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Messages - mrfloris

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151
It's been offline for over a week. It will be back eventually I am sure.

152
Competitions & Events / Re: The Royal Quest: Pirates!
« on: 3 Jun 2018, 23:43:06 »
have fun everybody :)

153
Apparently that didn't come out right.  It translates as "Congratulations to my real-life friends and family for winning a spot in the top voters this month."  Ruinwen is my sister and Katholly is a long-time friend of mine, and I did introduce them both to the server, so it's nice to see them in the list.

It obviously couldn't mean they were logging votes for me, since I'm nowhere on the list and didn't win diddly squat, and deservedly so.  I only vote when I'm regularly active, which I haven't been lately.

And would you seriously think I'd do something like that, regardless?  Dude.  o_O

Glad I either misread it or whatever. Thanks for clarifying.
"would you seriously think" <- hence why i didn't assume and just asked, i was kinda surprised.

154
Suggestions & Ideas / Re: /visit top
« on: 2 Jun 2018, 13:05:22 »
An assigned [event] administrator could take on this job in between dealing with events. :)

That person could simply take the time as part of their job to get a list of the popular visits behind closed doors, then take note of them after visiting and see which are notable.

Then we end users will just notice an update once in a while when a visit gets removed or added.

Curated list from "this is a popular grinder lately" to "not a dirt hut" and because it's a person doing this, they can take into account if the owner of the visit is actually an active player, and all that stuff. Things that could make it as simple: .. towns, wilds, spots, builds, event area, etc .. notable things. Obviously the locations change over time as players come and go ..

155
Suggestions & Ideas / Re: Ender dragon xp
« on: 2 Jun 2018, 13:01:11 »
I think we should get more xp for killing the ender dragon like the actual cost that you get that'd make it more worth while to kill it

re-spawned via the end crystals only drop 500 experience points. Unlike the first time kill which is at least double that.

156
Suggestions & Ideas / Re: Emeralds
« on: 2 Jun 2018, 12:59:06 »
Whoo :)

157
Suggestions & Ideas / Re: [bug] /lotto results
« on: 2 Jun 2018, 12:58:34 »
Excellent, looking into that now and voting for the item accordingly.

158
Props to my IRL peeps for the votes!

... one of whom, at least, is quite definitely very active. ;)

I do kinda agree that one shouldn't be able to score these prizes for just paying a daily visit to PMC and not actually being on the server.  Perhaps the required hours online in the month could scale with the placement in the list, i.e. the topmost voter would need to be online more than the 10th place voter?  Dunno if there's an easy programmatical way to verify that at the server end, but if so ... ?
Wait, what does that first line mean? Props to those who votes for you daily so you can win while you yourself just said you're not actively playing like some others?  .. Please tell me you meant that differently?

159
Maybe we're online at different times but I'm on at LEAST 7 hours a week. Which is 28 hours a month. I may not be online as much as you but I'm online quite a bit. Plus I've never seen the number 1 spot online.
You're starting to catch on to what i am trying to say :)

160
Oh come on :/. Well maybe I'll win next time. Also wondering if you vote while it's down would it still count in top voters?
I guess just being in the game once a month for 5 minutes is enough to qualify as 'active' :)

161
New? / Re: ' morning...
« on: 30 May 2018, 10:10:38 »
*waves* hey katholly!

Cool that you made this thread, and it's fun to play online with you around. It's nice to get to know you a little better.

162
Suggestions & Ideas / Re: Chest shops?
« on: 30 May 2018, 02:23:55 »
I still disagree, as if someone was saving for an outpost, then another player could go run out of money. I see way your saying diamond, but you would still be able to buy it somewhere to get the resources as well. You can always withdraw money from the town.
It's fairly simple: if there's money in the town that's not supposed to be spent, and there's no restriction or option to set the limit and you make chests that ppl can sell to to take money out of that town: it's a risk the mayor's willing to take. Fair game. And yes .. at any moment you can just Not make the "s" chests, and stick to the "b" ones.

My only concern is not knowing if town abc goes "poof" when the town bank hits 0. Now or if this becomes a feature. IM not going to test it haha

163
Suggestions & Ideas / Re: Chest shops?
« on: 30 May 2018, 00:12:00 »
Hmmm I actually disagree with no selling. Here is why:

 Lets say town y (Didn't use x for reasons you might know) makes a town farm, but wants it so people can sell the resources they collect but the mayor didn't want it to use their money but the town's. How would they be able to do this?

Maybe make it so the mayor can set a limit for the town so it can't go below x amount of money?

Well, if a- larry doesn't mind making this desired feature a possibility, then b- it would be nice to know if towns get dissolved when it hits 0$, and c- if at any case, maybe it would be nice to hard code a limit of $1 as a max then.

164
Server Announcements / Re: Shop Auto-Sell
« on: 29 May 2018, 08:29:12 »
I've been using this for a while now, and it's completely worth the investment - this is so super handy that we can turn it on/off without hassle and it makes working on bigger projects super easy.

165
Suggestions & Ideas / Re: Chest shops?
« on: 28 May 2018, 23:57:38 »
While that works, I'm saying this as a suggestion for people not wanting to spend another 30 dollars on a game.
Yes, I obviously get that :) Just sharing how I solved it in the meantime.

I think it would be quite awesome if we can make [townbank] on the first row of the sign, which gets replaced with the name of the town and any profits going into the town bank.

I wouldn't permit allowing "s $" on the sign in that case, I wouldn't want a competitor town from a different nation to mass sell to my town shops to try and bankrupt it. On some servers having 0 in the town bank results in the town being dissolved and I do not know if this is the case on noobstown as well.

166
Suggestions & Ideas / Re: Chest shops?
« on: 28 May 2018, 21:13:30 »
So I brought this up on the server and people seemed to think it was a good idea so I wanted to ask here. Would you like it to be possible to make a chest shop, but instead of going into your account it goes into the town account? This would be beneficial when selling for your town.

I made a minecraft account called townx, and i put some spending money in that one. Then use that for the shops for town. So I know what money it spent and made, and the sign says [townx] above it. It also allowed me to make /visit townx


167
Server Announcements / Re: Shop Auto-Sell
« on: 28 May 2018, 20:05:04 »
Supppppperrrr awesome feature :)

Just spent 500,000 nbz to enable 5 different things, it is so cool for shovelling, mining, woodcutting and fishing.
I really like that it's a one time fee, and that we can then at no cost can toggle the auto sell for that item on/off.

Two thumbs up.

168
Noobstown General / Re: 5 Years Ago...
« on: 28 May 2018, 09:10:10 »
Hey there,

Nice to hear from an old veteran like you again. And yes, about a handful of years I was here too, end of 2012. Not v2 though, but v5.. We're at v6 now. And nostalgia and gameplay has been an important part for me and I do miss the old world and the old gang.

It was nice to hear your story and I hope to see you in-game soon and maybe you find a new spot to build. Best of luck.

169
Server Announcements / Re: Shop Update
« on: 27 May 2018, 18:14:48 »
Sweet! I still kinda wish emeralds were worth more though: https://www.noobscraft.com/idea/emeralds/:
I wish we had lore sockets on our armour and tools, etc. So we can use emeralds to forge our personal tools into ultimate fighting weapons or digging equipment. like.. 6 emeralds crafted with night vision potion to get a level 1 night vision for 15s of /effect nightvision when we're mining with the pick :) Or that we can use 3 emeralds, a book/quil, name tag with a name, and a dye for the color .. and craft a unique cool looking name to make personalized pick axes (*hugs his mining buddy)

Emeralds, you have potential, whYYy

170
Server Announcements / Re: Shop Update
« on: 27 May 2018, 15:42:03 »
Love it, great update! One little thing i'd personally like to see is a 'sell all' button, so say we are clearing land and get glowstone, gravel, dirt and flint all in our inventory, instead of having to go through all the menu's and do them seperately, we can just do them all in one go! I get this kinda' defeats the purpose of having the shop, but it would be be a heck of a lot easier!
Most of the time I just end up throwing out all the misc stuff because I don't want to go through the menu's and see it all individually, but that's just me. :)

With a toggle like /sellall off (and off by default)
Just in case we mined for diamonds and wanna know what the item in the /shop means and click it to lose everything. I rather purposely turn it on so i can be told i should not have turned it on.

171
I've turned it on again.
Boring woodcutting, and just hanging out..
Mic will probably be off for a while.
https://www.youtube.com/watch?v=v2ruFh-f8EY

172
Server Announcements / Re: Shop Update
« on: 26 May 2018, 22:33:40 »
Two thumbs up, I especially like the pagination in the bottom left.

173
Server Announcements / Re: mcMMO Changes & More
« on: 25 May 2018, 20:33:27 »
The point of the change is that once you've gained a certain amount of XP in a certain skill in a particular time frame then you'll not be able to gain anymore until enough time elapses.

I have however now just dramatically increased the limits on all skills, it's not my intention for it to be a thing you even notice in normal gameplay. The change I've just made will take effect after the server restart tomorrow morning, let me know how it is after that point.

We worked four years to get some 'time' on our abilities, some perks .. and now those are nerfed again too, you have to see it from our point of view and understand why we kinda shake our head and then hang it.

For example, fumblehead just mined for nearly 2 months in a row to get to 3000, also to get over a minute something for super breaker so the rhythm for levelling up is just 'nice' .. only to find out f.e. that after 7 seconds, the exp drops from 100% to 40% and then dies..
y
The result is: you start an ability, do it for 15 seconds tops, and then you can /home because the rest is useless in regards to the 'mcmmo' ability.

Those extra 'perks' are now removed.

Your staff told me it's not a contest, but if you also tell me it's not a perk, then i dunno what's left in that plugin besides getting more music disks to drop.


xprate 1 is xprate 1
not 1 - 99%, because that's exprate 0.


but whateffr, i am glad alchemy is back

Quote
I have however now just dramatically increased the limits on all skills, it's not my intention for it to be a thing you even notice in normal gameplay. The change I've just made will take effect after the server restart tomorrow morning, let me know how it is after that point.

Ok, i overlooked this (eyes must be tired). Glad to hear feedback isn't ignored and reconsidered. I hope the change has a bit better effect. Thank you.

174
Server Announcements / Re: mcMMO Changes & More
« on: 25 May 2018, 17:22:03 »
" I'm open to feedback about this"

When you hit four bits of sand and you get 0 0 0 and then 1 exp..

Then your exp rate might as well be 0 :)

Here's my feedback: WUT m8?

175
[edit] ended!

Okay, time to play some noobstown :)

https://www.youtube.com/watch?v=-ikhjsKlP_Q - What are you going to do floris? Nothing! Just .. play. But, i'll let you look over my shoulder and hang out with us :) See you guys on @Noobstown soon?

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