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Pictures / Re: Amanda's Photography Corner
« on: 1 Apr 2012, 21:42:42 »
Your pics make me want to go back to Arkansas
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 101
Pictures / Re: Amanda's Photography Corner« on: 1 Apr 2012, 21:42:42 »
Your pics make me want to go back to Arkansas
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Competitions & Events / Re: Official Noobstown Hunger Games Topic« on: 1 Apr 2012, 19:02:43 »
My two tributes:
nebih cmk008 in the instance of their absence, then it will be dandyhandy me (if it's allowed) 104
Noobstown General / Re: My farwell to the server :(« on: 30 Mar 2012, 01:36:01 »
I wouldn't be so hasty, we're trying to get you unbanned. There's just a bit of a bug with the unbanning process.
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Noobstown General / Re: Empire, Outpost 3« on: 28 Mar 2012, 02:07:39 »
All you gotta do is type
/town outpost 3 and you're there 106
Support / Re: Can not sell tools/armor« on: 23 Mar 2012, 04:40:02 »
that function is bugged. to sell your tools and armor you will need them at full strength. However, say if you have 3 diamond pickaxes, but only 1 is at full strength, you can sell all 3 at the same time (and you get payed the amount proportional to the remaining durability)
This is all that I've found, I haven't done heavy testing with it. 107
Guides / Re: Enchanting Optimization« on: 12 Mar 2012, 15:43:09 »Wooden Sword of Knockback IV Knockback can only go up to II without using an inventory hacker. But for knockback II, you'll want to enchant at level 32, with a chance of 17.24%. At level 49, there's also a chance of getting it as the second enchant. Getting it as the first enchant is the same as it is at level 32, but the odds of getting it as the second enchant are 13.88%. 108
Market Place / Re: Looking for silk touch pick« on: 27 Feb 2012, 01:01:05 »110
Suggestions & Ideas / Re: Powertool?« on: 24 Feb 2012, 16:40:45 »
In the case of locking or unlocking large amounts of chests n such, there's a nifty lil command just for that. If you first type "/lwc mode persist" then type the appropriate locking command, you can just run around and punch everything you intend to lock/unlock/whatever. Then type it again once you're done and it'll turn the persistence off.
As far as allowing us to use powertools, I doubt they'd be ok with that, but idk. 112
Guides / Re: Enchanting Optimization« on: 18 Feb 2012, 16:45:28 »
Updated quite a bit. Check original post
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Noobstown General / Re: hard drive died« on: 18 Feb 2012, 15:50:40 »
Better grab a new one and hurry on back now, y'hear?
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Guides / Re: Enchanting Optimization« on: 15 Feb 2012, 16:46:38 »Emp a gold pickaxe can receive silk touch at lv1 yup, and the odds of landing that are 0.00483% 115
Guides / Enchanting Optimization« on: 15 Feb 2012, 15:43:36 »
I've noticed a bunch of people on the server have been asking around what the best level to enchant at is for specific enchants. I've done a little math and I've found the best lvl:odds ratio for some sought after enchants.
Also, these odds are the same regardless of what mat the item is made out of, unless otherwise specified. Silk Touch - lvl 33 with a 5.56% chance Flame Bow - lvl 26 with a 13.33% chance. Infinity Bow - lvl 26 with a 6.67% chance. Fortune III - lvl 50 with a 6.60% chance on a diamond pick. Sharpness V - lvl 50 with a 9.8% chance on a diamond sword. Aqua Affinity - lvl 1 with an 11.02% chance on a diamond helmet. Note: while the odds for landing AA are highest at lvl 1, the chance for multiple enchants is quite low. Your odds are inversely proportional to the enchant level up until about lvl 13, where it stays constant until lvl 32 [7.69%], but the odds of better second or third enchants increases. This is ignoring the chance of AA being the second or third (or even fourth) enchant. Respiration III - lvl 39 with an 8.22% chance. Fire Aspect II - lvl 39 with a 6.90% chance. Feather Falling IV - lvl 30 with an 18.52% chance. If you'd like to see the best lvl for different Enchants, or even the odds for an enchant at a certain level, just leave a reply, and be sure to leave the material the item is made of. 116
Towns & Nations / Re: fistofmetal would like to join Empire. please invite him if you see him online.« on: 15 Feb 2012, 12:39:02 »
I apologize on behalf of my TA's, they don't normally do administrative work around town.
As soon as I see him I'll add him to the town 118
Support / Re: World Guard« on: 7 Feb 2012, 23:01:09 »string activates worldguard (like how a wooden picaxe shows block history) WorldGuard is a plugin that basically allows players to have protected land outside of towny. The string is simply the default powertool for showing the world guard data on a particular block. 120
Other / Re: (URGENT) Please read« on: 2 Feb 2012, 23:47:07 »
Pancreatitis*
Tell him I wish him the best of luck and a speedy recovery. 121
Suggestions & Ideas / Re: Request to Raise Plot amount and Town Size Capacity.« on: 23 Jan 2012, 04:58:23 »
Chambers, you bring up some valid points about the Town size. I've already had to "trim the fat" on my town in order to make room for more residents. Several of those new residents are new to the server, and there's going to be plenty more from what I can tell. I also would like to see the server have only a few large towns, and increasing the size caps would certainly encourage that.
In regards to resident plot limits, several of my residents (and others in other towns) simply want to expand their homes, or have private farms, shops, attractions, etc. I feel that the resident plot cap could be raised (only slightly) in order to accommodate for their creativity. However, only if the overall town size can be raised. The way I see town size expansion, is by having an application process. The mayors (and/or TA's) present their cases on some appropriate thread, and the mods come by and judge the town, to see if it's ready for an expansion. If suitable, the mods can divvy out land as seen fit. Edit: I should also be clear. I don't feel that my town is ready for more land just yet, but I feel that this could be an issue in the future. 122
Music / Re: What are u listening right now?« on: 20 Jan 2012, 16:24:18 »
It's so silly, but I can't stop listening to it...
http://www.youtube.com/watch?v=6--TleUUwls# 124
News / Re: Second earth?« on: 9 Dec 2011, 20:18:36 »
Well we could shorten the trip.
Assuming I did my math right, if we all travel at .99999999999742% the speed of light, we'll get there in only 5 years! much better than 2200000 years. 125
Server Announcements / Re: PVP MINI GAME!« on: 7 Dec 2011, 19:06:39 »Im just too good at it Sounds like you need to be put in your place. Game on |