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Messages - JohnReiher

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76
Towns & Nations / Re: FreezeBreeze (town)
« on: 21 May 2014, 16:34:03 »
Sounds like a plan. And I have wool in many colors. I've dyed my sheep Blue, Cyan, Red, and Yellow. I also have some black and gray wool as well.

77
Towns & Nations / Re: FreezeBreeze (town)
« on: 21 May 2014, 03:07:42 »
I'll check out FreezeBreeze and see if I can help out as well. I have a supply of lots of wood, so I can definitely assist. What kind of building style are you looking for or are you more free form in design?

78
Support / Re: Mobs on the Mining World Platform
« on: 13 May 2014, 19:04:54 »
Thanks Lawrence!

79
Support / Mobs on the Mining World Platform
« on: 13 May 2014, 17:29:59 »
Twice now I've encountered Mobs on the Mining World platform. They were easily dispatched as they were on the opposite side of the platform, but I thought that the platform was a mob free zone on the Mining World.

Has that changed?

80
Noobstown General / Re: Achievement: Ride a mining cart 1km
« on: 10 May 2014, 03:48:43 »
And then I found out that Gotham Town has a really long rail track already. However, after riding it for a while the achievement never kicked in. I wonder if it has to be continuous ride with no stops?

81
Noobstown General / Re: Achievement: Ride a mining cart 1km
« on: 9 May 2014, 00:19:33 »
That sounds about right. But isn't there an issue with two chunks abutting each other in the wild?

82
Noobstown General / Re: Achievement: Ride a mining cart 1km
« on: 8 May 2014, 16:26:53 »
Thanks Xavier!
Some of us don't have enough iron to make tracks, but we can build the trestles that would span valleys and carve the tunnels through the mountains for the track.

83
Noobstown General / Achievement: Ride a mining cart 1km
« on: 7 May 2014, 18:52:50 »
I saw this achievement and beyond doing something silly, like building a 100 track loop and riding around it 10 times, I have a grander idea... One that will need help from everyone else.

I want to build a track 1,000 meters long in the Wild. Not a loop, but a track that all can ride and take part in constructing it. Obviously we have to wait till the next refresh of the Mining world before we embark on this project. It will require powered track portions for going up hills or a powered mine cart. But once constructed, it's one of your achievements that you can cross off, and it would provide a service to get to portions of the Mining world map that take forever to walk.

So, what do you think sirs?

84
Suggestions & Ideas / Wanted: The Hats Mod
« on: 7 May 2014, 00:55:55 »
I was wondering if it would be possible to add iChun's Hat mod?

http://ichun.us/mods/hats/

85
Guides / Re: V6: Wilderness Guide
« on: 30 Apr 2014, 19:57:28 »
Thank's Xavier! I hadn't tried using a iron pickaxe on them and that took care of the problem!

86
Guides / Re: V6: Wilderness Guide
« on: 29 Apr 2014, 21:54:00 »
I have a question. I have my 10 free chunks, but they all have border blocks. Is there a way to remove them after you buy them?

87
Pictures / Re: My little place in the Wilds
« on: 28 Apr 2014, 03:03:18 »
Thanks!

88
Pictures / My little place in the Wilds
« on: 21 Apr 2014, 23:19:15 »
Just finished putting in my great walls and started building a place to entertain folks at.



This one is using a nice shader and Architect's Dream resource pack.









There's probably a way to hide the chat and status bar, but I'm not worried about them.



The Bedroom.



The cake is not a lie.  :P



Doing my best to keep the varmints down.



Where I do all my enchanting.



What's not visible is my lava moat that surrounds most of my plots. I'm going to have to set up a way to get in that the mobs can't use.

89
Towns & Nations / Re: BattleTown (open)
« on: 16 Apr 2014, 03:32:36 »
I joined a couple days ago, but I'm unable to claim a plot. I've tried both "/plot claim" and "/Town plot claim" and neither command works. I was told that the plots need to be put up for sale before I could claim a plot.  Anything you can do Kevin?

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