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Messages - Halikar

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76
I originally voted that Lava should be placable, as grievers will find ways to grieve no matter what the restrictions are and it's more reliable to just deal with them directly than limit their tools. Then I heard a mod in game mention that lava grieving can cause damage that takes a lot of time to clean up, such as having it escape a plot into the town, onto other plots, etc. Meaning that clean up just from accidents can take the time and impact a lot of people. Factor in grieving, and I can see why there is the restriction. So I'm changing my vote to not allowing it. :)

77
Towns & Nations / Re: Oakvale (unofficial recruiting post)
« on: 20 Jul 2012, 21:57:49 »
Oakvale has a Facebook group with some lovely screen shots: https://www.facebook.com/groups/423063254398411/

78
Support / Re: Random mob spawns
« on: 18 Jul 2012, 22:12:42 »
That's what I thought myself. I had torches all over the place, so I don't THINK it was the light level. And asking around in game I found other people had the same thing happen. However, it was just that one day, I haven't had it happen since. So I have no clue.

79
I think what he's saying is that's the benefit of being in a town vs not being in a town. If you don't want to live in a town, fine but that's the price.

80
Support / Random mob spawns
« on: 17 Jul 2012, 04:56:20 »
I know I'm relatively new still, but it's seemed like Mining World has been relatively safe from critters unless they come directly from a spawner, at least until today. Today, twice, while I was deep mining, I had a boat load of critters spawn directly behind me. The first time I saw 3 creepers, 2 zombies and one skeleton. The second time I was near an abandoned mine, and I saw at least 5 cave spiders. I'm guessing something has changed, which in and of itself I don't mind. But I'd like to have a tad more warning than noise, half second to turn around, STAB/BOOM! :)

Just asking if something has changed, what's changed so I can better prepare for it, and report what I encountered on the hopeful chance whatever changed accidentally got set too high. :)

81
Towns & Nations / Re: Oakvale (unofficial recruiting post)
« on: 13 Jul 2012, 16:12:47 »
Just being a new town member myself, my plot is 16x16 and cost me 500 noobs. I've seen larger plots though, but I haven't checked how much they are (I'm still accumulating noobs :) ).

82
Noobstown General / Re: Not again!!!
« on: 11 Jul 2012, 22:20:43 »
It did. :)

83
Suggestions & Ideas / Re: A "Mature Gamer" Zone?
« on: 10 Jul 2012, 04:00:10 »
I know I'm new, but this particular topic hits on something I've been doing myself. I've been an admin on an Ultima Online community for 10 years, specifically with a "mature players only" policy. There are two problems we are constantly coping with.

1) Immature players ALWAYS sneak in. They lie about their age, they act different until they get in, all kinds of ways they get in. Because they WANT to see all the "mature" stuff going on, they don't think it's fair to be excluded, or they want to disrupt the "mature" play because it's "fun".

2) It's a TON of work to maintain. Everyone has a slightly different idea of what it means to be "mature", be it personal definition, cultural bias, what have you. So there is always friction about someone being "immature", someone crossing someone's personal line, etc. It's exhausting.

In spite of those issues, it is certainly possible to run and maintain a "mature" community. But from my personal experience, it's an all or nothing deal. You either run the whole show that way, or you run the whole show a different way. It's easier across the board, it's less exhausting, and you have far fewer loopholes for people to exploit behavior wise.

My personal way of dealing with it, I just behave according to my definition of "mature" and go from there. You still have the occasional "immature" distraction to work through, but a lot less of them than if you publicly set up a known "mature" set up. :)

84
Towns & Nations / Re: Oakvale (unofficial recruiting post)
« on: 7 Jul 2012, 07:46:14 »
I want to say thank you for welcoming me to the town. It's nice to have a place to hang my hat, and the buildings already there are inspiring. Especially that large Creeper, I REALLY don't want him looking down at the town... ;D

85
New? / Re: Hellos!
« on: 7 Jul 2012, 05:31:46 »
Of course it's simple. Which is exactly why I missed it. ;)

Thanks mucho.

86
New? / Re: Hellos!
« on: 7 Jul 2012, 04:46:20 »
Ah, I guess I will have to feel stupid sooner rather than later! I can't for the life of me figure out how to chat in game. I can figure out all kinds of other things, but not chat. Ummm.... help? ;D

87
New? / Hellos!
« on: 7 Jul 2012, 04:27:21 »
Greetings and felicitaions! Or something...

I am new to the server and to Minecraft in general. I am still trying to figure out how to do things, but I hope I won't have too many stupid questions... :)

I'm probably one of the older players, I'll be 47 this year. I'm used to that, but then I also tend to play older games, even online... ;D Minecraft is a good mix of old school and new though, so I expect it will hold my interest for a long time.

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