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Messages - EttaDreamfeather

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426
Suggestions & Ideas / Re: Bring back /lb toolblock
« on: 19 May 2012, 21:44:58 »
Absolutely, I never understood why lb wasn't in place in the other worlds to keep us from placing bedrock. Just like there's nothing keeping us from placing lava. Wasn't that the entire point of it? It always seemed to me that the other worlds weren't as important as far as safety reasons go.

Anyone can place lava, or blow up TNT, or any number of things to easily grief as well as grief-kill other players.

427
Suggestions & Ideas / Re: Bring back /lb toolblock
« on: 19 May 2012, 06:22:55 »
As we've said on another thread... just let us use the wooden pick. How can we possibly do any harm with that?

428
Noobstown General / Re: Repairing Items :)
« on: 18 May 2012, 19:26:36 »
Dylan, you will always have to use up some of the original material used to create the item when you repair it. Otherwise how do you expect to repair something? Even in the real world when you do this to an item like a sword you have to use new metals to fix it.

But yes, the material needed will decrease over time. Nowadays I need around 1 diamond to repair a diamond pick, which used to be around 3 I believe. Tyja is also right, over time your chance to keep enchantments on a tool increases. It starts 0% (Levels 0-99), 10% (100-249), 20% (250-499), 30% (500-749), 40% (750+).

There is a chance that the enchantment will decrease as well. So it would go from something like Fortune 3 to Fortune 2 or 1. The percentages on this are: 100% (0-99), 75% (100-249), 50% (250-499), 25% (500-749), 15% (750+). For this you want the chance to be less, so the higher leveled you are the better it is to keep the enchant you have.

Please note that this is per enchantment. Which means if a tool has three enchantments each enchantment has X% chance of staying, depending on your level. Each enchantment at the same time also has the chance to be decreased, so even if the enchantment stays you could go from Eff 5 all the way down to Eff 1 if you're still unlucky.

429
Suggestions & Ideas / Re: Anti-Xray
« on: 18 May 2012, 17:59:56 »
That's certainly true. And as you've said Myrf there's a pretty distinct pattern they do when digging with x-ray, you're pretty good at picking that up too. :P

Not much else we can do I think besides check out those that have money quickly, or they accidentally admit it. Would be really cool if mods could do a quick search of a player if they needed to.

430
Suggestions & Ideas / Re: Less Lightning!
« on: 17 May 2012, 02:26:12 »
Actually there are no fires thankfully. It's only client-side, so you don't have to worry about that.

However I agree that the amount of lightning strikes certainly doesn't seem normal for Minecraft.

431
I agree with this. I know for a fact that the top person in Herbalism has been banned for quite some time, and was cheating among other things. I remember Myrf telling me about that, and the 2nd ranking is probably banned as well, or simply never came back onto the forum.

If the person is perma-banned I don't see the point in keeping them in the stats, after all they'll never be coming back and it just fills up the ranks. Why not let those of us who have followed the rules and continued to play each day take the spots we rightly deserve?

432
Suggestions & Ideas / Re: /plot set perm tweak
« on: 15 May 2012, 09:47:53 »
Someone else made suggestions for towny and a mod replied that they should talk to the towny developers about it. I think it's more that they're not allowed to mess with the coding without permission, after all the towny developers are allowing the server to do it.

That's my guess at least.

433
Suggestions & Ideas / Re: /plot set perm tweak
« on: 15 May 2012, 08:58:15 »
Unfortunately that's something that would have to be discussed with the towny developers, as Noobscraft people cannot mess with that. :/

I do agree it would be very cool to allow that kind of thing, since I hate when people destroy things. Perhaps there could even be something about mob killing, as I hate when people destroy our XP farms because you need destroy on to kill the mobs.

434
I think they mean things that no one sells to the shop. Like stone, it's out almost all the time. At the very least making sure that it's in the shop more often would be nice.

It's no use to have stone for sale if no one's stocking it.

435
Agreement. Hardly anyone sells stone to the main shop, so there's almost always hardly any in there. And it's annoying to have to buy cobblestone and then put it through a furnace. It just wastes time and people's coal when they could instead have bought it from the shop.

Yes, it's Minecraft. It's part of it. But then why bother having stone as available to buy in the shop if no one sells to it, making it impossible for us to buy it? I would like to see this implemented, as I end up buying stone when I can when I'm making roads in our town, etc.

436
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 03:08:38 »
And now most the server stands behind Forthwind because of this. I will certainly help it get back on its feet, and it won't be that hard. You think you've hurt the town, but honestly you've made it stronger. Congratulations for that, thank you very much for giving everyone the conviction and the desire to make it better than ever.

437
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 01:48:25 »
Yes, once again congratulations and thank you to all the TAs that responded so quickly and handled the situation as best they could. I'm not part of your town, but I am all the same very pleased to see how reliable they are.

This also reminded me of something Killerpie said. They had said something along the lines of "Forthwind has grown too overpowered" and that "perhaps we deserved it because of this". I found that incredibly strange for them to be saying at the time. Perhaps this is why they did it? They thought Forthwind was too "powerful"? Although I can hardly say that, it was hardly powerful at all.

Killerpie also mentioned that the town had "fallen into ruin" once they handed Forthwind over to you, AJ. I found that very rude of them, as I don't see that the town has declined, in fact it's just been growing all the time I've been on. You've been extremely giving and kind to anyone who entered your town whenever I was watching in the chat, and I was pleased to see you take care of your town members so kindly.

Anyway, that's just one reason I can think of for why Killerpie did it. If anyone else can remember anything strange they were saying during the incident I'd like to hear it. Making sense of this whole thing will definitely be a puzzle, and having all the pieces would be nice. Although it won't help, it can still at least explain things.

Any help you need AJ, I'll try and assist as I can! I may not be in your town, or even in your nation, but we all have to stay together during times like this.

438
Towns & Nations / Re: Forthwind technical problems
« on: 14 May 2012, 00:14:41 »
I was trying to help explain some of the things that were confusing people, why shouldn't I be allowed to post here? Was I supposed to sit back and let everyone just stay confused about why all the doors, etc were all gone?

And as Foob showed, and I said, the town going bankrupt would not have caused all the plots to be unclaimed suddenly. The only thing that would do is make the town fall after the daily taxes were collected, which therefore had meant someone had to have done it.

I am entirely upset that this happened, especially since it was one of our best towns. I'm hoping this means AJ's going to be a lot more careful with who he makes TA. I think we can all take a lesson from this and only make those we really trust have so much power in our towns... I'm hoping something like this never happens again, it was terrifying even to me, especially when I liked the town so much. Knowing it could fall alarmed me, and I'm proud of how the truly loyal TA's reacted and scrambled to take care of the town and get back all they could.

The only thing left to ask is... will Foob be giving money to the town to let them reclaim all their plots? I don't think it's fair to make the town members and TAs work to regain all the money to reclaim every single lost plot, especially when they didn't cause it. I don't think anyone can complain if Foob would just give them back all the lost money to reclaim all the plots again.

Anyway, that's my wish. Foob to allow the town to reclaim all their plots, especially since now that it's all in the wilderness it's easily griefable...

439
Towns & Nations / Re: Forthwind technical problems
« on: 13 May 2012, 06:45:19 »
Okay, there was more problems than just the money being stolen. Money being out of the town bank wouldn't unclaim every single town plot the town owned, nor would it suddenly take away the town spawn like it did. That also does not explain how killerpie kept losing their money, even when TidalMewMew gave her 3k.

Also it was not rolled back. Rolling back would mean that every single block would be set back to how it was before the town had claimed the plot. When a town plot is unclaimed all redstone, torches, doors, signs, etc will pop off. If no one had picked up the items then they would have despawned in four minutes. So that's all how it works.

I have no idea about what else happened to the town however.

440
That is a wrong assumption. Myrf himself has said that the only reason you need to speak English is that the moderators cannot understand other languages and therefore they cannot moderate in that language. Myrf allowed at least one person to talk Spanish because he could understand it pretty well to know if they were doing anything.

If there are moderators that know Dutch, well then they can easily moderate if people know Dutch and speak it. Of course they could only speak it when that moderator is online, but still.

441
One big problem in this is that the admins don't want to make someone mod they don't really know or trust. If they're not on as much in that timezone then of course they don't know many people in said timezone, therefore the people they can choose from in the timezone are very limited and they may not trust anyone they know to actually be a mod.

That's just my two cents though.

442
Server Announcements / Re: Emergency situation!
« on: 9 May 2012, 07:10:01 »
I'm Skyping with Tidal in the time that her net is stable, and I am also her best friend irl. She knows I would never do anything wrong on the server, so I'm staying on so that I can make sure that when she her net crashes and she can't get back on for minutes at a time that anyone who comes onto the server is informed to leave and if they do not I will mark them down and screenshot it for proof that they would not leave.

I swear on all I own in the game that currently the only thing I am doing is tearing down a few plots in the town as I now have free time to do so. I have farmed somewhat and that is all.

443
Another thing one could do is collect together some people who will be your TAs and you all work together to get the money. It's almost the same as getting the money all yourself, but you'll have your TAs all picked out and you'll have bonded over working together and you'll trust them more.

444
Towns & Nations / Re: New town called sky
« on: 7 May 2012, 20:32:48 »
Nerdy or not it's still cool! :3

Looking forward to the town, good luck with it!

445
Support / Re: Nether?
« on: 7 May 2012, 01:47:22 »
We "lost" an outpost too. We can still TP to it, but it's not actually there. :/

446
Suggestions & Ideas / Re: Hunger Games?
« on: 7 May 2012, 00:20:07 »
Esp was doing something about it, I'm not sure what happened to it though.

447
Suggestions & Ideas / Re: Higher Plot Limit!
« on: 6 May 2012, 20:06:13 »
I think it would be nice if you could have 4 plots in your town, and then at least one plot in a different town. So that people could get an embassy plot if they want.

I personally have 2 plots as my home, and then 2 plots as my shop. Therefore I'm unable to just go and get an embassy plot even though I really would like to get one. :P

448
Noobstown General / Re: do you guys turn on peaceful?
« on: 6 May 2012, 20:04:41 »
Yeah, it's happened before. Then the mobs spawned rather normally once again for whatever reason.

449
Support / Re: Nether?
« on: 5 May 2012, 23:14:03 »
May I ask why Towny no longer works in the nether? It certainly doesn't seem to at least, I tried to /town claim a portion right by where me teleporting there using /town outpost is, but it tells me that towny doesn't work in that world.

450
Support / Re: Nether?
« on: 3 May 2012, 00:04:13 »
I think the nether was, yes. I tried using our town outpost as well and teleported to somewhere strange. Our town nether portal also does not lead to where it used to lead. Which makes me think it's not only just a reset nether but also a completely new nether map as well.

Towny also no longer seems to work in the nether, as I'd tried to /town claim something near where I'd teleported to after using the /town outpost but I was told towny wasn't supported there. I have no idea why I can still teleport using the /town outpost however. It makes no sense to me.

And yes, I'm also rather upset that we didn't seem to have any warning that the nether was going to be messed with.

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