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Messages - Foob

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401
Server Announcements / Re: Unexpected Sad News!
« on: 30 Oct 2013, 21:04:09 »
100th comment.  8)

402
Meowville
Purr City
Kittycannon Canyon Town

403
Bukkit still has not updated to 1.7! ~ awaiting a safe build, tweaking and finishing up whilst we wait. Sorry again for the delays, we really want the release to be perfect. :3


404
Server Announcements / Re: Unexpected Sad News!
« on: 24 Oct 2013, 17:49:07 »
Let me start by saying I am glad not to be in the admins shoes, must have been a tough call.
But I do feel its the wrong call.....
Pushing back the already delayed release of V6 and making it dependent  on the release of 1.7 is a major letdown, to me anyway.
I say, just release V6 using 1.6.x with the tested plugings, dont let all that test work go to waist.
Then inform the community that 1.7 will be implemented at a set date somewhere in December.
That buys you time to test 1.7, even if if its delayed by Mojang or Bukkit and allows the community to play the long awaited V6.
Having a day, or 2 downtime in December is more acceptable, to me anyway then having to wait longer now.
Not to mention missing out on Noobsween.
I feel to many promises are broken with this decision, and I am left disappointed.

By releasing in 1.6.4 we'd still have to work towards the 1.7 update anyway, because we can't stay on 1.6.4 forever then we'd have test everything for 1.7 and then the server would be up and down again. This would not only spoil the experience of v6 but cause you to have further delays when starting your new homes or towns it wouldn't work. We'd prefer to work for a steady 1.7 release with everything fully supported and then it can be left up for the entire Christmas holidays.

405
Server Announcements / Unexpected Sad News!
« on: 22 Oct 2013, 21:55:34 »
Minecraft 1.7: The Update that Changed Delayed the World



Hey all,

It is with regret to announce that the release of Minecraft 1.7 could most likely be on Friday (The date v6 was schedule to launch) we have decided it will be in the servers best interests to postpone the date of launch. We are not comfortable releasing completely newly coded plugins designed around 1.6+ on a 1.7 build, as this will not only require re-coding but also coding to account for the version changes and effects on our custom biomes. As well as this, we also have to wait for each plugin that has been created by developers from bukkit to update, which could also take some time.

This also create serious implications for our Noobsween Events. As we are clearly running out of time anyway (Almost end of October), the chances of a full scale Noobween this year will not be possible. However, we do not plan to give up on the event completely! there will still be small Noobween themed events running into November.

Again, we apologize for further delays. Quality over quantity! we wan't Noobstown v6 to launch safely and correctly and these are the necessary precautions we will have to take.

Information regarding the new release date will be announced as soon as possible.

Thank you,

Full Mojang Article: https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/

The Noobstown Team

406
Server Announcements / Re: Time to begin - Release date
« on: 22 Oct 2013, 15:15:49 »
Are parts of the forum getting a clean-up on the release date? Like deleting everything from V5 in the towns & nations forum? Might be usefull for the new people joining after the reset so they don't start looking for V5 towns because they sound so good in the forum (not knowing that these town do no longer exist).

Will the shop reopen at the release date?


We have been cleaning up most of the old official V5 information to avoid confusion to new users, we'll continue to remove or lock outdated topics that no longer are useful to avoid further confusion.

If by shop you mean, Donation? We hope we can open it for the release but out of everything we need to prepare for the release, that isn't high priority right now.

407
Noobstown General / V6: Theater Booking Application
« on: 21 Oct 2013, 23:22:22 »

Please use this application to book out the Noobstown theater, after your application has been accepted you will be given access to the theater stage and behind stage. You will also be given access to modify the stage.

The theater can be booked for only 2 days at a time per group.

Theater can be used for

- Parties
- Shows
- Teamspeak related events (Noobfactor anyone?)


Please complete the following application:

Code: [Select]
Intentions for use:
Time & Date required:
Manager (Who will be managing the event?):
Team (Players who need access to the stage):
-
-
-
-
-
Additional Information:

Accepted applications will be displayed on the theater information board. Anyone is allowed to access the theater seating area to watch the show. If you wish for the stage to be all-access then please note that in the application, if not simply add a list of your team members.

Failure to host a show when booked will result in a fine of 500 Nbz to the manager ~ If you have any problems, please contact before hand so we can schedule another show

408
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 22:17:22 »
So even a named entity can despawn?

I don't mind if it's not protected, as long as it doesn't despawn.


Unfortunately named entities are still effected by our dynamic despawning system, or else each named entity on the server would be forever loaded and would eventually clog up the machine causing lag. We tend to try and be fair about our animal and monster sharing, but this is something we cannot do. However, if you was going to re-name a mob as a pet then you could use the pet system to buy a pet that follows you etc.

409
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 21:42:01 »
ik this is in another forum section but ill still ask it since foob is reading all these, how much will life vip cost and if i get vip and have veteran can i change my name to veteran and still have vip?


Cost has not been decided just yet, sorry.

This is how the rank system works

Member -> VIP

Veteran -> VIP

Then if VIP runs out

Member -> VIP -> Supporter
Veteran -> VIP -> Veteran

Obviously Lifetime VIP would cancel out Veteran completely, however you will still have access to all your veteran commands and perks.



410
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 21:37:48 »
So... will normal breeding be enabled or is buying them the only way to get more horses?

Same things for nametagging neutral mobs: will they stay there forever or are only officially server bought pets that are permanent?

This was asked a few times but never got an official answer.

Normal breeding will be enabled. However, breeding a horse the traditional way does not protect it from player killing and does not save its contents nor the entity itself. Meaning that anything you find in the wild is always going to be temporary like normal Minecraft, they may despawn or be killed. Horses within the stable system are saved and re-summonable at any time you wish.

411
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 21:06:41 »
Also for the horses that require donating, are there already prices made up for them? And how about the VIP horses are there any prices for these already?

VIP horses are free horses for VIP which is the Black Horse.
Token holders can spend tokens to unlock the White Horse.

Donation Prices for Skeletal and Undead horses are not set in stone yet.

412
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 20:24:48 »
So the donation horses, does that mean everyone who has donated gets it?

Its a separate package, unlocked via a donation.

413
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 20:24:21 »
The undead and skeletal horse, will they be rideable? As I know you cant in SP.

Yes

414
Guides / V6 Guide: Horses
« on: 21 Oct 2013, 19:47:14 »
This is a guide for our virtual horses system. This guide aims to give you an overview of commands, horse types, their speed, health and jump height. The guide will also include the cost of each horse and ways of unlocking.

Breed: White Horse
Obtained via: Tokens
In-game cost: N/A
Speed: 0.3
Jump Strength: 0.9
Health: 15.0

Breed: Black Horse
Obtained via: VIP Membership
In-game cost: N/A
Speed: 0.3
Jump Strength: 0.9
Health: 15.0

Breed: Creamy Horse
Obtained via: Nbz
In-game cost: 1000
Speed: 0.225
Jump Strength: 0.5
Health: 12.0

Breed: Chestnut Horse
Obtained via: Nbz
In-game cost: 1500
Speed: 0.230
Jump Strength: 0.6
Health: 12.0

Breed: Brown Horse
Obtained via: Nbz
In-game cost: 2000
Speed: 0.240
Jump Strength: 0.7
Health: 12.0

Breed: Gray Horse
Obtained via: Nbz
In-game cost: 2500
Speed: 0.260
Jump Strength: 0.7
Health: 12.0

Breed: DarkBrown Horse
Obtained via: Nbz
In-game cost: 3000
Speed: 0.270
Jump Strength: 0.7
Health: 12.0

Breed: BlazeWhite Horse
Obtained via: Nbz
In-game cost: 5000
Speed: 0.280
Jump Strength: 0.7
Health: 14.0

Breed: BlazeCreamy Horse
Obtained via: Nbz
In-game cost: 6000
Speed: 0.290
Jump Strength: 0.7
Health: 14.0

Breed: BlazeChestnut Horse
Obtained via: Nbz
In-game cost: 7000
Speed: 0.300
Jump Strength: 0.7
Health: 14.0

Breed: BlazeBrown Horse
Obtained via: Nbz
In-game cost: 8000
Speed: 0.320
Jump Strength: 0.7
Health: 14.0

Breed: BlazeBlack Horse
Obtained via: Nbz
In-game cost: 9000
Speed: 0.340
Jump Strength: 0.7
Health: 14.0

Breed: BlazeGray Horse
Obtained via: Nbz
In-game cost: 11000
Speed: 0.360
Jump Strength: 0.7
Health: 14.0

Breed: BlazeDarkBrown Horse
Obtained via: Nbz
In-game cost: 12000
Speed: 0.380
Jump Strength: 0.7
Health: 14.0

Breed: PaintWhite Horse
Obtained via: Nbz
In-game cost: 15000
Speed: 0.400
Jump Strength: 0.8
Health: 14.0

Breed: PaintCreamy Horse
Obtained via: Nbz
In-game cost: 17000
Speed: 0.420
Jump Strength: 0.9
Health: 15.0

Breed: PaintChestnut Horse
Obtained via: Nbz
In-game cost: 20000
Speed: 0.430
Jump Strength: 0.9
Health: 16.0

Breed: PaintBrown Horse
Obtained via: Nbz
In-game cost: 25000
Speed: 0.440
Jump Strength: 0.9
Health: 16.0

Breed: PaintBlack Horse
Obtained via: Nbz
In-game cost: 30000
Speed: 0.450
Jump Strength: 0.9
Health: 16.0

Breed: PaintGray Horse
Obtained via: Nbz
In-game cost: 40000
Speed: 0.460
Jump Strength: 0.950
Health: 16.0

Breed: PaintDarkBrown Horse
Obtained via: Nbz
In-game cost: 45000
Speed: 0.500
Jump Strength: 1.0
Health: 16.0

Breed: LeopardWhite Horse
Obtained via: Nbz
In-game cost: 55000
Speed: 0.550
Jump Strength: 0.9
Health: 16.0

Breed: LeopardCreamy Horse
Obtained via: Nbz
In-game cost: 65000
Speed: 0.600
Jump Strength: 0.9
Health: 16.0

Breed: LeopardChestnut Horse
Obtained via: Nbz
In-game cost: 80000
Speed: 0.650
Jump Strength: 0.9
Health: 16.0

Breed: LeopardBrown Horse
Obtained via: Nbz
In-game cost: 100000
Speed: 0.700
Jump Strength: 0.9
Health: 16.0

Breed: LeopardBlack Horse
Obtained via: Nbz
In-game cost: 150000
Speed: 0.720
Jump Strength: 1.0
Health: 18.0

Breed: LeopardGray Horse
Obtained via: Nbz
In-game cost: 200000
Speed: 0.730
Jump Strength: 1.0
Health: 18.0

Breed: LeopardDarkBrown Horse
Obtained via: Nbz
In-game cost: 300000
Speed: 0.740
Jump Strength: 1.0
Health: 18.0

Breed: SootyWhite Horse
Obtained via: Nbz
In-game cost: 350000
Speed: 0.750
Jump Strength: 1.0
Health: 20.0

Breed: SootyCreamy Horse
Obtained via: Nbz
In-game cost: 400000
Speed: 0.755
Jump Strength: 1.0
Health: 20.0

Breed: SootyChestnut Horse
Obtained via: Nbz
In-game cost: 450000
Speed: 0.760
Jump Strength: 1.0
Health: 20.0

Breed: SootyBrown Horse
Obtained via: Nbz
In-game cost: 500000
Speed: 0.765
Jump Strength: 1.0
Health: 20.0

Breed: SootyBlack Horse
Obtained via: Nbz
In-game cost: 600000
Speed: 0.770
Jump Strength: 1.1
Health: 22.0

Breed: SootyGray Horse
Obtained via: Nbz
In-game cost: 650000
Speed: 0.775
Jump Strength: 1.1
Health: 22.0

Breed: SootyDarkBrown Horse
Obtained via: Nbz
In-game cost: 700000
Speed: 0.780
Jump Strength: 1.1
Health: 22.0

Breed: Donkey
Obtained via: Nbz
In-game cost: 25000
Speed: 0.2
Jump Strength: 0.7
Health: 12.0
Storage: Yes

Breed: Mule
Obtained via: Nbz
In-game cost: 45000
Speed: 0.3
Jump Strength: 0.8
Health: 15.0
Storage: Yes

Breed: Undead Horse
Obtained via: Donation
In-game cost: N/A
Speed: 0.780
Jump Strength: 0.8
Health: 25.0

Breed: Skeleton Horse
Obtained via: Donation
In-game cost: N/A
Speed: 0.8
Jump Strength: 0.8
Health: 25.0



Commands:

- /horses help Lists information about sub-commands
- /horses buy <Name> <Breed Type> Buys a horse of the given breed
- /horses delete <Name> Deletes the given horse from your virtual stable
- /horses types Lists the horse types the player has permission to use
- /horses summon <Name> Summons one of the players horses to them
- /horses dismiss Dismisses the summoned horse
- /horses heal [Amount] Heals the players active horse (For a configurable price)
- /horses rename <Name> <NewName> Renames one of the players horses
- /horses list [Player] Lists all the players horses



- Max player horses: 10
- Max VIP player horses: 35
- Protection from other players
- Re-summonable
- Stored in a virtual stable
- Saved inventories for mules and donkeys
- Saved armour and saddles
- Summon time: 5 seconds
- Names support colour codes
- Max name length: 12

415
Server Announcements / Re: Time to begin - Release date
« on: 20 Oct 2013, 23:56:19 »
Grizz,

My comment wasn't directed to you Grizz, but rather to gamergirl.  I tried to make that evident by updating my original post.  My apologies if it appeared directed at you.  Lying about sick leave can get people in a lot of trouble, including suspension or getting fired.  I would hate to see that happen to someone.  You can play this game anytime, but losing a job for lying can stay with you a long time.

Max



And with that, moving swiftly back on topic! V6 has been long-anticipated and the suspense is driving me crazy now, I'm waiting to be overwhelmed by all the new commands and stuff upon release!

The new commands better be easy to remember lol. I already know like 1 command already, that's if they use the horse plugin from apoc. :P

Who needs commands when you have menus?

416
Server Announcements / Time to begin - Release date
« on: 19 Oct 2013, 01:58:43 »

Hey all,

I am happy to announce that Noobstown will re-open its doors on the 25th of October 2013 Friday) at 8pm BST( for a 3 hour closed beta. During this time, Veteran, Supporters and VIP players will be able to connect. 11pm BST will mark the release of open beta, allowing everyone to connect.

Want to know when this is in your time?
Noobstown Early Access
Noobstown Release to Public

Thanks to Applessmillion for the Time & Date conversions

As there are a lot of new systems in place, please understand that teething issues will most likely occur during the first couple of weeks after release. You can expect maintenance to be going on multiple times a day, at any point and unannounced. All bug reports and feedback are appreciated as always, and we'll be working around the clock to re-build the stability that the community grew used to in v5.

Once again, we would like to thank you all for your incredible patience and understanding during this whole process.

Let the new era and fun begin, good luck and enjoy the experience!

417
Server Announcements / Re: 6.0 Preparation
« on: 14 Oct 2013, 13:04:08 »
I understand building a new server and testing all the new plugins that are to be implemented...

What I don't understand is shutting down the old server before all that was done and ready.

The reason we shut down earlier than actually being finished was due to the server changes and data transfers, unfortunately we cannot do that whilst everyone is online generating new data.

418
Server Announcements / Re: 6.0 Preparation
« on: 13 Oct 2013, 23:22:11 »
from my experience, you cant really fully test anything without public access. Hence why betas exist and even so, games are still buggy.

Even Minecraft is still working on and removing bugs and glitches, nothing will ever be perfect. The lack of communication though is what gets me upset, its been over a week since the plugins were announced being tested.

As far as the saying "good things come to those who wait" I point you to Duke Nukem Forever.

It's not a case of irradiating all bugs before we release because like you say, it is impossible to test things without public access and we totally agree. We expect there to be bugs on the release, we expect to be fixing them all night long during the first night, which we are totally preparing for. However, what you might fail to understand is that we do this as a hobby, as much free time as I can possible dedicate goes to running the servers and that goes for Lawrence and Waterworth too.

'Plugin testing' meaning the first time we've officially tested the plugin since its development over the entire summer. We aren't simply looking for bugs, we are asking questions like 1. Does it function correctly? 2. Does it cause any severe issues to the server in terms of lag 3. Is it safe to use on release for public testing?

As you can see it is not simply just looking for small things, we do expect players to do that on the release.

The aim is to release the server when we are happy to, when we feel that what we have in place will work and be a fun experience for the new era of Noobstown. Ruining the release by rushing into things, will make the version forever bad.

We understand the frustration of waiting and we ourselves want to release the version as soon as humanly possible. We also appreciate everyone for being so supportive and sticking with Noobstown for this entire change-over process.

I hope you kinda understand our situation and know that it is being worked on and there isn't too much left in terms of core development testing. Thank you  <3

419
Noobstown General / Re: Is gambling ok?
« on: 9 Oct 2013, 22:24:26 »
well officially the "gambling" you've been talking about some people were doing it in v5... as long as u scam no one then you should be good...

We don't mind people making games and doing gambling but we don't advise players to put their full trust in those methods, as they are not ran by the server nor are 100% scam proof.


420
Noobstown General / Re: Is gambling ok?
« on: 9 Oct 2013, 22:21:39 »
Gambling within our systems such as the Lottery, Slot machines, eventually Chicken roulette and Horse racing are all acceptable forms of moderated and server-run gambling on the server in v6. Any other forms of gambling are not safe and if such acts break the scamming rules, ban will be given out.

As always, we try and keep an acceptable amount of fun and enjoyment in the server, we don't encourage gambling in real life. Gambling within the server is within a safe environment on admin monitored machines and all of which features are safe. Exploring gambling in a safe virtual environment with virtual money is the best way to learn and understand the whole concept in my personal opinion.

421
Just curious ... Where will the coupon(s) be listed/viewed? And will there be some sort of notification when our points are converted to vouchers?

Coupons are sent via Personal message, you'll be told a break down of exactly how many points you had and their worth in coupon and the codes themselves. I've currently put the coupon creation on hold due to it being a manual job and it isn't of the highest priority right now, will be finished before the release though so don't worry too much. I think only around 30-40 players have their coupons right now.

422
so I can buy in USD now ?

Yes, there will be a built in currency converter. Simply drop down the options and select "USD" when it's released. :)

423
Pictures / Re: Halloween Costumes
« on: 7 Oct 2013, 04:04:11 »
woah, fatnoob...is that a zombie costume? or what is it?

Creepy Clown  3:)

424
Pictures / Re: Halloween Costumes
« on: 7 Oct 2013, 04:00:16 »

425
Server Announcements / Noobween!
« on: 5 Oct 2013, 04:10:38 »


Update: This weekend is our official testing weekend for the plugins we have been developing over the summer, after those initial tests have been complete we can finally look at a date for the release.

To answer a concern:

Yes, we'll be releasing in 1.6.4 unless another version is released in October (Doubt it)

And the server will be transformed shortly after release into our Noobsween theme. Noobsween is one of our favourite holiday events in the server and we hope you'll be around to enjoy the fun and excitement as we did last year.

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