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Messages - EttaDreamfeather

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276
Just as a note, the towns currently eligible are:
Gardell
Gallifrey
Pandora
FairFax
Dirt
x
CraftersRetreat
ThunderStorm

277
Suggestions & Ideas / Re: Banning x-ray texture pack
« on: 13 Oct 2012, 07:17:52 »
That would be considered too much of an unfair advantage, so I'd make sure that feature is turned off.

278
Suggestions & Ideas / Re: Banning x-ray texture pack
« on: 13 Oct 2012, 04:50:09 »
Yes, that would be considered cheating.

279
Suggestions & Ideas / Re: Wool available in global shop.
« on: 13 Oct 2012, 03:45:07 »
I've sat at a Spider spawner for 30 minutes even fishing them with the Shake skill, which gives me tons of string and spider eyes.

It still took me a long time to get even two stacks of wool. Using a spider spawner for wool is a very inefficient way to do it.

280
Suggestions & Ideas / Re: Banning x-ray texture pack
« on: 13 Oct 2012, 03:25:29 »
No, one can't do something like this. And the things that do "help" with it cause too much lag, which we don't want.

281
Support / Re: Banned?
« on: 13 Oct 2012, 02:33:13 »
You'll need to post this in the correct section of the forum, Ban Appeal. And use the correct form as well.

282
Market Place / Re: Buying Spawners/Spawn Eggs
« on: 12 Oct 2012, 02:51:47 »
Spawners and eggs are used separately. You place the spawner and it's a normal pig spawner, then you left-click with the egg on the spawner and it turns the spawner into that mob type. You must have both, unless you only want a pig spawner.

This cannot be used with hostile mobs, slimes, or squids.

283
Market Place / Buying Spawners/Spawn Eggs
« on: 11 Oct 2012, 20:58:34 »
Title says it all, I'm currently buying spawners and spawn eggs, of any type.

Buying spawners at 35k each.

Spawn Eggs are usually around 7-8k each, depending on the egg.
Hostile mobs I can go a little more over since they're more rare.

Anything you have to sell just mention it. If you see me online and you have one to sell just private message me for it.

284
I hate to disappoint you, but AQW is not the only moderator who gives warnings to people for griefing. If the griefing is light enough that it seems like the person simply didn't realize it, I give them a warning. It's perfectly fair, and it helps people realize that what they're doing is actually a grief. That way we're not simply cruel and strict and just ban immediately for every single offense, even if it's so light it really should simply be warned instead.

People from all towns grief, that's a simple fact and singling out one single town is rather rude and disrespectful. I've had quite a few griefers from my own town as well. It doesn't mean anything. People grief, no matter where they're from, town, wilderness, anywhere.

Singling out one town isn't going to make the owners of that town feel good, they're going to feel like they're personally attacked whereas they shouldn't have to feel like that. They didn't tell their residents "Go out and grief, go wild over it" and they shouldn't be treated as if they did.

While it is nice of you to remind people that griefing is against the rules, you did not have to do so in such a rude and antagonistic manner. That only causes antagonistic attacks back and makes people dislike one for being rude.

285
Support / Re: How do you get out of the Mining Area?
« on: 2 Oct 2012, 01:40:45 »
You do /spawn, that will get you back into the main world from pretty much everywhere.

286
Towns & Nations / Re: Flintwood Problems :'(
« on: 30 Sep 2012, 05:57:54 »
The main problem... You can't see everyone who's in your town. All you have is the list you see on /town, and once that's full of people you don't want to kick you're stuck twiddling your thumbs with no one to kick because you don't know who else is in your town to kick. :P

287
Oh yes, trees are a different thing. Unless it's rather obvious that it's a tree farm of a person's you can most definitely just go around tearing down floating trees and replacing them as much as you want. Although I suppose if the tree farm of a person's is wrecked you can be generous and take down floating trees there and replace them.

What I was meaning was simply buildings and such, as well as farms. Definitely taking down someone's farmland would be wrong, unless again if you wished to replace the damaged farmland.

Edit: I can get a lot of oak saplings, and I have overflowing amounts of jungle saplings if they are needed for this project.

288
I feel it necessary to point out that you are not allowed to destroy structures/creations you find in the wilderness. This would be griefing, no matter how abandoned the place looks. If you feel it necessary however you could try to contact an admin to ask about every structure you find. But that is a long and tedious process, so I can imagine no one wants to bother with that.

So simply fixing vast planes of destroyed wilderness I feel is the best course of action, instead of trying to clear out abandoned buildings, which can get you in trouble for griefing.

289
Noobstown General / Re: TNT should be Placable
« on: 25 Sep 2012, 04:48:17 »
We'll have to see what the admins say, although I'd suggest PMing them directly.

290
Noobstown General / Re: Mob mechanics
« on: 24 Sep 2012, 04:21:44 »
1) Yes, this is the reason why.
2) Breeding is back, but I've heard that the animals don't have enough time to grow up before they despawn.

291
Support / Re: Help
« on: 23 Sep 2012, 04:02:10 »
Most towns have a good tree farm, you could certainly use DragonFire's. If I'm online you could ask me to take you there so you could use it.

292
Noobstown General / Re: TNT should be Placable
« on: 22 Sep 2012, 21:49:18 »
The main problem I've been told is that within a town when you place TNT you can actually destroy blocks when you set it off. So that causes a major problem if say a disgruntled player decides to blow up the inside of their plot, which could then affect the plots near them if the explosion was on.

Or a TA/mayor could get angry and blow up things within their town.

293
Towns & Nations / Re: Simple Town/Nation Statistics
« on: 12 Sep 2012, 21:35:33 »
~~Town Stats~~
(9) PiratesCove- 22,493
(21) Threshold- 7,225
(0) Gardell- 80,788
(7) Emeraldtown- 13,546
(0) Ponyville- 16,060
(18) Blackthorn- 4,405
(2) Jazz- 16,070
(2) Gallifrey- 3,460
(4) Pandora- 16,271
(12) Seaside- 245,998
(0) Void- 34,538
(10) Glasgow- 812,825
(29) Summer- 4,051
(0) CloudSong- 35,065
(0) The_Little_Bus- 16,105
(0) Firefly- 22,910
(1) MorningWood- 14,075
(0) Dirt- 14,775
(4) Forthwind- 15,163
(0) Entrolla- 16,150
(2) Kingdom- 576,040
(36) Nova- 19,610
(0) DiamondCreek- 3,550
(17) DragonFire- 473,739
(19) WinterHold- 68,929
(8) Tortuga- 41,856
(2) Yama- 14,940
(0) The_Black_Forest- 16,010
(0) Empire- 2,700
(7) MapleForge- 22,125
(8) Flintwood- 147,366
(4) NetherFrost- 87,806
(2) ThunderStorm- 14,995
(8) Oakvale- 96,255
(2) Cliffside- 8,885
(4) Silverwood- 820

~~Nations~~
(1) Ethereal_Draconia- 14,550
(1) RavenHelm- 29,450
(0) Seaside- 31,250
(0) Yunaiteddo- 29,450
(1) Scotland- 17,250

294
Noobstown General / Re: Account Unban
« on: 11 Sep 2012, 20:09:26 »
We've already given our reason for why this will never be implemented. Topic is now locked, as anything further is not needed and could cause unnecessary arguments.

295
Towns & Nations / Re: Selling town 'Dirt'
« on: 10 Sep 2012, 08:16:53 »
It is not, you can only own one at a time.

296
Server Announcements / Re: Internal Server Error Bug
« on: 9 Sep 2012, 07:41:39 »
Please read my post above yours.

297
Server Announcements / Re: Internal Server Error Bug
« on: 9 Sep 2012, 04:11:51 »
The session servers seem to be having some issues. It's making it impossible to get onto a server, even though you can login to your client. You'll have to hope you're lucky and can get in during a period where the session servers are working. A few of us managed to get onto the server during this.

A good way to check is if you notice when you refresh your server page if the number of people who were on the server went up, there's a good chance it means you can get on for the moment.

298
Towns & Nations / Re: Visiting towns
« on: 5 Sep 2012, 03:12:53 »
Haha, inside the cave it winds up through the mountain to a simple mountain-top. It houses DragonSoulSong's original mini-hut. It will one day hopefully have a rollercoaster that you ride to the airport that will be situated in the sky.

The "events building" is what we tend to call the "title building". It will hold some events like drop parties if we want them there, and when Albatros gets around to it, it will describe all the things one can do to receive a title on their name within the town/nation.

Enjoying this so far, looking forward to the rest of this. ^^

299
Towns & Nations / Re: Simple Town/Nation Statistics
« on: 25 Aug 2012, 00:39:32 »
Was off by one key when typing the number, thanks for mentioning it!

300
Towns & Nations / Re: Simple Town/Nation Statistics
« on: 24 Aug 2012, 23:41:45 »
Profit/losses since August 13th.

(13) PiratesCove- $2,720
(0) Threshold- $7,158
(N/A) Gardell- N/A
(3) Emeraldtown- $574
(0) Ponyville- $22,390
(4) DeepHaven- $26,850
(9) Blackthorn- $2,475
(0) Jazz- $7,600
(5) Gallifrey- $1,720
(5) Pandora- $6,150
(7) Seaside- $173,346
(1) Void- $227,659
(3) Glasgow- $866,690
(14) Summer- $27,620
(3) CloudSong- $8,170
(0) The_Little_Bus- $7,630
(0) StormForge- $7,630
(N/A) Baronscourt- N/A
(0) Firefly- $7,560
(0) MorningWood- $7,530
(1) PalletTown- $1,805
(0) Dirt- $48,050
(0) mijington- $7,610
(1) Sky- $7,455
(0) Sandy_Desert- $7,600
(2) Forthwind- $7,042
(0) Entrolla- $3,350
(6) Kingdom- $136,710
(0) Shattered-Serenity- $2,210
(23) Nova- $5,806
(1) DiamondCreek- $7,365
(20) DragonFire- $23,155
(0) WinterHold- $3,696
(3) Tortuga- $3,712
(0) Yama- $7,560
(0) The_Black_Forest- $33,125
(0) Empire- $5,770
(2) MapleForge- $7,450
(20) Flintwood- $1,172
(0) NetherFrost- $13,430
(1) ThunderStorm- $7,000
(3) Oakvale- $56,190
(53) Cliffside- $1,685
(3) Silverwood- $2,325

~~~Nations~~~
(2) Ethereal_Draconia- $213,950
(3) RavenHelm- $13,950
(0) Seaside- $104,650
(0) Yunaiteddo- $13,950
(0) Scotland- $86,050

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