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Messages - mrfloris

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251
Guides / Re: Fishy fishy! /fishing fisherman
« on: 10 May 2018, 02:33:46 »
Update,

We have a fishing area picked now, it's in Towny, the F3 and visually shows it's a River, and fishing so far goes pretty regular as everywhere else, and exp is doing great. We invested 250,000 nbz to buy some chunks and are setting it up on Thursday, so we can do some fishing hours Friday to Monday and have a fun weekend with everybody.

If anybody wants to donate to help cover the costs, they're free to /money send mrfloris something, or killjoy, we kinda split the cost today.

We have a few surprises for those who participate, but I rather not disclose too much right now :)

s1/dxe
s2/spiFisPrz
s3/donCh

252
Guides / Re: Fishy fishy! /fishing fisherman
« on: 10 May 2018, 02:31:03 »
AKA you :D

I actually didn't know about the oceans giving better fish.

And fishing is one of the few skills I grind (which are mining, excavation, wood cutting, archery, and fishing)
I might be confusing a few things here by memory, I'd have to double check the wiki I guess to see if it is an increased master angler bite chance or faster fish coming chance .. probably the 0.2 bite chance increase to 0.4, and then in a boat, 0.6, ..i believe that stuff stacks.

253
Guides / Fishy fishy! /fishing fisherman
« on: 10 May 2018, 00:58:34 »
How to Fish like King

Hey everybody, this is the king of the sea sp.. wait, that sounds weird.

After ranking up to position one in /mctop fishing, and basically staying there for the bigger part of version 6 of Noobstown, I thought it would be nice to share my tips and tricks to help others better understand the /fishing ability on Noobstown.

Here they use a plugin called mcMMO, giving you /mcstats, /mcrank, /mctop, and /<skillname>. In this thread we're focusing on the skillname: fishing.

The commands relevant to grinding fishing the legit way with friends, and how to max this out in a grinding party are the following.

/mcstats
This mcMMO command tells you your personal stats as they are right now. You level up in fishing, then /mcstats will show the new level, also, your skill levels combined will accumulate in the Power Level at the top, which helps you rank as an RPG player on the server.

/fishing
The fishing command tells you the current status and additional information about the skill fishing. Here you can tell how many exp you need per level, how far in you are, what is unlocked / locked, and some explanations as to what each things means.

Once you type /fishing, there's also a scoreboard on the right side of the screen, this will tell you a compact overview of the most interesting information about the fishing skill you're actively working on. It will time out. But we can fix that.

/mcsb keep
This is an extra command that is short for 'mcMMO scoreboard' with a variable 'keep', once you type /mcsb keep, your scoreboard on the right side of the screen will stay. Very handy.

/mctop fishing
This is the rank command for the top players, typing this will show you the top 10 players and their fishing levels. Note that you might not (yet) be on this page. Your rank might be 100 or 12 or 5000. You can paginate through this with: /mctop fishing 2, or /mctop fishing 15.

This is super handy to find out where you stand, what next level (your competition I guess) you're aiming for, and how far ahead or behind you are of your next goal.

/party
We have a global party for the Saddle Alliance, the towns Middle Earth, LunarFalls, IceHaven, and town x have come together in one single /party, this is a public party. Just ask a friend to get an invite if you're not it already. The more people are in the same party, and fishing together: the more bonus and mcMMO exp you're sharing.

In the /party, typed on it's own, you can see who's part of the party (in grey), who's active (in white), and who's nearby (straight up text, versus cursive text).  The party leader is in orange by the way. Anyway, you want to be in a party, because you get a bonus, grinding any mcMMO skill as a group benefits everybody in the group.

The bonus explained: There are up to 5 levels, basically. Once the party is unlocked at party-level 50, the party king can turn on equal exp share. This means if we're both fishing, we both give eachother a bit of our fishing mcMMO exp. And we get a tiny bonus for this. Level up to 3 people, a higher percentage bonus. 4 even more, and 5+ is the highest party bonus level.

Party grind with 5+ people on mcMMO skills 'nearby each other', and you all get the most bonus from that skill.

Nearby explained: Active party members who are online and within 75 blocks from eachother will show in white upright (not cursive) in /party, and those are sharing exp and bonus.

Okay, let's move on to the tricks and tips of fishing:

You need a fishing rod, duh, but you can put mending and unbreaking on it. The durability is super low on a fishing rod, so a tiny bit of exp orbs on it and mending fixes it up 100% Super awesome.

Other enchants on the fishing rod:
Lure and Luck fo the Sea. And you want these. Why? Because Lure means that fish will be showing up faster, and that's what you want. Someone else does not have lure or a low level lure, and they get one or two fish, in the same time you get four or five, so that's pretty awesome. Lure III (3) is the max, so get that. It's a mandatory enchant to have, in my opinion.
Okay, the other skill is Luck of the Sea, this can go to III (3) as well. Max it out, because while luck of the sea might come with a couple of negatives, it comes with a mcMMO bonus built in. You get a bit of extra exp each time you fish up treasure. Luck of the sea means you have an increased chance of fishing up treasure.

Not only do you get awesome items, you can use for a few things, you will be going up in your fishing level a bit faster. Maybe this is not mandatory, but a smart fisherman will certainly have a maxed out fishing rod to level up fast.

The negatives by the way are a chance of fishing up poison and tnt. Both don't have to kill you, but together with other angry mobs perhaps shooting you when your hearts are down.. yeah, it's risky. So be awake when you fish, no afk fishing, no cheating, no mods, play fair. And you will have no problem avoiding poison and tnt.

Pro tip: Sometimes you can find that special spot on a slab or an edge of a block and the poison and tnt drops right in front of you in the water. Fantastic, no harm to you-basically. Over time you will get more experienced with this. My tip is: if you spot this happening: Do NOT move, you're in the perfect spot, it will always fall in front of you and never hurt you. (aw yeah).

Treasures are important too. While you are fishing you can catch treasure. With Luck of the Sea enchanted rods you will get more treasure. This is blargh quality stuff at low levels, but it will improve over time. There are certain levels you can hit to get iron, even diamond. But not just that, it's a great way to fish up enchanted items.

mcMMO comes with repair and salvage skills as well, including smelting and many others. But while you're fishing you can not just get items, exp orbs, treasure, mcMMO exp, you can also increase your salvage and smelting levels, while you're fishing and repairing.

Pro tip: Make sure you have an iron block and gold block nearby, as well as a furnace. And three types of chests. One chest for burnable items you can use as fuel with a hopper going into the furnace on the side, one chest at the top of the furnace with a hopper going into the furnace, so the items that you can melt/burn can go in there. Don't auto-take the items out at the bottom, this way you can organize it as well as get the exp, you want exp; to fix your mending.

Don't I get exp from fishing? No, not until a certain level (I believe it's 150).

Back to the pro tip. Ok, when you get items you can't melt burn or whatever, they go in the third chest. This way you can end up with the items to repair things, things you fish up. So go repair those broken items, and perhaps then salvage them. Salvage will eventually give you more of it, and smelting goes towards mining level by the way. And the enchant might pop off the silly blargh items you fish up, but you can then use those enchants on better tools at home.

I hope you understand what I am trying to say with that long pro tip: Use what you get from fishing to the max, little effort, most output, your fishing, salvage, repair, mining, etc .. it will all go up. It's really not just about fishing.

Ok, back to the fishing rod, nope that's it. You're done. How to fish with it I will address in a little bit.

Next: More fishies, more! It's so slow!

Yep, it's slow, fishing is one of those boring skills. That's why being in a /party is not just good to get a bonus, but while you're waiting for your fish, you can get exp from other party members as they reel in their fish. And, you're in a party! There are people around to talk with and you can play music disks you fish up, help repair and salvage, and all that stuff.

Pro tip: Suck up to the player with high repair and salvage that you can trust, so they can do this for you. The benefits of their high levels will benefit you.

To increase fishing it's all about location, and this is both biome location as well as what's surrounding you.

Do not have anything above you. Once you found the right spot: Have nothing but air above you. Nothing crazy, no lava below the water, no soulsand beneath it, etc. Just plain old water you fish from, with nothing but air above it. Obstruction prevents the speed of fish (swimming) and appearing. Don't sit in a hut with a roof, or a tree hanging over the fishing bobber, etc. I mean it!

Okay, the spot: Don't fish on land, HA! Yeah, just seeing if you're still paying attention. Fish in water, you could fish in a single block, but fish in a clear open space in a river biome. This way you can see the fish coming in and pay enough attention to not miss it. And a river biome. And here's a Master Angler tip: These tricks all stack.

Do you get more fish with nothing but air blocks above you versus obstruction? yes!
Do you get more fish in a river or ocean biome (bite chance after level 125)? yes!

Pro tip: Since things stack, you can sit in a boat and increase bite chance even more as a master angler .. so yes, sitting in a boat helps too: yes!

Going from 0.2 % to 0.8 % helps you, .. Multiply that by 5+ /party people,.. you get the drift. A fishing grind can be pretty awesome.

But I am not even near level 125, 150, etc.. I don't know if this is even the case on noobstown: Trust me, when we go fishing, just come fishing with us and you will get 50 levels at least, stick around and we double this together. Do that for another hour after a break and you're at 150 and you can max out your fishing and climb to the top100 top50, top25, .. top10 .. in no time.

Pro tip: Do a /fishing grind /party together with 5+ friends when the server has an event like a double xp mcmmo rate or better.

And even if you're levels are too low, there's no reason to leave the area because you're not that high yet. While you're helping higher leveled players, their higher levels are helping you climb faster.

Everything's nerfed!

Yes, welcome to noobstown, over the last 7 years they've learned how mcMMO works, how regular active players are making the most of it, and how malicious players are cheating. So they've decided to nerf the hell out of most skills on noobstown servers. It's just how it is. That's why taking benefit of the best situation helps everybody and not just that, it builds community and friendships as we grind away those fishy fish levels.

So get a fishing rod, enchant it properly, ask us where the fishing grind area is, make sure it's a river or ocean biome, feel free to optionally sit in a boat if you want. Take your breaks in between rainy clouds, and fish when it rains. Of course, make sure not only part of /party, but also nearby the others so we all share.

I think what you're telling me is wrong, blah blah.

Okay, well, you're not ranked one in fishing right now, that said - things DO chance. The plugin can change, the way it's setup on noobstown can change, a new version of minecraft can change things.

For example: Personally I do not know with the custom world if mcMMO takes the Currently looking biome or the OLD original seed biome. You can be in the Wilderness world and have a pool in the desert, then with F3 check what biome it says and it could be an icey ocean biome. The mining world however is a vanilla world and a river looking biome actually says it's a river biome. So I am going to stick to that what feels a bit more of a guarantee. An admin is more than happy to clarify these things.

Does sitting in a boat really give more of this or that?
It seems like it, but feel free to fish for an hour with it and write down the numbers and then an hour without it and write down the numbers, do the math and we know for certain. Part of what I shared here is from the official mcMMO wiki, while other things I mentioned are from my own experience. Either way: it got me, and my dedication to be and remain ranked one in this skill, to be at that level.

Let's go fishing!

254
Noobstown General / Re: Discord...
« on: 9 May 2018, 20:59:03 »
Yeah discord is free, but team speak isn't for mobile devices, whic is where I would get it. It costing money is why I havent gotten it.
Ah ok, I must have gotten mine during an event or something because I never paid for teamspeak.

255
Other / Re: Was digging through some old files and found....
« on: 9 May 2018, 19:45:35 »
By the way, when Foob was in the game yesterday he asked me if I had the basketball court that we used to make and play..

The answer is yes:


(2012-12-27)

I thought this would be the place to post this :)

256
Noobstown General / Re: Discord...
« on: 9 May 2018, 07:37:57 »
I'd prefer a discord server over a teamspeak, because in my opinion it is much easier to navigate. Teamspeak has a lot to it, whereas discord is really simple and straightforward. And setting up a discord server is extremely easy, especially the permissions and roles, so the transition would not be difficult if you were to switch to Discord.
a lot to it?

you say; connect > noobstown > and it auto connects to the room you're supposed to be in :D

257
Update:

We've been able to hire a few people from town and outside of town, to help me build some structures for various reasons.

We're making progress, and I am quite happy with it. The activity in town has been booming the last week and more people are joining and building great things.

Here are a few of the latest examples from the last few days.


Killjoydivine helped me make a secret cove, can you find it in town?


Suddenrose7346 copied a build over they made in their wild to help pretty up our shopping area.


ForMySins helped create a resident plot at our town spawn area that we can sell to other players sometime.


And mrotto119 has been busy building a shop at our new /t o x shops district.

Great job everybody, dont forget to finish the builds and unlock the right items if you build something on behalf of town x.

I wish I could post screenshots of everything!

258
Other / Re: Was digging through some old files and found....
« on: 8 May 2018, 23:14:07 »
Noobstown went down for 6 months? Uh oh, now I'm worried.
It was a bit unexpected, I will give them that. It wasn't a planned downtime, the news was maybe 2 -3 weeks. It just turned out going different. But six months was obviously kinda ridiculous. I do not think you have to worry about it happening again, if they're smart there won't be a version 7, or not in the sense of v5->v6. Unless they're dedicated to utterly killing the server with another reset; hoping they learned their lesson to be honest.

259
Hey Larry,

Could we perhaps get a bit more wiggle room on punctuation?

It is a daily irritation where I have to customize my sentences and dumb it down instead of using proper grammar and mechanics. It's not like I am typing omg!!!!.,.,.,.,!!! or something.

Things like: And he said: "hello", after which she replied 'lol'. that already triggers it. I have to go back and remove the single quotes and what not and the sentence ends up as just one sentence. Making it confusing to some players (questionmarkquestionmark)

Sometimes being able to tell someone, go to the site and click on "you" and then -> messages.. isn't even possible.

Since we're not abusing punctuation I feel there should be a bit more wiggle room, could the % of that be adjusted so it still catches the spammers but not the regulars talking?

260
Noobstown General / Re: Discord...
« on: 8 May 2018, 23:09:05 »
I would prefer discord, as it costs money for android, and thats where I would download it and not ,on my laptop.
Isn't discord free?

TeamSpeak is free, you dont' need an account to login to noobstown's teamspeak

261
Other / Re: Superpower, But...
« on: 8 May 2018, 21:57:23 »
But you can't use your strength for the groceries.


My super power is breathing underwater

Being a fish isn't a super power :)

I know what you mean though..


Seeing how bad my eyes are IRL, I wouldn't mind as a super power to just see well and without all the side effects my bad eyes have now.

262
Noobstown General / Re: Discord...
« on: 8 May 2018, 21:53:08 »
I personally prefer TeamSpeak for this server.

It's not self-hosted, it currently is free, but if you see who owns them they're just getting users now so they can monetise it soon.

Personally I am not waiting for a game server chat with themes and sound packs, texture packs, and sticker packs, and having confusing names that don't match in-game usernames and kids just jumping in and being abusive etc.

While teamspeak is far from perfect, for noobstown i'd vote to stick to it for now.

263
Other / Re: Was digging through some old files and found....
« on: 8 May 2018, 20:48:29 »
Crawling the net for minecraft servers besides the ones we run ourselves to just find a place that's family friendly we found PMC as well and noobstown was in the top25 list. And the other family friendly one was actually quite toxic as every other online community. It's how I ended up on noobstown. I took the test of asking 3 stupid questions after I joined. Duelcon, and doc_engie were there to give the answers, along with dropping some food on me. I had the same experience with finding a wild plot and learning the ropes, and enjoyed those events as it was the opportunity to find friends in other towns.

And while things didn't go so perfect for me at times, I've learned a lot more about being on a community with older and younger people at once, and I made some awesome friends. Version 5 was indeed my introduction to noobstown in 2012 and it was a shame to see it go. I've not really felt at /home, so to say. Kinda wish they'de just introduce a new spawn and world as the new default and call that version 6, than go down for 6 months and lose all those friendships.

Fund memories indeed.

264
Noobstown General / Familiar and Friendly Faces
« on: 8 May 2018, 19:34:01 »
:O

This year has been crazy, quite a few of the old v5 crew is showing up again and it's been amazing.

The server has been growing in numbers a bit, surely but slowly. And this is also thanks to people showing up again.

We see Tomb_Vine again, Duelcon says he is probably back, to just name a few. Last night Edix showed up and today it was just the best when Foob joined the game and we played Spleef with everybody online.

Two thumbs up for those who had huge fun playing here and find the time to jump with 1.12.2 and say hi to us all still playing.



265
Noobstown General / Re: Hello Again to My Friends
« on: 8 May 2018, 15:42:40 »
Another version 5 friend returns. I remember the town x v5 crew and you're on that list. It's good .. gameplay and nostalgia. And it's good to see a familiar face. Hopefully this summer will be like 2012/2013 and we have some fun playing minecraft.

266
Market Place / Re: So You Say You Want a Fishing Hole...
« on: 8 May 2018, 15:41:25 »
Not just one, I want a thousand fishing holes :D

267
Towns & Nations / Re: Ninja Woodchuck
« on: 8 May 2018, 15:40:42 »
I will have to make some time today to explore this new town!

268
I'd like to do a few rows :D
Let's start with one :) I am about to pass out in bed, but maybe ill catch you once i am up again

269
Update:

The right and left rows are done. Thanks thezestylemon!

What's left if anybody is interested are a few more rows - but they're low priority, i will leave the thread open to see if someone wants in on this or if we can close this :)

270
I'm happy to take on this job! Shouldn't take me too long!
That helps with the first row. We will see how we do, and if there's time for you to do another row (and motivation haha).
I will go set it up and wait for others to reply to the thread in case more people want in on this.

271
Job 7 is up || Replace stone floor with dirt (15k per row of 20 plots, available to 5 ppl max)
https://www.noobscraft.com/market/town-x-is-hiring-change-stone-to-dirt-open/
Interested? Read the thread, think about it.. reply to the thread that you're applying and we can take it from there.

More to come :)

272
Market Place / Town x is hiring: Change stone to dirt [Open]
« on: 7 May 2018, 17:22:07 »
I've got an area of 8 rows of 22 plots. 3 rows I've already replaced myself, but I still want to do a row on the left, and the right of it. Where the path goes. After that, I am not so sure if I want to do the whole area. .. Maybe..

Let's start with the right side, a single row of about 20 plots that I can put up for sale so you can get them temporarily.

Once you have the plot, you replace the floor that's stone, with dirt. So I guess besides paying you, I also have to provide up to 80 stacks of dirt. I guess I can put a dc down with that stuff for starters and give you access to this double chest.

Is it just the floor?
Yes, the area is already mined out, the floor isn't. It's got stone and gravel and dirt, leave the dirt obviously. But mine out the floor and replace it with dirt. You can keep the stone. So that'a bonus /shop payment :) So that could be around 15k just in bonus from selling the cobble stone to the /shop.

What do you pay me though?
I can pay you 15k for that one row.

What about the other rows?
Well, if you're up for it after doing these, .. then we will see.

Can you help me?
Well, if I could, I wouldn't have to hire you.
You can do the floor while I am below you in the next area that I have to mine out.

Do I have to be part of your town?
No, you can /town join x, if you haven't yet. You're obviously welcome.
But I can set up the plots as embassy plots as well.
That said, if someone from town replies to this thread I prefer that person because it's easier to set up plots for residents.

What if more people reply to this thread?
Well, that's awesome, then someone can do the right row, and someone can do the left row. Each get their own pay.
And if three or more people reply, then I will just set up more rows.. plus, maybe it's a cool Mining /party for some extra mining levels :)

You can reply to this thread and we can take it from there :)

Note: You're allowed to replace the stone floor with dirt, I can provide the dirt. But you're not allowed to take items from the area or mine higher or lower than the floor. And while I can provide dirt, I can't provide tools, please bring your own pickaxes and shovels.

Looking forward to getting some help.

273
That's a lotta text to quote and then try to reply to, so I'm just gonna jump in and you can guess what I'm referring to if you don't know. :P

Re: COTM voting etc. I keep meaning to propose a team of staff to judge, or an agreed upon team, to judge, then submit the best of x number, maybe top 3 builds. Maybe 2 and 3 get some more coin, and number 1 gets a head. That way the work load is spread out, and it'll get done quicker. Also maybe when they are judged, within that group they talk about why the votes went a certain way, like what was appreciated about each build- this way even if you don't win a prize, you win some feedback, which thus builds (har har) (even) stronger builders.

One thing about COTM is that players get together and work on a project like building those chunks. They check each others builds out, their towns, become residents, or switch towns. etc. It's gameplay - rather than: what you up to 'mining', oh ok..  and life goes on. We saw how we had an area for the easter eggs and everybody was teleporting to eachother and helping eachother out. It was fun. I think something like COTM is important. I hope you guys figure out something that matches the amount of users playing, vs participating, etc.

Yeah, a lot of text. But it's a conversation :)

274


I wasn't aware that fishing wasn't possible in the spawn world. This is something I will have to look into, I don't see why you wouldn't be able to fish there.

I think it is. Sorry if I miscommunicated this. The docks etc are are just not at /spawn anymore, and I think with fishing we can't do tournaments unless we just trust people from cheating. There's no duelcon anymore to /invsee and make sure we don't use lure3 maxed out special fishing rods and have clown fish in our /echest etc to try and cheat. Players could easily /back to pick things up and we don't have access to console to check up on this. Giving away unique expensive items and prize money is erhm.. i dunno.. and telling players they get perhaps a bit of cash and some diamonds.. just doesn't motivate them to show up.

Hence why we prefer staff run tournements. I hope that makes more sense.

Maybe this is again an exmaple of where a /plot set commands no, might solve this? Players can't /echest and /back etc, and maybe if a mod is online who has /invsee could keep an eye on the players in a town run tournament, maybe that would work?


There's no real reason why these can't happen at the moment, it just requires some organisation to get them going. I will see how we can work towards getting the events which mods can organise more regular.

That sounds really cool, nice to hear that it's on the table. Looking forward to hearing more about this when it's the right time to do it. We in the meantime will do our best to stay playing, and get more old/new players online and grow the server from our end.

I appreciate it that this is considered. Always nicer then : can't do it, sorry.



The world was removed almost two years ago now, it was always planned to be a temporary feature, and the usage when it was removed was minimal.

Oh, when I asked foob it was a perm feature, hence why it was called museum, sucks. While minimal visits, it was fun to show others once in a while, to get our builds to copy to v6, and to get inspired by what others made to try and get that style back into the current towny world. I have an offline copy of my builds, but not that of others of course. I notice others who come back from v5 to also quite miss it. Ok, at least we know it won't be coming back as an adventure map or something. #v54lyfey0 #never4get

Thanks for explaining.


Unfortunately we didn't, due to other commitments I was unable to do our annual celebrations at the right time. It is now my plan to do an extra big celebration relating to this during the Summer to try and make up for it.

That's pretty cool to hear that you were moving, if I understand that correctly. I hope you're all settled in and it's nice to hear that a summer celebration is considered. I hope time and features allow it and that there are enough players by then to make it worth it. Sounds very positive. Can't get to 8 without 7. Wait, there will be a year 8 right?


This is something you've brought up previously here: https://www.noobscraft.com/idea/suggestion-pets-and-horses/. As I explained there I aware of the issues with pets, and have created a work item to work on solving them: https://www.noobscraft.com/work/full/fix-pets/

If I think you're running the v3 of the pets plugin i think you're running, there's an unofficial release for version 4 on the authors discord that fixes mobs going invisible, and i think it has the features for perms on naming them and riding them etc fixed as well. And better 1.12.2 support. Since i am not sure it's the right one, maybe you could check him out on spigotmc community and see where his discord is and look into that? Who knows, .. might get lucky and maybe it's worth testing/upgrading to. Would be awesome!

Oh, did i meantion earlier that we noticed our villager mobs are gone? We also can't seem to name them anymore at the moment, or at least, nobody seems to figure it out.

Thank you again for explaining the pets situation. And making a work item for it. I see people try daily, especially when we wanna show off our super big magma bouncing around or scare someone with a charged creeper. It's fun gameplay.


You can put name tags on mobs and animals, but they do despawn, that is correct. There would be no sensible way for us to allow you to keep mobs if they had a name tag, it would be extremely unreasonable to guarantee that any named mob or animal will never despawn. We try to be fair to all players, and ensuring that there is the possibility for animals and mobs to spawn for everyone is something I want to maintain. Mobs and animals which are named still contribute to the server's mob cap, we can't have the world being filled with mobs and animals that can never despawn because it would block the spawning if new mobs and animals for other players. There isn't some sort of evil option that we will always despawn your named mobs/animals though, it is based on loads of factors when the server decides to despawn an entity, and this will occasionally hit named ones.

Okay, I understand this better, and I think that's something we can also explain better in-game to players. Alternative ways perhaps? Would it perhaps be an idea to consider allowing /animals for our town plots; giving us a gui where we can collect a couple and spawn a couple? That way they're not really in the game, until we need them, we can then breed them and get from them what we want. And then when we get back, they're despawned, but since we've previously collected them: they're still in /animals as a mob we can spawn. Again, just thinking outloud. I know we can get town spawners,I have those, but we can't place those on every player plot and they're like 3m each still and don't cover things like llama and other new mobs. A friendly suggestion to perhaps consider alternative system for this? Very low priority, on my personal list, but .. it's a weekly question why they work on a area to keep their mobs, they draw them in with food, they go get something and /back and their hard work was for nothing.



Again if you maintain a lower number of animals and spread them out over a bigger area this will reduce those chances, but there is no way to guarantee it unfortunately. If you've got any ideas to combat this in a way that would be fair and couldn't be abused I'd be open to hearing it though.

Same as above I guess.


As KilljoyDivine explained, the next part of the Royal Cure quest is in the works.

Thumbsup!
And I made an earlier suggestion to killjoy perhaps to rethink how quests are done a bit? A few more, but shorter ones (work wise), so instead of many months in between them, that it's possible to do them per season?



Chunk of the Month has become quite an issue for me to consistently keep going. I will admit it's been handled poorly by myself, and as such I feel like it would be unfair to keep it up in its current state at the moment with the possibility for it to go on like it has in the past. I am logistically working out on a nice way that the rest of the staff team could judge the entries and impartially pick a winner; once that has been sorted I would like a building contest of some sort to return.

Well, handled poorly is too harsh, it's just not happening due to moving and focussing on higher priority items. I guess that's logical. But the question comes up. Is this something that perhaps a second admin could do? like an [event] staff? Someone who you can /event up to give them temp perms for that event and have it expire 36 hours later or whatever.. So they dont get full admin perms, but have a bit more than a mod to help achieve things like post on the announcement forum with the winner, or announce ingame that it's active .. or review cotm plots and pick winners? Or a senior mod or something? Delegate larry! :D :)

A quick build contest in a temporary world with creative would be cool, and then have the winner's build up for voting? And the picked winner's build could end up at /warp town or something interesting like that? (obviously certain commands like /ah and /echest shouldn't work, and inventories don't share between those worlds).

I can understand your feelings about this, you can focus on whatever you want to on the server; you're choosing to go down the town route, and I appreciate the work involved though. There are changes in the works to try and reduce the number of inactive Towns including your suggestion about taking over them (https://www.noobscraft.com/work/full/takeover-inactive-towns/); but like everything, the improvements won't happen overnight. Your goals for town gains need to remain realistic with the current player numbers though; I appreciate that might not be the most diplomatic answer, but it's the honest situation at the moment; there are lots of towns competing for the players, that's part of the game. For now just work as best as you can on what you want and hopefully we'll all see things improve.

Yeah I focus on the towny, because it's a towny server, and the survival part is in the wild. We do both.. can't just survive all the time :) Hence why there are features like mcmmo to keep us busy when the grind of building gets to us. Variety and teamwork really helps keep people be online. Plus, making money means: find reasons to spend it. (You hear that warriorben, spend some of that monay once in a while haha). But it /is/ expensive. While the end-game of having approved towns is semi affordable for active towns. It's still 20+ million, of which 200k per person just for a dozen of plots. Between four people that is. Things can add up really fast.  (just explaining)

Yeah, improvements won't happen overnight, we get that. It's cool that it's being looked into. I hope it's possible. Honest awnsers are needed :) I appreciate that you take the time to even reply and answer. It is nice to not get ignored by staff. Other servers just ban you for even bringing up improvements and stuff.  But while the situation is that there's low player count, it will stay low if there's no progress towards gameplay. I am happy to read in this thread there's more than plenty to be done that can be done, that's something you all want to have done. Time, resources, irl, etc.. it's in the way. We're not blind to it. Sometimes when 6+ months pass you just think 'when then'. That's all, and we end up with threads like this. #fairnuf


I have always tried to provide useful, honest and open answers to questions and suggestions, I'm sorry if you don't feel like that's happened as well as it could have.
Actually, I do feel that's what's been happening. You've replied to my threads, some took a while, but it wasn't ignored. It's a two way street, and there's loads of value in that.


I believe we do still have a community at the moment; it is my intention to bring back a bigger sense of it back though, and I have seen recently you've been pushing towards that, I appreciate your contribution to it. The work moving forwards isn't going to happen overnight or even in a few weeks, they're long term goals. Noobstown is great fun for me to work on, I am not going to purposefully try to ruin things; and because of this I don't want to rush things through just because it might increase player numbers in the short-term.
I do too, we just hit a peak of 18 users last night and we're averaging at times with 5+ players, this wasn't the case some months ago. We're even seeing some old faces return, and not just to say hi, but actually play. So awesome.  knowing the staff is also working on getting people back, and not just because we're playing that others come back and play.. is really nice to hear too. Your honestly in explaining how things are: and i really mean this: is much appreciated. It all sounds logical and realistic and positive.

i am glad the conversations between members in-game, and me buttin' in on them, and talking to staff and regulars, and people that came back here, on skype, facetime, etc have all resulted in a bunch of threads with bunch of feedback and suggestions and that we have something to link to and it's nice to know the server isn't left to 'it will just run, things are fiiiiine', but that there's more than bugfixes and good intentions. I think that's something we can certainly make an effort for to project towards players who have those questions. Always better than staff / mobs going in the chat: yeah i dunno.. haven't seen x y z for a while.

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Thanks again for saying they're not gone forever, it's nice to know that when things line up that it's possible to perhaps do this more often than 0 times per year. I do not expect it to be a weekly or even a monthly thing. Is it perhaps an idea to better schedule something, let us know the gist of things?  Ala: Hey guys, this year we're aiming for a bigger summer update, after the spring-maintenence update. We hope to roll out the next quest this summer too, and start autumn with a boat racing event before the water freezes over and we go back to bug fixing until Santa possibly shows up around Christmas in our towns.

Just a friendly suggestion.


Things like the boat races or horse races could be done by yourselves though, there is nothing preventing you from using the boat and race tracks in the Town World spawn at /warp town or even building your own tracks.

Fair enough! Is it perhaps possible to poke a moderator and ask them to sorta help oversee the event so the participants feel the pressure of staff looking and hopefully avoid cheating and keeping it fair-play? Is that something we can do and bother the staff for (and then it is up to the staff to say yes/no of course).

Thanks for reminding us.


The area you spawn in now has changed to make it easier to quickly get where you need to be, and to be less confusing for new players. It was purposefully changed to have less exploring options. You can still explore the old spawn in the Town World at /warp town though.

So the old town spawn isn't just there until warps etc are updated, it's there to stay? That would be a nice thing to be honest. That it remains a valid town that we can use and explore.



We've also got loads of towns with great builds to explore, that you can freely go to and look around.

Okay, fair point. When ppl ask ill tell them that too.
About loads of these towns. Is it perhaps an idea (i go offtopic again) to reconsider some of them? There are old mod towns that are complete dead now but have like 150 to 250 residents in them (all gone ..) the ones that do join they spawn in their plot and see what the state of town is and just leave again. is it an idea to reconsider what to do with these towns? Either hand it over to someone who wants a town and has the money to take one over, or like we mentioned to let active towns buy their area as an outpost or maybe just regen the land and call it a loss and if players do come back let them join an active town. Kinda 'clean up' .. i see loads and loads of towns in the /t list but with staff that hasn't joined in 1 or 2 years. I am trying to think of a few ways to make it more appealing to the residents who check the server out again to keep them on. Maybe worth a separate discussion one day?


The spawn doesn't have a market area, it's simply a place allowing you to get to other worlds. The old spawn in the Town World does still have its market area with villager trades, that hasn't moved.

It's recommended that you trade with other players directly though, you'll get much better deals.
Would we be allowed to perhaps have a global market for the server that's perhaps a bit different, maybe even call the town 'market' or get a /market command so we can just put up plots for everybody to buy who want shows. Kinda get the old v5 market back then? When I said market, I meant the visual builds at vip spawn and old spawn, as well as the npc traders at the noobstown spawn. Not perse a real market like the one we had in v5 (i miss that market, even if it was laggy).

Yes I know we can have town shops, we're all building these. But it's quite spread out and figuring out even with the site who has what where (plus the site lists out of stock chests too). A central point with affordable towns wouldn't be a bad thing. Especially if the command is a bit simpler then /t o icehaven market etc. Maybe a town can pay 5 or 10 million (first come first go basis) for the /market command and have a headsup on everybody else? I dunno, just thinking of ways here. Economy is part of the gameplay and there's the auction house and /shop, but .. erhm.. i forgot how we called this on a teamspeak conversation we recently had. I might get back to this at some point.


The themed months will happen on occasion again, it's again another question of focusing on features which only exist for a short period or working on longer-term things that'll be around for ages. I agree that the months such as archaeology were great fun though. We've still done things like this, if you go back just a few weeks for example we did the Easter Egg Hunt. Was there something about the archaeology month you specifically liked that wasn't achieved in the Easter Egg Hunt? 

Yay, themed months :) That's exciting to hear. I think i missed the archeology month. But I really like it on eh.. single player.. that when you're mining that you can hear a pop and you dug up an old bone.. And that you continue mining and randomly could get ancient exp magic bottle (enchantment bottle) and with say 64 of those you can go to town spawn and trade those in for mining benefit things like fossil finder pick, or a fossil cave shovel. Something that has say an effect of night vision on it for 15s once an hour or whatever. Things like that. Making mining and shoveling a bit more interesting. And items that are unique to archeology interesting to find and collect. And then trade (or keep) against usable items that do a bit more to make mining more fun too.

Maybe we can have common and rare items dropped. And maybe archeology papers that we need to use to trade against enchants that we can use. Like a repair dust for special picks. So those special picks can only be as they are given. Without ability to add normal enchants to it or fix with mcMMO etc, we need to mine to get the repair dust. You put item + dust in furnace and it repairs the tool a bit.

As a miner or digger, getting fossils, scrolls or artifects, .. would be cool. Or a common/rare type. Scrolls can be used to buy spells, Artifects could be combined to get rare relics for example to build up a collection.

So unlike easter eggs, it's not just a head-hunting game. But over period of months if you're shoveling and mining you can start building up a- collection, b- items to combine, c- trade for rare relics and repair them with your repair dust, etc.

Since these should be rare, buying and collecting, trading and working together with friends is perhaps one nice way to get teams and towns to work together to finish collections, etc.

I hope this example makes sense.


The spawn doesn't have a PVP arena. You can PVP almost anywhere now, including if you were to build your own arena.
People say in game that it did, I think we're remembering the arena at v5 spawn or something? The downside of pvp anywhere is that players can cheat easily with access to certain commands. Fighting a newbie [player] as [vip] means you can /j behind them and win the fight with a back stab and just say 'must have been lag', .. it would be nice if perhaps  (suggestion time)  we could have a towny set plot as pvp and then those commands don't work? Would that perhaps be possible? Or since we also want parcour plots, maybe a towny command like /plot set commands on/off so things like /home /j /back etc do not work when you're in that plot. But they can still /spawn for example. Dracomere has a parcour setup like that btw. If that's still the case.. now that i think of it - it's been a few years.

A pvp arena could also mean that if it's controlled by a plugin that you can enter the arena, the other person enters arena and after 10s it starts. You spawn on the other side of the glass in random spot with a kit that's equal to the other player and you play. The death means you get teleported back and the winner gets a /gift with some loot (and to avoid cheating with alts, perhaps only fight a player once an hour or some restriction along those lines).

By the way, to avoid 'conflict' with players, could we have a /pvprules command perhaps so when we have /pvp on, that we can say; ok let's play, but type /pvprules first, so you know that it's no items back, no cyring about it , and that sorta stuff? .. This way we also dont need mods around and can just refer to the global pvp rules.

I like the idea of starting our own pvp arena in town, this will be fun to fight with other towns as well in each others arenas. If only we could buy a zombie and creeper spawner to place (that doesn't give items and exp just player damage) so we can build our own mob arena.

Again, just throwing things against the wall to see what sticks.


This is a question I get a lot, and unfortunately there isn't a positive answer. We don't and never did make the system which allowed for mob arena to happen, the maps were made for Noobstown and we produced the ranks, etc., but the system which allowed it all to happen together wasn't made by us. The team behind the system don't update it as frequently as I'd like and has been known to have major bugs again and again, I don't want to introduce features which aren't stable enough, and as such I've held off on reintroducing this. It will come back either once it's considered stable enough, or once I have the opportunity to produce our own system which can be properly locked down.

What about an alternative system? The players that played a lot in the beginning aren't here anymore, and I am sure nobody objects against scores they dont even remember. Would a new system perhaps be worth testing? Even if it is up in a limited form? Just call it the noobstown summer mob arena 2018, implying it might not be there in winter anymore. There's an advanced mob arena mod for 1.12.2 that's actively being developed by the way. If you guys aren't using that one, perhaps consider using that one? I don't quite remember if it's a premium one.

Most mob arena plugins these days support custom maps and ranks. It's a matter of hitting selection points and linking them up in the config yml files. But I am sure you are familiar with that. Again, i wish i could express myself more about this :0

I understand glitches, abuse, needing a lock down, integration with current plugins and all that stuff might be an issue. I am just saying that there's not just one plugin for 1.12.2 paper ;)

We're all hoping to see it back one day, like you said: a request we get a lot.  I miss playing healer and tank with mistic_ice and grinding those waves of zombies down to 0. Man the extra hours we were all online with 5+ ppl and double that in the weekend.

If only noobstown had the pit, the mobs, the waves, the bosses, the .. ssh floris, everything will be alright.

I've not heard this question before. You could create a system to do a drop party in your own Town quite easily using hoppers and droppers.

We have :)

I am looking forward to talk with doc about an area that we can let other people use as well.



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