
and
-Viciousvinny

Backup Tributes:
-tyja
and
-Dmonemac95

14
Forthwind submits these two as our tributes:

-Killerpie1
and
-Dmonemac95

I may have to change this later, so don't hold me to it!

15
Guides / Advanced Towny Mechanics
« on: 22 Mar 2012, 23:45:58 »
    In the previous guide, I talked about the simple things, like how to create and set up a town, expanding, residents, etc. However, great towns do not stop at the simple stuff. No, great towns have mayors or TAs that know how to use the Towny plugin to their advantage. What I hope to cover is a few of the most useful and relevant Towny commands on this server. If you do not know how to create a town, or how to manage one with the Towny plugin, please go to my previous guide: http://www.noobscraft.com/guides/creating-a-town-made-simpler/

    A town's success is dependent on many things, but one thing that is crucial for the survival of the town is that it needs a mayor and TAs that know what they are doing. I do want to note, this is not a step-by-step guide. Think of it as a reference "book" to look at when you need or want to know about certain things.

Using the different plot types.
    A great thing about Towny is that it offers something called "plot types". These not only allow mayors to better organize their towns, but also allows them to tax certain types of plots differently. You can even create preset prices for certain plots. Let's look at the different kinds, shall we?
    If you were to type /plot set, you would see something like this:
Quote
/plot set reset
/plot set shop|embassy|arena|wilds|spleef
    A simple explanation of each:
  shop -- This is just a designation for plots that should have shops in them. They can be priced and taxed diferently.
  embassy -- Embassy plots are an interesting thing, and very useful, too. A plot with the "embassy" designation means that it can be purchased and owned by people from other towns! Beware, because if the town is in a nation, and it becomes an enemy of yours, you lose the plot! (Embassy plots can also be taxed and priced differently also)
  arena -- Arena plots aren't usually sold, as they are most often used in places like, of all things, an arena. Pvp should be on by default here, even if the rest of the town is pvp off.
  wilds -- Let's say you want your townspeople to be able to use a farm, but your town's permissions disallows that. To work around this, you would set it to "wilds". This means things like wheat, trees, sugarcane, etc. is destructible here.
  spleef -- Spleef. A Minecraft classic game, now assisted by towny! Well, not really. This is more or less just a designation, saying "This is a spleef only plot". It also lets players destroy things like snow blocks, even when the permissions says otherwise.

Default pricing for plots
    In the previous guide, you learned that you use /plot forsale [$] to set a plot's sale price. You can also create a default selling price for regular, shop, and embassy plots. If you were to type /town set, you would see this line:
Quote
/town set [plotprice/shopprice/embassyprice] [$]
So by typing /town set shopprice 500, typing just /plot forsale will set that plot's price to 500 automatically.

Toggling the toggles
    There are a few key commands used by Towny called "toggles". These just have two options: on and off. So by typing /town toggle, you will see a list of different toggles for different things. I will go through a couple of the not so easy to understand ones.
  public -- If it is on, this means that people not citizens of your town can use the /town spawn [townname] command to go to your town.
  open -- If you town is open, that means that anyone can join and leave without being invited by the mayor or a TA.
  mobs -- This does not mean friendly mobs. If this is on, all hostile mobs are allowed to spawn within your town's borders.
 
Taxes, taxes, taxes...
    The Towny plugin also allows this terrib- I mean great thing called taxes. You can tax your residents a fixed amount, or a percent of their current bank account. You can even tax regular, shop, and embassy plots. To tax your residents, you would type /town set taxes [$], with your amount replacing the [$]. For example,
Quote
/town set taxes 10
You can also change it so your residents are taxed a percentage, by using /town toggle taxpercent. The 10 would go from 10 Noobs to 10%.
    You can also tax the three taxable plot types. So if you were to type /town set, you would see this line, among others:
Quote
/town set [plottax/shoptax/embassytax [$]
By typing /town set plottax 1, you would set the tax for normal plots to 1 Nz.

Outposts
    Outposts are places in the Minecraft world not directly bordered to you town. So if you want to claim a desert that is 1000 blocks away from your town's actual borders, you can claim an outpost. To claim one, type /town claim outpost. Remember to check the price of claiming outposts by typing /towny prices. This will claim that spot, and you can go around typing /town claim, increasing your new outpost's borders. You can also teleport to your new outpost by typing /town outpost. To set your town's outpost spawn, go to the outpost's homeblock and type /town set outpost.

Note: I will add more later!

16
News / Re: KONY 2012
« on: 15 Mar 2012, 01:01:37 »
    The problem that may arise with this whole scenario is that there is most likely a lot of misinformation going on here. That is a major flaw that can occur with the Internet, since many do not check facts that may have been propagated by the other millions of people connected(Wikipedia, anyone?). Is Invisible Children really doing it's job for these people, or is it corrupted by greed? Is Kony still alive, or is he dead, and now we are chasing either the remnant militia or something else? Is there some ulterior motive behind this, pushed by a major government?

    The fact is, it is extremely hard to part the truth from rumors and lies. To speculate upon something like this is dangerous, as it may well continue to spread the rumors and lies, distorting the truth more and more. As some can see from the previous posts, this can create a few very disturbing rumors.

    Now, don't get me wrong, Invisible Children has done a great job, and Kony is definitely a terrible person that should be brought to justice. However, we need to realize that probably 50-60% of the posts on this topic are wrong. It could be that my post is even wrong somehow. You never know.

TL;DR.   Kony sucks; Invisible Children suspicious; like always, never assume what you hear is correct, especially from the Internet

17
Noobstown General / Re: Cant get on :(
« on: 1 Mar 2012, 14:35:39 »
Why not get the mcnostalgia program off the web? It will allow you to go back to previous minecraft updates, and get on this server again. When the server updates, all you gotta do is force update then.

18
Other / Re: What version did you buy minecraft in?
« on: 1 Mar 2012, 03:10:04 »
Probably 3 months before Minecraft went to beta, I can't really pin it down that well. But I can still remember the first day I played it!

19
Server Announcements / Re: Dynamic Economy Update:
« on: 1 Mar 2012, 02:45:46 »
Will you remove some stock when a certain item becomes saturated in the market, like if nobody buys wheat and it grows to 30,000+? Dirt is a good example, since it is at 180,000 blocks in stock and growing, and nobody ever buys it.

20
Other / Re: Forum Disrespects
« on: 27 Feb 2012, 21:46:42 »
I would rather have it anonymous, to prevent confrontation/retaliation. If they wanted to tell you what is wrong, they will, don't force it out of them.

21
Congratulations to noah3199, for making the best wheat farm design! If you would like to check it out, there is a download link for the map above!

22
Entries are in, locking the topic. Hopefully, we'll have the winner chosen by Saturday!

Other than that, who do you think will win the competition? (Poll at top)

23
Moving the deadline to Friday, on the account of too few entries.
I am also increasing the prizes to...

15,000 Nz

and 6,000 Nz and a super awesome title of your choice.

If you are a citizen of Forthwind, The Black Forest, or Flintwood, remember that you are a citizen of RavenHelm, too!

24
Our nation is starting it's first project, but rather than just design it ourselves, we decided to use what he have: people! The objective is simple: design the best wheat farm, and win a prize!

The wheat farm must follow a few simple rules:

1) It has to be inexpensive(by Noobstown standards). "A farm made of diamonds?! Are you kidding me?"

2) It has to be stylish. We ain't takin no ugly thing, no matter how cheap!

3) It has to be user friendly. Easy to harvest, easy to replant. No mazes!

4) It must be able to grow at least 500 wheat. A farm for a single wheat is not funny.

And what does the winner receive for their trouble? Either...

10,000 Noobz!!!

or...

Super awesome title of your choice, and 4,000 Noobz!!!!(Talk to hchambers for more info)



A few recommended things that will boost your chances:

-Emphasis on vertical building. We use less space, more room for other stuff!
     -If you make it 16*16, we'll be even happier!

-A wheat storage room. 1000 wheat, nowhere to store it. Not a good idea.

-Do not make it automated. Manual harvesting means double drops and exp.!
     -Note: This isn't a requirement. Who knows, maybe we'll like it anyways!


And how do you submit your super-awesome design? You could...

-Make a YouTube video on how to make it and post it here.
-Build it in creative, and post the map for download.
-Give like 100 pictures (Not recommended, I will not reverse-engineer your farm)
-Build it in Noobstown, and show it to us!


Remember, nation residents only. Otherwise, the title prize is basically useless.


EDIT: Almost forgot, deadline is Tuesday!

25
Noobstown General / Re: Abuse To Rules.
« on: 25 Jan 2012, 00:38:59 »
I understand where you are coming from, but you must remember a few things.

1) It may seem like more people are breaking the rules, but there are more people on the server. Let's say we have a constant 10% rule breaking rate. One year ago, assume that there were 100 people. Therefore, 10 people broke the rules. Now assume that there are now 300 people. Now 30 people are breaking the rules. It seems as if there is more rule breaking, but it only seems that way because more and more come.

2) If they came to break the rules, then no matter what you do, they will break the rules. It just depends on where you catch them in the line.
    Also remember, that now that the server is more popular, that means that it will attract more people with the aim of doing said things. There is little to prevent from that, and is generally a consequence of business.

3) It is nearly impossible to perfectly follow the rules, and especially at all times. Griefing and stealing is a matter of pre-determination, however, if the person is generally rude and vulgar(as it is their personality), and it is (one of) their first offense(s), then there is usually some sort of leniency allowed. If I have had a bad day(someone griefed me and such), should I be instantly jailed when I in some way act rude to someone, especially if it is a first offense?
    However, should I continue to swear and be rude, then that is grounds for punishment. Another serious exception are racial slurs, and other words meant to demean and/or insult.


Please consider these when you think about "proper punishments" for those that have broken the rules. Do not assume that our current admins and moderators haven't thought and talked about this subject.

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