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Messages - AlbatrosV5

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126
Server Announcements / Re: 10,000 Members Party!
« on: 7 Jun 2012, 01:55:06 »
It was a nice party, I mostly enjoyed watching all the people. It was like feedingtime in a goldfish-pond. Throw in a little breadcrumb (diamond) and all the little fishies rush to it. :D

A little suggestion for next time: a spectatorroom for spleef (maybe one floor above the entry/playlevel to prevent them from tampering with the game) for people who just want to watch (and make bets O:) ) instead of playing (or simply want to take a break and watch).

btw. what did the winner of the pvp event actually win?

127
Site Announcements / Re: 10,000 Members!
« on: 6 Jun 2012, 11:01:23 »
It`s like the lottery, it`s always unfair for those who don`t get it. ;) I think it was a fine idea to give it to the 10'000st member.

I`m happy that they do anything at all for us on that occasion (not every server is so keen on hosting partys for the members), so let`s be happy about what we get instead of being unhappy what we don`t get ;)

128
Support / Re: Very angry
« on: 6 Jun 2012, 07:07:50 »
Ok tested it, it really doesn`t work for you from the voteframe, which is odd because it normaly works for me the same way.
Possible solution (like Lawrence said):
Use the link on the Home-page (see attached graphic).

129
Noobstown General / Re: help me!!!!!!!!!!!!
« on: 5 Jun 2012, 14:09:08 »
/ch g
sets the global as standard channel

130
Support / Re: Very angry
« on: 5 Jun 2012, 12:17:16 »
If you are logged in and cast the vote there should be a message in your gamechat that 500 noobz have been added to your Iconomybalance. There should also be a success-message (with a little countdown) on the webpage where the vote-frame has been before the frame closes.
Make sure you write your name case sensitive.

Try it again tomorrow, if it doesn´t work then I`ll try voting in your name the next day to see if that adds 500nbz to your balance.

131
Support / Re: Very angry
« on: 5 Jun 2012, 12:07:07 »
* vote
*check on noobstown.com server
The problem is the order in which you do it. You have to be logged in on the server during your vote (it says it somewhere during or after the vote), otherwise the plugin can not give you the money (for technical reasons).

132
Server Announcements / Re: 10,000 Members Party!
« on: 5 Jun 2012, 01:15:21 »
Oh well, the time of the party looks like another Minecraft-nightshift for me. :D
I wish I could watch the video. :P

133
Suggestions & Ideas / Re: Maintenance Broadcast
« on: 4 Jun 2012, 03:58:55 »
Thanks a lot.

134
Suggestions & Ideas / Maintenance Broadcast
« on: 4 Jun 2012, 03:53:13 »
Would it be possible to broadcast a warning at least 15 seconds before the server goes down for an unscheduled maintenance?

It would allow us:
A. to pick up any items still laying on the ground (for example I was just taking down rooflike obbiblocks from above with a lot of the fallen blocks still laying at the ground below and now happily despawning into oblivion once the server gets back on).
B. to get somewhere safe, for example when mining near lava, being inside a mobgrinder or simply diving. Especially since we seem to spawn for the server while the clients are still loading.
C. to get off ladders. Sometimes the clients don`t seem to like it when you are logged out on a ladder and has problems loading the terrain (timing out) when you try to log back in.
D. finish a conversation (especially if it`s longer than 15 seconds).
E. to simply log out ourselfes or at least prepare for the aprupt disconnect. Instead of suddenly staring at the disconnect screen.

[edit] added the underlined "unscheduled", to differentiate it from scheduled maintenances that are already announced (with the time it happens) in the forum.

135
Suggestions & Ideas / Re: More Moderators o.o
« on: 2 Jun 2012, 19:15:31 »
Apparently Euro mods are all we need? Seriously? That's still another time zone gap we'd need to cover. That could be taken badly, at least alba rolled with it and turned it right back on you.

Actually, I deleted the post you are refering to because I will not further comment the fact that european applicants for mod state that only european mods are needed as next mod. And that apparently all the australian/asian gamers have less right on a mod than the EU gamers (despite having a respectable number of users on the server). Being a european living in Pacific-Asia I`m actually a bit ashamed that some Europeans (and in one case here one American) really dare to post something like that.

The only thing I will say in this whole discussion before I will simply ignore this "We EU-applicants want another EU-mod (and no Aussie or American)" topics: If i had to pick the Mod the choice would be very easy for me: Masterrbc (I might not always be his opinion, but I highly respect him as a gamer/forumposter and able mod-applicant.

136
Suggestions & Ideas / Re: More Moderators o.o
« on: 2 Jun 2012, 18:39:05 »
Danniel and miner, I`m a little disappointed. Both of you should know Twisted and Tidal well enough to know that Tidal knows exactly what Twisted is posting here AND that Twisted would never post anything like that without Tidal being ok with it. Especially 2 good candidates for a modpost like you two should know their fellow gamers better than that ;)

137
Suggestions & Ideas / Re: More Moderators o.o
« on: 2 Jun 2012, 17:08:38 »
I thought tidal was going to be on more for she said she is always on but as i can see she is never on.
Technical problems, she`d love to be online atm, but you can`t help it if your Internet isn`t working. She was on for hours almost every day before that (during the Aussie/asia shift ;) ).

Or there is some guy spamming and no one is there to stop them.
/ignore [name]
And none of you tell me you are too lazy to type this few letters for an ignore (especially not those who claim with their modapplication that they would be willing to do far more work for the server than this little command) ;).




Need for a mod / "around the clock support"
This is a free server not a commercial one, so there are some things you can do on your own - like helping yourself against a spammer with a /ignore or reporting a griefer with a report on the forum (griefs rarely are critical enough that they couldn`t wait for a little time). As I said, the server not a commercial service but free for most of us, so the expectations of some in terms of being looked after all the time might be a bit high (especially from the viewpoint of the older gamers who aren`t used to be looked after all the time by their parents, teachers and older siblings any more). There might be a certain need for a new mod, but there are times when no mod is on and the community does a remarkable job of taking care of itself (answering questions of other members and guests, etc.). Aditional mods would certainly be fine but in my opinion the need is not critical enough to rush such a critical staff-decision.



Timeconsuming selection procedure
Let`s not forget that Ineed and the adminstaff have to check not only the applications for mods but also the shown willingness to help by these applicants (in good times and in bad times). I especially "like" it when those people complain in the game-chat about the "work to type in the /ignore command", that on the other hand apply for mod (which would mean a lot more work for them). Or when guest questions are ignored by applicants and only answered by those who don`t want to be a mod. That doesn`t make a decision easy for the staff.
They also have to check the calmness and attitude of the applicants. Those who get hotheaded whenever they feel criticised - those who get involved in too many teenage conflicts - those who are sulky because they haven´t been picked yet - they are probably not an easy pick for a mod-post that for example allows you to also read chats, they wouldn´t have access to as members. Chats in which people might actually talk about them. The staff has to pick mods that have shown they stand above those things, that can seperate being a player from being a mod.
So the decision is not as easy as it seems and the added pressure doesn`t help. A smart move for applicants might instead be to step up their efforts to relief the existing mod team as a member; to show that they are willing to do their share as members even if they someone else might get the modpost; to show that their character and sense of responsibility is suited for the post of a mod regardless their personal feelings towards other players and their ingame obligations.
I don`t think that the question amongst the staff is if there should be more mods, I think the problem the staff is facing is to find any applicants who are suited. Applicants who show a constant effort and performance (not only inside their towns/communities, but serverwide). Applicants who have shown that they can put aside personal feelings about past staffdecisions and regardless of that were still willing to help. Applicants who have shown that they can calmly handle criticism and even hostilities against their person (because that is what every mod must be able to face after some bans or similar decisions). Applicants who are willing to put aside their eagerness to become a mod and instead of adding pressure are willing to relieve the team by helping where they can as a member.
Maybe some applicants want to think about that, and ask themself if they want to become mod to BE a mod or because they want to help (in which case they might want to actually think about how much they have shown that in the last couple of weeks).

And to all those players that never want to become a mod (like me :P ): Even if you don`t want to become a mod, it doesn`t mean that you can`t help by simply answering questions of other players in the chat, taking care of some things yourself (like /ignore-ing spammers), or showing a little patience with the mods when they are really busy and can immediately come to you to check something.


Replacing mods
Jayjay, it is a valid consideration, but I don`t think it would be wise to replace any mods. The current mods have proven itself and there is no given limit to the number of mods. So why replace mods and keep the number of mods on the same level, instead of using the "possible replacments" to actually raise the numbers.
Even a mods that currently can online be online for short times (due to exams, real life, ...) is still a mod on.

So, in my opinion aditional mods - yes (carefully picked though, not a rushed decision), replacing the mods - no.

138
Other / Re: What is you favorite game/ games?
« on: 2 Jun 2012, 07:36:35 »
You have to play it a little longer than a few minutes, the beginning is just to teach you the controls.

139
Suggestions & Ideas / Re: New Forum
« on: 1 Jun 2012, 10:15:09 »
You can not apply for admin.

140
Support / Re: Lwc
« on: 1 Jun 2012, 06:44:45 »
Since this is the write forum and topicname I`ll just put the screenshot in here.

A little odd LWC errormessage (nothing seemed to have happened):

141
Towns & Nations / Re: BlackThorn
« on: 1 Jun 2012, 06:37:53 »
There are about 20 towns missing. But well, it seems to be more of an advertisment then a poll. ;)

142
Site Announcements / Re: Voting just got easier!
« on: 28 May 2012, 02:23:08 »
Probably because Twisteds catlike avatar reminds you of the MewMew part in Tidals name.

It goes away for me if I press "Not now, remind me later", so it should work that way.

143
Other / Re: What is you favorite game/ games?
« on: 27 May 2012, 08:48:28 »
atm it´s Overlord 1&2 (just replaying it again; one of my alltime favourites and the proof that the dutch can make good "evil" games).

Multiplayer (with Menaki):
Minecraft
Civilization
Borderlands
Saints Row

Singleplayer:
MassEffect123
Skyrim
Shogun 2

144
Support / Re: Connection Problems
« on: 19 May 2012, 05:08:04 »
We had that once as well. But for us a simple restart of the computer fixed it.

145
Suggestions & Ideas / Re: Less Lightning!
« on: 17 May 2012, 18:04:49 »
That had to be unpleasant. Is this a glitch in the plugins? I'm not sure, but what I AM sure of, is that I dislike that amount of storms. :(
It`s actually neither a glitch nor a plufin problem.
Minecraft isn`t supporting DolbySurround on it`s own, but most soundcards get enough informations out of the game to support it very good themselfes. It`s just a technical problem with the length of the thundersound and the sudden position change (which also changes the direction of the sound). IT`s easy to avoid it by not tpìng during a storm, but the frequenca and the duration of the storms means that you sometimes can`t use any form of tp for a longer period; or have to turn Dolby off. So shorter and/or fewer thunderstorms would be less annoying (simple rainstorms are fine with me). ;)

146
Suggestions & Ideas / Re: Less Lightning!
« on: 17 May 2012, 16:08:02 »
The lightning is fine for me, but the thundersound is making the storms unpleasant for me (the differrentiation might sound odd, but unlike the real world in minecraft both seem to get triggered independently from each other).

First of all thunder is unusually loud compared to each other minecraftsound, which makes it neccesary to reduce the volume during each storm (which isn`t that bad, just a little unpleasant). But it also makes my headset go haywire. It`s one of the G35 (logitech) DolbySurround5.1 headsets, each time I use any kind of teleport (tpa, (town)spawn, /jump, ...) during a thunderstorm the dolbysystem tries to change the position of the running thundersounds after the tp, creating a very nasty static (cracking) sound (the sort that makes you worry about your headphone speakers). And with the frequency of storms, the amount of triggered thundersounds and the long duration of this storms it means that can`t tp during these periods and have to turn off the sounds or dolby surround(which otherwise works fine in Minecraft).
So a little less thunderstorms or at least a shorter duration of storms would be fine with fine (you could say a little less english weather ;)).



:clown: I also want to suggest that we could have a little more paradox weather. I think everyone would apprectiate a sudden rainstorm of diamonds or expbottles. ;) :P But not lava, no.

147
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 02:50:16 »
...I mean, that was one of the easiest things I have ever done. ...

You were TA, people trusted you. If betraying these people was really the easiest thing you have ever done ... well you might want to think about your life and where you are heading with that attitude. Betraying people just to test something, hurting them just to prove something ... well, now you know how easy it is for powerfull goverments to lose sight of the things they were supposed to protect.

Think about that when you protest against any goverment the next time.

148
Hmm I have always thought it was a rule against speaking anything else then English but I was wrong :p
You are correct.  This rule is in place because the administrators are British and Britain is an English speaking country, if you want to speak fluent dutch and have conversations in dutch, please find a dutch server.  If not, continue playing on this English speaking server.#

If that is the case the following rule needs to be updated, it states that speaking your language is only forbidden in the global chats, but not in the other chats like /local or /msg.
http://www.noobscraft.com/server-announcements/server-rules/
5) SPAM / LANGUAGE
"As well as bad language, we also do not accept foreign languages in the server. Sure, you're allowed to speak to each other in your own language via local chat or "/msg", but it's not allowed in the global chat room."

Does this ruling that english has to be spoken everywhere also apply to signs you put up on your plot?

149
We need 1 Australian and 1 Scandinavian more in my opinion :-)

I don`t understand that, why exactly a scandinavian mod? The Netherlands, Poland, France, Germany, Italy, Portugal, ... they are also in the same timezone. There shouldn`t be to many candidates from Scandinavia anyway, so the staff would have a lot more candidates to choose from if they included all european candidates.
Australia makes sense because there seem to be no other applicants in that timezone than Aussies so there are no other countries to mention. But Europe has plenty of applicants, why limit it to Scandinavia (or England).

150
Alba you of all the people on this server should know that you are only allowed to speak English in the chat so it is not need for any mods that speaks dutch really, they can speak it but not in the chat to other people cause all Moderators should speak ENGLISH ONLY IN CHAT
1. Why should I "of all the people know" that rule? I can`t remember ever getting in conflict with it.
2. "English only" is a rule that aplies for globalchat, it does not apply for other chats like local.* And mods are suppossed to monitor all chats. So it`s more about understanding dutch while monitoring the local chat and msg for scams, advertising etc. (during the european peaktimes). It`s not about using it in global by the moderator, although it may help non-native englishspeakers if they can describe problems to a mod via /msg or localchat in their own language. The same actually would apply for a mod that is speaking some the 4 scandinavian languages (of which at least 3 are also present on the server), but if you as a Scandinavian player don`t see the need for that, a dutch mod might suffice.
*Quoting the serverrules: "You're allowed to speak to each other in your own language via local chat or "/msg", but it's not allowed in the global chat room."

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