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Messages - Darkwings

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151
Server Announcements / Re: Unexpected Sad News!
« on: 26 Oct 2013, 03:40:22 »
Why not require that everyone play on 1.6 with the server launch, since the new Minecraft launcher supports easy version switching?

Because of the same reasons already posted (and not just by me) ?

I mean, if a major mod team is saying it could take 2 months, why do you assume that Foob&Co are going to be as fast as that (or faster) while also having to handle a running server?

The API is also another good reason to invest time beforehand and be up to date instead of developing already obsolete stuff, imo. (assuming the API works and isn't garbage)

152
Server Announcements / Re: Unexpected Sad News!
« on: 25 Oct 2013, 20:46:10 »
It's not that hard to duplicate a server and then work on that to test your new potentially world-breaking coding. So yes, you can work on a server and run it at the same time.

Of course data can be duplicated but you need someone to work on it after that >_>

The admins can't do both things at the same time.
If it was that simple they wouldn't even need to take down V5 to begin with.

153
Server Announcements / Re: Unexpected Sad News!
« on: 25 Oct 2013, 14:45:59 »
I agree with your first point, BUT the second one is just not right, yes its not completely the admins fault but they should know that 1.7 is coming out soon, if there are snapshots of 1.7, then its meaning that the new version is close to release, so i don`t understand why the admins make post that V6 will released today, if they know that soon 1.7 be out, and they will need to take the server back to maintenance after the 1.7 release.

You don't have the slightest idea of what you're talking about.

They can't run the server AND update it at the same time.
They couldn't release V6 earlier because they didn't have time to do it (and they're doing it for free)
They surely guessed 1.7 was coming out... and? Should they have obtained stable 1.7 code before Mojang even released it?

Updating a living server would mean having to waste time double-checking for world generation problems, corruption, ruined builds, etc.

They did what's best in terms of efficiency given the resources they had. Stop whining.

154
Once we find that Volcano, we're gonna claim it as our land and begin building an underground laboratory.

Why do I get the feeling that volcanoes are going to be really crowded.
Some herosquad breaks down the labs door to stop Archnemesis#14 and instead Esp stands before them "No, HIS lab is the third on the right. Right next to the evil wizards lair and the dragons cave."

-- Volcano 13 - the new buisness park, get your new lab now and get a labcoat for free! --

That's exactly what's going to happen. And small mansions ~30 chunks from each other, with a perimeter claimed just to be "alone" in the "wilderness"  :P

155
Server Announcements / Re: Unexpected Sad News!
« on: 23 Oct 2013, 23:48:00 »
Anything they were to do now would just delay the opening even more. With the server offline they can dedicate all the time they have to gathering informations and testing stuff instead of having to take care of players and related problems.

And 1.7.1 is already out  :P

156
Server Announcements / Re: Unexpected Sad News!
« on: 23 Oct 2013, 17:44:13 »
+1

Change the name into "Winter Opening Celebration" and call it a day.

157
Other / Re: Redstone Rules
« on: 23 Oct 2013, 17:42:50 »
Example of vanilla must do: Redston cannot pass through solid blocks now there are exceptions for this rule like glass and glowstone.

This is wrong, a redstone signal can pass through solid blocks since the block can be empowered.
Any device placed on such block will be powered and if you need to extend the signal from said block you just need to place a repeater facing outward.

A device powered this way will not propagate the signal to adjacent blocks and this is also the only way to avoid powering multiple devices when they're close together (i.e.: 2+ droppers).

Using solid blocks whenever possible is also a good way to use less redstone and make the circuit more survival friendly.

158
Server Announcements / Re: Unexpected Sad News!
« on: 23 Oct 2013, 00:48:31 »
it was only suppose to be one week but it turned out to be almost 2 months. I don't know guys I might not be comin back


You could go play on some other server that runs an older version that will never be updated or will be offline _next week_ for the same reson. Seems legit.

159
Server Announcements / Re: Unexpected Sad News!
« on: 22 Oct 2013, 23:38:24 »
i meant every version like 1.6, 1.5 ended up having a change so it made it 1.6.2, 1.5.2, if that what u meant.

Really, go look at the changelogs on the MC wiki and see for yourself.
The amount of "change" isn't even comparable.

They've changed most of the code making everything smoother, added shaders support, implemented an API to use third party assets, new netcode, new biomes, implemented a temperature scale for biomes... it's a different game.

Even if 1.7.1 were to come out next month (totally possible), it won't require a complete rework of the plugins.

160
Server Announcements / Re: Unexpected Sad News!
« on: 22 Oct 2013, 23:12:06 »
and as for 1.7 there always will be new releases for bugs about a week after a big thing like 1.7, 1.6, etc. which means if we release right after 1.7 comes out( a week after to update plugins) a new version will be coming out right after and well have to wait even longer for them to update plugins again.

Maybe you should go look at the changelog before saying that each minor version (the number after the 1.) brings the same amount of changes.


Also, 1.7 is already downloadable.

161
Server Announcements / Re: Unexpected Sad News!
« on: 22 Oct 2013, 22:27:18 »
This isn't all that bad.
Mojang is expected to release 1.7 just before the upcoming Minecon (speculations increased with the unusual Monday update this week) and it's way better to have stuff made for 1.7 directly instead of starting in 1.6.4 and upgrade again after a short while (that would be 2 weeks top, anyway).

162
Guides / Re: V6 Guide: Horses
« on: 22 Oct 2013, 14:25:04 »
Another question:

Can pets breed with other pets?
2 horses, 2 cows, etc.

Can we have cattle and sheep as "pets"?

Even if only one could be "summoned" at a time, requiring 2 players to breed pets, it would still be better than having to hunt for animals each single time we log :|

163
Guides / Re: V6 Guide: Horses
« on: 22 Oct 2013, 02:45:15 »
how do you get a custom mob spawner?

They were for sale in V5, but they're not on the list of things for V6 that we've seen so far.

164
Guides / Re: V6 Guide: Horses
« on: 22 Oct 2013, 01:26:35 »
They were special blocks, like the natural mobs spawner you could find in vanilla, but you could set them to spawn a specific type of neutral mob (sheep, cow, etc). The spawn rate was kinda slow to avoid lag and there was a limit to how many mobs would spawn.

That was the only method to avoid losing a whole animal farm due to despawning.

165
Guides / Re: V6 Guide: Horses
« on: 22 Oct 2013, 01:12:41 »
So there is still scheduled mob clearance because I heard mobs on your plot don't despawn.

It's not a scheduled thing anymore, it spawns/despawns mobs depending on how many players are nearby.
So even mob on your plot can despawn (especially if there's no one else around and you log off).

Basically it's not possible to get any sort of permanent animal farm from what we could see until now, unless we could just get multiple active pets that we can breed over and over.

(that or custom spawners, but nothing was said about those yet)

166
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 21:59:54 »
So even a named entity can despawn?

I don't mind if it's not protected, as long as it doesn't despawn.

167
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 21:26:03 »
So... will normal breeding be enabled or is buying them the only way to get more horses?

Same things for nametagging neutral mobs: will they stay there forever or are only officially server bought pets that are permanent?

This was asked a few times but never got an official answer.

168
Noobstown General / Re: Noobween Skins
« on: 20 Oct 2013, 20:50:40 »
At that point you could have gone for an Akuma (form SF) skin since that's pretty much the meaning of the whole character XD

169
Server Announcements / Re: Time to begin - Release date
« on: 19 Oct 2013, 20:01:07 »
ive got a question is the clock running down to the early release or the real release?

If you do the math you can see that it's showing the time of the early release.

(you say "real" but you mean "public". The server is actually operative, even if it has limited access)

170
Server Announcements / Re: Time to begin - Release date
« on: 19 Oct 2013, 02:02:18 »
It's the day of my birthday XD

171
Other / Re: Forum games and spam
« on: 18 Oct 2013, 20:09:01 »

3. "Vermillion" is a color/dye made from ...eh, poisonous stuff xD "Gajillion" or "Bazillion" would work, or for a more flowery vocab, "myriad" or "bombardment."

Initially made from Cinnabar (that contains Mercury, so it's toxic) and later from an insect (Latin "vermiculus" meant literally "small worm") from which it took the name. Now it's just synthetic.

Nothing to do with quantity, a lot to do with nasty things.
Hilariously been considered a noble color for ages, despite its origin.
The more you know :)

...and yes, spam threads are surprisingly spam.

172
Noobstown General / Re: Running out of vip
« on: 17 Oct 2013, 15:28:19 »
Look in the forum, as far as I know the remaining VIP things you couldn't use are being turned in coupons that you'll be able to spend once V6 will be online.

173
Pictures / Re: What do you look like irl?
« on: 16 Oct 2013, 17:48:21 »
I agree, unless your in the witness protection program I don't see you having much to fear, maybe it's different in other parts of the world, idk. I would still recommend asking a parent to ensure that it's ok.

Welcome to the internet then.
The legal systems of more than just a few countries don't agree with you (parental consent must be obtained to show minors faces on media) and for very good and valid reasons.

174
Guides / Re: ALL the Commands
« on: 15 Oct 2013, 15:02:21 »
When you post a link to a wiki, there's no need to paste the whole page content again on the forum :P
(and to quote it all again)

175
Suggestions & Ideas / Re: Games I would like to see
« on: 14 Oct 2013, 21:17:15 »
Oh ok it's a manual game then.

I don't think I need a picture I got what you mean.
The hardest part about chess in that case would be making the different pieces to actually look different.

For checkers you could also just use pistons for the tokens since you don't need to be fast and you just need 2 colors.

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