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Messages - DiggyPerro

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76
Site Announcements / Re: TeamSpeak returns!
« on: 1 Jan 2013, 17:14:44 »
I'm sure I didn't echo at all. My mic wasn't being used since I just wanted to "listen in" on how the noobstown teamspeak was like. I didn't hear any echoing at all either. I guessed the part about getting moved into afk was just an automatic procedure for people without a mic, so I kept attempting to move back. Also where is the kick information shown? I had no idea what the kick was for at the moment for on my end I'm pretty sure it just said "you have been kicked". A bit strange, but I do look forward to rejoining teamspeak soon. ^^

UPDATE 1/4: Still banned o.o
UPDATE 1/18: May I get unbanned? :P
Fixed :D

77
Does the 74k unique accounts count the spammers? Might be a lot higher x)

78
Site Announcements / Re: TeamSpeak returns!
« on: 31 Dec 2012, 03:28:13 »
I logged in to the Teamspeak server and changed my name to MysteriousListener to try to entertain some people. I got kicked within 5 seconds although no one said anything about me in verbal or text chat. So I rejoined and quickly typed in my Ign to change the nickname from Teamspeak user. I was banned before I got to the second g in my name. Will I get a chance to use Ts later on?

79
News / Re: WiiU
« on: 30 Dec 2012, 03:54:58 »
I heard it was slow. Is it true?

80
Support / Re: Items and Death glitch
« on: 30 Dec 2012, 03:31:52 »
If only we could like or up vote posts...I know which one I particular I'd spam the button on.

81
Support / Re: Items and Death glitch
« on: 29 Dec 2012, 03:00:57 »
I believe current settings only return items for fire causing the final blow, not lava. This has happened to me when I fell into lava and lost 9 hearts from fall damage before dying to lava for the last heart. I don't believe they will give items back to you. It comes as a part of survival.

82
Server Announcements / Re: Snowball Event Results!
« on: 29 Dec 2012, 02:49:28 »
lol darn, tied for third but got fourth. xP

83
Suggestions & Ideas / Re: New Spawn Wilderness
« on: 27 Dec 2012, 06:09:10 »
Lol watch the price of wood skyrocket! Soon enough, a log might be worth more than a diamond block. :D

84
Other / Re: DiggyPerro
« on: 27 Dec 2012, 06:03:32 »
Scratch that, it shut down again and would not even power up at all. I switched out the power supply in hopes that was what was broken. However, it had no effect. It must be the motherboard that burned out. I won't be able to replace that as readily even if I could. Just a status update.

85
Other / Re: DiggyPerro
« on: 25 Dec 2012, 23:39:16 »
Nvm, I cut the power on the cable for the power box and got it back up and running. Must have been my old video card that overheated.

86
Suggestions & Ideas / Re: New Spawn Wilderness
« on: 25 Dec 2012, 23:19:11 »
I'd think it would be great that they dug up a free moat around my house! :D

jk I understand that, I think people should get more of an incentive to gather resources in mining world though, as of now, only moral is directing them to mining world

87
Other / DiggyPerro
« on: 25 Dec 2012, 23:14:43 »
To keep this short, my computer may have died. It powered down during a thunderstorm and now the external hardware (mouse, keyboard, monitor) do not even turn on after the computer has been restarted. I probably won't be able to play on the server with you guys for a long time. Sorry Bexn :3. Hopefully this can be resolved soon enough to enjoy the rest of my winter break. Have fun and mine on!

88
Suggestions & Ideas / Re: New Spawn Wilderness
« on: 25 Dec 2012, 05:50:27 »
Not sure about how it could cause lag, the cords are random, not necessarily evenly spaced. But I understand how those in the wild want to stay hidden. Not sure if it is worth it or not. Repairing the land on the border just seems like a lost cause to me.

89
Noobstown General / Re: You guys are really good!
« on: 24 Dec 2012, 07:11:06 »
What he said.^

90
Market Place / Re: eDIX inc. coming to market
« on: 24 Dec 2012, 07:05:45 »
Where is this?

91
Suggestions & Ideas / Re: New Spawn Wilderness
« on: 23 Dec 2012, 00:54:10 »
Just an idea, but why not have a command to take players out of spawn and tp them into the wilderness at random coordinates? This would eliminate the three things and WHY the wilderness border at spawn is so unappleaing in the first place.

1. Newcomer griefers feel less of a need to ruin the landscape if they are scattered all over the place without the chance of someone seeing the mess they have left on the server. Griefers grief because they want an identity and to be recognized, regardless if famous or infamous. They want their accomplishments to be seen. Having random wilderness teleports would greatly reduce the abundance of chances where their profane attacks could be seen by other honest greenhorn members that still have doubts on the legitimacy and quality of the community on this server.

2. Resources!!! If you have just started out and wandered into the wilderness through spawn, you will probably starve before you find a forest or unexplored cave system. Most newcomers do not know about the mining world until later when they discover the portal or see it in chat. Thus, they do most of their resource collecting in the main world, and leave it barren and unappealing to future newcomers that walk the same path out of spawn and into the wild.

3. In continuance from the above, some tear things up as they go since they know that they wouldn't settle down in a place right on the wilderness border where they could get griefed easily. They plan to grab what they can before traveling to find a remote safe place to call home, whether it be in a town or deep into the wild. They do not care about the border area since it is somebody else's business. By spawning into a remote spot in the wild, they feel the area around them is their home, their territory, and would do a much better job at preserving the natural beauty of the landscape. Seriously, who would want a desktop background of the land right outside the wilderness border with spawn over a background of natural land generation.

Just an idea and some reasons, I hope an admin takes this into consideration.

^^DP

92
Market Place / Re: Enchanted Items and rare goods
« on: 19 Dec 2012, 05:58:47 »
Dar_Krow: How much? Offer. I'll be setting these up at spawn market soon.

93
Suggestions & Ideas / Re: Time for change?
« on: 17 Dec 2012, 18:30:48 »
Like I've said before in my previeous post, resets have both positive and negatives, but if we follow examples and guidelines as mention before in my post, the negatives can be avoided. No overlooking of negatives are necessary to conclude a beneficial reset to everyone.

94
Noobstown General / Re: I REALLY need donations!!!
« on: 17 Dec 2012, 18:28:08 »
The ranges of two places for hall of fame overlap. Also 1000k = 1 million.

95
Suggestions & Ideas / Re: Time for change?
« on: 16 Dec 2012, 21:50:45 »
The best way to keep most members happy would be to preserve what they've worked towards.

   An announcement about a reset long before it happens would give us a chance to salvage our builds that we have invested in. Furthermore, we should be able to keep our items, possibly limit each person to a few double chests (if need be) that will be kept in new map. During this grace period of a few days or a week, the access of events worlds can be disable to sustain server resources of keeping the new map running. The transfer of items onto the new world can give members the sense of comfort and reassurance from leaving the old familiar map behind and stepping onto a new one. It will comfort them, knowing that not everything is lost.

   Many of us know how tedious it has been to level up our mcmmo skills, so it would be a great comfort to keep those as well. We have spent many hours working at a skill that supposedly would forever benefit us in the future, rather than mining or collecting a few goods that may be sold later on. Some newcomers may dislike the difference in mcmmo skill levels, but that is the way it has been to all of us on the first day, and some have seen it as a challenge to compete and gain self pride, rather than something to get rid of in their own interests.

   The preservation of things that we have already worked towards makes the server stand out more than other servers due to the fact that we retain what we once had compared to starting anew on a completely different new server. If we were to reset absolutely everything, I fear that people would lose interest and cause the server to lose many of it's more established members.

   Furthermore, towns seem deserted at times due to their large expanses of relatively inactive members. This is a problem hardly able to be ignored. We no longer are able to see our neighbors online and have a chat with them. This problem results in more people interacting in chat rather than physically (virtually albeit) working together side by side to form stronger community bonds. Town projects with Ta's and town members seem scarce. With a reset, clutter from inactive players would be removed and there will once more be  bustling activity and projects within the town such as establishing outposts and farms as well as building projects. The active players can interact with each other in towns for a common goal rather than the current situation of working alone for self-gain. In a global view, a reset would condense the active players into towns that would be much more available to support new members, since it is only by luck that a recently added member could find a town to join at the moment.

   In conclusion, a reset may be necessary to bring renewed vigor and excitement in the main world. I hope Miner_man123456 doesn't deem this short concise essay too long for him to waste his time reading. :) To any readers that have actually read the entire post, I plead you to take my points into your own consideration before blindly throwing opinions that you may later regret. Thank you.

96
Suggestions & Ideas / Re: Time for change?
« on: 16 Dec 2012, 04:28:08 »
There are relatively new people who want an even playing field and there are oldies that are bored, but we can't just ignore the people in between who still enjoy noobscraft the way it is. If we do end up restarting the map, I'd suggest to at the very least keep our mcmmo skill levels and items that we have worked so hard on obtaining. I understand there is joy in the journey of collecting, but the despair of losing everything you have worked towards is certainly daunting.

97
Pictures / Re: Disguised Danger
« on: 15 Dec 2012, 07:34:43 »
Seems counter-productive to attempt to fool yourself...

98
Towns & Nations / Re: Town names
« on: 15 Dec 2012, 07:32:04 »
^^^

Wondrous Magicland...

99
Support / Re: I would like an admin to check logs.
« on: 14 Dec 2012, 02:10:13 »
You had 500k?

100
Noobstown General / Re: Repair Bug Scammed Me :'(
« on: 13 Dec 2012, 18:50:12 »
Thanks fish, it works

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