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Messages - mrfloris

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76
Market Place / Re: 500 Nbz per Diamond! [Over]
« on: 14 Jul 2018, 01:27:44 »
Woah! :O you just read my mind because I hope to find them too $.$ :P
Stop uppin' ya post count and come play minecraft!

77
Suggestions & Ideas / Re: IDEA
« on: 14 Jul 2018, 01:12:33 »
I just really don't like the idea of using Mcmmo levels as currency. I was thinking some sort of ranking system like Mcmmo :P
People don't have to use it, but imagine this: i give the system 1000 of my acrobatics levels, and you are suddenly ranked #1

78
Guides / Re: Diamond's Guide to End city hunting
« on: 14 Jul 2018, 01:12:03 »
Yeah I get enough Diamonds from end city hunting that I don't have to mine anymore :D
indeed, indeed, dont tell the staff or they nerf /salvage :)

79
Guides / Re: Diamond's Guide to End city hunting
« on: 13 Jul 2018, 23:44:41 »
I hope so :D.

I was able to find a few big end cities and got myself some stacks of diamonds again. I am no longer out of diamonds! Whoo :D

80
Suggestions & Ideas / Re: IDEA
« on: 13 Jul 2018, 23:43:14 »
I don't know I just don't like it, possibly a spin off or something of Mcmmo?

Many plugins exist to exchange gems, tokens, money, currency of some sorts, or mcMMO levels, etc into something else. It's a matter of wanting it, setting it up, making it work and nerfing it to prevent abuse. Best of luck Larry :D

I wouldn't mind exchanging mcMMO levels for some cosmetic perks :)

81
Market Place / Re: 500 Nbz per Diamond! [Over]
« on: 13 Jul 2018, 23:41:30 »
Hmmm I got an idea: I find them first then sell them at my shop!! $.$

I hope you find them :)

82
Noobstown General / Re: First of 7 (unofficial) events!!!
« on: 13 Jul 2018, 23:41:16 »
The next competition should be next week, but the next actual event should be this month :D


Ok, cool

83
Competitions & Events / Re: Double mcMMO XP!
« on: 13 Jul 2018, 23:41:03 »
Since its double mcmmo
They were just making a joke.

:p

But no - double exp doesn't multiply with 7 haha :D

if only :p

84
Noobstown General / Re: First of 7 (unofficial) events!!!
« on: 13 Jul 2018, 02:55:28 »
When's the next event going to be?

85
Suggestions & Ideas / Re: voting changes
« on: 12 Jul 2018, 22:27:33 »
I still wish we'd get some extra things for voting, not just some nbz. Even if you'd only vote 5x per month. Some random item from a pre-set list seems to be a fun idea. Like the results of the holiday crackers we can get

86
Just FYI, the vote link is back! :)

87
Market Place / Re: 500 Nbz per Diamond! [Over]
« on: 12 Jul 2018, 22:25:27 »
We might do this again in the first week of August, or the last week of July. We will see!
Probably drop the price below 500 as well.

88
Suggestions & Ideas / Re: We need more members!
« on: 12 Jul 2018, 22:24:14 »
Yes I'd like that, and I do need to get some of my heads up there...
This is something that can be done I guess that there arn't many people wanting to save up that much :P
This can be done if there were more people online but that's the point of this thread I guess XD
This is currently being done I'd post links but I can't remember them all XD Just keep an eye on the forums and you should see a few by me at least :D

His point is that if we get more ppl, we'd have more activity on those things, like ah and chat, etc :)

89
Competitions & Events / Re: Double mcMMO XP!
« on: 12 Jul 2018, 22:23:27 »
Sweet! I'm hoping I can make use of this. By chance do we have 14x mcmmo during 7x? Since 7x2 is 14 :)

Edit: When does 7x end?
Started 10th of june, it's 7 weeks, so ..  we ask the internet :D

90
Competitions & Events / Re: Double mcMMO XP!
« on: 12 Jul 2018, 22:22:07 »
Sweet I can't wait to see the rewards
For the very end of the 7x xps there should be a 1hour of 7x xp XD

One hour of 7xp :D haha :P

91
Competitions & Events / Re: Double mcMMO XP!
« on: 12 Jul 2018, 21:47:07 »
That's fantastic!

Thank you :)

92
Friendly bump :)

93
We're almost ready with the basics of the 3rd farm layer, which crops would you guys like to see in the public farm?

Wheat? Sugar cane? nether? Beatroots?

let us know!

94
Suggestions & Ideas / Re: We need more members!
« on: 12 Jul 2018, 17:06:44 »
Even if the buycraft store had items against the EULA, there's still enough cosmetic things you can let people buy and upgrade to. I think bringing back the store one way or another will help cover the costs for those advertisements.

95
Suggestions & Ideas / Re: We need more members!
« on: 12 Jul 2018, 16:48:49 »
I agree, we could use more activity. We went from dead in November to daily activity and new members sticking around.

Let's double this!  (i am scared of what 1.13 will do ..)

We could have a world for zombie apocalypse and stuff, .. where we can use our mcMMO ranks to fight loads of zombies. And it would also give a place for all those apoc users who join daily but leave 5 minutes later because there's no mobarena of zombie waves to fight.

I just wanted to add that to the list of suggestions.

A bit more PMC activity with blog posts, upcoming, and projects in the works .. might also help get a popular server's activity noted by people who are browsing around for new places.

96
Server Announcements / Re: Top Players of the Month
« on: 10 Jul 2018, 19:53:43 »
I realise that you're in the group of those potentially negatively impacted, having got so many levels already. The staff and myself were deciding in the best interests of the majority of players and the server as a whole, not everything is decided just to impact you. As I said in my previous reply we were never going to please both sides, it was decided that for the benefits I previously listed that we'd be better basing it off mcMMO Levels rather than XP.

Gains of mcMMO Levels are a diminishing return; I acknowledge that, which as I said in my previously reply is where you could focus on diversification of your skills, or you could use the extended perks (such as longer tree-feller, etc.) to your advantage to gain XP (and therefore levels) faster.

If you individually don't want to take part in the Top 10s (or don't want to use any of the other features we've got to offer) that's completely your choice, you can simply give away or destroy any rewards that might be provided to you, that's up to you.

If you (or anyone else) have got a suggestion to make this fairer so we don't impact either side (Levels or XP) then I'm definitely open to looking into that, but for now I feel that the Levels side is better for the majority of players.

Shame to hear, but thanks for explaining more about it. I will weight that in.

It's not a top list if it's not actually 'this person did better than that person' list, with levels over exp, it's unbalanced, not just for top players that ranked up 5 or better in all skills.

97
Server Announcements / Re: Top Players of the Month
« on: 10 Jul 2018, 19:00:48 »
Quote
was generally a fairer way overall; it gives those with lower levels a chance to actually hit the top 10 lists, rather than be swamped out simply because others have been around longer and have already passed that point

Just giving others access to the top list because they play, doesn't mean that it is any fairer, it is a top list, not a participation ribbon list. The argument of 'simply because others have been around longer', no - it's a monthly top 10.

Sorry, but I disagree with this argument. Of course your staff thinks pushing players like me out of the top ten, it means they and their friends can make it (easier) to the top ten by doing less work and putting less hours in for the most gain.

Expected backlash? Of course.. Because why would I even bother playing if there's no reward for the effort, and someone who joined yesterday who just stands there leeching levels gets 100+ levels while we grind our butts off for 10? The backlash is only from that small % of players who make it to the top 10, but not from the players who love doing way less hours and way less work and get way topped for it.

Looking for some compelling arguments as to why I should bother playing when it comes to mcMMO when the reward is 'you get to play longer, and you get no fair listing for it, you get to enjoy diminishing return, and heck, once you cap it - we will probably raise it to 5000 or something at some point' ??

Okay, now it's a complaint. Not just feedback to what I read.

98
Server Announcements / Re: Top Players of the Month
« on: 10 Jul 2018, 18:24:05 »
Here's an example, ranked #1 in fishing right now with 2,900 levels. Not 4000 yet as you can see.
at 2900 levels I need 59,500 exp to level up.



Here's my /fishing scoreboard before catching a single normal fish: (21,062 exp remaining)


And here's one after catching a single normal fish: (19,596)


That's 1,466 exp per fish.

59,500 / 1,466 = 40 fish, .. before I level up.

A new person with 0 levels requires 1050 exp points to level up, they get 1466 per level basically.

Just to put things in perspective, /woodcutting shows me I needed 81,000+ exp points to get 1 level, to go to 4000. Same for /repair. Btw, that's 32 to 48 diamonds PER 10 levels in repair that I've spent so far - someone in /party right next to me would say " wow, you just gave me 200 levels " .. and they show in /top with the prizes to follow.

The harder you work, the more it's nerfed, the further you get, the less you get in return for it.

I vote for exp points, unless I completely misunderstand the math behind it (then my apologies).

And someone pointed out 'because floris puts the work in', and yes, I do.. I am ranked 3rd top online player since 2014. Others (since I am obviously not the only one with high rankings) will know the 7 minutes for one person is 7 hours for someone else. I play for 6+ hours to get 50+ levels a day, and during 7xp someone comes online who wasn't on all day and goes 'whoo i just got 100 levels tnx', but when I say: I finally made it to top5! they go 'what a brag'.

I haven't found motivation a lot lately to play, .. my grind of 7xp started with 100+ levels just to try and keep up with everybody. But with the ridiculous diminished return feature being the reward of working hard, and the negative pushback i've received in public and private from some 'people', I've dropped to 25+ levels now, I am online because I have the time right now, not because I am having loads of fun doing mcMMO anymore.

That said, this is just in regards to the exp vs level discussion. I have no real issue with how it operates - just responding to what I read and again, since my name was mentioned a few times, i'll jump in and give my experience and/or point of view.

Anyway, on topic more.. I think the /top command is pretty awesome, it's very nicely done. And the pages look great. Larry's done some fantastic work - I kinda expected to actually have some feedback on it to improve it, but beyond levels vs exp points, i can't really think of anything that i've noticed yet. It's a pretty awesome feature to have.

100
Server Announcements / Re: Top Players of the Month
« on: 10 Jul 2018, 09:07:24 »
I was not going to participate in this discussion, but since it is my name that keeps being used as an example, I would like to clarify one thing.

UseNewGuy joins the server, goes combat grinding and gets a level every hit. They only have 1000 to 1500 maybe, in exp points per level.  During 7x this goes up significantly. Gaining 250 levels in 7 minutes if they play their cards right.

 In the meantime I’m grinding the same skills and level maybe five or six because I have a requirement of about 50,000 to 75,000 per level for a skill. During 7 xp it is mega concentration to get 25 levels per 7 minutes.

NewGuy will gain in this random example gain up to 350,000 exp points.
I will gain over a million exp points.  NewGuy is rewarded for leveling up the most levels, even though they are at the bottom of the list of 40,000 registered players.

Explain to me again why i should bother leveling up, or put all the extra time in, to try and make it to top player when i can just play on one of my alts that has 0 levels and get all the top player prizes?


But do not worry, there is less and less reason for me to win anything as i have capped out a few skills, and maxed out the ranks in 60%, and everything is so high per level, that i literally am wasting my time and hardly get any serious levels for it.

Realistically i should leave the /party, to avoid helping others level up 100 plus, to have a chance of being in the top myself.

The top money list is useless, there are ppl with shops, poor people who cannot afford good toys, and rich ppl who arent in it for the money anymore.  If you are a builder you wont be mining cobble with auto sell either. So i am not commenting on having vip advantage or not

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