1
Server Announcements / Re: Easter 2014
« on: 16 Apr 2014, 00:15:19 »
You guys are poaching all my best yolks.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
Server Announcements / Re: Easter 2014« on: 16 Apr 2014, 00:15:19 »
You guys are poaching all my best yolks.
2
Server Announcements / Re: EGGADEMIC!« on: 4 Apr 2014, 03:34:36 »
Can anyone describe eggsactly what happened?
3
Suggestions & Ideas / Auxiliary Plot Allocation« on: 28 Feb 2014, 15:38:56 »...they are SIMPLY TOO HIGH. Ah come on, its not that hard to earn some money. I... already [own] 10 chunks of vulcano ... the prices could really be too low. ... the prices of wilderness plots get exorbitantly high within a fairly short amount of time.With some players still worried about plot prices being too expensive and some content with the current prices, I would suggest a system called "auxiliary plot allocation" (APA). This would be an application that gives players extra land at a discounted price, as long as they provide extensive evidence that a 'large build' requires this land; maybe the application would require screenshots of test builds in creative. APAs would allow large builds across the server to be monitored by admins, instead of low prices causing land to disappear to the whims of an overly-ambitious millionaire. Pros: Save money on legitimate large builds. Avoid doing a flat-lowering of prices. Cons: Bureaucracy. Thanks admins! 4
Server Announcements / Re: Towny Patch + Referral System« on: 27 Feb 2014, 03:26:35 »![]() 6
Server Announcements / Re: Revised Wilderness Pricing« on: 24 Feb 2014, 15:22:01 »Maybe a grid-network of admincreated 1plot sized simple night-shelters 1 day trip apart would actually help and encourage people to venture farther out before settling down... Marking those shelters with a beacon on top would make them easier to find... Good idea. However, what is to prevent players from claiming ALL surrounding land around these safe zones? Admins would need to implement a safety area around the beacon areas, causing 'dead zones' in our beautiful wild. But it does sound appealing, especially as a goal for wilderness-adventuring. 7
Support / Re: Avatar Change?« on: 24 Feb 2014, 15:05:57 »
Maybe you're using the new skin layout? Maybe Noobstown doesn't read the new skin system...
8
Server Announcements / Re: Revised Wilderness Pricing« on: 24 Feb 2014, 14:58:50 »
I agree with Darkwings, though I still don't personally mind having cheaperish prices
![]() Thanks for your hard work admins! 9
Suggestions & Ideas / Re: Auction« on: 22 Feb 2014, 17:22:42 »
I agree too. It would be nice to have some type of report system that says what items you get your income from most, who buys your product most, what cities they come from, etc.
11
Server Announcements / Re: Unexpected Sad News!« on: 25 Oct 2013, 04:28:21 »
Good things take patience. I look forward to seeing 1.7's improved features make V6 all the better.
12
Server Announcements / Re: Quick Update« on: 2 Oct 2013, 22:38:50 »
V6 probably won't come out until Minecraft 1.7 is released, so they can use the new biomes like the mesa, savanna, birch forest etc. to generate the world. This means they would have to take the time to port the server and its plugins to 1.7.
Pages: [1]
|