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Messages - AlbatrosV5

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76
Suggestions & Ideas / Re: Revision of the Marketplace Rules
« on: 12 Nov 2012, 10:59:29 »
I'm not sure if that rule (no double/tripleplots) would prevent a monopoly:
1. You can still fit a lot of chests on one single plot, so they would simply have to switch to a more compact storelayout.
2. They can still build 2 or 3 independent stores next to each other (different onwers and different designs) e.g. one for ores and stones, one for wood and buildingmaterials, one for the rest of the items. They would still have their monopoly, only divided into 3 different stores.

Even a rule that would only allow one shopowner per plot could be circumvented by adding a middleman, making one partner the seller and the other the sole supplier of the items he formerly sold.

There also is another factor that might help these departmentstores. At the beginning of the marketdistrict people went through through all the stores comparing the prices. But now that very many stores always seem to be out of stock with 80% of their product range for more than a week, people mostly stick to those shops they have learned to be reliable. So new shopwoners will face the problem that their shop is hardly noticed as only few customers will still check other stores than their favourites (they won't even notice a new shop). A huge department store will of course be noticed, so it doesn't face this problem.



I only buy from townsfolk (basically Twist, Tidal and Duelcon) where I know that the profits will benefit the town, so I haven't even seen that shop you mean yet. But the problem you are describing sounds like the same as in the real world. Small corner shops are going out of business because they can't withstand the pressure of the big department stores. It is an unfortunate sideeffect of a free economy and the only way to prevent that is a planned economy where every store gets his prices dictated by the admins. Unfortunately that is not really an acceptable solution as it would take away the competition amongst the shopowners and the success of a shop would mostly be decided by personal loyalty of a customer and the location of the store.
Enforcing a planned economy among playershops would also be kind of useless as this is actually already covered by the servershop.
So, the current mixture of a planned economy (the more expensive servershop) and a more competitive (and therefore cheaper and more lucrative) free economy still seems to be the best option.

If I had a shop myself (which I never wanted as it would cost me to much precious building time ;)) I would see two way to survive this:
"Specialize"
Pick one - three areas of business you really like (e.g. wood and bricks, stones, ores, food, mobparts ...) and specialize on those. With the time you save by not having to gather the other goods anymore you can concentrate on getting way more suplies of these chosen products. If you do it effectively you can then offer lower or equal prices than the department stores and also specialize on being able to very quickly meet even the biggest orders for that product; e.g. being able to supply 10 doublechests of sand almost immediately thanks to a full storage.

"Divide and conquer"
That's basically what these big department stores do, they split the productrange into smaller portions assigning one part to each member who then can concentrate only on that area (basicaly the same as the specialisation mentioned above). If they can do it who says that others can't do the same. Find partners who you can trust, divide the products into shares each one is comfortable with and sell them together.
That doesn't mean you have to share one plot if you don't like that. Instead of a huge department store you can also build it like a retail chain. Split it into several shops, all sharing a quite similar design (the same logo and basic design so the customer immediately feels familiar with it no matter which of the shops he's in), only differing in a small element that shows the shops product specialisation (like using ores, bricks, wood, leafes for the entrance area).


Basically having a successful shop is suppossed to be a challenge and keeping up with a quite dynamic economy isn't everyone taste (and I think it is ok if shops are allowed to fail, it's a game and a learning experience after all; and even towns are not "too big too fail" here). But owning a shop is not the only option to make money (for some it even isn't the best options as there might be other areas more suited to their talents). You can always make a lot of money as a hunter/miner/gatherer that supplies these shops. Or turn towards farming and selling the products to shops like Twisteds produce store.
There are even quite a few possibilities for entrepreneurs out there that have rarely been tried. If you have earned the peoples trust and find a huge group of pvp-players you could even try to arrange pvp-tourney-fights with 10% of the prizemoney going to you; although I doubt you would find enough people to make that really profitable ;) so it's just an example for markets rarely or never tried yet.
As a vip you could even build a sugarplantation or wheatfarm and then hire trusted! people to work there. They can harvest, replant and then sell the harvested goods to your own produce store on the plantation for slightly more than the regular serverstore prize (which is their payment for the job). Then you take the goods to the VIP-chestshop and sell it for the higher price there. The bigger your farm and staff is the higher your profit will be.

77
Hiding 5 years? Nah, he was one of the most active mods in his time. ;) Leading his sapper unit against the enemy Xraydivisions. It is rumoured that he's gone missing after a tunnel cave-in, but rescuers never found his body so he must still be out there. Probably gone nuts like rambo and frantically digging through the mineworld in the search for xrayers.

78
Hm, maybe the mainworld should be reset sometime too? Would be nice to start over again in a completely new world.

79
You are missing EmperorMyrf, San57x100, and myself. Currently, I'm the longest moderator on the team, so...

Emp is MIA, San still a recruit in training ;) and you are covert ops (your name is therefore censored from the story).
And as you didn't mention him either I guess Buckie is just a myth like Nessie.

80
Support / Re: Chatfilter
« on: 5 Nov 2012, 04:31:43 »
I see, so you can't say the word "sell" atm? Thanks for that info :)

81
Support / Chatfilter
« on: 5 Nov 2012, 03:49:00 »
I'm a bit confused which word the chatfilter means (see attachment).

82
Support / Re: Enable Wither Skeleton's!
« on: 2 Nov 2012, 11:45:54 »
It needs some patience and hunting to find them. Next time I see one and you are on I'll give you a shot.

83
Server Announcements / Re: Server Upgrade - November 2012
« on: 2 Nov 2012, 11:42:41 »
Wither skeletons are already active, edix.

84
Support / Re: Enable Wither Skeleton's!
« on: 2 Nov 2012, 04:06:12 »
They do exist on the server. They are just rare (1-3 for a whole fortress) and seem to respawn very slowly (seemed to be about 10 minutes). They also seem to share their respawn with regular skeletons (archers) which now appear in suitable fortresses.

85
Guides / Re: Shelters: Wilderness
« on: 1 Nov 2012, 11:28:00 »
... I'd find a jungle area ...
That might be a little problem, the current map is older than the patch that addad jungle; so jungles might only exist in the miningworld.

86
Support / Re: Please Help..
« on: 30 Oct 2012, 23:43:15 »
You might have lost your house because in most towns a plot costs about 10 nbz a day (which is automatically paid via the towny-plugin). If you can't pay anymore Towny automtically takes the plot away from you. It is basically a feature to prevent towns from being full of abandonned ghosthouses of inactive users.
In most towns you can easily reclaim your house by contacting the mayor or one of the townassistants.

/sell didn't work for you because the servershop was deactivated for a while after the last patch. The plugin that controls it had to be updated. As an alternative there is a marketdistrict at /spawn where you can sell items (often for a better price than the servershop).

Some towns also offer their residents ways to earn easy money, like wheatshops (or sugar) at the towns farms, so you can harvest and sell wheat easily. In most cases the only rule for them is that you need to replant.
If your town doesn't have one you could always ask TwistedLover (DragonFire) or BuckieUK09(Glasgow) to use theirs.

87
Server Announcements / Re: Noobween Party
« on: 30 Oct 2012, 03:07:19 »
Awesome! I hope I can make it in time unlike before events. :L I don't get home from school until like 8:20 PM (BST) Cause of school and transportation. If I knew it was today I would have rode my bike to school to get home faster, oh well I guess. When does the party end?
Poor nebih, but you're not the only one to miss these things. Try getting to a serverevent as Aussie or Asian ;) It's normally 3am in the morning on a workday ;) Well ok, it mainly is a US/EU server, so you get used to it.

88
Server Announcements / Re: Towny Changes - The Rank System
« on: 28 Oct 2012, 01:02:36 »
- The ability to open all doors, lift/bridge/door signs, switches and trapdoors.
This one point raises 2 questions for me.
What does the green part mean?
Does this include the ability to remove unwanted signs?

I actually love that update to the ranksystem, it's what we always wanted for our town.

89
Support / Re: How do you get out of the Mining Area?
« on: 3 Oct 2012, 23:17:27 »
Or you can also use /home to teleport to the point where you have used /sethome before.

90
I don't think this one will work on the server as lavabuckets are not placeable (neither directly nor with a dispenser) to prevent lavagriefing.

91
Towns & Nations / Re: Visiting towns
« on: 28 Sep 2012, 17:21:06 »
... the harbour of Dragon Fire ..., this only confirms one thing; this town is rich ;).
Hm, you have been at the harbour there before the new ship was finished. It might have been a even stronger confirmation as it just "came back from the mining world" ;)

92
Noobstown General / Re: Banks
« on: 27 Sep 2012, 19:43:12 »
The bankbuilding in Noobtown itself is not really a bank, it' s just an enderchest with decorations around it.
And you keep your money when you die, you only lose items (unless you fall to your death; not sure if you still keep them when you die in pvp).

93
Nah, torches aren't good for the enviroment and a firehazard.

94
Suggestions & Ideas / Re: Norwgian chat channel
« on: 27 Sep 2012, 07:35:44 »
1. Google only translates the words (and often not in the right meaning) but does not correct the structure of the sentence. With some languages that can turn a sentence from harmless to akward at best and unwillingly insulting at worst (german, chinese and japanese are such examples).
So whatever you do, do not use google translate to claim you are able to spaek that language, you will only make a fool of yourself if someone really speaks that language.
2. You can't really expect the mods to check every sentence of a chatcannel with google.

95
And once pistons are enabled again, you can add a T-flipFlop-circuit to that and also use a button to switch on/off the light. ;)

96
Server Announcements / Re: Weekend Cube - Event
« on: 27 Sep 2012, 07:24:51 »
Do it at 10 BST because that's when I get home from school. Most people in America will be in school at 8 BST. Thanks
No, most people in America are home at 8 PM BST. These events are scheduled for the best times for both the admins and the bulk of our community.
Yes, unfortunatley that often means it' s at 3am on weekdays for Australia/Asia (which are often 1 day ahead of the US, therefore US sunday afternon = EU sunday evening = Asia Monday morning).
It' s not that bad when it is just the small events (I can live without the cube).
But if some of the bigger events like the 25000party or Halloween are also scheduled for 8pm BST maybe they could be put on a Friday or Saturday (Saturday and Sunday for us due to the dateline). That way our region would have a chance to participate by getting up at 3am (which is not really possible for most people over here during work-/schooldays; but might be possible during the weekend).

97
Noobstown General / Re: Banks
« on: 27 Sep 2012, 07:08:31 »
Banks:
The town- and nationbanks are no banks where you deposit money for yourself. They are basically the towns or nations budget. Towns need this budget to buy outposts, claim more land ot simply pay for town-projects (like public spawners and farms). If a towns or nations budget hit' s 0 it will loose it' s status as town/nation. The building will be kept (that has been different a few month ago, the admins thankfully changed that), but everything in the town will then be in the wilderness and the bonueses of living in a town will be lost.
Your personal money is stored in your "wallet", you can see that with either /player or /money. If you want to see a tradingspartners money you can do that with "/player name". It will also show you his town and other informations.

Miningworld:
The miningworld will be reset every month, the main world not. So everything you do in the mainworld will stay forever. For that reason some towns (like DragonFire) have a strict "no mining around town" rule, because every tunnel you dig might ruin future townplots as the town expands.
There is also the point that thanks to many xrayers many diamonds in the mainworld are already mined, while the miningworld has higher chances to find them (especially after each reset). And since the mainworld is older than the last update there are no emeralds in the mainworld, those only exist in the miningworld.

Loading of terrain:
That is a technical issue with minecraft that can even occur in singleplayer. There' s nothing you can do about that.

What to do in the first days:
  • A. You can live in the wilderness and play basic survival there. I would suggest that you use the first days to get some food and then try to get as far away from the spawn as possible. The more distance you get between you and the spawn (and the big towns) the better the wilderness will look (untouched trees and such) and the safer you will be from griefs (btw. if you still get griefed type /grief next to the damage and the mods will take care of that). What you shouldn't do is living in the wilderness right next to a town, this town might plan to actually expand in that direction and you would either ruin that plan or force you to move (might depend on the case and what the admins think of it; if it was obvious that you were settling in a towns expansionzone they might decide in favor of the town).
  • B. You can join a town and by 2-4 plots there (4 is the servers limit of plots you can own anywhere; some towns are limiting themselfes to 2 plots). The joining process is simple, you can either ask randomly in the chat if any mayor or townassistants(TA) are recruiting atm.. OR you look in the townforum here and take a look at the towns first, then you can look up with "/town townname" who the mayor or TAs are and ask them for an invite. I would recommend the second way as a town carefully choosen is often giving you more fun than a random town you might leave after a few days.
    Take a carefull look at the towns rules as some towns are taking them seriously, so you shuould make sure you are fine with them.
    You should also look at what a town is offering, townfarms, townspawners, etc. and what the nation is offering .i.e. each town in the Draconia nation (leader. TwistedLover) has access to some of DragonFires assets (like a Skeletonspawner (also spider & zombie) and some big farms. For the assets of the Scotland nation you'd have to ask BuckieUK09, and there are also Ravenhelm, Yunaiteddo and Seaside (but I don't know who you could ask there about their assets).
    There are also different prices and limits on plots (some towns take 200 for each plot and allow you 4 plots, oters ask for 1000 for a plot or limit you to 2 plots), of course "cheap and more" doesn't necessarily mean better, if the more expensive town has to offer you a more fitting athmosphere (each town feels different - some have a young and hyperactive population, other are more laidback and mature (which some peole might find boring, while others find it relaxing), others might be snobby and proud, ... there' s a town for every taste (and age) out there, you just have to find it.
    Oh yes, and of course you could also make a thread in the townforum where you put in your preferences for a town and ask which ones might think they would fit you.

eidt: UmmFredFelizco has written his post while I was making mine, so I'm sure he already said most of what I'm saying here.

98
Suggestions & Ideas / Re: Noobstown court
« on: 25 Sep 2012, 05:01:55 »
That answers partly point 2 & 5, but not the rest.

Point 2:
Judges and courts simply do not appoint themselfes (if emperors do that it is called "seizure of power"; which is nothing a judge should ever try to achieve). The appointment of a court or judge by a higher authority is the one thing that give them the authority to make verdicts; without such an authority there would be no reason for anyone to even care about the judges verdicts (see point 1).
So this only broadens the theoretical questions behind point 2:
2a. How does a selfappointed judge get all people on the server to accept his authority (including towns and mayors)?
2b. How is the community protected from a selfappointed judge turning to despotism? Personal guaratees and promises are NOT a good enough security to ensure the people' s rights.


"Delievering justice" is not just a fancy phrase. It needs to be really understood so it can be used for good- it needs laws so the court can not just pass out verdicts after its own taste. The court has to enforce the law, not making their own verdicts by themselfes, but by exactly following the laws.
A court can not be above the law unless it also holds the governmental power - which would turn the judge into a leader (like a king or despot), which is certainly not acceptable for all the towns out there as it would be an usurpation of power (and I can assure you that no one in DragonFire will ever follow a higher leader than Twisted, (except for the pantheon of admins - maybe - if her grace allows it).

So if you want real support from players like me, you would have to show that there is more behind all this than the promise "I plan to have a fair court and deliver justice". You would have to show that you actually understand what a system of Justice and a constitution are all about. You' d have to create failsafe mechanisms to prevent this authority from ever been used injustly or to gain power. And you'd have to convince as that this is not just about your problems with Seaside.

99
Suggestions & Ideas / Re: Noobstown court
« on: 25 Sep 2012, 00:54:01 »
Before you take this any further you might want to consider some basic principles of "justice".
1. How are you planning to force people to obey your warrants?
2. Who has appointed you judge? There has to be a reason people should recognize a judges authority.
3. How big will the panel of judges be? A jury of one is not sufficient to ensure impartiality.
4. Under which laws and regulations will "justice" be defined? A judge can only serve a certain structure of laws and not his own personal opinion of what justice is. So you'd basically have to write a constitution first before you can think of establishing a system of justice.
5. On which kind of justice will it be based (i.e. in many countries a panel of judges decides the verdict, not a Jury; in others a jury is appointed).
6. What higher authority will there be to decide if the sentenced party is appealing the verdict? Who ensures that the powers of a judge can not be abused (for example for personal revenge)?


You might also want to think about the most important question if this shouldn't be left to the Mods (and as higher instance the admins watching over the mods decisions) and the serverrules.

100
Other / Re: How to use your items: funny game!
« on: 23 Aug 2012, 07:39:18 »
I would bring an enderchest. Of course I would also leave behind a full enderchest so I could get all this stuff throught the enderchest I took with me.

The other enderchest wouldn' t be filled with Diamonds though. I' d fill it with things like blazepowder, endstone, redstoneore, endereyes, ghasttears, netherwarts ...; stuff that doesn't exist in the real world and therefore would be worth billions for laboratories, companies and probably goverments (way more worth than casual diamonds).

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