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Messages - AlbatrosV5

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176
Other / Re: Who Can Post Last?
« on: 14 Apr 2012, 06:13:34 »
I may just join the Australian reserve or go to the frontlines :P
Well you might go to the Pioneers, they are one of the few units that are really usefull in peacetimes (especially in cases of disasters).
Or as an Australian you could of course join the State Emergency Service (I  had to look the name up, Germany has a similar organisation with another name).

177
Other / Re: Who Can Post Last?
« on: 13 Apr 2012, 17:23:05 »
Go to school? What for? I haven`t learnt anything usefull untill I was drafted for military service.

178
Other / Re: three word story game
« on: 13 Apr 2012, 17:21:08 »
into pretty butterflyswarms


Nice enough? ;)

179
Other / Re: three word story game
« on: 13 Apr 2012, 16:57:01 »
turned into teddybears

180
Other / Re: three word story game
« on: 13 Apr 2012, 16:27:21 »
for nearby zombies

181
Other / Re: three word story game
« on: 13 Apr 2012, 16:18:42 »
to nearby zombies

182
I think you might have forgotten:
"Write long topics on the forum."

183
Suggestions & Ideas / Re: Politics in Noobscraft
« on: 11 Apr 2012, 05:01:26 »
Maybe it`s better to use them like in Starship troopers.
"Creeper activity! Man the walls! On the double!"
Fighting the creeperthreat, the undead and the Jayjay should keep the soldiers busy.

You could even build an outpost in the middle of nowhere,  man it with volunteers and then let fatnoob play the Masterbug, spawning tons of creepers at the walls. Like the mobarena (only with respawning players).


184
Suggestions & Ideas / Re: Politics in Noobscraft
« on: 11 Apr 2012, 04:35:30 »
Make love not war! :clown:
Soldiers are best if they are allowed to parade instead of being forced to kill. ;)

185
Towns & Nations / Re: DragonFire
« on: 11 Apr 2012, 04:06:32 »

-If you are offline more than two weeks your plots will be reset and taken from you to be resold.

uuhm thats kinda griefing
sometimes people are busy and cant come online for several weeks, and then you just take away all their stuff?
kinda harsh dont you think?
_____________________________________
and do know that its seen as griefing. aka a permanent ban.
maybe you should disguss this first with an admin before deciding and griefing peoples places.


I would be a little carefull with accusations that other cities are griefers.
It is exactly the same rule as Flintwood`s rule # 6 and Netherfrost`s "plotrule" # 3 is the same with 3 weeks.
To label several towns (all that have this rule) as griefers is actually a quite hard accusation and I would love to hear an admin or moderator state whether this is indeed deemed as griefing or if the rule fits the server guidelines and is part of a towns process to ensure an active community.
You might also want to talk to your own nations mayors, Lindatjuh. The other cities with this rule are in the nation you are ruling, so if you really see it as griefing you might want to change that in your own cities.


What we are doing is that even after reseting a plot we take every chest in the house and put it on hold for several weeks (you can see an actual case at our townspawn) so the owners really have several weeks to either claim their plot or later at least their plot back. How many other towns go that far?



And I completly agree with Tyja, it keeps people motivated. Think of some of the "old towns" were parts of the city are really nice to view but nobody lives there anymore.

And only because there is this rule it doesn`t mean it is always enforced. In many cases (fully built houses of active resident that suddenly drop dead) this rule will not be enforced by the TAs. But in cases where the new resident joined the town, started building a house and didn`t come back after his first 2 visits and leaves behind only a half finished house for several weeks, yes that plot might be cleared (and that would happen in many other towns to, even those we don`t officialy post such a rule.
If you look at our plotprices you will see that they are kinda cheap (which compensates the taxes for over a month compared with other new cities that have 2x the plotprice). Therefore we have a lot of people joining the town that are on the server for the first time (because they can afford joning us and most of them like the support they get to get started). Most of them stay of course and are now part of the server, but there are allways some that find other servers that better fit their needs and that disapper without a trace. They are the ones this rule was designed for.


XandrewX, I`m always eager to learn about other towns systems (and if there are good rules recommending them to our mayor) so I`m curious. What does your town do if someone for eaxmple buys 2 plots in your town, starts building there and then leaves the server without notice, leaving behind an unfinished building for several weeks. If you are not clearing that plot (because you seemed to apparently consider that wrong) how do you fix that problem in your town?

186
Towns & Nations / Re: DragonFire
« on: 10 Apr 2012, 20:22:58 »
The tax prevents the city from being deleted like it hapens all the time to other smaller cities, because it can actually financially break even by itself. Other cities migh have some of the longest-playing and richest players on the server to finance themselfes with a few peoples donations, but DragonFire is meant to carry itself, with donations being used to set up new players with new plots and other things they might need. There are also certain safetymechanisms that prevent you from losing your stuff when you run out of money (unless you don`t show up for several weeks, which is a common rule among many towns on the server).

And yes, there are regulations (without we could as well all build in the wilderness). If I`m not mistaken your city has some regulations as well and there are/were always regulations in KochiraKoso and other cities, too.
Most of the regulations simply have the use to prevent the surroundings of the city from looking like the moon after 2 weeks of strip mining and also to prevent the classic floating tree`s around.
There are of course also certain liberties and services. The townfarms are built to hold enough of every available cattle (including wolfes and cats) and the towns wheat-, melon-, pumpkin- and Cactifarms are big enouh that no resident has to "use" own plotspace for building an own farm. And speaking of plotspace, you`re allowed to own up to 4 plots from the beginning (the server doesn`t allow more than four per person).


I might also add that we actually postponed this "advertisment" after the fall of Oakhaven because we didn`t want to take any "survivors" away from Danniel and BlackThorn (we also offered supplies for the immediate rebuilding to be delievered on request, but these apparently weren`t needed). We even sent some "survivors" your way, but by now most of the returning former Oakhaven residents should have settled in and we are now again trying to recruit new residents among the servers newcommers.
We have no interest in any animosities or enticements and want to actually cooperate with the other towns so that all towns can prosper equally instead of joining some silly "we must be bigger then the others" competition.

Ah yes and one final piece of information, the Mayor and his two lovely TA-Ladys are all 18+ and have known each other for years, so the "towns goverment" actually has a deep level of mutual trust and stability.

187
Towns & Nations / Re: DragonFire
« on: 10 Apr 2012, 17:02:21 »
Long live the King, long live the Dragon!  ;)

188
Towns & Nations / Re: Blackthorn - Under construction
« on: 10 Apr 2012, 02:35:39 »
Well, I know it`s cynical to say, but seeing what`s left of it, at night with tons of skeletons crawling around the still intact netherportal, the "Ruins of Oakhaven" would get the "scariest ruins" trophy.

189
Server Announcements / Re: Latest Update
« on: 10 Apr 2012, 02:17:57 »
The dragoneggs are the ones that will no longer spawn, but if you still find one you will get the reward for opening them (like the ones at the party).
The mob-spawneggs that were given away at the party will still work (by spawning one mobs or by being used with a leftclick on a spawner to change the spawner).

190
Server Announcements / Re: Latest Update
« on: 9 Apr 2012, 19:31:06 »
There is a category spawneggs n the shop on the homepage.
You can also buy them ingame from other players and sometimes they are given out at some event like the recent easterparty.

191
Ah thanks, that makes sense. So I think this will be the same during the serverevent? Does that mean the tributes have to start the games with no equipment?

192
Market Place / Re: Sheep Eggs
« on: 9 Apr 2012, 16:35:11 »
We don`t longer need sheepeggs. I allready changed the sheepfarm.

193
Support / Re: The good shop ever coming back?
« on: 9 Apr 2012, 16:19:35 »
Do you also buy?

194
Support / Re: The good shop ever coming back?
« on: 9 Apr 2012, 15:47:04 »
I actually like the way you can sell and buy things in Myrf`s shop now. I like that way (of player controlled shops you can sell stuff to more than this old shopsystem. I also think that it will boost the business for (good) player controlled shops.

195
Thanks for the info, masterrbc. I would have done it wrong as well.

196
Suggestions & Ideas / Re: Politics in Noobscraft
« on: 9 Apr 2012, 14:12:25 »
It don`t think he meant it should actually be the english flag. I think he just was using them as an example for a town flag and a nation flag.

I don`t think wars would fit to the server, that sounds more like faction-pvp-servers and many people here don`t want that. You can built a garrison, ships and things like that for decoration, but I think a peacefull cooperation would fit the server was better.

197
New? / Re: Greetings
« on: 9 Apr 2012, 14:07:47 »
Ah, another 30+ gamer. You `re right about the kids here, most of them are way better than the kids on many WoW-servers or other games.

I`m sorry to hear about your cancer, but I`m happy to hear that you spend your time with your family, my dad didn`t when I was young (also cancer) he chose to work overtime until he was hospitalized, so I think I know how much it will mean to your kids.

198
Server Announcements / Re: Latest Update
« on: 9 Apr 2012, 12:38:16 »
Spawn eggs will soon be on-sale from the site Points shop, ...

Do you know which kind of soon it will be?
For example the "We are just trying to figure out how to add them, so it`ll come this week"-soon or the "We got more important serberissues on our agenda so we`re sorry it might take a few weeks"-soon;) :)

199
I`d like to ask 2 question regarding the Hunger games.

What exactly are "sponsor-getters" and sponsors? (in the book I can`t watch the film (it`s not shown in this country and certainly never will be and I refuse to watch illegal copies from the internet; never heard of the book as well but it might not have been translated while I was still back in Germany), so I don`t know exactly how a sponsor is defined in the story of these games (most certainly not by only paying for putting up an advertisment on the edge of the arenafield).

I`d also like to ask a question regarding DragonFire. Our mayor couldn`t get online due to rl reasons for a while (he put our TA`s officially in command but they might not have gotten a message), is it still possible to enter 2 contestants from DragonFire? If not, that`s sad for the volunteers (yes walls, that includes you) but totally understandable (you have a lot to organize and the deadline is over). It just would be nice to get a simple yes or no in this matter.

200
Suggestions & Ideas / Re: Politics in Noobscraft
« on: 9 Apr 2012, 11:50:44 »
Well, politics (and probably diplomacy) are nice ideas, but I think every nation (not town, a nation with different political systems would be "strange") should have the right to actually choose it`s own system of goverment.
Thie also gives the opportunity to play out the nations a little more (with assemblys, rituals, parades, ... whatever fits to the nation).

Let`s look at three examples (therefore the names of nations that do not exist on the server):
- The big empire Yggdrassil with 7 citys might choose to allow senat votings for each citycouncil. These  councils might discuss issues or ideas (and in conjunction with the mayor make according decisions) and ask the mayor to take care of these. But these councils only make decisions on the "town-level". The decisions on "nation-level" in this particular nation are made by an emperess or emperor and her/his orders are to be followed (unless you want to "leave" the nation). Of course at each emperors birthday there is a big parade to be held in his/her honour to which every town send a number of parade troops, lots of visitors. While other friendly or neutral nations send dignitaries (mayors and TAs as guest of honour for the empress) and instead of paradetroops tourists.
- The Republic of the North with lets say 3 citys allows a thing (nordic assembly, Wikilink) for each of it`s cities. Each city is led by some sort of nordic chieftain (the mayor). These mayor either choose one of their as the leader of a nation who has to consult the other leaders on nationwide decisions or they choose to pass the rule of a leader each month to the next in order,  so each of the 3 leaders will lead every 3 month, the change of rule indicated by some sort of monthly ritual (for example: the town of the current leader can place the "stone of ruling" on a pedestal at it`s spawn and the leader will pass it on to the next one each month).
- The monarchal citystate of Munako is ruled by it`s beloved King (mayor and cityleader). The Kings wish is also his loyal citizens wish and command, for he is wise and tends to his peoples needs. :D This citystate is a monarchy with one ruler and his loyal lords (TA`s) and citizens (knights, scholars, merchant, ...). As long as the King and Lords care about the peoples needs it`s actually as most servertowns today). This citystate can play out as a proud little monarchal citystate. There were succesfull citystates all over history, like medieval Venice, classical Athens and Sparta, mesoamerican Chichen Itza or the modern Singapore (which has a military and economic strength than can compete with nations like Sweden, ireland or New Zealand), therefore there is nothning to be ashamed of by "only" being a citystate (instead most citystates were always very orud about their independence and always very active in trading and interacting with other nations. And most of them even had a very well trained and equipped army (like modern Singapore that has a more modernized army than some european countries; or of course "Spaaarta!"  ;).

So yes, politics could a very nice additon on town and nationlevel and not only boost the meaning of the nation but also the interaction between cities (for example by "rituals" and event like menitoned above). it also could boost the communal spirit of some cities.

And hey, it`s a good excuse for parades and festivities. :D

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