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Messages - Batuus

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51
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 21:03:55 »
Also for the horses that require donating, are there already prices made up for them? And how about the VIP horses are there any prices for these already?

52
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 20:48:28 »
ik that i will defiantly be getting the undead and skeleton horses eventually.
Same for me, they look so bad ass and who doesnt wanna be a bad ass right..?

53
Guides / Re: V6 Guide: Horses
« on: 21 Oct 2013, 19:59:51 »
The undead and skeletal horse, will they be rideable? As I know you cant in SP.

54
Noobstown General / Re: Any set price for life time VIP?
« on: 21 Oct 2013, 19:25:12 »
A month in V5 was around 15 Euro's, so probably 30 - 40 Euro's for Lifetime would be my guess.
Are you  sure about that? I always bought half a year of VIP for 50 euros.

55
Suggestions & Ideas / Re: Block no. 43:8
« on: 14 Oct 2013, 19:00:15 »
If it's available for just 2/3 stones (since it is indeed made of stone), good.
If it's available for currency, not good.


That was what I meant.
Especially with a VIP shop, if you start adding ways to convert real money into game money right from the start the economy won't even get a chance, the first who'll buy a bunch of such blocks will decide the price.


About the /give command, I wasn't very accurate.

When you create a single player world, you are automatically assigned all administration permissions.
If you are an operator in the server not only you can play the game, but you can also decide the rules.

Probably I should have used the term "gameplay" instead of just "game":
Creative mode is a game mode within the gameplay, just as Adventure is.
Having operator status is unrelated to gameplay (and to game mode as a result).

If you are not granted operator permissions you can't change neither your own or others game mode and you can't use commands, no matter what your current game mode is.
No operator => normal player (even in Creative) => no full double slab.


About other hard to find blocks, the novelty of having them in a build would disappear if anyone could just buy them. Building wihtout limitations just for aesthetics belongs to Creative.
This last part is unrelated to this block, just my 2 cents on the matter.
I understand your point, and you are right about the operator permissions thing. and yes i was mean from the start that it will be cheap block that have same ratio 2/3 stones maybe a bit more., because there is no point of having them for irl currency. (won`t work, as it is just decoration blocks and not technical things like spawners or rare materials)
I say, just have some trading system where you can trade in stone slabs, or stone blocks for 43:8.

56
Suggestions & Ideas / Re: Block no. 43:8
« on: 14 Oct 2013, 17:15:43 »
I think it would be a great idea to have some trade setup, where you trade in 2 stone slabs for this block, It seems fair enough to me.

57
Server Announcements / Re: 6.0 Preparation
« on: 13 Oct 2013, 18:21:20 »
People are so impatient some time, it makes me crazy. Great things are not made instantly, every great thing takes time and Patience.
You know it's been 7 months basically, right? I think it's fair to say patience is running out.
And its also done by a small team of people, so might wanna keep that in mind as well, building the v6 with 2 people took long, even with world edit.
I know people are running out of patience, but nothing is gonna help they will just have to wait, the longer the wait the more rewarding something can become.

58
Pictures / Re: What do you look like irl?
« on: 13 Oct 2013, 07:15:03 »
After all those posts and pictures, I guess its a fair deal to upload my face as well now  :P

Not the best shot but still.

EDIT: thanks harry for letting me have to honor of posting the 100th post of the thread xD I was about to post but then you posted.

59
Other / Re: So its 2 AM...
« on: 12 Oct 2013, 08:43:21 »
And I made a soccer ball.. Couldn't sleep.. lol



What do you guys think? :)
Sweet man, you did it in a 3d application? If so which one if I may ask.

EDIT: Also may I see a wireframe render of it?

60
Server Announcements / Re: Noobween!
« on: 12 Oct 2013, 07:02:53 »
I highly doubt v6 will be this week, I assume it will be next weekend as foob said shortly after v6 is released it will transform into noobween, so it would make sense if its released next weekend or later.

61
Let's say it takes 10 hours to get a good villager. It doesn't need to be the perfect one, you just need 2-3 of them.

You can't compare it with 10 hours of branch mining, you need to compare the two on the long run.

After those first 10 hours:
The guy mining will need to keep mining cause his diamonds will run out eventually.
He also needs the diamonds to craft tools, time to travel and food to keep going.

The guy with the trade setup instead just need to press the farm button, trade, sell to someone else for diamonds and get stacks of those without losing any useful resource in the process AND spending less time than the mining guy.

In the old server I went mining once.
When I had the farms I needed I always bought whatever I needed.

After 2-3 months Duelcon was the only one on the server with more money than me (after a while I went inactive) and that was just by abusing MMOskills and no automated farm to quicken the process >_>
I still dont see a problem, whats up with having an opinion?

62
Pictures / Re: What do you look like irl?
« on: 10 Oct 2013, 23:46:23 »
Is it just me or do Twisted and Tidal look sort of the same?? O_O
Secretly they are twins, they just dont know it.

63
Noobstown General / Re: STAINED GLASS, FISHES!
« on: 10 Oct 2013, 21:50:09 »
I agree im very pumped for this snapshot, although im just pumped for 1.7 since it just adds alot of intresting stuff.

64
It seems that you missed the point where it makes a difference: who would by that much paper?
It's not money until you can sell it. No server shop = no easy money.

Then you find a villager.
All of a sudden you can convert tons of paper into diamond tools.

You can't compare branch mining (which requires hours and is a tedious task) with 5 minutes of AFKing and a button press.

If you think that 24 papers for 1 emerald is a hard trade then go check how much sugarcane a multilayered farm can yeld and if you still have doubts go search on YT for "minecraft perfect villager" (or any up to date villager trading tutorial).
This is exactly what I've been pointing out and branchmining at level 16 = pure profit and easy as hell, ive been doing it with miner_man quite alot and we managed to find stacks of diamonds...

I know about the whole perfect villager, I've seen Xisuma doing it, and it took him quite alot of time to get that perfect villager, and he even had a villager trading boot and villager breeder. If vanilla villagers arent in the server, then other easy ways should just get disabled as well.

65
Music / Re: What are u listening right now?
« on: 10 Oct 2013, 17:47:01 »
This song is what im addicted to right now, so brutal from 2:10 and the video is so powerfull :P
http://www.youtube.com/watch?v=iznhCWlT8RU#ws
 
And this :
http://www.youtube.com/watch?v=NSh4F-SSS-A#ws

66

I dont think you understand what I meant, even if the auction will be injected with items, if people wont buy your traded stuff, then you wont sell it simple?

I understand that and as you said you can't sell stuff that no one would buy.

The point is: who wouldn't by a diamond pick for anything that is less valuable than the 3 diamonds you'd normally need to craft it?

Farm paper (autofarm to avoid any sort of work) -> trade paper for emeralds -> trade emeralds for picks -> sell pick -> economy broken.

Getting paper in the last slot requires time, yes, but it's a finite process (and you could always just get another villager if needed).

That's basically what I was doing in the old server with the server shop (wheat+sugarcane+logs = millions noobz).

The server shop was basically the same but slightly better:
there were fixed prices for everything in the shop but everything NOT in the shop kept going up in price.
But you can autofarm alot of stuff, even if you dont trade with the villagers you have an unlimitted money making machine, so why would trading be so OP then? 1 emerald is ATLEAST 24 paper, that is 72 sugar cane each 24 papers, even if you automate it youll require a large scale autofarm. Also, stripmining diamonds is just as easy as trading with villagers really, atleast in my experience but seriously before you even get the good trades like the diamond pickaxes and stuff, you will need to trade ALOT before you unlock the trades and before you have that paper someone will be already richer then you in the old fashioned way. Also, before you even get an auto sugarcane farm youll need buttloads of redstone so thats another reason why it would take very long unless you feel like make a huge sugarcane farm and farm it by hand.

Dont get me wrong , its just my opinion that vanilla trading is fine, the v5.9 villagers just were a complete ripoff really...

67
you are still limitted to the demand of the items which then again balances it out right...?

Nope, because with unlimited trades you could have an infinite supply of iron/diamond tools and armor that you can get by just farming sugarcane.

Since everyone will need tools you could easily sell everything and basically inflate the economy in no time.

Admins already stated that the auctions prices and amounts of resources will be kept in check.
Fatnoob could just inject small amounts of resources via auctions as well, just to keep it balanced, or set min and max prices for auctions.
I dont think you understand what I meant, even if the auction will be injected with items, if people wont buy your traded stuff, then you wont sell it simple?
 
86Max: Trading villagers for the more decent items, can be very costly but as well it can it very long, and then yet again you will have to sell your items and you wont know if someone is intrested in it.


EDIT 100th message.

68
Honestly I think vanilla trading should be fine, since it requires alot of trading to get decent items and even to get all trades unlocked you have to trade extreme amounts of emeralds, so yea I see no harm in it and about emeralds, they have no real use except decoration so the price of emeralds shouldnt really matter.

Sadly vanilla trading were never meant to be stable. It would trash any sort of economy.

There is literally no limit to the number of trades you could do and you could just trade paper/wheat/chicken to get emeralds to begin with.

At that point, once you find a decent amount of villagers (let's say 6-10) you are in a loop that generates infinite items from nothing.
Even if you kept findin horrible trades (say, 4 emerald for 1 shear) you could just breed villagers to improve the chances :|
Well,  sure you can get quite alot of villagers, also each villager has the same trading chart, they are just randomly generated so that you wont get the same order and amount with each villager, also to unlock new trades specially the higher ones, there are possibilities that you have to trade over 30 times to just unlock the next one. Also, theres no money to be made if you dont sell the items, I could mine up 500 emeralds in the mining world and still not crash the "economy" which wont be that easy since theres no more /shop, you will have to put your stuff to auction or trade directly with someone ingame. So yea... you are still limitted to the demand of the items which then again balances it out right...?

69
Honestly I think vanilla trading should be fine, since it requires alot of trading to get decent items and even to get all trades unlocked you have to trade extreme amounts of emeralds, so yea I see no harm in it and about emeralds, they have no real use except decoration so the price of emeralds shouldnt really matter.

Take a look at this :
http://hydra-media.cursecdn.com/minecraft.gamepedia.com/1/1e/Trading-Chart.png

70
Pictures / Re: Halloween Costumes
« on: 8 Oct 2013, 22:32:00 »
Wow, how do you guys do that? I know how to change my skin, but not make the awesome background image. Or how to make me shoot a rifle!
Well I did mine all in a 3d modelling program, the weapon is custom made by me and I rigged the character up to a "skeleton" so that I could pose it and ofcourse all the lighting and rendering is done inside the 3d program.

71
Pictures / Re: Halloween Costumes
« on: 7 Oct 2013, 18:43:43 »
This thread decided me to remake my costume of last year, only the mask is missing but its a robbery suit so why not having something fitting nicely with it, right....?

72
Other / Re: What have you been building lately ?
« on: 5 Oct 2013, 02:17:50 »
After a while I decided to show my last build as a render, instead of in UDK.

73
Other / Re: What have you been building lately ?
« on: 4 Oct 2013, 22:38:49 »
umm dumb question but how do u guys build so well ?
Practice, and maybe look and some  other peoples creations, to see how they did some.
But mainly just practice.

74
Server Announcements / Re: Quick Update
« on: 4 Oct 2013, 19:27:39 »
This was meant to be an update on how V6 was going, NOT an argumentative thread on how many blocks are in 400 chunks and how many chunks you will need in V6. If you want to argue about this, please take it to private messaging, or make another threshold in other for you to argue on.

~HarryX11

Also, if you guys are doing the math on what 400 chunks of surface area is, you can find it like this:
16×16=256
256×400=102400
(256×4=1024, so just add two zeroes to that and you get your answer)

I hope this resolves any issues you guys are having :)
You are kinda late with that, since we pretty much figured that out already, the argument is basicly just about what he would need so many chunks for really.

75
Other / Re: What have you been building lately ?
« on: 4 Oct 2013, 18:06:40 »
Euhm well yea... you guys can obviously see something did go horribly wrong xD

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